Re: externalisations[message #345244 is a reply to message #345239]
||Sat, 30 April 2016 16:29 |
||BattleGnome wrote on Fri, 29 April 2016 23:20
This forum hasn't been used in a long time but the name of it means this is exactly where I need to be to ask this...
I would like to know if it would be possible for the location of all N/RPC in the game to be externalized and made editable.
I am fully aware that certain N/RPC are placed in certain sectors for a very good reason and should not be moved, however the vast majority should be moveable / placeable (even if it is from a fixed list of options). I am also fully aware that finding these characters is part of the game and I'm not suggesting that the default random placement of them should be changed, however, after you have played the game through more times than you can count finding some of them becomes a chore and I'd rather spend my time fighting the queen than wading through a swamp looking for an N/RPC.
My wishlist of placeable N/RPC includes;
(Not Charlie as his location needs to be fixed)
(Not sure it would be worth placing these characters but if the rest are being done, then why not?)
Calvin (Personal note; I hate this character and have to refrain from shooting him in the face every time I go to his sector)
(Not Matt as his location needs to be fixed)
I'm hoping that this externalization will be simple enough that it can be done quickly and not cost anyone too much time.
Any feedback would be great.
Between the XML's and LUA scripting NPC placement, and random appearance schedules are already externalized. It has been a while but UC-1.13 has made use of all of these to adjust where and how NPC's show up.
More weapon features and upgrade options, via (mis)use of v1.13 for vanilla Arulco, Dedrianna Lives! and Urban Chaos campaigns.