Home » MODDING HQ 1.13 » v1.13 Bug Reports » Bugs you probably never heard of, unstable JA2_113-v4-438-gf3ce1d5-G41eeL06c5-English
Bugs you probably never heard of, unstable JA2_113-v4-438-gf3ce1d5-G41eeL06c5-English[message #366737] Tue, 13 January 2026 17:38 Go to next message
da_mad_king is currently offline da_mad_king

 
Messages:7
Registered:January 2026
Location: Antarctica
Everything was tested with the lastest unstable Version v4-438 non modded.

Miguel Speech Bug:
This bug is probably in the game since classic and was found out by me only by accident happy

When you follow Fatima to the Rebel hideout where Dimitri stands and just before the two talk to each
other if you turn your mercs around so that they face south and you can't see the two anymore they do
their talking and you get teleported to the basement. The normal speech between Fatima, Dimitri and Carlos
show up, but you can't see them, then when Miguel comes he starts talking, Ira says her phrase but
after that Miguel stops talking and the whole game gets bugged if you try to talk to Miguel again.

This can happen even to a large group of mercs but is best reproduced with a single Merc.


Camouflage Bug:
This bug only happens on specific maps which have cliffs in the south of the map.

There are a few maps that have cliffs to the south e.g. Drassen D13 or east of Alma I15 and I16
On these maps when you press F for terrain details it shows up Floor Height 80 which no other maps have.
And on these specific maps Camouflage has no use at all. You can even have 100% Woodcamo laying down
in a grass tile with Woodcamo effectness 90/100 and they still can see you from like 20 tiles away

I tested it on other maps with 100% camo e.g. Alma and not even elite could see me if they were 4 tiles
next to me.


Autofire Bug OCTH & NCTH:
You can shoot thru any wall even more than one wall if you enable autofire and shoot a lot of
bullets. My record is 4 Walls between me and the target shooting 10+ bullets and one bullet hit the target.

And no it was not in Chitzena (i know that you can shoot thru bamboo and woodwalls)
it was in Drassen and I shoot thru a Stonewall house. (it was just for testing after I found this out on
a normal playthru)

And if you stand next to a wall and on the other side is an enemy you can even shoot single shots and
they can hit the target no matter what wall it is.


Weather / Explosion Bug

This happens on all Weather types: Rain, Thunderstorm, Sandstorm
When you throw any explosive, Grenades, Grenadelaunchers, Mortars, LAWs the Screen become as bright
as it would be a clear day or night and this is not only a visual bug, every Merc and Enemy can see
as far as it would be a normal day without any weather penalties.
If you save the game and reload it the weather penalties will just be normal again. Until you throw the
next explosive.
Does not always happens but very very often.



Balance Issues:

The Assault weapon FN FAL OSW comes with a Reflex Sight and Forgrip and you can purchase this weapon
from Bobby Rays long before you can even buy Reflex Sights and Foregrips individually. Further more if
you buy this weapon only for the Reflex Sight and Foregrip and sell the weapon to Tony you will even
make profit with it. The FN FAL OSW costs only 3160 Dollar, Reflex Sight costs 1400 and Foregrip 300
but you can sell the wepon without these attachments for 2482 Dollars or 2730 with Flo.
Which means you getting the attachments almost for free.
And as I say the weapon it self show up at Bobby Rays way to early for its attachments so it would
be better if:
1. The attachments would be Built-In
2. The Weapon is much more expensive, or
3. It comes later to Bobby Rays when Reflex Sights and Foregrips are sold individually.

There are several other weapons that come with attachments and it appears that these attachments are
not counted in the total price.


Backgrounds:

Magic:
He has the Scrounge Trait. This is really questionable for a Merc of his status. Magic isn't the
kind of merc that just steal some peanuts from locals, he is a man for the big heists. Like stealing
the golden Chalize from Balime. I mean he is one of the most expensive Mercs what do he want with some
Dollars he steal from the locals? It makes no sense at all.

Military Advisor Background:
This Background should have the Administration Trait. If you google if Military Advisors are good in
Military Administration then the answer is yes they are.

Report message to a moderator

Private
Re: Bugs you probably never heard of, unstable JA2_113-v4-438-gf3ce1d5-G41eeL06c5-English[message #366751 is a reply to message #366737] Wed, 28 January 2026 04:26 Go to previous message
da_mad_king is currently offline da_mad_king

 
Messages:7
Registered:January 2026
Location: Antarctica
More Bugs found in JA2_113-v4-438-gf3ce1d5-G41eeL06c5-English

Map Editor Detonator bug:
This bug is in the Map Editor for a long time.
When you try to attach a detonator to any explosive in the Map Editor, TNT, HMX, C1 or C4 it won't work.
The attachment always resets as soon as you leave the item options, which makes it impossible to attach detonators to custom maps.


Next bug is really special and hard to explain for me...

In BinaryData/JA2SET.DAT there is a sub category named "Damaged Walls"
Sir-Tech made hardly use of this, it contains special walls e.g. with signs or pictures etc.
When you blow up these special walls with explosives then they will get destroyed but leave most of the time a Wall decal!

If you want to reproduce this bug hire any merc with explosives head to San Mona C5.
The Bar where Frank is has a "XXX Pit Stop" sign on the wall, this is one of these special Damaged Walls
it's called "waldec21.sti" but any other tilesart you put in this sub category will cause this bug.
If you blow up this wall then a warning sign from the "Wall decals" category "a-sign1.sti" in this case
will spawn at the place where the wall was.

I don't know if this is a 1.13 bug or if it's in the game since vanilla.

Report message to a moderator

Private
Previous Topic: missed item graphics in GitHub game version
Next Topic: XML Editor Bug Reports
Goto Forum:
  


Current Time: Fri May 15 22:27:38 GMT+3 2026

Total time taken to generate the page: 0.00733 seconds