Home » PLAYER'S HQ 1.13 » v1.13 General Gameplay Talk » 4x, 6x, 8x Scopes / Range Connection & Laser Range
4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363095] Mon, 03 May 2021 01:27 Go to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
i wanna know which scopes work with what ranges. i am seeking an answer like that:

4x scopes must be used between 8-12 tiles, 6x => 12-18 tiles, 8x => 18-28 tiles ...

"works" mean green accuracy indicator (cursor) in NCTH.

and i wonder accuracy numbers of guns actually are just a numbers at all?

because right now my sniper rifle dragunov (74 acc) with 4x scope should have more high cth than assault rifle with iron sights colt m4 (54 acc) in 20 tiles range right? but when i aim with my merc they are almost same.




and lasers, standart laser scope has 9 range so it means it works perfectly until 9 tiles then efficiency is decreasing after 9 tiles and like after 15 tiles it is not working at all? i wanna know the formula. for example in my uc game my mp5 has 18 range while the laser (aim-point projector) i attached on it has 25 range lol. more than that when i look description of that laser it says it is old laser device. is this a joke because the original laser has 9 range this is almost 3x better than that. also i can attach laser scope on dragunov but like i said it has 9 range. according this logic using laser on dragunov must be completely useless right?

i wanna be enlightened about this.

[Updated on: Mon, 03 May 2021 01:49]

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Master Sergeant
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363104 is a reply to message #363095] Mon, 03 May 2021 13:19 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
Well, for NCTH, that depends on your CTHConstants.ini.

Maximal distance for a scope to remove distance penalty completely is determined by its magnification factor times NORMAL_SHOOTING_DISTANCE, which is 70 in stock 1.13. So, for 4x scope, that distance is 280 meters/28 tiles. Minimal effective distance is determined by multiplying that by SCOPE_RANGE_MULTIPLIER, so, again, in stock 1.13, 0.7, which gives it a value of about 20 tiles. So, under 20 tiles, the 4x scopes starts getting worse. For 7x scope, those numbers would be 49 and 35 tiles. At more than max range, the magnification factor displayed on your aiming reticle will stay green, so you're getting full scope bonus, but the scope is not able to fully remove the distance penalty.

In Seven's modpack, those values are a bit different. NORMAL_SHOOTING_DISTANCE is 100 insted of 70, and SCOPE_RANGE_MULTIPLIER is 0.5 instead of 0.7, so scopes work a bit further, with 4x working optimally between 20 and 40 tiles, while 7x getting 35 to 70 range.

Under the min range, optimal magnification factor on the aiming cursor will start getting into yellow first and red later as the distance shrinks, signifying that the scope is less than ideal.

As for lasers, they are not usually meant for shooting at longer ranges at daylight.

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Staff Sergeant
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363111 is a reply to message #363104] Tue, 04 May 2021 23:28 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
you know i'm playing sevenfm's modpack and checked 4x scope right now. the indicator is red under 20 tiles (no yellow color) and turns green over 40 tiles but there is no limit. it is still green in 70 tiles.

more than that if you look at the screenshot below, you see in 29 tiles no scope is better than 4x scope. this must be ridiculous right? i expected to see that if i use 4x scope in this situation i could get green circle with the same size of enemy head right?

29 tiles 4x reflex scope

https://i.imgur.com/b6Nh2dt.jpg

29 tiles 1x reflex scope

https://i.imgur.com/z5KO4Ek.jpg

reflex scope

https://i.imgur.com/He1ZlGZ.jpg

edit corrected 1st screenshot.

[Updated on: Wed, 05 May 2021 15:13]

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Master Sergeant
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363119 is a reply to message #363111] Wed, 05 May 2021 15:27 Go to previous messageGo to next message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
here another example, scopes are almost useless at 29 tiles.

6x

https://i.imgur.com/iquIFHY.jpg

4x

https://i.imgur.com/VZhpycY.jpg

2x

https://i.imgur.com/LQfZ5iU.jpg

no scope

https://i.imgur.com/NCD6Hgb.jpg

[Updated on: Wed, 05 May 2021 15:27]

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Master Sergeant
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363124 is a reply to message #363119] Wed, 05 May 2021 20:54 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:185
Registered:December 2015
Well, that all seems a bit weird, maybe give it a try with standard ja2.exe, see whether Seven's +AI produces some additional weirdness. Or it might be due to UC, who knows cheeky

Generally, scope magnification factor is green if your scope is giving you full bonus. It doesn't mean that it's the ideal scope for that distance, so, in theory, using 2x scope on 90 tiles distance will give you green colour, as in the scope is working 100%, boss. It would still do almost nothing, of course.

As for producing super tight, green circles, well, now we're going straight into subjective opinion about how the NCTH should work. I'm one of the guys that think that you should practically never have such level of precision on mid/long distances. Some people disagree. Generally, UC is based on AFS, and while I'm not super familiar with 7609 versions, AFS generally produces NCTH that looks a bit like OCTH, but what happens when you cross it with Seven's NCTH changes, I have no idea big grin

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Staff Sergeant
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363131 is a reply to message #363124] Thu, 06 May 2021 13:27 Go to previous messageGo to next message
lamurt is currently offline lamurt

 
Messages:52
Registered:July 2008

yellow box with a reddot in it next to the gun icon tells me that the scope is NOT the active aiming/optical device in all the screenshots.


scope is indicated with a simple crosshair, to change between available attachments use the . key and see if that produces anything different results wise.

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Corporal
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363132 is a reply to message #363119] Thu, 06 May 2021 16:57 Go to previous messageGo to next message
CarsonBlackman is currently offline CarsonBlackman

 
Messages:64
Registered:August 2019
Location: At the beach
Lamurt's comment made me notice something.
In your screenshots, your merc's FOV is way too wide to be looking through the scope. Along with a range modifier scopes also have a tunnel vision modifier that DRASTICALLY narrows the merc's FOV. All of your screenshots are showing the same FOV because you aren't aiming the weapon. In order to get the benefits of the scope you have to be actually looking through it.
I always do this before shooting anyway. Aim the weapon first ("L" hotkey), then take the shot. While the sim will allow you to aim and shoot all in one step, the CTH cursor won't show all the modifiers to the shot unless you aim first.

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Corporal
Re: 4x, 6x, 8x Scopes / Range Connection & Laser Range[message #363138 is a reply to message #363131] Thu, 06 May 2021 22:28 Go to previous message
gougluinn is currently offline gougluinn

 
Messages:383
Registered:September 2018
lamurt wrote on Thu, 06 May 2021 13:27
yellow box with a reddot in it next to the gun icon tells me that the scope is NOT the active aiming/optical device in all the screenshots.

scope is indicated with a simple crosshair, to change between available attachments use the . key and see if that produces anything different results wise.
not all of the screenshots have reflex icon and in urban chaos some scopes come with reflex sight. so it is like 4x reflex scope. plus they are all active if they werent you wouldnt see 4x, 6x etc. written on ncth. also when you use/activate scopes, you get a few additional aim clicks. so you could understand the scopes are active by looking to pics where cursors have lots aim clicks.

btw, these are from sevenfm's mod.

[Updated on: Tue, 11 May 2021 18:38]

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Master Sergeant
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