Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Arulco Revisited » Where to find Med kits ?
Where to find Med kits ?[message #360232] Sun, 31 May 2020 22:34 Go to next message
RedFaction is currently offline RedFaction

 
Messages:47
Registered:July 2018
Hey happy

So I spent a couple of hours trying AR+SDO+AI with IIS and NCTH.

I started playing in Expert as I used to in my previous gameplays, and I immediately restarted in Experienced as it looked way too hard for me with this mod big grin

I managed to get my way through a couple of places, even reached San Mona, but even looting all those places I didn't find any med kit, or maybe just one (I don't remember if Ira came with one or not).

Since Bobby's Ray cannot be unlocked after taking Drassen, what choice do I have to get supplied in med kits ?
Should I rush Cambria instead of Drassen ?

I really don't like to reload my game once I got hit. If I got hit then I got hit and I have to continue with the consequences. But here with this mod I reached a point where all my mercs are bandaged and cannot be healed anymore because I used the single med kit I had.

How do you guys do to play this mod in Experience or even Expert without reloading every time you got hit ?

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Corporal
Re: Where to find Med kits ?[message #360233 is a reply to message #360232] Sun, 31 May 2020 22:52 Go to previous messageGo to next message
Vritran is currently offline Vritran

 
Messages:199
Registered:February 2020
Location: North East England
Scarce resources is unfortunately a feature of AR. Possible options are:

1) To hire a medic at the beginning who comes with a medkit.
2) Loot everything possible in every map. You might get lucky.
3) Raid the hospital in Cambria but take a loyalty dip and lose the chance to recruit Vince.
4) Play with drop all enabled might help?

Also use first aid kits for bandaging. Medkits for later.

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Staff Sergeant
Re: Where to find Med kits ?[message #360235 is a reply to message #360233] Sun, 31 May 2020 23:23 Go to previous messageGo to next message
RedFaction is currently offline RedFaction

 
Messages:47
Registered:July 2018
Thanks for your advices Vitran thumbs up

Vritran wrote on Sun, 31 May 2020 22:52
1) To hire a medic at the beginning who comes with a medkit.
Yes might be a good idea. That makes only more medkit but it's still twice what I have.

Vritran wrote on Sun, 31 May 2020 22:52
2) Loot everything possible in every map. You might get lucky.
Since we must quickly find a reliable source of revenue at the beginning of the game I'm afraid I don't have much time to do so :/

Vritran wrote on Sun, 31 May 2020 22:52
3) Raid the hospital in Cambria but take a loyalty dip and lose the chance to recruit Vince.
We loose loyalty doing so ? I never noticed that.
What if we raise loyalty again through leadership ?

Vritran wrote on Sun, 31 May 2020 22:52
4) Play with drop all enabled might help?
Oh no the game would be way too easy.

Vritran wrote on Sun, 31 May 2020 22:52
Also use first aid kits for bandaging. Medkits for later.
Of course. Never use medkits for bandaging.

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Corporal
Re: Where to find Med kits ?[message #360307 is a reply to message #360235] Sun, 07 June 2020 19:03 Go to previous messageGo to next message
RedFaction is currently offline RedFaction

 
Messages:47
Registered:July 2018
So I tried a new run rushing Cambria. It didn't work because you need loyalty to either use the hospital or simply buy med kits from the city store.

I don't know what to think about Arulco Revisited to be honest. It was good on the paper but from my experience for now it's just 10+ hours of savescumming until you find a renewable source of med kits.

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Corporal
Re: Where to find Med kits ?[message #360310 is a reply to message #360307] Sun, 07 June 2020 21:08 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:186
Registered:December 2015
Well, Arulco Revisited is specifically made with the idea of forcing you to "live of the land" for a prolonged time in the early game, so, don't expect renewable source of anything till later in the game. To facilitate this, there are more items on the maps... and although I generally dislike the old tired RPG trope that when our all conquering heroes first come to a new village or something, they immediately go rummage through everybody's underwear drawers, it's kind of necessary here.

For example, there is a Med kit in Omerta, at A10, there is usually one on a farm north of San Mona (might depend on map version in SDO), there is one in San Mona in a room behind Kyle, so just cleaning up Omerta and going to San Mona (my preferred start, unless I start with a bit more money so that I have time to fortify Omerta in the start, in which case I'll probably take time to do Drassen military base before San Mona) gives you enough Medkits to last a decent time. You'll also find some regen boosters that help if you need to keep the pace up, although it's pretty trivial to clean up San Mona, fill it with militia and take Kingpin out with their help, at which point you have enough money to be able to take things at whatever pace you want, so medkits are a luxury, you can always heal up naturally while training militia, repairing, and all that and then just use them to fix up attribute losses.



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Re: Where to find Med kits ?[message #366158 is a reply to message #360310] Mon, 17 June 2024 16:22 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
Living off the land is fine.... for everything EXCEPT medical. I almost never order anything until late game anyway and have always been able to live off the land.

I just tried a run and first almost ran out of money to renew the mercs (managable if you focus on Drassen first) and then ran out of medkits.... but now I have plenty of useless money.

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Private 1st Class
Re: Where to find Med kits ?[message #366167 is a reply to message #366158] Thu, 27 June 2024 20:38 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
I wonder.... are you supposed to let the contracts expire on heavily wounded mercs and get new mercs instead?

Live off the land in essence is not a problem because there is never a shortage of ammo or guns.... it's just first aid kits and medpaks that's the issue. It seems stupid to keep hiring medic mercs just to get their equipment.

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Re: Where to find Med kits ?[message #366168 is a reply to message #366167] Thu, 27 June 2024 23:46 Go to previous messageGo to next message
Kitty

 
Messages:465
Registered:October 2017
Location: Germany
Check the sector loot. Like, open drawers and such. On the way to Drassen and in its surrounding sectors there are already a few medkits and first-aid-kits. Even in Omerta a first-aid and medkit can be found. Check the farms, the miltary outpost east of Omerta, etc. Plenty of places have some kits.
If those ain't enough, go to Cambria Hospital to loot (only take the ones not greyed out if you care about reputation with doctors) or Balime to buy some. And of course, you could find the airport that opens up Bobby Ray in AR (hint: not Drassen).
Farms are usually good loot spots and there are a few military installations across the land (a few military outpost/bases, "roadblock"-sectors, etc.) that do have some goodies)
Other than that, try to avoid severe wounds. If your tactic regulary results in heavy wounds, may consider another approach or lineup (i.e., try to get a decent doctor to lower the amount of medkit/1st-aid-kit used up while healing)
night sucks? try at day or use some lightsources like molotovs. day sucks, try at night. only pistols at start? try to sneak up as close as possible (or, again, check sector loot - stuff like a Bison or other automatic weapons can come in handy at gamestart - there are a few to find on way to Drassen, i.e check inside of ruined walls in some farm sectors)
As is true for most mods, AR can be a little harder than vanilla, it may takes some time to adapt to the change, but after some time you sure groove in
It also depends on which 1.13 you're using. If you use 7609+ai, things will be a lot harder than with standard 7609 (since the ai is smarter, etc.). But that's true for all mods you use the 7609+ai-exe with, not only AR

[Updated on: Thu, 27 June 2024 23:54]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

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Master Sergeant
Re: Where to find Med kits ?[message #366169 is a reply to message #366168] Fri, 28 June 2024 16:20 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
Would it not make more sense to have the AI drop more medical loot?

Or have a few more doctors spread out around the map? Could be expensive but doable.

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Re: Where to find Med kits ?[message #366170 is a reply to message #366169] Fri, 28 June 2024 17:37 Go to previous messageGo to next message
Kitty

 
Messages:465
Registered:October 2017
Location: Germany
You could use the "drop-all" setting in ja2options.ini, that way they'll, well, drop all.
And/or add kits to enemy-items.xmls to increase the chance to drop them (but that'll require a little more work than just change the setting to drop-all)

Adding doctors to maps could be done, but is probably the most work intensive way. To start with, you have to consider wether you want to take some existing profiles to be at map instead of AIM/MERC-rooster or create whole new ones, which would include fun stuff like faces and voices (certainly a thing that can be done nowadays, but still a lot of work). Plus, there still is the hardcap of only 255 profile-IDs and not many free slots are left (i.e., if you use up to many "free" spots, that might comes with the price of having less possible IMPs - certainly a posability, but pro and cons might need consideration)

Another way is to just add kits to existing merchants, like i.e. Jake at the Junkyard or Keith in Cambria (add to their merchants.xml) or place stuff on maps with the editor (ones never been visted before, otherwise it won't work in an ongoing campaign)

Personally, I never felt hard pressed for them, but I also didn't hesitate to order them from BR (but still didn't use drop-all since I just don't like drop-all). For a little fee the doctors in Cambria will heal you as well and for anything else I managed to get by with what I could loot.
But to be fair, I mostly played it with 7609 and not 7609+ai, so my chances to get hurt probably were lower than for someone using 7609+ai



How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

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Master Sergeant
Re: Where to find Med kits ?[message #366172 is a reply to message #366170] Sat, 29 June 2024 12:33 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
You can't order from BR if it's not activated.... and in AR is seems like the merchants are either disabled or severely limited? As said in a previous post... by the time you can actually use Cambria... it's too late.

I guess AR (and it seems most mods) simply scratches a challenge itch many don't have. Which is sad because many of the map expansions are actually improvements.

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Private 1st Class
Re: Where to find Med kits ?[message #366178 is a reply to message #366172] Sun, 30 June 2024 18:27 Go to previous messageGo to next message
LatZee is currently offline LatZee

 
Messages:186
Registered:December 2015
1.13, and mods for it, is not really a game per se, it's more of a game kit, it is way too large and unwieldy to be really balanced for everyone (or anyone, actually) out of the box, so if you're stuck to the point of not even being able to patch up the wounds and stop people from bleeding out (and using med kits for that is something that shouldn't really ever be happening), you need to find a way to lower the difficulty a bit, either literally by taking it a level down or through adjusting some settings.

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Re: Where to find Med kits ?[message #366181 is a reply to message #366178] Fri, 05 July 2024 22:56 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
LatZee wrote on Sun, 30 June 2024 18:27
1.13, and mods for it, is not really a game per se, it's more of a game kit, it is way too large and unwieldy to be really balanced for everyone (or anyone, actually) out of the box, so if you're stuck to the point of not even being able to patch up the wounds and stop people from bleeding out (and using med kits for that is something that shouldn't really ever be happening), you need to find a way to lower the difficulty a bit, either literally by taking it a level down or through adjusting some settings.
That makes it frustrating..... it's either too difficult or too hard because of the drop tweaks and I don't wanna play with drop all because my OCD finds it messy.

Perhaps the strategy of taking the map can be altered such as beelining for the mine first rather than taking the town from the airstrip downwards and then training militia to help take the load off of the fighting but that's difficult because there are more enemies on the map squares than on vanilla 1.13..... at what point exactly does Bobby Rays activate in AR?

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Re: Where to find Med kits ?[message #366182 is a reply to message #366181] Sat, 06 July 2024 00:12 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:388
Registered:June 2016
Location: Norway
 If memory serves me right, Bobby Ray's activate as soon as you liberate Drassen airport. I know, it's not an easy feat to make it there fast enough. It makes more sense to go for the mine first and work your way up to the airport.

 I am playing on Insane and i cheat a bit. I go to JA2 Options file (it's inside the Data-VR) and change the amount of money, so i can hire quite a few strong mercs for 2 weeks. Grandee comes with a PSG1, Reaper with an M40, Gastone with FRF2, Shadow with M24, Scope with a CZ700 and finally a medic, i like Spider, for the regeneration boost and restoring lost stats. I have them lie prone, right where they land, covering the south and southwest mostly. Shadow is a ranger and he keeps an eye to the west.

If you survive the first contact, you are golden. Increasing the starting amount of money may sound as a cheat but on Insane you begin with 15000 or so and all you can do is to make 3 IMP's and they come with assault rifles, which they are ok for short disatnce. Also, do not play with the +AI exe. Better pick the JA2 exe from the INI.Editor and play with OCTH active. You may like NCTH better, i don't know. I prefer the vanilla way, where you can spend action points to make your shots more accurate.

Don't give up buddy. VR it's a GREAT mod, just the beginning it's a little tough.



Nipson anomimata mi monan opsin

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Re: Where to find Med kits ?[message #366183 is a reply to message #366182] Sat, 06 July 2024 08:39 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
Gopan wrote on Sat, 06 July 2024 00:12
 If memory serves me right, Bobby Ray's activate as soon as you liberate Drassen airport. I know, it's not an easy feat to make it there fast enough. It makes more sense to go for the mine first and work your way up to the airport.
Nope I liberated the entire Drassen (on experienced), saturated it with militia (there are an amazing amount of enemy attack waves compared to vanilla 1.13) and got no Bobby Rays, made it to the the first SAM site from there and still nothing at which point I started losing mercs.... oodles of guns an ammo just no medical equipment left. Perhaps my one mistake was to use the doctor function to do surgeries instead of waiting? It never was an issue in past playthroughs.

Playing Vengeance Reloaded now instead of Alrulco Revisited to see the difference. Here I have to play on beginner because that's the only way the landing is survivable. The one different thing I did was to ensure I have a cheap sniper and auto merc to keep the enemy suppressed as well as maxing out the medical equipment of my medic but it's still early in the playthrough.

I really like the challenge of experienced (with +AI) but the equipment drop balance is just off for me.

Perhaps you have a point with the starting money being too low considering the higher enemy count of AR?

[Updated on: Sat, 06 July 2024 09:13]

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Re: Where to find Med kits ?[message #366184 is a reply to message #366183] Sat, 06 July 2024 12:05 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:388
Registered:June 2016
Location: Norway
 Kitty has a post above in this page, mentions an airport, not in Drassen. Reaching it unlocks Bobby Ray's. Kitty's post reminded me that. Wish i could remember where it's at. I'll go fire up my VR and get back to you. I did run on it out of blind luck.

 Yeah, the balance is off on the +AI. I enjoy the game much better on JA2.exe. My most horrible moment on a fresh game. Just landed, enemies coming up from the west. Scope has a brand new, 100%, CZ700. Her target is well withing range, the to hit bar is almost full and her gun jams. She had spent some points to turn and get ready, so she could afford one shot only. And she gets a jam. The enemy soldier lobs a grenade and messes up my whole group. All are wounded and with very few AP. The battle was lost even before it started. The +AI left a bitter taste in my mouth.

 My big problem with the living off of the land trope, it's repair kits for armor and weapons. Even if you have some, you just can't sit out in the open for a couple of days, repairing stuff. Too many patrols, some are bound to show up soon enough. That is something needed to be done within a town.

 Concerning the money, as i said, i play on Insane mode and if my mercs are equipped with weapons that have only iron sights and maybe 20 squares of range, it doesn't cut it. So, even though it feels as if i am cheating and i don't like it, it's a necessary evil. But that's me. You, do as you wish, that's the beauty of the game and the editing. To tailor it to your liking.

  P.S.  Found an airport, way south in L8. Operated by Kingpin's thugs or Tony's smugglers, didn't really notice. It may or may be not the one you want. I cannot remember if it was the one that unlocked Bobby Ray's though. Sorry i can't be of more help angry

[Updated on: Sat, 06 July 2024 13:33]




Nipson anomimata mi monan opsin

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Master Sergeant
Re: Where to find Med kits ?[message #366185 is a reply to message #366184] Sat, 06 July 2024 16:04 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
Gopan wrote on Sat, 06 July 2024 12:05
 snip Sorry i can't be of more help angry
It's something I noticed in another "forever game", OpenGeneral, the still active modders are mostly still devving for the sake of making it more challenging for themselves. They don't mean to be aggravating they just have played the game so long they forget not everyone else thinks the way they do. The way a competitive FPS player plays an MP map as if he's a computer.... either way they assume everyone else knows all the little triggers by heart the way they do.... most of the new features in post "stable" 1.13 really are overkill for most players which sadly actually drives prospective players away because they cannot be disabled. The only fix would be some kind of branching but it's a herding rabid cats situation.

I actually always turn off "lots of guns" etc because the complexity of ammo types overwhelms me but thats another topic.

I actually in my AR playthrough had 3 repair kits and everything repaired while I was training Drassen militia and digging in.... but as I said, no medical.

There is one major problem with Drassen not opening up BR, the same as the stupid mass counter attack that I always disable (I mean does she just waste her WHOLE spec ops on the first mine and ignore the rest? I know she's cuckoo but even so)..... you are forced to take Drassen first so you don't run out of salary funds..... then you have to rush to whatever airport opens up supplies. It's all artificial ways of making the game unnecessarily difficult at the start rather than the end.

Doing a search now I came across a few threads that indicate you have to do the opposite of what everyone has always done.... go for San Mona and then Estoni..... but that does not always work for everyone so dunno if there are bugs involved. This completely IMO derails the flow of the game because then you have to circle back to get the chopper pilot but maybe thats the whole idea of AR? Reverse half of everything to make it more challenging?

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Re: Where to find Med kits ?[message #366198 is a reply to message #366185] Sat, 13 July 2024 17:12 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:388
Registered:June 2016
Location: Norway
I am not a modder, just a gamer and what i mean is, that my knowledge is very limited. Perhaps i should have said " i hope this bit helps". As for gameplay, we learn through trial and error. We play the game because we like it and sometimes we do ask in these forums for a little advice here and there.


Nipson anomimata mi monan opsin

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Re: Where to find Med kits ?[message #366199 is a reply to message #366185] Sat, 13 July 2024 17:30 Go to previous messageGo to next message
Gopan is currently offline Gopan

 
Messages:388
Registered:June 2016
Location: Norway
 Are we talking about AR or VR ?

In AR you unlock Bobby Ray when you take the Estoni sector with the small airport, that's where you receive your shipments. In my understanding, they've made it so, because it's nearer to the center of the map, therefore, everything isn't too far. You may have taken Drassen airport too, maybe it's a requirement. I don't remember, too long since i've played AR.

In VR, once you clean up Drassen and spoken to rebels (it's a slow going, 4 sectors to liberate), you must head to Drassen to unlock the airport or go to the mine sector to start making money. It's your choice.

I don't know how much you know about this game so i may be telling you things that you already know. The 1.13 mods, most of them, are giving you the opportunity to make money by selling sector inventory after every battle. It's in the INI.Editor. There's even an option on how much would you like to make by selling them. Lastly, the pharmacist in Balime is selling them, as well as some other vendors, although not in tip top shape. Best bet is to pick them up from sector inventory, after a battle. There may be some along with first aid kits.

And whatever you do, do not go to Chitzena first. That is what the Wildfire mod tells you to do but it's a waste of time. By the time you have liberated Chitzena, you'll have no money, your mercs will be wounded and probably no repair kits or a medic, unless you've brought one with you. Still, there may not be medical kits.

And always open the INI.Editor to fine tune your game to tailor it to what you like. It's in the main game folder, where all the exes are. Many players do not have the patience to go through it, they prefer to just jump in the game, get their ass kicked and maybe abandon the game. I've been in it since vanilla, 1998 and i did got my ass handed to me but since everyone was telling me how great a game it is, i persisted, tried different tactics and it worked. Like i said : Trial and Error.

[Updated on: Sat, 13 July 2024 17:49]




Nipson anomimata mi monan opsin

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Master Sergeant
Re: Where to find Med kits ?[message #366203 is a reply to message #360232] Sun, 14 July 2024 16:18 Go to previous messageGo to next message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
One thing that will help is an option to use medkits for ONLY necessary surgeries (with the doctor sector job) and first aid and not healing as well. That way you can stick "healing by waiting" when you need to.

The change to the middle of the map works except the game still points you towards Drassen first. Perhaps a better change will be that initially the Drassen airport is open but then when you liberate Estoni the "lovable importer" is forced to move there because he had an affair with someone or something.

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Re: Where to find Med kits ?[message #366204 is a reply to message #366203] Sun, 14 July 2024 23:01 Go to previous messageGo to next message
Kitty

 
Messages:465
Registered:October 2017
Location: Germany
It is what it is, making Drassen the delivery site for BR again would result in AR not being AR
There are plenty of other mods that keep Drassen for BR and, besides the changed maps, that's basically the only thing that realy sets AR apart from other mods
This results in a different situation which the player has to take into account for his stratetic and tactical decissions
And presenting a different situation is in huge parts what the term "modification", mod for short, stands for

Is this a thing that everybody is suposed to like? Certainly not, I daresay its even the most common complaint about AR
Still, it's what in huge parts makes AR to what AR is (besides the nice maps and probably the tons of loot - arround 2-3 times as much as standard 1.13, including medkits)
UC, in example, offers changed maps and a changed story. Taking away the story would result in it not being UC
or SDO, it has a lot of changes on a deeper level, slightly trying to make the best out of NCTH
so, using SDO without NCTH or taking away its CtH changes would result in it no longer being SDO
and so on

For just a change of maps, there are probably better mods, like WF, TypeP, NO-maps, AZ-maps, etc

The game still points to Drassen for the food-quest (finding the priest), but it's not mandatory to do that first
The counterattack, like almost any other thing, can be turned on/off within the ini (that's why that ini contains so freaking many choices)

First time players that ain't aware that Drassen doesn't grant access to BR in AR certainly are surprised, but the same is true when landing in UC and caught by surprise that there is suddenly an attack on the landing zones airport and mercs have no weapons at all, or equaly taken by surprise when realising that the maps in WF have a decent amount of tall grass where enemies can hide just fine, or being overwhelmed by the new items, gear, weapons and the different way to use/combine them or the inventory in SDO

Imo, that's what makes a mod a mod. Throw me some surprise, catch me off-guard, make me think and adapt to new stuff.
Like, when getting hit so badly and often that I run out of med-supplies, I'd try to find a way to not getting hit so often by trying different approaches or come to peace with choosing a lower difficulty setting first to try out the water
A year ago or so, I tried an ancient mod for vanilla JA2 (not 1.13). That had been a huge challenge at first. I only partly recalled how things worked in vanilla and even that was changed and harder. I laughed and cursed at the same time when the mod (MFM, btw) did throw robots at me instead of bloodcats and topped that by at one point sending a freaking T-800 Arnie Terminator against me which probably had 3000 health points. That had been frustrating at times, but finally been able to beat that mf was real fun because it was nice to overcome a challenge
And that is what most mods do, they throw challenges at us, sometimes even the unfair kind of challenges. But overcomming those is what's fun (at least for me)

And lastly, should that be to frustrating, there are still ways to overcome situation by simply modifying things further. Like, if there are not enough medkits, open up the mapeditor and place them on map or add them to merchants inventory. 1.13 is highly modifyable by players, huge parts of former code has been externalized to ini, lua and xml. Which makes it highly customisable without any code knowledge. Some stuff is self-explaing, other is documented in forum and the rest probaly can be answered by asking in forum or discord

[Updated on: Sun, 14 July 2024 23:07]




How to get: latest 1.13, 7609 and more | 7609 SCI (eng) | Compiling+SVN

I need more details. (Didi Hallervorden)

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Re: Where to find Med kits ?[message #366207 is a reply to message #366204] Mon, 15 July 2024 09:25 Go to previous message
Rambo919 is currently offline Rambo919

 
Messages:27
Registered:July 2012
Location: South Africa
That being the case... most of these mods are simply not for most players.... but for hardcore enthusiasts that have grown bored. If so they should at least be labeled as such because it can put many people off modding the game entirely. Personally I have reached the point now where I just stick to vanilla 1.13 with the counter attack disabled and that's that. I feel too damn old for figuring out progressions that feel too uneven, the game has to make sense for me to bother with it. People also forget that choice paralysis is a thing that many simply opt out of many times.

As for the different map-only mods.... I personally have found it extremely difficult to figure out what exactly differentiates them from each other or even to find live links to the latest versions nvm knowing they exist. People forget that from the perspective of someone that has not been paying direct attention to such things for 20 years the only reaction many times would be "what are you talking about?".

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