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Re: 1.13 April 2007 map contest[message #147229]
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Thu, 28 June 2007 21:04
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Nighthawk |
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Messages:46
Registered:February 2002 Location: Springfield, MO |
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Marlboro Man: My map editor used to crash when clicking the items tab so here's what I did:
I set the map editor to point to the Data-1.13 folder because that's where all the new image pic .sti's are ( all weapons and gear added). I still create a maps folder for both Data and Data-1.13 and put all extracted original maps into Data. The editor I believe loads from Data if no map is in Data-1.13. My new/altered ones end up in Data-1.13/Maps.
Good idea from Shed for everyone: Copy/paste anything recently worked on in editor to seperate folder on desktop just in case!!!
I've been away for awhile but my job situation is stable again. Is there a new map editor or game release lately? I'll check it out.
I meant from the official release page. It's still got version 687 on it.
I've been reading the release notes and all the new stuff put in is great. The version # is in the 900's now. Hopefully a new release for us non-svn users will be out soon.
[Updated on: Thu, 28 June 2007 21:10] by Moderator Report message to a moderator
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Corporal
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Re: 1.13 April 2007 map contest[message #150022]
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Fri, 20 July 2007 19:56
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Panpiper |
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Messages:41
Registered:February 2007 Location: Montreal, Canada |
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Ah shed23,
There I was, gushing with thanks to you for a whole new world to explore, flushed with anticipation. And then on the very first map I find a stash containing all the best equipment in the game, enough to outfit seven mercs. #$%@!!!
Half of the enjoyment of JA2, at least for me, is slowly managing to equip your mercs with that 'best equipment' over the course of the game. When it is all handed to us at the start, it is NOT a good thing. We don't go "Whoopie!", we go "#$%@!!!"
Sure I could mod the map or just 'somehow' avoid the temptation to use everything given, but then if I find this on map #1, I fully expect myself to be none the less insanely equipped by map #4 none the less. All that work on your part, all that excitement on mine, and I shall delete the whole thing.
Edit: I loaded it up again so as to check the next map and sure enough, there's a trove right at the entry point with enough goodies to completely max out 11 more mercs, right to multishot grenade launchers with plenty of thermobaric ammo!
[Updated on: Sat, 21 July 2007 17:17] by Moderator Report message to a moderator
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Corporal
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Re: 1.13 April 2007 map contest[message #150367]
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Mon, 23 July 2007 00:12
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shed23 |
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Messages:130
Registered:October 2004 Location: U.K. |
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That map set, as described in the notes/posting somewhere, was made for my son, at his request. He wanted the best gear for Insane mode play, with little or no need for mine income etc....
Essentially, this was released for the maps alone.
In all honesty, I forgot about the weapons etc....
This is what happens, for me, when you cannot fully realize your ideas and start something new.
If I remember right, I did say 'released as-is' or something!!
Sorry for any misconceptions here.
[Updated on: Mon, 23 July 2007 00:16] by Moderator Report message to a moderator
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Sergeant
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Re: 1.13 April 2007 map contest[message #151105]
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Sun, 29 July 2007 22:57
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mailor |
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Messages:7
Registered:June 2006 Location: Austria |
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John Wright: Are you working on your own maps? Or are you modifying existing ones? I ask, because I like the maps of Azazel and shed23, but since azazel changed only a few sectors, and shed23 did include too much items in all of his maps, I don't like to use them. I use azazels maps right now, but I wish, more sectors would have been changed. Shed23's maps would be perfect, if it wasn't for all those items you find.
So what are you up to exactly John Wright?
EDIT: I'd change shed23's maps myself (remove items), but since whenever I try to start the map editor, the game starts (not an editor) I can't do it...
BTW Azazel, and shed: very good work! congrats on your fantastic maps!
Sidenote to shed: I could kick you in the nuts for "ruining" your maps with your item placement (just kidding )
[Updated on: Sun, 29 July 2007 23:00] by Moderator Report message to a moderator
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Private
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Re: 1.13 April 2007 map contest[message #151202]
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Mon, 30 July 2007 23:13
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shed23 |
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Messages:130
Registered:October 2004 Location: U.K. |
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Mailor.
I can understand the wish to do violence - I would in this position.
However, initially, these maps did not contain such item placement, the mines did not exist, Skyrider did not exist. There were three additional quests, over and above the 'escort and chalice' which were kept in. The three additional quests were tied into certain areas that were mines. No allowance was made for Sci-Fi though.
Although my fault for not checking, imagine how I felt when I realized that areas of the strategic map were not available. Importantly, the bottom right hand side was crucial to a major quest - the very area unavailable. It appears, that this will not be addressed any time soon.
Now, bear in mind that this mod of mine has been going since the use of the UB Editor, converted, adjusted, altered, tweaked, all in-line with the development of 113. It has been a labour of love over more years than I care to remember.
When it became obvious that my ideas were not to be realized, I wanted to kick somebodies nuts, anybodies nuts, so hard, that they would become earrings!!!!!!!!!!!!!!
I totally lost interest in the mod. Until my son asked me for an 'Insane Mod'. So, I chopped and screwed my mod up to meet what he wanted. Then dumped it here for people to take the maps. I was annoyed and did not care. In retrospect, very silly.
But, in removing the quests and certain maps, new ideas began to form, and I am now working on something that should be even better. Don't hold you breath though, I will probably be bleedin' dead before it gets done!!!!!
Good luck with your efforts though.
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Sergeant
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Re: 1.13 April 2007 map contest[message #152320]
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Wed, 08 August 2007 23:04
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donnydonny |
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Messages:9
Registered:March 2005 |
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Cheers Id like to make my own maps but Im having trouble. Everytime I download 1.13 inculding the editor, 1.13Mod extracts fine but 1.13add_maps wont extract because it is 'incomplete'. Is there anywhere other than the main 1.13 webpage where I can download 1.13 from?
Also Ive heard the editor is tempramental, is it worth the effort?
thanks
[Updated on: Wed, 08 August 2007 23:05] by Moderator Report message to a moderator
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Private
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Re: 1.13 April 2007 map contest[message #152343]
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Thu, 09 August 2007 01:06
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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Kaiden
Although... I have heard that the UB/Beta editors can be used to create the maps, (without access to more than 50 tilesets IIRC), and then the 1.13 editor can be used to add/fix items in those maps.
hey, you don't remember the years prior to you making the 1.13 map editor? of course we were designing maps during that time the way you put it.
if you have a beta editor that works stable, it's actually a good way to work the way posted by kaiden, just keep away from the items tab so you won't be making mistakes. Of course the tilesets above 49 must be designed in the 1.13 map editor. however, there will probably only be a limited number of people using a big number of tilesets, particuliarly because the first 50 tilesets are so full of redundancy that some years of tileset work can be put inot those 50 first anyway
for me, as long as i keep working on the same map (not loading new ones) the 1.13 map editor is stable and flawless as far as the features that it supports are concerned. so if you focus on one map, develop and regularly save it, there shouldn't be big troubles with the editor. at least that's how it works for me. do one map at a time. sure slows you down, but so do the freeze ctrl-alt-delete-restarts-crash-restarts
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Sergeant Major
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Re: 1.13 April 2007 map contest[message #153373]
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Fri, 17 August 2007 00:20
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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"cobbled" made me thing of why there's no cobble stones ground or floor textures. might fit well to some of my tilesets actually...
damn, i need 72 hours days for writing up needless ideas that i'll never implement ;-(
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Sergeant Major
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Re: 1.13 April 2007 map contest[message #164235]
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Sun, 11 November 2007 04:12
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Rass0305 |
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Messages:17
Registered:October 2007 |
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Sweet thanks for the tip, ill download it. I've started the map editor several times now, but always quit after 15 min cause it feels so overwhelming lol.
NOTE: Just downloaded it, and it works, thanks again.
[Updated on: Sun, 11 November 2007 04:36] by Moderator Report message to a moderator
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Private
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