A bug in the O11 underground.[message #77939]
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Mon, 28 June 2004 12:46
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Jh316 |
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Messages:16
Registered:March 2004 Location: Claxton, Georgia |
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Whenever I leave the O12 underground to go to the O11, if I try to send more than one squad at a time, I get an error message and some of the second squad spawns in a wall. If i try to move them, the game locks up and I have to turn my computer off and back on to get it to work. It works if I only send one squad, I just figured I'd let it be known as a problem since I havn't seen any other mentions of it.
Another thing. I just noticed that for some reason the 7.5mm belts can fit in a small inventory space, although it messes the graphics up some.
What the hell? I defragged my computer, and when I tried to load my save game, it loaded up the editor or something, and then my computer locked up when I tried to exit it.
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Private
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Re: A bug in the O11 underground.[message #77940]
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Fri, 30 July 2004 17:24
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FastZ |
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Messages:122
Registered:January 2003 Location: Aalten, Netherlands |
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The underground is not always complete closed. I found some gaps in the wall and let my mercs wander into nothing. There was nothing to see either.
I found it great to carry some extra belts.
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Sergeant
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