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Re: voice actor casting: donate your voice [message #127633] |
Thu, 24 August 2006 07:28   | |
the scorpion
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Messages:1841
Registered:September 2004 Location: CH |
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borut: no text files for this
see the files as above: bad0_curse: a small curseword, preferably in differnet laguages so we can simulate any kind of enemies in various mods (i don't knwo what mauser is up to)
bad0_hit1 and 2 is a sound of pain, when they take bullest or grenades
bad0_die is the sound the enemy makes when dying "aaarrrggghhhh" or "aua mein Leeeeeeben" if you want to mak an RTCW inspired mod" 
bad0_laugh is the what the enemy says when killing a militia, merc, bloodcats or a teammate. It doesn't necessarily have to be a laughing. i coudl also imagine something like "burn in hell" or whatever bruce-wilis-movie like cynic commentary you can come up with
bad0_curse is for instance when the enemy tossed a grenade but it didn't ignite, use some swearwords there
i suggest you use numbers according to the time of your posting, so porcupine floyd would be number 0, boru number 1 mauser number 2
mauser, porcupine floyd: just feel free to experiment with langauges, accents and voicing
the only paramter to be observed very closely is how often could you listen to it. You'll hear those lines every once in a while so they should be generic in a certain way
you don't expect me to write texts for 5 lines, do you?
oh, and you can ingame test your wor simply by pasting the correctly named .wavs into your data/battlesnds folder (or data-1.13/battlesnds)but notice that they are picked at random so it migth take some time until you've heard all your lines in the game
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