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Re: 1.13 April 2007 map contest[message #241906]
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Fri, 15 January 2010 15:46
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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try to locate a copy of snap's tileset add-on. It adds UB tilesets to 1.13, you can use them in the 1.13 editor normally. Or have a look at other mods. RR, FFF-MP, vengeance all have their snow tiles and snow maps.
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Sergeant Major
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Re: 1.13 April 2007 map contest[message #251596]
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Sat, 15 May 2010 10:14
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SharkD |
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Messages:352
Registered:July 2003 |
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Would be nice to see a gallery of all the sector maps with some notes describing each of them. Something to look at and drool over at least!
[Updated on: Sat, 15 May 2010 10:15] by Moderator Report message to a moderator
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Master Sergeant
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Re: 1.13 April 2007 map contest[message #255002]
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Sun, 27 June 2010 13:29
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Tiler_Durdan |
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Messages:18
Registered:February 2009 Location: orbiting planet mindless |
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c13 is in the making, i'm also working on alma right now. the trees hiding the fences in the military sectors were always annoying me since i first played the game when it was new.
why should they hide their facilities? i would rather guess that the arulcan army would show off their power and also they would remove those trees to have a better view.
when they're done i'll upload 'em.
edit: i found an issue when editing the maps in the mapeditor. as i had activated 64 enemies per map in the ini, i also placed 64 enemies in the map.
when you start the editor with a lower amount of enemies in the ini, when you click rmb on an enemy the editor crashes.
however playing the map in the game works fine.
if you want to edit the maps you have to set max_number_enemies to 64. then delete the placed enemies till you reach the number you want.
[Updated on: Mon, 28 June 2010 01:37] by Moderator Report message to a moderator
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Private
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Re: 1.13 April 2007 map contest[message #260406]
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Tue, 24 August 2010 00:07
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SharkD |
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Messages:352
Registered:July 2003 |
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I created a wiki page to document this project. Hope you find it useful.
http://ja2v113.pbworks.com/Map-Database-Project
[edit]
You might want to update the first post with this link.
Also, I'm not sure whether it's possible (or even a good idea for that matter) to upload the maps directly to the wiki. It would provide a centralized location however.
[Updated on: Tue, 24 August 2010 00:35] by Moderator Report message to a moderator
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Master Sergeant
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Re: 1.13 April 2007 map contest[message #260548]
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Wed, 25 August 2010 05:14
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SharkD |
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Messages:352
Registered:July 2003 |
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Links to shed23, Sgt York and John Wright's maps seem to be dead, as are all the badongo.com links.
Also, all of Kaerar's maps I've tried have crashed the Map Editor.
[Updated on: Wed, 25 August 2010 21:58] by Moderator Report message to a moderator
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Master Sergeant
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Re: 1.13 Map Database Project[message #331448]
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Fri, 21 March 2014 19:44
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Gambigobilla |
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Messages:693
Registered:July 2008 |
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1. Install TortoiseSVN
2. Make a folder somewhere
3. Right click folder and select "SVN Checkout"
4. Paste link in "URL of Repository" textbox
[Updated on: Fri, 21 March 2014 19:47] by Moderator Report message to a moderator
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First Sergeant
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