Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Ideas for the next update to Arulco Vacations (So, I wanted to create this new thread to bounce ideas around for the next update to AV)
Ideas for the next update to Arulco Vacations[message #361419] Thu, 01 October 2020 01:00 Go to next message
BlueWarrior

 
Messages:58
Registered:May 2019
So here's the first batch of ideas off the top of my head

- The rest of the Characters of Vietnam SOG'69
- The rest of the new characters from Flugente's Magika Workshop
- Miguel's Deputy skill is improved to Squadleader and the Leadership number is 100, Level 8 Experience
- Carlos has Level 7 Experience and his leadership being second in command is lower than Miguel but at 86 it's still a very solid figure
- More enemy screams when losing hitpoints (I recommend from The Delta Force series, There's plenty to choose from)
- Arriving at Aruclo at early morning (I pick 0200)
- IMP gear selection
- A 100 round Thompson Submachine gun
- Due to "Cougar" background in weaponry and being (Presumably) MERC's top performer, His Auto Weapons skill is improved to Machinegunner. I also gave one of the options A 23E with AR Suppressor. Coupled with his Stealthy Trait, That equipment will turn "Cougar" into a Stealth gunner
- Scope's Marksmanship is 100
- Bubba has 100 Strength, Bull has 99 and Steroid has 98
- Reflecting Len's past in the Green Berets, The Elite Weapon of Choice for him is now the M60 (Remind you of another fictional SF Operator? Hint: His first name is John) while Ice's Elite weapon is the M249 SAW

And those are the twelve starters but I have plenty more to add over time, If anyone else wants to suggest any more to help out the project then post away. This is an incredible mod to play and also to play around with
Re: Ideas for the next update to Arulco Vacations[message #361422 is a reply to message #361419] Thu, 01 October 2020 02:46 Go to previous messageGo to next message
edmortimer

 
Messages:1364
Registered:January 2015
Location: Home Free
Quote:
- The rest of the Characters of Vietnam SOG'69
- The rest of the new characters from Flugente's Magika Workshop
- Miguel's Deputy skill is improved to Squadleader and the Leadership number is 100, Level 8 Experience
- Carlos has Level 7 Experience and his leadership being second in command is lower than Miguel but at 86 it's still a very solid figure
- More enemy screams when losing hitpoints (I recommend from The Delta Force series, There's plenty to choose from)
- Arriving at Aruclo at early morning (I pick 0200)
- IMP gear selection
- A 100 round Thompson Submachine gun
- Due to "Cougar" background in weaponry and being (Presumably) MERC's top performer, His Auto Weapons skill is improved to Machinegunner. I also gave one of the options A 23E with AR Suppressor. Coupled with his Stealthy Trait, That equipment will turn "Cougar" into a Stealth gunner
- Scope's Marksmanship is 100
- Bubba has 100 Strength, Bull has 99 and Steroid has 98
- Reflecting Len's past in the Green Berets, The Elite Weapon of Choice for him is now the M60 (Remind you of another fictional SF Operator? Hint: His first name is John) while Ice's Elite weapon is the M249 SAW
I appreciate all ideas. At the moment, however, I am playtesting v1.2. I had been totally overhauling every map sector (I'm halfway through). A problem with random items put the kabosh on my motivation for that. I was trying to give the mod more re-playability by random weapons and items - I randomized almost everything into a multitude of groups of things. As well, I was re-working every map sector with the knowledge I've gained in the past 5 years with the intention of making each one interesting and unique in it's own way - so that a diversity of tactics need to be used throughout the campaign.

Anyway . . . so I'm playtesting all the other changes I've made - a lot of the changes asked for by players, but not all . . . we each have our own 'relationship' (can I use that word? :-) ) with the characters, and the game/campaign, after so many years. Some of the changes to the starting gear that you mention are, to me, motivations to advance that character in-game to get those things. I might at a later date re-work every character's 'elite' gear kit to be the 'very best in-character' setup possible, but not for v1.2. I want to get this out before Chritmas, and when I started this series of updates I was hoping to get it out last Valentine's Day at the latest!

Oh, the enemy screams . . . seems there was some bug or glitch or other that kept the other files from playing . . . but they started playing a while back with Sevenfm's new executables (he must have cleaned something up that fixed that problem for me).

[Updated on: Thu, 01 October 2020 02:48]






Re: Ideas for the next update to Arulco Vacations[message #361445 is a reply to message #361422] Sat, 03 October 2020 17:45 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
Okay I have a few more quick ideas
First the MPi.44 picture looks like an AKMS
And Henning experience level is at 8; Because he was the replacement to Gus I decided to bump up his experience from 7 to 8
And Scully now has Level 7 combat Experience to replace Henning, Due to him having the most A.I.M combat deployments

[Updated on: Sat, 03 October 2020 17:51]

Re: Ideas for the next update to Arulco Vacations[message #361447 is a reply to message #361445] Sat, 03 October 2020 18:33 Go to previous messageGo to next message
edmortimer

 
Messages:1364
Registered:January 2015
Location: Home Free
Quote:
Okay I have a few more quick ideas
First the MPi.44 picture looks like an AKMS

Ah, well . . . shy . . . that's because the picture is an AKMS. Oops. A placeholder graphic until I put the correct one in, and I forgot to put the correct one in. I'm putting it in right now. Thank you.





Re: Ideas for the next update to Arulco Vacations[message #361455 is a reply to message #361447] Sun, 04 October 2020 03:30 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
By the way, I added 25,000 dollars to accommodate the mercs carrying extra ammo. Some kits double the starting ammo; This way, They are still outnumbered but certainly not lacking for bullets and when the Rebel army is getting rebuilt, You'll have to decide whether or not to keep the large amount of magazines and clips for yourself or to donate it to the recruits in the sector
Re: Ideas for the next update to Arulco Vacations[message #361619 is a reply to message #361455] Mon, 19 October 2020 21:37 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
Also are you going to include all the characters from SOG'69 into v1.2?
Re: Ideas for the next update to Arulco Vacations[message #361621 is a reply to message #361619] Tue, 20 October 2020 00:00 Go to previous messageGo to next message
edmortimer

 
Messages:1364
Registered:January 2015
Location: Home Free
Quote:

Also are you going to include all the characters from SOG'69 into v1.2?
No. v1.2 will include more in-country recruitables courtesy of The Scorpion, with more on the to-do list for me for the future. But first I finish this update - which probably has as much added/modified as all previous updates combined. "No brag, just fact" -Walter Brennan. Once v1.2 is out I'm going to play a long campaign . . . and then I have a couple ideas for quick mods of AV I want to try out.





Re: Ideas for the next update to Arulco Vacations[message #361672 is a reply to message #361621] Tue, 27 October 2020 02:19 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
I modified some of the background information
<uiIndex>27</uiIndex>
<szName>Army Special Forces Operator</szName>
<szShortName>Green Beret</szShortName>
<szDescription>The United States Army Special Forces aka "The Green Berets" are a special operations force tasked with unconventional warfare. (Len gains ability points at 1/2 normal)</szDescription>

<uiIndex>10</uiIndex>
<szName>Army Ranger</szName>
<szShortName>Ranger</szShortName>
<szDescription>The 75th Ranger Regiment form the elite of US army infantry.</szDescription>

<uiIndex>57</uiIndex>
<szName>Commander in Chief of The Rebel Forces on Arulco</szName>
<szShortName>Rebel Leader</szShortName>
<szDescription>The only hope left for his oppressed people, Miguel IS the revolution.</szDescription>

<uiIndex>58</uiIndex>
<szName>Second In Command of Arulco's Rebel Army</szName>
<szShortName>Rebel XO</szShortName>
<szDescription>Miguel's right hand man, Carlos always keeps his rebels in line.</szDescription>

<uiIndex>178</uiIndex>
<szName>SOG Member</szName>
<szShortName>SOG</szShortName>
<szDescription>The Military Assistance Command, Vietnam - Studies and Observation Group was a classified special forces unit conducting unconventional warfare in Laos, Cambodia and Both Vietnams.

<uiIndex>177</uiIndex>
<szName>Grenzschutzgruppe 9</szName>
<szShortName>GSG9</szShortName>
<szDescription>Formed after the disastrous Munich massacre in September 1972, Grenzschutzgruppe 9 is a counter-terrorism unit in the German Police, As a testimony of it's success: GSG9 members has only discharged their weapons on 5 operations out of it's more than 1,500
Re: Ideas for the next update to Arulco Vacations[message #361673 is a reply to message #361672] Tue, 27 October 2020 02:29 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
By the way, That last one was Rudolf and I have a inkling that he was a member of the 1st Operational Unit of GSG-9 because according to the 2017 Annual report of the German police. A member of 1st Opeational unit is able to do the following
"1st Operational Unit
Federal Police marksmen
They are masters of camouflage.
The Federal Police marksmen scout target individuals and objects.
In order to do so, They take camouflaged positions in compounds and in houses.
Alternatively they disable offenders directly if this is the only way to ward off a dangerous situation.
At their disposal they have different precision rifles and special reconnaissance equipment in order to be prepared for different situations and to be able to react to them appropriately.
Marksmen are trained internally or in cooperation with other special units in Germany
and abroad.
For further qualifications they attend national and international workshops."
Re: Ideas for the next update to Arulco Vacations[message #361674 is a reply to message #361673] Tue, 27 October 2020 02:33 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
By the way; I am aware the name of GSG-9 has been since 2005, "GSG 9 der Bundespolizei" But since this game takes place sometime in 1999; I think the former name is apt
Also it should be included that GSG-9 is technically a Police tactical unit

[Updated on: Tue, 27 October 2020 02:34]

Re: Ideas for the next update to Arulco Vacations[message #361675 is a reply to message #361674] Tue, 27 October 2020 03:13 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
<uiIndex>36</uiIndex>
<szName>Special Air Service</szName>
<szShortName>SAS</szShortName>
<szDescription>The British Special Air Service is one of the world's most famous special forces units, and is not only trained in survival techniques in all environments, it is also exceptionally well versed in airborne missions. The victories of This U.K Tier One unit inspired the creation of America's Tier one counter-terrorism teams starting in 1977 with 1st Special Forces Operational Detachment - Delta or "Delta Force"
Re: Ideas for the next update to Arulco Vacations[message #361676 is a reply to message #361674] Tue, 27 October 2020 03:39 Go to previous messageGo to next message
edmortimer

 
Messages:1364
Registered:January 2015
Location: Home Free
Quote:

By the way; I am aware the name of GSG-9 has been since 2005, "GSG 9 der Bundespolizei" But since this game takes place sometime in 1999; I think the former name is apt
Also it should be included that GSG-9 is technically a Police tactical unit

Perhaps one of our German players/modders can weigh in on this. I thought the name of the unit in 1999 was Grenzschutzgruppe 9 (Border Protection Group 9).





Re: Ideas for the next update to Arulco Vacations[message #361677 is a reply to message #361672] Tue, 27 October 2020 03:43 Go to previous messageGo to next message
edmortimer

 
Messages:1364
Registered:January 2015
Location: Home Free
Quote:

I modified some of the background information
That's cool! The more you look, the more you realize you can change . . . and then you're hooked, you're a modder. Pretty soon you'll have a full-fledged mod of AV . . . and soon you'll decide to make a major change, and more changes come off of that, and then you'll see something else that catches your fancy and want to include it . . . and 10 years from now you'll be amazed that people are still playing this game, and your mod.





Re: Ideas for the next update to Arulco Vacations[message #361678 is a reply to message #361676] Tue, 27 October 2020 05:01 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
You're right I used the wrong grammar, From 1972-2005 it's name was Grenzschutzgruppe 9
Re: Ideas for the next update to Arulco Vacations[message #361679 is a reply to message #361677] Tue, 27 October 2020 05:02 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
Hey you know what, That's what happens when you put a good product out there. And you're open to people making suggestions to better the mod

[Updated on: Tue, 27 October 2020 05:07]

Re: Ideas for the next update to Arulco Vacations[message #361680 is a reply to message #361679] Tue, 27 October 2020 05:13 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
That's why I created this thread. So everyone (Not just me) can make their suggestions that'll hopefully be include in a future update of Arulco Vacations
Re: Ideas for the next update to Arulco Vacations[message #361681 is a reply to message #361680] Tue, 27 October 2020 05:26 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
<uiIndex>8</uiIndex>
<szItemName>M1911A1</szItemName>
<szLongItemName>Colt M1911A1</szLongItemName>
<szItemDesc>The Almighty may have created man, but over the last century, this pistol has more than helped to keep them in line. It served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1985. Widely used in both World Wars, the Korean &amp; the Vietnam War, And Grenada. It saw service with over 40 countries.</szItemDesc>
<szBRName>Colt M1911A1</szBRName>
<szBRDesc>This American made automatic pistol of classic design, is one of the most successful combat pistols ever invented. It served as the standard-issue sidearm for the United States Armed Forces from 1911 to 1985. Widely used in both World Wars, the Korean &amp; the Vietnam War, And Grenada</szBRDesc>
I updated the description from 1986 to 1985 when it was replaced by the M9. We should also include that it was still used by the American miltary in Panama and Desert Storm

The M16A1 as well. Served not just in Vietnam, It served as the main rifle during the 82-84 mission in Lebanon and During Grenada in 1983. And was still being used in Panama and Desert Storm
Re: Ideas for the next update to Arulco Vacations[message #361682 is a reply to message #361676] Tue, 27 October 2020 05:30 Go to previous messageGo to next message
Kitty

 
Messages:261
Registered:October 2017
Location: Germany
edmortimer wrote on Tue, 27 October 2020 03:39
Quote:

By the way; I am aware the name of GSG-9 has been since 2005, "GSG 9 der Bundespolizei" But since this game takes place sometime in 1999; I think the former name is apt
Also it should be included that GSG-9 is technically a Police tactical unit
Perhaps one of our German players/modders can weigh in on this. I thought the name of the unit in 1999 was Grenzschutzgruppe 9 (Border Protection Group 9).
Yes, renaming happened in 2005. To no surprise, only after years of controversial discussion. Before 2005 the name was "Bundesgrenzschutz" (BGS), then changed to "Bundespolizei" (BPol). However, the name of the unit stayed.

"Die GSG 9 der Bundespolizei (kurz GSG 9 BPOL oder einfach GSG 9) ist die Spezialeinheit der Bundespolizei zur Bekämpfung von Schwerst-/Organisierter Kriminalität sowie Terrorismus."

"The GSG 9 of the Federal Police (GSG 9 BPOL for short or simply GSG 9) is the special unit of the Federal Police for the fight against serious / organized crime and terrorism."


"Die Abkürzung GSG 9 steht für Grenzschutzgruppe 9. Der Bundesgrenzschutz heißt zwar seit 2005 Bundespolizei, jedoch stellt der Name GSG 9 weltweit einen festen Begriff dar und wurde aus diesem Grund beibehalten und lediglich mit dem Zusatz "der Bundespolizei" ergänzt."

"The abbreviation GSG 9 stands for Grenzschutzgruppe 9. The Federal Border Guard has been called the Federal Police since 2005, but the name GSG 9 is a fixed term worldwide and for this reason has been retained and only supplemented with the addition of" the Federal Police "."

Taken from homepage: https://www.bundespolizei.de/Web/DE/05Die-Bundespolizei/04Einsatzkraefte/GSG9-neu/gsg9_node.html

So, official papers and the like probably use "GSG 9 BPOL", otherwise it's fine to still just call it GSG 9.

As a note, the Federal Police (Bundespolizei) and the Federal Criminal Police Office (Bundeskriminalamt) aren't the same. And my guess would be, the term "federal" has different co-notations in german and us-english.

[Updated on: Tue, 27 October 2020 05:37]




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Re: Ideas for the next update to Arulco Vacations[message #361683 is a reply to message #361681] Tue, 27 October 2020 05:34 Go to previous messageGo to next message
BlueWarrior

 
Messages:58
Registered:May 2019
At least I believe that M16A1's hasn't been fully replaced yet by 1991
Re: Ideas for the next update to Arulco Vacations[message #361691 is a reply to message #361683] Wed, 28 October 2020 06:22 Go to previous message
BlueWarrior

 
Messages:58
Registered:May 2019
<uiIndex>1847</uiIndex>
<szItemName>Stoner 63A LMG</szItemName>
<szLongItemName>Stoner 63A LMG</szLongItemName>
<szItemDesc>The Stoner 63A LMG was adopted for military use by U.S. Navy SEAL teams, U.S. Army Special Operations Groups, and select U.S.M.C. units operating in both Southeast Asia and Grenada. The LMG configuration was one of several configurations of this modular weapon system. Since there was only around 4,000 63's ever made and most of the Stoners were dismantled by the late 1980's; Consider yourself lucky to be holding one</szItemDesc>
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