Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » Arulco Vacations » Ideas for the next update to Arulco Vacations (So, I wanted to create this new thread to bounce ideas around for the next update to AV)
Re: Ideas for the next update to Arulco Vacations[message #362175 is a reply to message #362172] Mon, 04 January 2021 01:57 Go to previous messageGo to next message
edmortimer

 
Messages:1379
Registered:January 2015
Location: Home Free
Quote:

Also to bolster the army, She uses the treasury to buy up mercenary contracts. Now when that number drops to the danger zone, Does that affect the quality of the troops or does that not matter?
If there is a direct connection between income and troop quality it is not an option we can change. From prior threads, IIRC, there may be some code that takes into consideration how many mines the queen has and the quality of troops . . . but I don't know it. There is overall aggressiveness or defensiveness option, and there are options to set the game progress stages at different points in the game, but I don't think there's anything specific about money and troops for the queen.

Re: Ideas for the next update to Arulco Vacations[message #362176 is a reply to message #362175] Mon, 04 January 2021 05:23 Go to previous messageGo to next message
BlueWarrior

 
Messages:85
Registered:May 2019
Oh I see, Well thanks for telling me
Re: Ideas for the next update to Arulco Vacations[message #362177 is a reply to message #362176] Mon, 04 January 2021 09:51 Go to previous messageGo to next message
Kitty

 
Messages:271
Registered:October 2017
Location: Germany
This thread by sun_alf might be of interest for the topic

Realistic approach to replenish Queen's Army Reserve (New algorithm of increasing 'giReinforcementPool' counter)


Edit: Just read it again. This probably is only valid for recent 1.13, not 7609.

[Updated on: Mon, 04 January 2021 10:01]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)
Re: Ideas for the next update to Arulco Vacations[message #362178 is a reply to message #362177] Mon, 04 January 2021 13:06 Go to previous messageGo to next message
sevenfm

 
Messages:2374
Registered:December 2012
Location: Russian Federation
In 7609, queen originally has QUEENS_INITIAL_POOL_OF_TROOPS_DIFF troops, when it drops to zero, QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL * diff is added.
If UNLIMITED_POOL_OF_TROOPS_DIFF is set, creating squads does not reduce pool of troops.
+AI changes the code so that QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL * diff is added when pool is lower than QUEEN_POOL_INCREMENT_PER_DIFFICULTY_LEVEL instead of zero as it should make strategic AI more stable and avoid potential situations when there's not enough troops to make a squad but more than zero so they do not replenish.

sun_alf's solution is more complex and as far as I know it changes default 1.13 behavior even with default/disabled options.

Making pool increment dependent on number of towns/mines controlled may seem like a good idea but it will make Queen weaker and player stronger as player progresses which is probably not good for game balance.

[Updated on: Mon, 04 January 2021 13:08]




7609+AI (r1873) | Experimental project | Unofficial Modpack | Youtube | Trunk (r8921) | 1.13 Starter Docs | 1.13 How to get

Искусственный - да, интеллект - нет.


Re: Ideas for the next update to Arulco Vacations[message #362231 is a reply to message #362178] Mon, 11 January 2021 05:41 Go to previous messageGo to next message
BlueWarrior

 
Messages:85
Registered:May 2019
I've made a new list of weapons, You probably have more than a few in the mod but I'll put it up anyway to add on to your list

Longbow
Crossbow
Pușcă Automată model 1986
AK-63
FB Beryl
FB Tantal
Smith & Wesson Model 10
Colt M1892
Colt Single Action Army .45 Long Colt
AK-101
AK-102
Smith & Wesson Model 3
Carcano
Madsen machine gun
ZB vz. 26
Type 96
Type 99
RG-6 grenade launcher
Vz. 52 machine gun
FARA 83
IWI Negev
AR-18
Howa Type 64
Howa Type 89
T65 assault rifle
FN Model 1949
Pindad SS1
INSAS rifle
Type 81 assault rifle
Hawk MM-1
Milkor MGL
M202 FLASH
SIG SG 510
SIG SG 540
SIG SG 550
vz. 52 rifle
Kbkg wz. 1960
Sa vz. 23
Type 58 assault rifle
KK 62
RK 95 TP
A Rifled Musket of some kind
Winchester Model 1873
Springfield Model 1873
Winchester Model 1886
Smith & Wesson Model 57
Beretta BM 59
Beretta AR70/90
IMI Galil
Ak 4 rifle
Ak 5 rifle
Vektor Mini-SS
Vektor SS-77
RK 62
Vektor R4
Hanyang 88
Martini Henry
Spencer Rifle
.455 Webley Revolver
USAS-12
Saiga-12
PP-19 Bizon In 9x18mm and 9mm NATO
MP-28
Valmet M82
M1941 Johnson rifle
M1941 Johnson machine gun
Barrett M82A1
RT-20
OSV-96
PGM Hécate II
KSVK 12.7
NTW-20
MACS M3
Barrett M95
HK33
HK53
MSG90
Boys anti-tank rifle
Mauser 1918 T-Gewehr
Panzerbüchse 39
PTRD-41
PTRS-41
Lahti L-39
Type 97 automatic cannon
And More Offensive, Defensive And Anti-Tank Grenades (Semtex as well)

[Updated on: Fri, 15 January 2021 19:50]

Re: Ideas for the next update to Arulco Vacations[message #362236 is a reply to message #362231] Mon, 11 January 2021 23:18 Go to previous message
BlueWarrior

 
Messages:85
Registered:May 2019
Also, It would be interesting to put the G11 back in the game. But instead of Mike having it, It's Queen Deidranna's weapon of choice

[Updated on: Mon, 11 January 2021 23:19]

Previous Topic: AV v1.11 Download, Discussion & Bug Reports
Goto Forum:
  


Current Time: Sun Jan 17 05:46:37 EET 2021

Total time taken to generate the page: 0.04185 seconds