No more strange creatures![message #4021]
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Wed, 08 October 2003 23:28
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Bundy |
Messages:2
Registered:October 2003 Location: Netherlands |
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In Ja3 should be no strange hostile creatures anymore i hate those #@$#%$%!@# animals!
Just want to kill humans....
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Civilian
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Re: No more strange creatures![message #4024]
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Thu, 09 October 2003 07:38
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Gideon |
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Messages:54
Registered:February 2003 Location: Uppsala/Sweden |
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Dunno, but I'm happy that you can turn of the Sci-Fi mode, the bugs ruined the game when I played on Sci-Fi.
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Corporal
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Re: No more strange creatures![message #4032]
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Fri, 10 October 2003 17:28
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Bundy |
Messages:2
Registered:October 2003 Location: Netherlands |
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What i meant guys is that they better spend more time on cool enemy's, mercenaries, npc etc than at scifi creatures. I like reality more.
:crossbones: :rifle:
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Civilian
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Re: No more strange creatures![message #4036]
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Thu, 13 November 2003 00:13
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Selrac |
Messages:3
Registered:November 2003 Location: Catalonia |
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i never used sci-fi option.
but kill tigers sometimes is good.
realistic option forever!! i finished the game 4 or 5 times and always on realistic.
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Civilian
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Re: No more strange creatures![message #4039]
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Thu, 13 November 2003 09:09
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wyoming |
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Messages:14
Registered:August 2002 Location: Montreal, Quebec |
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Maybe I'm alone, but I liked the "strange creatures". They add variety to the game, and I'm not looking for realism, just good gameplay. Consider that the setting and game rules are not "realistic" to begin with (fictional country, stereotyped dictator, unrealistic damage system, unrealistic healing rates, and much more).
Furthermore, it's fun to splatter those bugs precisely because they're not human. You feel no twinge of remorse because, as insects, they have no sapient qualities, i.e. no thoughts or feelings. If anything, you derive more satisfaction from their deaths, knowing that you have removed an ugly crime against nature from the face of the Earth.
Finally, because they're big, they're easy to hit. There's something viscerally satisfying about going full-auto against one of these things.
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Private
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Re: No more strange creatures![message #4047]
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Tue, 23 December 2003 21:25
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Skater86 |
Messages:1
Registered:December 2003 |
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Quote:Originally posted by Bundy:
In Ja3 should be no strange hostile creatures anymore i hate those #@$#%$%!@# animals!
Just want to kill humans.... well I think the bloodcats are ok, but some normal animals would be cool
I would definitly like to see guarddogs
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Civilian
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Re: No more strange creatures![message #4050]
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Wed, 31 December 2003 12:27
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Phantom |
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Messages:66
Registered:November 2001 Location: behind you ... |
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yeah, bring 'em on! More variety to blast away, and something that HP ammo is good for! Especially if their giblets are useful (like the crepitus jelly) - maybe if they were worth more money, or acted like health/energy boosters (which are pretty scifi if you ask me!).
And I think Steve Irwin should be an RPC, think of all the soundfiles available - "what a beauty", "holy smokes", "crikey", etc. Hahaha, then you can blow the annoying twerp away, always wished I could do that on TV!
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Corporal
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Re: No more strange creatures![message #4052]
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Sun, 15 February 2004 19:27
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Harper |
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Messages:149
Registered:June 2003 Location: Germany |
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Quote:Q: It seems Jagged Alliance fans weren't all excited by the new sci-fi aspect, what do you think?
Was Jagged Alliance 2 the first and last Jagged Alliance game with sci-fi features?
IAN: Some people definitely didn't like the sci-fi aspect. To some fans, the JA series has become the tactical battle simulator and want realism only. Personally, I can't relate to that, even though I understand and appreciate it. I've barely even seen a gun in my lifetime, let alone handle one and am not interested in that. To me, JA is the characters, the role-playing and the intense battles. Great tactical battles don't necessarily have to come from first hand experience and familiarization with firearms. I would rather worry about what makes a great game than a great simulation. If that means having a weapon that does action x and has qualityy y, then so be it; I don't want to be restricted by reality - it's too limiting and can be detrimental to gameplay. Personally, I think one of JA's weaknesses are fighting the same type of human after human. There's only so much variety. I'm with Ian on this.
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Sergeant
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Re: No more strange creatures![message #4057]
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Thu, 23 February 2006 07:48
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LegacyOfApathy |
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Messages:101
Registered:September 2004 |
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So many people like to compare Jagged Alliance to real life, and vice versa. I must admit, there aren't alot of games that can compare to it, and all the diffrent tactics and things which you can do takes up an entire forum
I personally loved the big squishy bugs, The huge cats whos claws bypass armor, and that robot (battlebot) with a camera and a C-7.
Never did understand the hype around the Rocket Rifle, just that a lot of people hated it. I haven't used it much and don't fully understand it, but I think that it shoots rockets that are designed to go though people, rather than explode on impact.
Obviously, I don't strive for perfect realism
If and when those new Jagged Alliance games come out, I do hope that maybe they will have a few nonhuman enemies and or mercinaries. and maybe a weapon we haven't seen before.
And hopefully an option to turn it off, for those who would be offended.
I loved those watersnakes from JA1. They were a really good reason to stay outta the water.
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Sergeant
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