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Action point problems with .30 cal machine gun[message #77692] Thu, 16 October 2003 20:10 Go to next message
wzombie
Messages:4
Registered:October 2003
Yeah...

How come, sometimes, that .30 cal machine gun takes a whole lot of action points (20-23, first burst only i.e. weapon not already raised) and sometimes the first burst takes very little action points (9-12 or something).

In both cases, the merc (IMP, actually, started fresh, not imported) firing is completely healthy.

No, I'm not using energy boosters to lower the action point cost for firing the first shot/burst.

I've noticed that this has sometimes something to do with the direction where you're firing; I mean whether you're firing straight ahead or if your merc needs to turn 45 degrees to aim (crouched or standing).

I'm playing with JA2UB version 1.01 with SOGpatch installed also.
Re: Action point problems with .30 cal machine gun[message #77693] Thu, 16 October 2003 23:05 Go to previous messageGo to next message
Aecho

 
Messages:267
Registered:August 2003
Location: The Netherlands, Europe
I got Stogie carrying it around, for the one hand firing is so cool effect :naughty: But i never had that AP problem you describe though :whoknows: I do however, miss the soundfile for the .30 cal for single shots. I guess it wasn't patched since i got all the patches installed?

Anyway, this mod sometimes has a life of it's own. I took a magazine out of a Chicom and when i went to the inventory screen later the magazine had the bipod, sniper scope and recoilbuffer from the Chicom attached to it.. :headbanger:
Re: Action point problems with .30 cal machine gun[message #77694] Fri, 17 October 2003 06:56 Go to previous messageGo to next message
DaethWalker

 
Messages:101
Registered:September 2003
Location: Rocky Point, NC
Not sure about this paticular weapon. But, any weapon you fire will vary in APs.

Depends on your merc doing the firing, whether he/she's crouched, lying down or standing and the direction of the enemy he/she's firing at.

If standing it costs 1 AP to turn, crouched is 2 APs and lying down is 5-6(?) APs. Not positive about the last one.

Being on Stealth will also increase turning APs, at least in the original games. This seems to not be the case in some Mods.

It will also vary depending on location.

Say, your merc is lying down, hiding behind a rock and wants to fire at an enemy behind him on a roof. Not only does he have to do a 180, but he might also have to crouch or stand up to make the full turn. He/she then returns to lying down to make the shot.

That's why I always check the location of all my mercs and decide who can take the easiest and less costly (in APs) shot.

You can also adjust the stance of your merc and save APs.

Instead of making the shot while lying down. Have your Merc rise to a crouch or even stand up. You can sometimes cut your APs in 1/2 to fire the same shot.

You can also be spotted and interupted doing this, so be careful. :rifle: Very Happy
Re: Action point problems with .30 cal machine gun[message #77695] Sat, 25 October 2003 04:47 Go to previous messageGo to next message
LCJr.

 
Messages:84
Registered:November 2001
Its a bug in the game with draw costs. The .30 MG has a really high draw to simulate setting up the tripod. However if you draw then turn and fire the game only charges you 3AP regardless of the weapons draw cost.
Re: Action point problems with .30 cal machine gun[message #77696] Thu, 27 November 2003 01:12 Go to previous messageGo to next message
Heart

 
Messages:39
Registered:July 2003
Location: Bear's Pit (well, not all...
Quote:
Originally posted by LCJr.:
Its a bug in the game with draw costs. The .30 MG has a really high draw to simulate setting up the tripod. However if you draw then turn and fire the game only charges you 3AP regardless of the weapons draw cost.
Cool explanation, and makes sense. Such weapons should have a disadvantage because they are less flexible regarding deployment but more powerful once positioned. :wrysmiley: /down 2 :bow: - this is also what you see on screen) Doesn't change in stealth.
Re: Action point problems with .30 cal machine gun[message #77697] Thu, 27 November 2003 01:18 Go to previous message
Dvornik

 
Messages:20
Registered:January 2003
Location: Necropolis

*smacks Heart for raising old thread*
*smacks myself for not noticing it's an old thread before reply* Smile
[/edit]

It's a bug, high DrawCost values do not work correctly, just like LCJr. explained.

Now everyone, grab a fix from my signature quick. Wink
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