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Re: ingame screens from development (watch out spoilers)[message #142838] Mon, 04 June 2007 10:51 Go to previous messageGo to next message
the scorpion

 
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hard to say. "advanced" i'd put. we have most raw material of early and midgame, such as maps, graphics, character speeches.

But for the endgame i'm still relying on the 1.13 team to integrate some code features that were discussed long time ago. So without those features, i can't implement the end game the way i want.

also, some voicing for the endgame is not yet done because some voice acting didn't work out.
But again, if it turns out i can't do the end game the way i want it to be done, i can ditch some characters and then it would be easier. But that's just plan B

as far as "final" release after obtaining all raw material first is concerned, you'd have to clean up speech dialogue, you'd have to add more custom animations and other details like cleaning up some scripting as well, adding some more stuff to dealer inventories, other details.

Marlboro Man

You can't hire the "hostile Mike". But the non-hostile Mike can be hired if you're reckless enough. he'll also explain to you what the hostile Mikes we've been killing in every mod were all about

that's part of one of the more advanced quests and i find it a nice further development of ja2's story. But then again, others will find it cheesy.
Taste you know. can't be argued.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #142872] Mon, 04 June 2007 15:43 Go to previous messageGo to next message
PET is currently offline PET

 
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thanks for reply and good luck in development Wink

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Private 1st Class
Re: ingame screens from development (watch out spoilers)[message #142883] Mon, 04 June 2007 17:41 Go to previous messageGo to next message
the scorpion

 
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you're welcome

we can sure need some luck.

i mean i've been doing this for quite a time now, but ja2 never ends showing you some new stuff

http://img102.imageshack.us/img102/8029/ja2rruntiltheblooddripses6.jpg

and no, i didn't change the map color settings in case you'd think...



ja2 rr, until your screens turns RED!

ja2 rr, Red Dawn...

Wink

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #142884] Mon, 04 June 2007 17:42 Go to previous messageGo to next message
the scorpion

 
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btw this bug is already fixed but funny nonetheless

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #142887] Mon, 04 June 2007 18:01 Go to previous messageGo to next message
Marlboro Man

 
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Quote:
Marlboro Man

You can't hire the "hostile Mike". But the non-hostile Mike can be hired if you're reckless enough. he'll also explain to you what the hostile Mikes we've been killing in every mod were all about

that's part of one of the more advanced quests and i find it a nice further development of ja2's story. But then again, others will find it cheesy.
Taste you know. can't be argued.


Say no more, I think you almost gave away your cool plot. Wink


As to your red screen. Very disturbing. :goggleyed:


Smile

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Sergeant Major

Re: ingame screens from development (watch out spoilers)[message #142892] Mon, 04 June 2007 18:36 Go to previous messageGo to next message
the scorpion

 
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yeah very weird. if i worked at microsoft, i'd call it a feature Wink

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #143129] Tue, 05 June 2007 21:44 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
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"he'll also explain to you what the hostile Mikes we've been killing in every mod were all about"

heh, very interesting Smile
Could you tell us what are his stats?Hope it's not "99" like in Ja2.

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #143183] Wed, 06 June 2007 01:37 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
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the scorpion
yeah very weird. if i worked at microsoft, i'd call it a feature Wink


Microsoft has learned the fine art of charging people 199.99$ to beta test thier product over an extended period of time..they use a pretty colourful box on a store shelf to confuse and befuddle them Very Happy

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First Sergeant

Re: ingame screens from development (watch out spoilers)[message #143221] Wed, 06 June 2007 11:59 Go to previous messageGo to next message
the scorpion

 
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Smert
"he'll also explain to you what the hostile Mikes we've been killing in every mod were all about"

heh, very interesting Smile
Could you tell us what are his stats?Hope it's not "99" like in Ja2.


his stats are high, but not 99 everywhere since he has been off duty for some time (personal reasons) and he ain't getting any younger. But still similar like the top Row of AIM chars.

oh, and i forgot to mention that Ivan won't work with you if you have Mike on the team (unless you have Igor or Grunty i believe) "Mike very big liar" :biglaugh:

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #143473] Thu, 07 June 2007 19:13 Go to previous messageGo to next message
the scorpion

 
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some question to those that *might* follow the development of the custom bodytype:
there are 2 pistol shooting animations that my reference bodytype has, one is one-handed (used in ja2 normally) the other is 2-handed (not used by ja2)

so, firing pistols with one hand (badass style) or with two hands (original looks slightly goofy in upright stance, so maybe that's why the use 1 handed version in standing but 2 handed version in crouched stance)

which is better?

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #143474] Thu, 07 June 2007 19:15 Go to previous messageGo to next message
the scorpion

 
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oh, and should i add a red dotted lines to insinuate the use of laser scopes? Wink

(i know we wouldn't see them IRL. Just doing a +1 to the running gag)


or small light sources to insinuate flashlights :silly:

[Updated on: Thu, 07 June 2007 19:16] by Moderator

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #143829] Sat, 09 June 2007 19:49 Go to previous messageGo to next message
Lucas is currently offline Lucas

 
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the scorpion
You can't hire the "hostile Mike". But the non-hostile Mike can be hired if you're reckless enough. he'll also explain to you what the hostile Mikes we've been killing in every mod were all about


Hostile Mikes... Hmmm...

Copycats?

Clones?

Robots with synthetic skin?

I suppose that the truth about the hostile Mikes will only be revealed once the RR mod is released to public... :cuppa:

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Master Sergeant
Re: ingame screens from development (watch out spoilers)[message #143853] Sat, 09 June 2007 21:45 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
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Queen's experiment yeah!There were Crepitus bugs....so there could be a clone. :naughty:
Real mike can't have everything on 99 :nono:

BTW:Who is making voice for Mike?hope it will be more "Mike" voice, not "Mike but 25 years younger with bad microphone". :argue:

[Updated on: Sat, 09 June 2007 21:49] by Moderator

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #143857] Sat, 09 June 2007 22:20 Go to previous messageGo to next message
the scorpion

 
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voices are very difficult. But in fact, i'm proud of the voice acting for mike, he doesn't sound like a 16 year old, i find his voice matches quite well.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144019] Sun, 10 June 2007 21:55 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
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Will some hired Mercs comment areas like Ira in vannilla JA2?You know what I mean.("Yeah this is an Drassen airport....." etc.)

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #144030] Sun, 10 June 2007 22:31 Go to previous messageGo to next message
the scorpion

 
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yes, RPC's will make comments.

not all of these comments have already the voice recordings, but the text is there for them.

they might give interesting clues or just talk a bit about the landscape.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144335] Tue, 12 June 2007 22:47 Go to previous messageGo to next message
the scorpion

 
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we'll be working on some elements that'll allow a very old and popular idea


http://img523.imageshack.us/img523/1024/brsignyj1.jpg


bobby ray's shop dealing primarily with ammo rather than guns


does it just suck or does it suck badly?

http://img523.imageshack.us/img523/9995/braylinkti5.jpg

(there are first attempts)

we'll have to be consistent

http://img519.imageshack.us/img519/2220/brmailch1.jpg



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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144382] Wed, 13 June 2007 04:37 Go to previous messageGo to next message
Marlboro Man

 
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Registered:October 2005
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No it doesen't suck. Smile As long as I can get my "things" ok. Smile))))))


I like it, looks good. Smile

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Sergeant Major

Re: ingame screens from development (watch out spoilers)[message #144407] Wed, 13 June 2007 08:27 Go to previous messageGo to next message
profound is currently offline profound

 
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If there's a dealer who merchandises in guns, which aren't available in enemy gun choices, than I agree that BR's should be restricted. Bah, guns by internet..

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Corporal
Re: ingame screens from development (watch out spoilers)[message #144416] Wed, 13 June 2007 10:49 Go to previous messageGo to next message
the scorpion

 
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Registered:September 2004
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i was kinda thinking the "A" in "Ammo" on the link looks too thin. But maybe the jpeg-blur has corrected this Smile

i'm still thinking of how to make a big, yet more or less "sensible" selection of guns to appear in the game

4 gun traders except Bobby ray, enemy gun choices and single placements in maps have to hold some 400 guns. I guess not every game will have each and every gun.

my idea is to place sniper rifles in the hand of selected snipers "duh" so there's a certain randomizer effect on which are available.

special units get special modern guns, gun runner caches hold otherwise rare stuff, NPC's have/ give/ drop rare guns etc.

But by now, not every gun is in the game yet. (and i guess some won't appear at all, but are there fully functional for everybody to activate them for themselves)

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144490] Wed, 13 June 2007 16:43 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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@ the scorpion : i think it

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First Sergeant
Re: ingame screens from development (watch out spoilers)[message #144494] Wed, 13 June 2007 16:53 Go to previous messageGo to next message
the scorpion

 
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yeah, that's one of the considerations behind it.


But in order not to make BR obsolete, BR still has some special goodies that you don't necessarily find in the game world

http://img413.imageshack.us/img413/9873/taserbs1.jpg


(still fiddling around on it's implementation)

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144495] Wed, 13 June 2007 17:01 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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hmmm, a rifle mountable taser attachment....intriguing!

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First Sergeant
Re: ingame screens from development (watch out spoilers)[message #144497] Wed, 13 June 2007 17:25 Go to previous messageGo to next message
the scorpion

 
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according to some taser websites, this exists and is already used.

it can be used both standalone or rifle mounted.


currently, the effect is mostly like the stun grenade. i think i'll add some extra damage though

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144500] Wed, 13 June 2007 17:35 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
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dbb-mod currently has it in as a stand-alone..but i've only used it once and dont feel he implemented it well..his does some minor damage but dosnt seem to stun or incapacitate the enemy..if it could be made to incapacitate the enemy so you can pick-pocket him would be neato Very Happy

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First Sergeant

Re: ingame screens from development (watch out spoilers)[message #144501] Wed, 13 June 2007 17:47 Go to previous messageGo to next message
the scorpion

 
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my implementation knocks the enemy down, he'd usually also drop his weapon but he'd get up again the next turn. So you might still have to knock him down once again the way it's currently handled.

a bit like a stun grenade. the normal stun grenade isn't in ja2 rr anymore so... good replacement

it's slightly difficult to implement the same item as standalone as well as underslung.

standalone could use a different technique, especially in conjunction with custom firing animations but the only slot for that is already on the pepper spray so i have to do the taser the simplistic way. (and that while people think that stuff would be external...)

the animation's too slow and probably too long. the stupid clock...

anyway

http://img53.imageshack.us/img53/766/tasereffectwv7.jpg

will try around and see to make it work to some acceptable extent

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144502] Wed, 13 June 2007 17:51 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
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i'd like to draw for you another "non-lethal" weapon i have some awesome photo's of and see if you have interest in it..i'll be back inna while Very Happy

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First Sergeant

Re: ingame screens from development (watch out spoilers)[message #144504] Wed, 13 June 2007 18:04 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
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this is just a quickie 5 minute draw..no way near finished..but just to see if your interested..if so..i'll finish it up proper

FN 303 "Less Lethal" system

http://img405.imageshack.us/img405/3643/fn303test1yq3.png

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First Sergeant

Re: ingame screens from development (watch out spoilers)[message #144507] Wed, 13 June 2007 18:46 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
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i got another idea for something less lethal: how about a wrist or small pistol crossbow firing paralyzing or poisoned darts? much like the dart gun, just cooler.

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First Sergeant
Re: ingame screens from development (watch out spoilers)[message #144508] Wed, 13 June 2007 18:50 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
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Sry if Iam annoying you again about Mike(But your mod is cool, dont worry :angel:) are you using some of is voice from NPC_Speeches?There are some useful things("Need...medic here" or sometin simmiliar...

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #144513] Wed, 13 June 2007 19:07 Go to previous messageGo to next message
the scorpion

 
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Registered:September 2004
Location: CH
thx Tbird.

i've seen/ read about this system and at that point in the past i didn't really want to implement it... looking for data on what it does and how we could portray that.

i gathered a crapload of pic of non-lethal pistols and such... but haven't found much fancy so far


mauser

don't think i could model this. The "acidic" tag in ammo types xml doesn't really seem to work as far as i tried t out.
a couple of different darts for the dart gun could be a start though


Smert

i thought of doing that in the beginning but there's just way too much speech to be covered. We re-recorded Mike from scratch.
I had asked whether his speech from the older games could be made available but it seemed nobody would/ could do that.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144554] Wed, 13 June 2007 21:43 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
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Maybe I could be useful?Well, I have only Deadly Games...

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #144634] Thu, 14 June 2007 13:35 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
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tbird94lx
this is just a quickie 5 minute draw..no way near finished..but just to see if your interested..if so..i'll finish it up proper

FN 303 "Less Lethal" system

http://img405.imageshack.us/img405/3643/fn303test1yq3.png


Problem with that thing is: You'd need two ammo reservoirs - a compressed air bottle /and/ the magazine that holds the balls. I do not know whether this could be done via the 'needs battery'-tag.

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First Sergeant

Re: ingame screens from development (watch out spoilers)[message #144859] Fri, 15 June 2007 18:00 Go to previous messageGo to next message
the scorpion

 
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Registered:September 2004
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also some of the projectiles it fires can'tbe reasonably modeled in ja2

smert

the point is that i don't know how to extract those files. I know it was done in a german mod from a german deadly games but then this was a long time ago.

just give our voice actor a chance. he did very well IMHO

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #144901] Sat, 16 June 2007 01:16 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
think we've been talking about vz58p

http://img524.imageshack.us/img524/1148/savz58pwvg70vf8.jpg

finally in and tested, completely with proprietary vg-70 and matching 25.6mm grenades (or whatever those small things were in size)

also started testing with latest exe and runs smooth most times. i guess i'll have to unselect some stuff from options.ini but it was worth a try.

will have to adapt the exe to ja2 rr once i find time. also started to work on the different end game scenarios. since testing tells me that players tend to ignore even the most obvious quests, i'll do that in a simplistic way just to show a way to do this.

technically, all kinds of variations could be done, for example time-dependant endgames (fast victory --> different endgame scenario than slow victory etc.

but those things will be for the modmakers yet to come.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #145273] Mon, 18 June 2007 16:59 Go to previous messageGo to next message
the scorpion

 
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Registered:September 2004
Location: CH
maybe i was a bit over-positive about Mike on the team

there are drawbacks. Not everybody is happy about it

http://img254.imageshack.us/img254/4974/ivanandmikefriendspr4.jpg


i'm currently improving/ adding quests and interaction options. I'll be giving the smartest players more options to more succesfully complete quests. also fixing up some oddities in Dimitri's scripts. players will be able to hire him even if ilya is dead or already hired.

after that, i may have some more time for custom animations

http://img296.imageshack.us/img296/415/doublepistolsxx6.jpg

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #145291] Mon, 18 June 2007 19:06 Go to previous messageGo to next message
Marlboro Man

 
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Registered:October 2005
Location: USA
Looking good Scorp. Smile Quote Igor here, " I salivate in antisipation". Smile

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Sergeant Major

Re: ingame screens from development (watch out spoilers)[message #145293] Mon, 18 June 2007 19:19 Go to previous messageGo to next message
Deathstruck is currently offline Deathstruck

 
Messages:132
Registered:June 2007
What is Ivan saying(In russian)? Smile

BTW:And is there somebody who likes Mike(Scully?)

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Sergeant
Re: ingame screens from development (watch out spoilers)[message #145583] Wed, 20 June 2007 01:07 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
i think ivan's lines are doubled. The same sentence in russian and in (broken) english. I obviously took it from another part of the game, but i think it matches.

ivan would also complain if mike's on the team and we want to hire ivan


i gotta see what i can do about scully. currently, they're not friends. i think some other RPC likes Mike though.

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Sergeant Major
Re: ingame screens from development (watch out spoilers)[message #145596] Wed, 20 June 2007 02:30 Go to previous messageGo to previous message
clbg

 
Messages:35
Registered:February 2007
Location: Moscow, Russia
the scorpion
i think ivan's lines are doubled. The same sentence in russian and in (broken) english. I obviously took it from another part of the game, but i think it matches.
Actually, he says something like this (very roughly): "Mike! Fu**ing bastard! There you die!". As you can see, there are no matches with "Mike, very big liar!" Very Happy

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