Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 INI Customisation and Help » Stop loyalty loss from inactivity?
Stop loyalty loss from inactivity?[message #361929] Tue, 24 November 2020 21:27 Go to next message
blaa

 
Messages:27
Registered:May 2009
Location: -
Is there a way to stop the loyalty loss from time passing without taking new towns, or at least slow it down?
I want to play a slow game with lots of settings enabled that require tons of micromanaging and lots of time to pass and I don´t like the race against the clock.



Re: Stop loyalty loss from inactivity?[message #361930 is a reply to message #361929] Tue, 24 November 2020 22:35 Go to previous messageGo to next message
sevenfm

 
Messages:2376
Registered:December 2012
Location: Russian Federation
I think loyalty loss from inactivity is disabled in the trunk.



7609+AI (r1873) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8921) | 1.13 Starter Docs | 1.13 How to get

Искусственный - да, интеллект - нет.


Re: Stop loyalty loss from inactivity?[message #361931 is a reply to message #361930] Tue, 24 November 2020 22:55 Go to previous messageGo to next message
blaa

 
Messages:27
Registered:May 2009
Location: -
Oh that´s great, then nvm. I got the mails from Enrico and I saw some loyalty losses, but I guess they came from other factors & it was just bad timing. I tested again and fast forwarded with only one city sector in my possession and didn´t see a change for 7 days (with only one fight in that time).

[Updated on: Tue, 24 November 2020 22:55]

Re: Stop loyalty loss from inactivity?[message #361935 is a reply to message #361931] Wed, 25 November 2020 16:54 Go to previous message
Inveris

 
Messages:10
Registered:September 2020
I think it is two different things. Penalty loyalty by Enrico's mails because of lack of progress and penalty loyalty of not moving.

First one was disabled.

Build / Strategic / Strategic Town Loyalty.h - line 50
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Build / Startegic/ Strategic Status.c - line 380
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But the second case, I think it has not been turned off but correct me if I wrongly interpreted it.

Build / Tactical / Strategic Status.h - line 81
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[Updated on: Wed, 25 November 2020 17:00]

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