Home » MODDING HQ 1.13 » v1.13 Feature Requests » Understanding the "Yellow Footprints" AP and Movement (Advice and Proposal on AP Movement Graphic)
Understanding the "Yellow Footprints" AP and Movement[message #366196] Thu, 11 July 2024 01:29
MrStitch is currently offline MrStitch

Registered:September 2018
I've been playing 1.13 for a long time and had searched before but I could never understand the footprint graphic when moving. It goes from yellow-orange-black but what do those marks actually mean?

originally I thought the footprints would be colored until the limit of your moving AP but this is not the case. as I never have enough AP to move all the way to when the footprints turn dark.

I then thought maybe it represented my MAX distance potential without any gear on but tested that and that wasn't it.

my next thought was maybe that its a visual representing 2 or 3 move turns so yellow= 1 turn movement, light orange= 2 turn, movement and dark orange = 3 turn, but if I move the cursor to where the first footprint turns dark and look at the AP cost, then multiply my AP total x 3 the math isn't right so i don't think its meant to show 3 turns.

What exactly are these footprint representing? and is it possible for future 1.13 to have the footprint graphic represent the total usable AP for movement, allowing movement all the way to the final colored footprint?

Report message to a moderator

Private 1st Class
Previous Topic: Changing how the whole body camo sprites trigger.
Next Topic: Kaerar's Guns & Portraits
Goto Forum:

Current Time: Tue Jul 23 05:21:08 GMT+3 2024

Total time taken to generate the page: 0.00696 seconds