Home » MODDING HQ 1.13 » v1.13 Bug Reports » Martial Arts Absence (Skill trait missing during IMP creation process (old skill traits))
Martial Arts Absence[message #362184] Tue, 05 January 2021 22:42 Go to next message
J1v1n

 
Messages:208
Registered:October 2014
Location: Braunschweig, Germany
Version: Revision 8918 on gamedir 2579

The skill trait "Martial arts/Martial arts (Expert)" is missing during the IMP creation process when playing with the old skill traits.
All other skill traits are available during that step.

https://i.ibb.co/gdDqWcX/Martial-Arts-Absence.png

[Updated on: Wed, 06 January 2021 12:11]

Re: Martial Arts Absence[message #362185 is a reply to message #362184] Wed, 06 January 2021 12:23 Go to previous messageGo to next message
silversurfer

 
Messages:2795
Registered:May 2009
Old Martial Arts is blocked for certain body types in the code:

Quote:

// WANNE: No martial arts selection allowed for big body types and females, because we don't have a martial art animation on big body types!
The same restriction does not apply to new skill traits. Strange...



Wildfire Maps Mod 6.07 on SVN: https://ja2svn.mooo.com/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD

Re: Martial Arts Absence[message #362186 is a reply to message #362185] Wed, 06 January 2021 12:33 Go to previous messageGo to next message
Hawkeye

 
Messages:2220
Registered:October 2005
Location: Australia
It does seem a little odd. Couldn't female and big body types just be able to be martial artists, but play a regular kicking animation or duplicate of one instead of the missing martial artist special move roundhouse kick?


Re: Martial Arts Absence[message #362187 is a reply to message #362186] Wed, 06 January 2021 14:41 Go to previous message
J1v1n

 
Messages:208
Registered:October 2014
Location: Braunschweig, Germany
If possible to get around the animation not being available (e.g. through disabling it for certain body types), I would prefer being able to choose martial arts even as a big guy or a woman.
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