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Random thoughts while playing[message #354180] Sun, 29 July 2018 19:10 Go to next message

Registered:October 2012
Just some random thoughts while playing

New disability:
Pyromania - Character has % chance to start fire in adjacent square, but gains morale. Increased efficiency when using fire weapons such as molotov and flame thrower

Head decapitation via melee weapons (ala head-pop animation):
Mercenaries with martial arts skill would have greater % chance VIA FOCUSED ATTACK to decapitate enemy. (Would apply to the larger knives such as the katana, k-bar, and machete with varying % chance for sucessful head decapitation)

Mercenary/Enemy View via Ctrl + c:
When using mercenary and/or enemy view, the green and red solid colors are rather obtrusive and take away from the aesthetics of the game. Translucent squares of shade from lights to darks would be a much better fit. (Lighting graphics utilized?)

If we have the ability to have drive-able vehicles while also being able to use weapons while driving, then we have the ability to enter watch towers to snipe/scout
watch towers behave like vehicles can be entered but can not travel due to travel restriction (Like jeep not being able to go offroad) have to be pre-placed via map editor though and graphics already exist.

Town loyalty doesn't raise when militia wins a battle independent of mercenary support?

That's it for now.

[Updated on: Mon, 30 July 2018 02:21]

Re: Random thoughts while playing[message #354186 is a reply to message #354180] Mon, 30 July 2018 18:54 Go to previous messageGo to next message

Registered:April 2009
Location: Germany
Given that fire is stupid dangerous and can only be evaded, not removed by the player, this sounds like an excellent way to mark a merc as 'don't ever use this guy in combat'.

As to the decaptiation idea: that would work, not exactly a priority.

Visual opverlays are severely limited by the game engine. I would have long added more colours if it were otherwise.

Watchtowers would work if the merc were not visible, the shooting part is difficult. Given that this would require animations and all that, I don't see it happening.

Why wouldn't the loyalty rise? The militia are mostly native Arulcans. It would make sense to celebrate them winning. More than celebrating a band of guns-for-hire, murderers, outlaws and downright terrorists doing so.

I know now that it could never work between us, as much as we wanted to, it could never be! Not because you're a rabbit, but because you're black.

If you want, you can donate to me. This will not affect how and what I code, and I will not code specific features in return. I will be thankful though.

Re: Random thoughts while playing[message #361667 is a reply to message #354186] Mon, 26 October 2020 16:05 Go to previous message

Registered:June 2016
Location: Norway
How would you like to have your favorite mercs decapitated by Deidranna'a sadistic morons ? They get up close and personal if you are a few squares away and i am assuming that this feature would most likely work for the enemies too.

Nipson anomimata mi monan opsin
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