Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » AIMNAS Archives » AIMNAS Item requests
Re: AIMNAS Item requests[message #295395] Sun, 18 December 2011 03:59 Go to previous messageGo to next message
rtgress

 
Messages:29
Registered:April 2011
http://www.guns.yfa1.ru/wp-content/uploads/2011/10/rifle-colt-cm901.jpg


COLT CM901


read more :
http://www.defensereview.com/dr-exclusive-scar-who-meet-the-colt-cm901-modular-multi-caliber-7-62mm-nato5-56mm-nato-battle-carbinesbrrifle-for-u-s-military-special-operations-forces-sof-and-general-infantry-forces-gif/
http://en.wikipedia.org/wiki/Colt_CM901

Re: AIMNAS Item requests[message #295400] Sun, 18 December 2011 08:48 Go to previous messageGo to next message
dynastia

 
Messages:14
Registered:November 2011
Okay, I just found out a tile is supposed to be 10m, so the flamethrower's range seems fine (maybe a bit over-generous, if anything), but would it be possible to add other effects to it, since it's a fairly cumbersome weapon that doesn't live up to it's real-world reputation?

I noticed the flashbang claims it has only limited effect outdoors. Does this mean the game can check whether units are inside or outside? Would it be possible to add a short-lived invisible area effect to the flamethrower which ignores walls and cover, and saps energy and eventually health from units which are indoors ; so that in practical terms, if an enemy was camped inside a building and determined to interrupt-fire on the only entrance, you could simply flamethrower the side of the building non-stop for 5-10 turns until he suffocates?
Re: AIMNAS Item requests[message #295402] Sun, 18 December 2011 11:25 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
dynastia

I noticed the flashbang claims it has only limited effect outdoors. Does this mean the game can check whether units are inside or outside? Would it be possible to add a short-lived invisible area effect to the flamethrower which ignores walls and cover, and saps energy and eventually health from units which are indoors ; so that in practical terms, if an enemy was camped inside a building and determined to interrupt-fire on the only entrance, you could simply flamethrower the side of the building non-stop for 5-10 turns until he suffocates?



Without additional coding that's not possible.


Re: AIMNAS Item requests[message #295419] Sun, 18 December 2011 19:36 Go to previous messageGo to next message
ko5ma

 
Messages:35
Registered:January 2010
Location: Poland
Now that you're implementing HAM 5, here's an idea for using the new item switching feature - adjustable gas blocks.

Many weapons are equipped with a gas regulator, normally set for suppressed/unsuppressed or dirty/clean firing, which is not very interesting in terms of in-game usage, but some of those have gas systems that can be completely turned off. This changes the weapon into a straight pull bolt action rifle, and can be used to make it even more quiet when using a suppressor and subsonic ammo (no sound from action cycling). In game effect could be balanced to give a very quiet (sound range < 5, with ss ammo and suppressor of course) weapon, at the cost of having to manually chamber every round. It would also be an interesting way (imo) to add some extra differences between otherwise similar weapons.

Notable examples of these are the Noveske AR-15's (if equipped with the optional switchblock, which can also be retrofitted to any DI AR - but that's not possible in 1.13 atm), some FALs, chinese pistols with integral silencers, possibly SCAR?

EDIT:
And a suggestion - don't bother with making "collapsed stock" versions of weapons equipped with M4-style stocks. It's adjustable, yes, but this adjustment does not make it any less or more of a shooting aid. There are many shooters (myself included) who actually prefer using it fully collapsed or extended to the 1st notch, in a "nose to the charging handle" stance. It's no different in terms of recoil, cheekweld or whatnot to a fully extended stock, it's purely personal preference. It would make no sense to change weapon's stats based on this.
Re: AIMNAS Item requests[message #295547] Tue, 20 December 2011 20:31 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
The idea with the gas regulator in guns sounds interesting. Might actually add guns like that.

Already added collapsed versions of the retractable stock guns. Think it is okay though to have them only on one adjusted setting and one fully collapsed setting (the adjusted setting automatically is choosen for the shooter's optimal ergonomic profile, so to say...). The penalty for shooting a gun not adjusted to the optimal length is of course not as harsh as shooting a gun with a folded stock. But then again, those retractable stock guns also don't get the same high bonus on draw cost the folded guns get.

Basically guns with stocks fall into four major categories now:

fixed stock (no bonus, no penalty)
folding stock (high bonus on ready cost when folded, huge penalty to hit)
telescopic stock (medium bonus on ready cost when collapsed, medium penalty to hit)
retractable stock (low bonus, low penalty)

in addition to those, there are some special transformations (like SCAR rifles that actually have 3 modes -> folded, collapsed and regular) or guns that fold only for transport and can't be fired at all in folded mode (like the MAT-49 SMG, but it folds down to a very compact package, thus might actually be a useful backup gun if you need an SMG as a secondary weapon when you run out of ammo on your main gun... dunno... probably still a poor choice, but at least now you have the option to carry that thing around in folded position... same goes for the AR-7 survival rifle... folds down to a tight package that fits a medium pocket).


Re: AIMNAS Item requests[message #295559] Wed, 21 December 2011 12:47 Go to previous messageGo to next message
ko5ma

 
Messages:35
Registered:January 2010
Location: Poland
One more idea for utilizing HAM5 item switching feature (it may have been proposed somewhere before, if so - sorry) - multi-caliber weapons. In practice, it could be used for revolvers (any .357 can also fire .38, stat changes could include decreased damage and increased reliability), rifles (maybe add .223 for civilian 5.56mm rifles? Any .223 rifle could fire 5.56 rounds at decreased accuracy and reliability, while using .223 rounds in 5.56 rifles would result in decreased damage and accuracy) etc.

Re stocks - my point is, an AR15-type stock, when fully collapsed, is normally used by some people, while others use it fully extended. It offers the same relative comfort in both cases, there should be no difference in accuracy or speed. Same with SCAR, it would be more logical to only offer 2 types (folded and opened), as the difference between collapsed and extended is less than 10cm. In any case, no big deal, just pointing it out.
Re: AIMNAS Item requests[message #295560] Wed, 21 December 2011 12:49 Go to previous messageGo to next message
Okim

 
Messages:11
Registered:December 2011
Location: Moscow, Russian Federatio...
Some non-grenade launcher underbarrels like masterkey shotgun and dartgun.

Speaking of dartgun - a longer barreled version (in rifles category) would also be a good idea.

RG6 for russian VOGs http://world.guns.ru/grenade/rus/rg-6-e.html

AEK-999 Barsuk http://world.guns.ru/machine/rus/a-single-gun-aek-999-quotbadgerquot-e.html

Izraeli Negev MG http://world.guns.ru/machine/isr/negev-e.html

I haven`t seen all the items of AIMNAS yet, so i`m sorry if those are already present.

P.S.: also a better range of Chinese Q-guns is what i really would like to see the most. IIRC you don`t like them for some reason, why?

P.S.S.: i want to replace SCAR images with black ones - what is the easiest way to do so?

[Updated on: Wed, 21 December 2011 12:55] by Moderator

Re: AIMNAS Item requests[message #295561] Wed, 21 December 2011 13:09 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
Masterkey... hooray... hadn't had that request this month yet. It's a request done at least once every two weeks. I'd like to see it in as well... but so far, not possible due to code limitations.

Dart Rifle -> already in (check out MD's starting gear kits)

I might add in Dart Rifles with a 5 rnd mag capacity at some point though.

RG6 -> that's the 6 round VOG launcher, similiar to the Milkor? already in

AEK-999 -> not yet in... dunno if I'll add it anytime soon, but at least worth a consideration

Negev -> already in

Chinese Q guns -> only have the one that also is in 1.13. Never said I disliked them, but I'm not a big fan either.



On the stock issue: yeah, I can imagine, that the retractable stocks wouldn't make such a big difference in real life. Especially smaller persons would probably only use the fully retracted position etc... But I think in terms of game consistency it is more or less a must have to have the retractable stocks actually be... you know... retractable.

Otherwise it would make no sense what so ever to actually have different versions of certain guns that have either a fixed stock or a retractable stock. Also it simply is a nice little gimmick. Don't think that the folding/unfolding of guns will happen too often in game anyways. Folded guns will probably only be carried around as backup guns or maybe used for suppression fire (due to lower draw cost and a slight bonus to firing as well. No worries, thanks to the massive to hit penalty the lowere cost to fire basically only allows more unaimed shots that rarely hit anything anyways...).

Besides... I'm almost done with the pics for the two versions of retractable guns anyways... Would be a pitty to put all the work I spent into it already in the bin. Razz


Re: AIMNAS Item requests[message #295562] Wed, 21 December 2011 13:18 Go to previous messageGo to next message
Okim

 
Messages:11
Registered:December 2011
Location: Moscow, Russian Federatio...
Finally my Fidel will get what suits him well - a negev and a rg-6 combo! Thanks for that.

Also Malice and doc Q. are both a bit disappointed on low chinese/east asian choice of guns...
Re: AIMNAS Item requests[message #295564] Wed, 21 December 2011 14:40 Go to previous messageGo to next message
Sam Hotte

 
Messages:2002
Registered:March 2009
Location: Middle of Germany
smeagol
Masterkey... hooray... hadn't had that request this month yet. It's a request done at least once every two weeks. I'd like to see it in as well... but so far, not possible due to code limitations.


With HAM 5's transformation thingie you could perhaps implement a workaround:
Pressing the "change button" on a attached masterkey transforms the weapon it is attached to the same looking gun, that shoots the masterkey's ammo?

However, transforming back to normal might be difficult/impossible?

Dunno, i am just thinking aloud ... Smile
Re: AIMNAS Item requests[message #295565] Wed, 21 December 2011 14:49 Go to previous messageGo to next message
JMich

 
Messages:553
Registered:January 2011
Location: Greece
Sam_Hotte
With HAM 5's transformation thingie you could perhaps implement a workaround:
Pressing the "change button" on a attached masterkey transforms the weapon it is attached to the same looking gun, that shoots the masterkey's ammo?

However, transforming back to normal might be difficult/impossible?

Dunno, i am just thinking aloud ... Smile
Work is being done on masterkey, but atm life's a bit hectic. Hopefully I'll have a test version available early next year.
Re: AIMNAS Item requests[message #295566] Wed, 21 December 2011 15:25 Go to previous messageGo to next message
Sam Hotte

 
Messages:2002
Registered:March 2009
Location: Middle of Germany
Err, it's almost Xmas - life should be quiet and contemplative now ... Wink

Just kidding - take your time for a good work. Looking forward to it! Smile
Re: AIMNAS Item requests[message #295580] Wed, 21 December 2011 22:07 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
Sam_Hotte
With HAM 5's transformation thingie you could perhaps implement a workaround:
Pressing the "change button" on a attached masterkey transforms the weapon it is attached to the same looking gun, that shoots the masterkey's ammo?

However, transforming back to normal might be difficult/impossible?

Dunno, i am just thinking aloud ... Smile
Also, this way has the unfortunate side effect that you have to reload your weapon each time you change from 'host' to 'underbarrel' and back ... which negates any AP savings you might otherwise get out of a combined weapon.


Re: AIMNAS Item requests[message #295587] Thu, 22 December 2011 04:30 Go to previous messageGo to next message
dynastia

 
Messages:14
Registered:November 2011
Have you considered the PAM-1 or PAM-2?

http://en.wikipedia.org/wiki/M3_Grease_Gun#Foreign_variants

They're M3 Grease Gun knockoffs in 9x19mm. I realise there's plenty of lower-quality 9x19 SMGs already, but the PAMs are made in Argentina and in use by several South/Central American militaries, so they feel like they sort of belong in Arulco.

Also, along the lines of guns suited to the nationalities of specific mercs, I was having a look through wikipedia to see which guns my mercs would be most comfortable with based on their backgrounds, and most of them are well-served by the existing arsenal, but Barry Unger might appreciate an AK-63 variant ( http://en.wikipedia.org/wiki/AK-63 ), while Blood would probably prefer an R4 over the IMI Galil I've given him. ( http://en.wikipedia.org/wiki/R4_assault_rifle ) Aside from the lack of Chinese weapons for Dr. Q, I don't think there are any other mercs that can't get their hands on the standard issue rifles of their nation's military. I know that it's low-priority to be adding even more clones of existing weapons, but I thought it might be nice if all the available mercs could carry a little piece of home with them, if they wanted to.
Re: AIMNAS Item requests[message #295588] Thu, 22 December 2011 10:05 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
Note that the term mercenary usually explicitly says that a mercenary does not fight for a nation. Ties to the home country are usually pretty loose. Mercs are interested in money, they choose what they think is good equipment (from what they have known from previous missions to have paid off so to say or they choose what they are used to from their background).

Thus some mercs, especially those that don't have extensive military background (like Blood, Barry and possibly Q) wouldn't care too much if a gun was made in their home country or not. Dunno... for some mercs it is quite fitting, but I think it is not a "must have".


Nationality is of course a good help for orientation. Adding guns, however, based on the mercs national background alone is a bit iffy. Especially since I already have a long list of stuff I need to add.

Doesn't mean I won't add the R4 at all (though after reading the description again, I guess it's simply a 1:1 copy of a Galil... so... probably no), but yet another AK variant is probably out...


As for the Grease guns... yeah, I wanted to add the grease gun now for quite some time, have tried to make decent looking pics of it a few times, but the pics always looked pretty bad. I might give it another go at some point.


Re: AIMNAS Item requests[message #295589] Thu, 22 December 2011 10:25 Go to previous messageGo to next message
Slax

 
Messages:1437
Registered:July 2006
Location: People riding polar bears...
http://i149.photobucket.com/albums/s67/VietnamUSMC67/094.jpg

Should turn out alright, I think. (Even though it's an airsoft.)

Re: AIMNAS Item requests[message #295600] Thu, 22 December 2011 15:17 Go to previous messageGo to next message
Okim

 
Messages:11
Registered:December 2011
Location: Moscow, Russian Federatio...
Another work around to masterkey issues would be to make a special underbarrel grenade launcher type with a range of 1-2 and with its own ammo that deals damage only to locks. I dunno know how damage is coded in JA1.13 though Smile

[Updated on: Thu, 22 December 2011 15:19] by Moderator

Re: AIMNAS Item requests[message #295602] Thu, 22 December 2011 16:46 Go to previous messageGo to next message
dynastia

 
Messages:14
Registered:November 2011
smeagol, I wasn't really thinking along patriotic lines but just familiarity. I don't know exactly how this manufactured-by-license works but if an R4 is identical to a Galil except for the factory it came from, I suppose Blood would be just as happy with either.

I hope if you add Grease Guns it'll be the PAM variants, just for the South American flavour.

Is it likely you'll be adding any more calibers, such as .32 or 20ga?

edit ; just noticed there's no Mauser C96 on the main thread's list. How sad! Sad Perhaps a Chinese knockoff like the Shansei would be appropriate?

[Updated on: Thu, 22 December 2011 16:48] by Moderator

Re: AIMNAS Item requests[message #295603] Thu, 22 December 2011 17:02 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Though I don't know if it has any chance with you, smeagol, but I'd love to see this weapon in the game... I am just fascinated with the looks, and there are not many 7.62WP Bullpups around.

Maybe as an 'extra' in Sci-Fi mode?

regards,
Clark
Re: AIMNAS Item requests[message #295604] Thu, 22 December 2011 17:05 Go to previous messageGo to next message
Anonymous
It really depends on many factors. Mercenary lines, friendships, enemies, likes, dislikes, profiles, stats, et cetera.

The Russians should all carry Russian equipment and weapons. I don't have a problem with Dr. Q carrying Russian guns, but it would be much nicer if he carried some Chinese weapons.

Also, I really think there should be more roleplaying items. Like a AA and NA book for Larry to carry around.
Re: AIMNAS Item requests[message #295606] Thu, 22 December 2011 17:13 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
Licensed production = same sh*t, new name.
Your link mentions slight modifications but nothing really critical.

And as smeagol explained, if they don't have an extensive military background, there isn't much familiarity with their nations standard issue rifle either ... or they just never got the hang of it. So it comes down to what's available, what's affordable and what's the mercs preference.


Re: AIMNAS Item requests[message #295636] Fri, 23 December 2011 13:40 Go to previous messageGo to next message
rtgress

 
Messages:29
Registered:April 2011
i have a small idea, the portable .50 cal machine gun


features :

requires high physical abil

it requires fixed position like mortar

penetrate walls obviously.

gun list is founded here : http://en.wikipedia.org/wiki/.50_BMG


hope this interest.
Re: AIMNAS Item requests[message #296126] Mon, 02 January 2012 18:59 Go to previous messageGo to next message
dynastia

 
Messages:14
Registered:November 2011
There seems to be a lack of Russian/WP vests that don't use box mags. It's not a big deal but it'd be kinda cool if your Bizon or RPK user didn't have to wear a western vest that's explicitly made for FN P90's. It'd be nice to have Russian vests for shotgun shells, belt-fed boxes, large mags, short box mags and drum mags (especially since 7.62WP adapters are irremovable), but at the very least a Russian vest with extra utility space instead of AR mags would be nice (and ammo could go on leg rigs).

[Updated on: Mon, 02 January 2012 19:00] by Moderator

Re: AIMNAS Item requests[message #296127] Mon, 02 January 2012 19:13 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
Quote:
(especially since 7.62WP adapters are irremovable)
They're not. Unless you have an older version with some error in it or a sticky adapter ('A.M. -' instead of 'A. -')

More LBE is always a nice addition though, but given the sheer mass already there, you should provide pics and/or specific pocket configurations.

EDIT: The 6Sh92 would fit your need of a vest with RPK size pockets.
EDIT 2: I'd actually like to see that vest myself as I find the pistol holster on the P90 Tac Vest (the only vest which currently has large magazine pockets) all but useless if you're actually using it with a P90.

[Updated on: Mon, 02 January 2012 20:18] by Moderator



Re: AIMNAS Item requests[message #296133] Mon, 02 January 2012 21:15 Go to previous messageGo to next message
MG42

 
Messages:11
Registered:December 2011
The Bobby Ray's blurb for the 7.62WP mag adapter says 'permanent installing required', I guess that needs to be changed.

Seconding the request for more large mag vest. And more non-American belt ammo vests would be cool too, the SAW vest has been my go-to so often because of the versatility of those slots.
There really are so many, though. My game is getting to the point where JA's interface and item management really show their age when dealing with everything you've added. AIMNAS is just that awesome.
Re: AIMNAS Item requests[message #296135] Mon, 02 January 2012 22:42 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
dynastia
There seems to be a lack of Russian/WP vests that don't use box mags. It's not a big deal but it'd be kinda cool if your Bizon or RPK user didn't have to wear a western vest that's explicitly made for FN P90's. It'd be nice to have Russian vests for shotgun shells, belt-fed boxes, large mags, short box mags and drum mags (especially since 7.62WP adapters are irremovable), but at the very least a Russian vest with extra utility space instead of AR mags would be nice (and ammo could go on leg rigs).


Agreed. Will add some Russian large mag vests as soon as I got the time to do so.


Re: AIMNAS Item requests[message #296195] Tue, 03 January 2012 23:25 Go to previous messageGo to next message
Matches Malone

 
Messages:6
Registered:June 2011
Smith and Wesson M&P R8 - An eight-shot .357 magnum revolver with rails for sights, flashlights, etc.


Glock 17L and/or Glock 24. The longslide Glocks in 9mm and .40. They would be more accurate than the 17/22.

[Updated on: Tue, 03 January 2012 23:28] by Moderator

Re: AIMNAS Item requests[message #296219] Wed, 04 January 2012 16:31 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Matches
Smith and Wesson M&P R8 - An eight-shot .357 magnum revolver with rails for sights, flashlights, etc.


Glock 17L and/or Glock 24. The longslide Glocks in 9mm and .40. They would be more accurate than the 17/22.



Especially the Glock 24 could be interesting, also with longer range.
Though all twentysomething Glocks from 17 to 36 would be fun as well Razz
Looking into it I think the Glock 36 as a small frame .45 would be really interesting, though I guess adding new 6 round .45 magazines is out of the question...
Re: AIMNAS Item requests[message #296339] Fri, 06 January 2012 01:01 Go to previous messageGo to next message
Kindred

 
Messages:122
Registered:September 2006
Location: Australia, baby!
Smeagol, are you going to add transformations to the Benelli M3 to convert it between semi-auto and pump action?
Re: AIMNAS Item requests[message #296415] Sat, 07 January 2012 19:07 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
Kindred
Smeagol, are you going to add transformations to the Benelli M3 to convert it between semi-auto and pump action?


Done.


Re: AIMNAS Item requests[message #296450] Mon, 09 January 2012 10:39 Go to previous messageGo to next message
Kindred

 
Messages:122
Registered:September 2006
Location: Australia, baby!
Nice! Does the pump action version get a bonus to reliability to simulate its use with specialist ammunition?
Re: AIMNAS Item requests[message #296453] Mon, 09 January 2012 12:08 Go to previous messageGo to next message
smeagol

 
Messages:2732
Registered:June 2008
Location: Bremen, Germany
Of course it gets a reliability bonus in pump action mode... it also gets the easy unjam tag in pump action mode. Wink


Re: AIMNAS Item requests[message #296485] Tue, 10 January 2012 04:47 Go to previous messageGo to next message
Kindred

 
Messages:122
Registered:September 2006
Location: Australia, baby!
Excellent. I might start using the exotic ammo in it next time.
Re: AIMNAS Item requests[message #297253] Wed, 25 January 2012 23:28 Go to previous messageGo to next message
mr_clark

 
Messages:46
Registered:December 2011
Location: Potsdam, Germany
Any chance for the AK-12? Of course in all four Versions.
http://world.guns.ru/userfiles/images/assault/rus/1327493402.jpg
See at WorldGuns
Re: AIMNAS Item requests[message #297255] Wed, 25 January 2012 23:50 Go to previous messageGo to next message
Marcho

 
Messages:14
Registered:November 2008
Location: Finland
I demand more Winchester guns.
There is only ONE Winchester rifle in the game. And it's the model 94'trapper.
Here is a list of Winchester guns I want to see in-game:
- Winchester 1300 Defender (AKA. 'Speed pump' -shotgun) ( With pistol grip and without) http://www.gunlistings.org/uploads/37142_20101211181639_2.jpg http://i148.photobucket.com/albums/s10/jdean23_photos/My%20Guns/Winchester1300Defender1.jpg
Reason: This is one of my personal favorites in Winchester's shotgun family. What makes this shotgun great? The fast-cycling pump action, which makes this weapon to be fired empty under 5 seconds. That's why this weapon is popular among hunters, sport shooters and most of U.S police departments. (Inc. LAPD and NYPD.) That's not however the only trait that this shotgun carries. It's also easy to be modded, lightweight (About 3kg), deadly and very reliable.
- Winchester Model Super X-2 http://www.winchesterguns.com/products/catalog/img/images-by-title-name/Super-X2-3-12-Magnum-Greenhead-MID-511029-m.jpg This is the SX2 (Greenhead version)
Reason: Very popular among hunters, who seeks accuracy, deadliness and reliability. There is a newer model of the SX-2, which is The Super X-3. But, there is not much of a difference between X-2 and X-3. The Second is always the best right? This weapon is also used by sport shooters. Everything is piece of cake to kill when used in hands of a mercenary, capable of killing a Grizzly bear from 60 meters.
- Mare's Leg/Laig ( http://maresleg.com/maresleg.htm ) http://maresleg.com/new-mare1.jpghttp://operatorchan.org/k/arch/src/k41851_maresleg.jpg It might not be a Winchester. But, it's based on it. However, this is the "Official" and proud company that owns the rights for to make and sell commercially these PISTOLS*. Or you could use HAM 5's Transformation feature to "SAW-OFF" an Mare's leg from Winchester or other lever-action rifles.
*Used to be rifles, but U.S determines them as Pistols for their short barrel length.
Reason: Relic from The good old Wild West renewed by today's most talented gun manufacturers. Mare's Leg/Laig converts your lever-action rifle to a deadly firearm, which fits right on a custom made holster. The Mare's leg/laig should be contained in Jagged Alliance 1.13/AIMNAS. Size doesn't matter anymore, since this gun delivers death and pain to whatever the gun barrel faces.

- Winchester 1887 http://images.wikia.com/guns/images/2/2c/M1887_LH-1-.jpg (+ Make a reference to the Terminator 2, because this is the Winchester from the movie that Schwarzenegger uses. Reference would be something like: "Hasta la vista, baby." )
Reason: From The Golden Wild West too, this weapon was the first successful repeating lever-action shotgun. It might be old, but it doesn't make this weapon less deadlier than any other gun. This weapon is popular from the movie: Terminator 2: Judgment Day (As I told before) and from the game: Call of Duty: Black Ops.

- Winchester Model 70 http://www.winchesterguns.com/products/catalog/img/images-by-title-name/Model-70-Coyote-Light-MID-535115-l.jpg
Reason: One of the most accurate bolt-action rifles that Winchester ever made. The Model 70 has been modified and been made better through over 80 years. Serving in hands of both Soldier, Hunter and a Sport shooter. This weapon however was replaced in U.S Army by Remington 700 during The Vietnam War. Still, this sniper rifle makes a good remark in Winchester history.
******************************************************************************************************
Other requests:
-FX-05 Xiuhcoatl http://world.guns.ru/userfiles/images/assault/as104/fx05.jpg
Reason: This assault rifle is used by Mexican Army. Mix this and tequila and you make yourself a deadly Mexican Elite soldier. This assault rifle also have different variants to be configured and optimized. Including: Assault Rifle, Carbine, Light Machine gun and a Sharpshooter variant. This weapon can be chambered for the 5.56x45mm NATO or the 6.8x43mm SPC round. See Wikipedia
-Khaybar KH2002 http://www.military-today.com/firearms/khaybar.jpg
Reason: Iranian made bullpup rifle similar to FAMAS. But, this gun however is very accurate, lightweight ( Under 4 kilograms = 3,5 -, 7?), reliable and doesn't give recoil much while shooting.
Khaybar is also a name of an Oasis which was conquered by Muhammad in 629 AD.
-Helmet Light attachments for helmets (See THIS for more info. )
Tan version: http://www.surefire.com/surefire/content/images_inv/z/x/24391/HL1-A-TN_large_24391.png
!! NOTE: THIS IS THE HL1-A MODEL !!
Reason: There have been no Helmet light attachments before in this game, which I think there should be. During night operations and inside dark buildings this would be very useful. Giving both player and enemy to light their way to battle.

[Updated on: Thu, 26 January 2012 12:44] by Moderator

Re: AIMNAS Item requests[message #297257] Wed, 25 January 2012 23:53 Go to previous messageGo to next message
Logisteric

 
Messages:3275
Registered:December 2008
Location: B
Marcho
I demand more Winchester guns.


unfortunately smeag doesn't go quite well with demands
Re: AIMNAS Item requests[message #297258] Wed, 25 January 2012 23:58 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
... or undetailed lists with no reasons for including item x


Re: AIMNAS Item requests[message #297274] Thu, 26 January 2012 11:46 Go to previous messageGo to next message
Marcho

 
Messages:14
Registered:November 2008
Location: Finland
I edited my post go give an reason, why should he include them.
Re: AIMNAS Item requests[message #297276] Thu, 26 January 2012 12:22 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3732
Registered:July 2009
Thank you.
However, I fear I must disappoint you about those helmet lights. The game can't handle actual lights and the usual hack with nightvision boni (see tac light) doesn't work on the helmet for the same reason that attached NVGs don't give any bonus.


Re: AIMNAS Item requests[message #297277] Thu, 26 January 2012 12:42 Go to previous messageGo to previous message
Marcho

 
Messages:14
Registered:November 2008
Location: Finland
I understand. The game engine was never meant to handle things such as this. You didn't disappoint me, I only see it could be possible if the game wasn't that limited. Thanks for the answer.

[Updated on: Thu, 26 January 2012 12:54] by Moderator

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