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Armour values in SOG[message #76395] Mon, 30 December 2002 01:15 Go to next message
past caring is currently offline past caring

 
Messages:85
Registered:December 2002
I'm progressing fairly well in the mod-but noticed a peculiarity. Most of my "A" team have now got coated vests, helmets and, in some cases, trousers/groin protectors too. Where a merc has some form of coated head,body and leg armour, I noticed that if I then add metal plates to the vest I get a negative armour value. Whassup with this? Is it just that there's a flaw in the game coding and values beyond, say, 118 armour aren't shown properly? Or will a merc with a minus/negative armour value (I'm getting, like,
-84 when I add plates) really be as naked as the day he/she was born? or even worse, naked and coated with some wierd magnetic shit that actually attracts bullets to 'em? :naughty:

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Corporal 1st Class
Re: Armour values in SOG[message #76396] Mon, 30 December 2002 02:29 Go to previous messageGo to next message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
That is a bug in JA2: UB, not in SOG 69, stronger armor is stronger anyway. This thing has been discussed in this forum before, try to search like "negative armor values" or something.

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Staff Sergeant
Re: Armour values in SOG[message #76397] Mon, 30 December 2002 21:17 Go to previous messageGo to next message
past caring is currently offline past caring

 
Messages:85
Registered:December 2002
Has it? A search for "negative armour values" or even plain "armour" in any of the likely forums/topics reveals nothing. You passing on this advice to me 'cos it was Sidetrack's advice to you, JAT? Wink Anyway, hope you're right and thanks.

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Corporal 1st Class
Re: Armour values in SOG[message #76398] Mon, 30 December 2002 23:30 Go to previous message
JAT is currently offline JAT

 
Messages:189
Registered:December 2002
It's nearly impossible to go through all threads, so...

Using serch I found this one: http://www.ja-galaxy-forum.com/ubb/ultimatebb.php?ubb=get_topic;f=21;t=000254

"I think this is because they're using 1-byte signed value for armour. So when the 'armour percentage' tries to go above 127, it flips the bit that acts as the minus sign. This can also happen with weapon status for example. Anyway it's only cosmetical I think."

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