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Re: externalisations[message #121083]
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Thu, 07 September 2006 18:39
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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that's right. but technically, that would require enormous changes to the map design/ layout and core game structure.
these wouldn't be just externalisations
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Sergeant Major
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Re: externalisations[message #121084]
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Fri, 08 September 2006 23:59
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Nevarn |
Messages:2
Registered:August 2006 Location: London,UK |
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Just a simple externalisation I would like to see implemented:
Currently we are able to customise militia training in a number of ways including:
Training time per squad
Size of squad
Cost of squad
This is great, but we can't currently customise :
Loyalty gain per squad trained
Doing so would then enable players to keep everything in proportion if they wish do the original JA2, even with completely different squad sizes.
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Civilian
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Re: externalisations[message #121087]
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Mon, 11 September 2006 16:49
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Nevarn |
Messages:2
Registered:August 2006 Location: London,UK |
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Quote:Originally posted by ShadoWarrior:
Loyalty gain per squad trained seems to vary. Sometimes it's 1%, sometimes it's as high as 3%. That's true, but it doesn't have to be an absolute value in the externalisation. A multiplier like the ones used for training rate etc would be sufficient.
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Civilian
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Re: externalisations[message #121089]
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Tue, 12 September 2006 18:43
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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drake
if you can't give medical aid to militia after a battle has finished, then you can simply go to strategic map (don't compress time) load any different map (go to tactical view of a different sector than the one you just had a battle) go back to strategic map, reload the sector with recent battle and all militia and NPC (except fro prof.dat controlled ones) will be reset to full health
i know it's off topic. sorry
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Sergeant Major
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Re: externalisations[message #121092]
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Tue, 26 September 2006 18:21
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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something i posted in another thread that's prone to getting forgotten though:
weapon type names. maybe even other ASC11 lines from the exe that can be of use once externalised
this might be most useful for weapon mods that make big change in the terms of weaponry used (zombie, bow and sword mods and such)
the coolest thing here would be to be able to add new weapon categories, for instance some machine guns are not really "light machine guns" anymore, thus GPMG would be a new weapon class. same with Dedicated marksman rifles being separated from the "sniper" rifles. Uh, and "Carbine" or "compact AR" might be cool additions too. (PDW as well)
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Sergeant Major
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Re: externalisations[message #121094]
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Wed, 27 September 2006 22:47
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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exactly, any remarkably different mod setting would greatly benefit of these things
other text from the exe, like "oppopnent's turn" or such would be, depending on setting, cool to be altered (me thinks of, say, a ww2 mod with axis versus allies or said zombie/ cross bow, sci-fi mods)
something else to externalise:
number of attachemntslots per item. i know it has been requested often enough, and i remember that it's improbable that the number of 4 can be raised. on the other hand, would it be possible to define if an item can have 0-4 attachmentslots as a start? this would be used to balance cheap versus expensive/ modern/ hitech guns for instance.
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Sergeant Major
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Re: externalisations[message #121101]
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Sat, 21 October 2006 20:09
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Good news kaiden.
I know there's a lot of bugs to be fixed and that it's more important to you than throwing out some tables from the exe. But you can guess for us, at least garrisons are a must-have.
during the time you fix the bugs, we can already work with the new tables, experiment around, and so on.
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Sergeant Major
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Re: externalisations[message #121102]
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Fri, 03 November 2006 08:42
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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one more idea (very small, more for the record)
body-part to hit chances could get put into ja2options.ini
meaning
HEAD_CHANCETOHIT_MODIFIER xy
TORSO_CHANCE...
LEGS_CH...
while xy is the value that can be entered. Would allow to play around with legs becoming a more valuable target (i know it's unrealistic, i know legs are hard to hit... that's not what it's about here) or headshot made harder/ easier
i think using that in conjunction with the option to restrict/ not restrict more accurate aiming to rifles could help playing around with the sniping balance too.
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Sergeant Major
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Re: externalisations[message #121108]
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Mon, 11 December 2006 07:13
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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longer time no reaction in this thread anymore
externalisation request: Email header. Enrico's name for instance is hardcoded in the exe. I don't mean the part tht can be edited through email.edt, i mean just the header.
now what i might have to do at one place is to hack new names into the exe (used to do that in version previous to 1.13) but if somebody was so nice to drop these lines out of the exe, that would make it easier to create new storylines for mods.
thx
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Sergeant Major
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Re: externalisations[message #121113]
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Sat, 23 December 2006 01:00
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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errr... i could go on naming stuff to be externalized all the freakin time. that exe still contains soooo much stuff that'd rather be accessible and alterable.
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Sergeant Major
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