Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » 1.13 Map Database Project
Re: 1.13 April 2007 map contest[message #187836] Sat, 07 June 2008 21:23 Go to previous messageGo to next message
theSim is currently offline theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
Hi,

I don't know if this is the right topic to post but I have used the search function which didn't come up with anything useful (at least not that I saw it).

I'm currently messing around with a couple of tools for JA2 1.13 and currently I'm stuck with the map editor. It loads up fine (I use SVN to keep updated) but as soon as I try to select any tileset to work with it shows this error message:

http://img300.imageshack.us/img300/580/probler8.jpg

What might be causing this?

I might add that I followed instructions of "JA 113 Editor.doc" to set up the editor and I created all the necessary shortcuts and folders (I think xD).

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Private
Re: 1.13 April 2007 map contest[message #187838] Sat, 07 June 2008 21:32 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
You don't have to use the shortcut anymore, you should have a Map Editor.exe that you can just double-click on. I'm not sure if it would cause this problem though. Try it and let me know.

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First Sergeant

Re: 1.13 April 2007 map contest[message #187840] Sat, 07 June 2008 21:43 Go to previous messageGo to next message
theSim is currently offline theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
Kaiden
You don't have to use the shortcut anymore, you should have a Map Editor.exe that you can just double-click on. I'm not sure if it would cause this problem though. Try it and let me know.


Thx for the quick reply. (: Loading tilesets now works. Now I'm facing a different problem though... the editor auto-loads sector a9 and I can't seem to exit it (while when I opened it with the shortcut I was able to select which sector to edit.)

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Private
Re: 1.13 April 2007 map contest[message #187841] Sat, 07 June 2008 21:48 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
The Load button isn't working?

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First Sergeant

Re: 1.13 April 2007 map contest[message #187843] Sat, 07 June 2008 21:57 Go to previous messageGo to next message
theSim is currently offline theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
lol... ok, got it. Very Happy Thx a lot.

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Private
Re: 1.13 April 2007 map contest[message #188326] Wed, 11 June 2008 21:41 Go to previous messageGo to next message
mailor is currently offline mailor

 
Messages:7
Registered:June 2006
Location: Austria
Help.

I remember, that John Wright had a homepage for dowloading some of his custom maps. I addition, there was a new (better) b_map.pcx on his page. I desperately need this b_map.pcx (and I'd like to have access to those maps as well). Since he doesn't reply to my PM, I hope someone else here can help me.

cheers, mailor

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Private
Re: 1.13 April 2007 map contest[message #188395] Thu, 12 June 2008 02:52 Go to previous messageGo to next message
Kaiden is currently offline Kaiden

 
Messages:504
Registered:September 2003
You're welcome Sim...

@mailor, I looked, I don't have it. John may show up again eventually though.

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First Sergeant

Re: 1.13 April 2007 map contest[message #188770] Sun, 15 June 2008 08:28 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
How has development of 1.13 progressed in terms of permitting som randomization of sectors when starting a new game? It would be nice if one could play the game sort of like a roguelike.

Procedurally generating each sector (not necessarily while actually running the game) is quite a bit less realistic, I would guess.

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Master Sergeant
Re: 1.13 April 2007 map contest[message #188902] Tue, 17 June 2008 04:51 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
One other questio I have is, are sector data available in text format? I would like to experiment with procedural generation (I've done a bit of this for other games), but do not have the ability to work with binary files.

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Master Sergeant
Re: 1.13 April 2007 map contest[message #188950] Tue, 17 June 2008 19:24 Go to previous messageGo to next message
Thor is currently offline Thor

 
Messages:423
Registered:February 2007
Location: Belgium
Randomization can be done by alternative maps.

I was just thinking... Instead of making brand new maps, why not exploit the alternative map option?

Make slightly different maps (especially city maps) with just small covered changes like different placement of enemies, of mines, equipment etc... So you don't know anything in advance.

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Master Sergeant
Re: 1.13 April 2007 map contest[message #188981] Wed, 18 June 2008 01:31 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
Thor

I posed this question last week and got nowhere. I tried asking several ways even and no one offered anything positive. As far as I got was to put a (example, A9_A) map into the map folder as an alternate map but that does'nt really work for me. the thread was immediatly and thouroughly derailed. For me, random maps would be wonderful.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=37&Number=186136&Searchpage=1&Main=13177&Words=&topic=0&Search=true#Post186136

[Updated on: Wed, 18 June 2008 01:48] by Moderator

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Sergeant 1st Class
Re: 1.13 April 2007 map contest[message #188998] Wed, 18 June 2008 04:36 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
So, where do you want to make them random? Everywhere?
Or you just want the posibility to make them random anywhere,
and to actually make them random for some 10 maps or somesuch?

The answer is in the topic called "1.13, request for..."
And the answer seems always random, in the sense that when you get it you don't need it anymore. Smile

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First Sergeant
Re: 1.13 April 2007 map contest[message #189000] Wed, 18 June 2008 05:51 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
Azazel

I have five installs on my desktop right now and three of them include your fine maps. Got any more?

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Sergeant 1st Class
Re: 1.13 April 2007 map contest[message #189012] Wed, 18 June 2008 10:03 Go to previous messageGo to next message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
Ja man!
I've got many more.
They just aren't finished yet, err...in the sense that I haven't even started making them. Smile
In the sense that what you call fine is still unfinished too.
And also got some, in the sense that they're not for 1.13, not yet anyway.

So I'm only making some trouble here in the forums lately.


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First Sergeant
Re: 1.13 April 2007 map contest[message #189018] Wed, 18 June 2008 12:58 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
OLDNOOOB
Thor

I posed this question last week and got nowhere. I tried asking several ways even and no one offered anything positive. As far as I got was to put a (example, A9_A) map into the map folder as an alternate map but that does'nt really work for me. the thread was immediatly and thouroughly derailed. For me, random maps would be wonderful.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=37&Number=186136&Searchpage=1&Main=13177&Words=&topic=0&Search=true#Post186136


the thread you refer to was only derailed after the correct answer to your question had been given by rowa21

altsectors.xml is the file to change in addition to putting new maps to the map folder.

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Sergeant Major
Re: 1.13 April 2007 map contest[message #189037] Wed, 18 June 2008 17:03 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
Scorpion

thank you. I had not made any sense of rowa21's response. Now I will be able to experiment with map randomizing.

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Sergeant 1st Class
Re: 1.13 April 2007 map contest[message #189052] Wed, 18 June 2008 18:53 Go to previous messageGo to next message
Nighthawk is currently offline Nighthawk

 
Messages:46
Registered:February 2002
Location: Springfield, MO
Hi everyone,

I have just installed the latest release version and the 2112 exe after some time away. Anyone interested in my b_map.pcx or a few maps of mine just let me know your email address. I would like to make some more maps and tilesets before putting up the website link again.

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Corporal
Re: 1.13 April 2007 map contest[message #189105] Thu, 19 June 2008 09:37 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
AZAZEL
So, where do you want to make them random? Everywhere?
Or you just want the posibility to make them random anywhere,
and to actually make them random for some 10 maps or somesuch?

The answer is in the topic called "1.13, request for..."
And the answer seems always random, in the sense that when you get it you don't need it anymore. Smile


Well, the options as I see it are:

1) sector randomization - each sector is chosen randomly from a list of sector maps
2) random everything - every single detail is randomized!

Option #1 would need to work properly with scripts/quests/etc., so it might be beneficial to split quest/NPC information into a separate layer. Scripts would be attached to the correct map coordinate regardless of which physical map gets chosen. NPCs would be inserted into the correct sector.

It would be fine, IMO, if either option could be done outside of the game in an editor of some type. If the physical map structure (i.e. tiles, roofs, etc.) is contained in a text file, I would experiment with writing a random generator.

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Master Sergeant
Re: 1.13 April 2007 map contest[message #189856] Mon, 30 June 2008 10:54 Go to previous messageGo to next message
mailor is currently offline mailor

 
Messages:7
Registered:June 2006
Location: Austria
Hi!

Anyone got the maps from John Wright yet? I pm'd him my email address, but didn't get a reply yet. So if anyone has the maps (especially his b_map.pcx) I'd really appreciate if someone could send it to me.

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Private
Re: 1.13 April 2007 map contest[message #189885] Mon, 30 June 2008 17:24 Go to previous messageGo to next message
KEN C

 
Messages:244
Registered:May 2007
Location: Aberdeen Washington USA
@mailor
no response yet for me either.

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Sergeant 1st Class
Re: 1.13 April 2007 map contest[message #197189] Wed, 24 September 2008 18:55 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand

Given how involved you are with all the mod projects, Starwalker, I don't know how full your PM box is, so I'll put this up here instead. :crazy:

I've bashed together a new D2 SAM site using the "Queen's SAM" tileset - it's not the frakkin' nightmare that was the Wildfire 'bridge-and-island', but I'd like to think it's a little more challenging (and realistic) than the original, even if my (super-well-equipped) mercs blow through the defenders like they're not there. :bluegrin: If you've got the time & interest, shoot me a PM and let me know where I should e-mail the .dat file. :cheers:

(Sadly, it won't come with a radarmap .sti, since I don't have the foggiest clue how to create one. Unless there's a mug volunteer out there who has the skills and inclination to correct that? :crazy:)

[Updated on: Tue, 14 September 2021 05:35] by Moderator

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Corporal 1st Class
Re: 1.13 April 2007 map contest[message #197205] Wed, 24 September 2008 23:37 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
You should send me a PM. For some yet unknown reason I seem unable to start a PM myself...

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First Sergeant

Re: 1.13 April 2007 map contest[message #197464] Sat, 27 September 2008 04:24 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
Starwalker
You should send me a PM. For some yet unknown reason I seem unable to start a PM myself...

PM sent. Wink

While I'm here, though: has anyone ever had occasion to extract the map from the JA2 demo and update it into a playable sector for 1.13 - perhaps as a substitute Estoni? Even with Gabby and Dynamo constrained to 'other duties' by the current state of the quest system, it'd be a *blast* to retake that factory again - especially with the current state of gear and game-mechanics. All we'd need is the map and a little tweak to Garrisons.xml.... :devilaugh:

(Yes, I'm feeling a little nostalgic at the moment... but c'mon, folks: I'll lay good money that I am NOT the only denizen of the Bear's Pit who played that demo so many times he could clock it in his sleep - without taking so much as a scratch. :luckystrike:)

For that matter, has anyone ever considered completely overhauling the entire demo to 1.13 standards? Would our understanding with TalonSoft/SirTech etc. even permit that? Or would it be too much trouble for too little return? :compsmash:

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Corporal 1st Class
Re: 1.13 Map Database Project[message #197660] Mon, 29 September 2008 11:50 Go to previous messageGo to next message
Matryoshka is currently offline Matryoshka

 
Messages:90
Registered:September 2004
Location: New Zealand
Another query relevant to this thread: is AZAZEL still about? I've been tweaking with the .xmls to fit with his "1.13add_maps.zip", which I've recently (re-)discovered on my HDD... and for some distressing reason, the interesting-looking radarmap he created for sector A1 doesn't seem to have a corresponding .dat file. At least, not in *my* copy of the .zip file. :bawling:

Does anyone else have a copy of his A1.dat map?

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Corporal 1st Class
Re: 1.13 Map Database Project[message #204798] Wed, 24 December 2008 10:46 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
i'll give my right arm for a new set of azaezel maps Sad

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First Sergeant

Re: 1.13 Map Database Project[message #204882] Thu, 25 December 2008 13:38 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
i can still remember trying to take the upper part with all my guns on full auto, never made it to be honest...
single shot went a lot better....

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First Sergeant

Re: 1.13 Map Database Project[message #204901] Thu, 25 December 2008 18:29 Go to previous messageGo to next message
JaM1977 is currently offline JaM1977

 
Messages:35
Registered:May 2007
btw, is there any chance to DL those maps linked in this thread somewhere else? they are already deleted in badongo...

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Private 1st Class
Re: 1.13 Map Database Project[message #204979] Sat, 27 December 2008 11:59 Go to previous messageGo to next message
Starwalker is currently offline Starwalker

 
Messages:759
Registered:October 2005
Location: Hannover, Germany
People would not need third party sites to share their maps if they used what I told about above...

They just need to send me their mappacks, and I can upload them to that site.

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First Sergeant

Re: 1.13 Map Database Project[message #205070] Sun, 28 December 2008 12:29 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
I may have them somewhere on one of my HD's will have a looky Smile

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Lieutenant

Re: 1.13 Map Database Project[message #205090] Sun, 28 December 2008 18:23 Go to previous messageGo to next message
JaM1977 is currently offline JaM1977

 
Messages:35
Registered:May 2007
That would be great, i'm bored to death from vanila maps...

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Private 1st Class
Re: 1.13 April 2007 map contest[message #208766] Fri, 13 February 2009 18:11 Go to previous messageGo to next message
Scheinworld is currently offline Scheinworld

 
Messages:961
Registered:December 2007
Location: Baltic Sea, Germany
Hello JA2-community,

Matryoshka
While I'm here, though: has anyone ever had occasion to extract the map from the JA2 demo and update it into a playable sector for 1.13...?


@ Starwalker: Just yet I

[Updated on: Fri, 13 February 2009 18:46] by Moderator

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First Sergeant

Re: 1.13 April 2007 map contest[message #209485] Sat, 28 February 2009 00:13 Go to previous messageGo to next message
Nighthawk is currently offline Nighthawk

 
Messages:46
Registered:February 2002
Location: Springfield, MO
Thanks for the recent interest. I've been working off and on with some wilderness sectors and thinking up of more tilesets I can make by combining the available pics and picking the ones needed for the template theme.

First post is edited. Please make any requests or suggestions!

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Corporal
Re: 1.13 April 2007 map contest[message #212144] Sat, 04 April 2009 20:10 Go to previous messageGo to next message
SharkD is currently offline SharkD

 
Messages:352
Registered:July 2003
Demoville should definitely be added to 1.13. The game is in need of a staging area to prepare/level up before the Drassen counter-attack which is *way* too brutal for being so early in the game. Plus, it's an "official" map, so it's OK. Cool

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Master Sergeant
Re: 1.13 April 2007 map contest[message #212166] Sat, 04 April 2009 23:28 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
i added demoville to my game..is a nice lil hotspot..can also train some militia to blockade the enemy's route to ya when ya take drassen..helps a bit:P

one thing though..the supplies and weapons ya get in demoville are really uber that early if yer trying to play yer game old style

[Updated on: Sat, 04 April 2009 23:29] by Moderator

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First Sergeant

Re: 1.13 April 2007 map contest[message #212168] Sun, 05 April 2009 01:29 Go to previous messageGo to next message
Logisteric

 
Messages:3199
Registered:December 2008
Location: B
questions about d-ville

1. how do you train militia there?
2. is it counted as a city? when taking cambria d talked about 2nd city.
3. is the chitzena-mine gone by d-ville's basement?

thx


logisteric

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Captain
Re: 1.13 April 2007 map contest[message #212170] Sun, 05 April 2009 04:59 Go to previous messageGo to next message
tbird94lx is currently offline tbird94lx

 
Messages:682
Registered:April 2002
Location: ohhhhhh canada
as added without tinkering..it appears as a city that you can train in..as for a route to chitz mine..donno bout that

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First Sergeant

Re: 1.13 April 2007 map contest[message #212183] Sun, 05 April 2009 11:03 Go to previous messageGo to next message
SanderBalski is currently offline SanderBalski

 
Messages:8
Registered:April 2009
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.

I just got Ja2 Again and i started using the map maker tool Map Editor_2112 and Map Editor, Wich i got trough SVU. Trying to make a Fair, Fun and Balanced map for multiplayer.

1 BIIIIGgGG problem: i can make lvl's all i want but i get a runtime error when i save them. This shanks my ball's and i hope someone here can help me plz Smile ...

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Private
Re: 1.13 April 2007 map contest[message #212318] Tue, 07 April 2009 11:14 Go to previous messageGo to next message
lalienxx is currently offline lalienxx

 
Messages:86
Registered:February 2006
SanderBalski
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.


Can you try to make some maps with a bigger size than normal using the big map editor? We need some big maps for testing.

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Corporal 1st Class

Re: 1.13 April 2007 map contest[message #213049] Mon, 13 April 2009 12:42 Go to previous messageGo to next message
SanderBalski is currently offline SanderBalski

 
Messages:8
Registered:April 2009
lalienxx
SanderBalski
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.


Can you try to make some maps with a bigger size than normal using the big map editor? We need some big maps for testing.



Dude i just told you my map maker is broke and i dont know how to fix it........


sure ill make perfect massive maps, no worries...........

:maskedsniper: .......treee..............house..........water........ :rifle:


anyway when that map is done and i try to save it i geet a runtime error..

Im starting to think i dont have all the files right. and im hoping to find out wich of you guys knows a little something usefull about that and is willing to tell me :type:

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Private
Re: 1.13 April 2007 map contest[message #216850] Fri, 15 May 2009 15:10 Go to previous messageGo to previous message
AZAZEL is currently offline AZAZEL

 
Messages:750
Registered:February 2004
lalienxx
We need some big maps for testing.

Send working stuff or link. I'm in the mood for some mapmaking.

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First Sergeant
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