Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » 1.13 Map Database Project
1.13 Map Database Project[message #134706] Mon, 02 April 2007 20:55 Go to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Let' start with any wilderness sectors and work from there. You can use any original tileset or try out my extended ones available by request.

Any named terrain tileset would be the ones to start with. Ex.: desert, tropical, coastal, lush, mountain, swamp, farm or generic. Even snow if you want to. Use whatever the most current version of the map editor is.

Place everything except items and merc tab stuff (enemies, civilians, militia and bloodcats). Lights are optional.

Send all map entries to new links posted below or I can make up a new mailbox.

Wherever you send it, write a description of your map, what sector to replace and include it as an attachment. Either .zip or .rar if you need to compress. I will make a overhead screenshot of each one and post them all on a new page in my website. Anyone can vote by using the same email above.

Modders needing mapping help can also send in requests. Whomever gets the new maps can make all maps available for download.

Let's just have some fun with this. All these new maps should be available for use in anyone's mod or replace the default maps from Arulco if playing the base game.

Any comments or suggestions please let me know.


Edited by Dieter on 1/6/2012:

[Updated on: Fri, 06 January 2012 10:36] by Moderator

Re: 1.13 April 2007 map contest[message #136382] Thu, 19 April 2007 15:45 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Is there a limit on the number of maps any one person can submit?

I really want to see this 'take off'.
If nothing else, it will make for a great resource library.

By default, any of my maps (submitted), will be 1.13 687 editor.

Let's get this going people!!
Re: 1.13 April 2007 map contest[message #136463] Fri, 20 April 2007 19:00 Go to previous messageGo to next message
Crazybite

 
Messages:33
Registered:January 2007
Location: Netherlands
Hello all, I am sorry if this is kind of "off topic" but would gladly participate in the future to these contests.

Sadly enough I found the manual provided for editing maps kind of "very incomplete" and have failed to make maps that worked well. Anyway I haven't stopped trying tho..

In the past (even more offtopic) I made maps for duke nukem 3d and blood (using the build editor) and could find entire tutorials for making them. (resulting in tons of working great maps) But I seem to have trouble finding such tuts for jagged alliance. I'm sure I could create some fairly good/unique maps. If only there were some good tutorials for doing stuff with the editor...

Maybe someone could step in and help us out here? I'm sure there would be more people that would love them too.

Cheers.

[Updated on: Fri, 20 April 2007 19:01] by Moderator

Re: 1.13 April 2007 map contest[message #136464] Fri, 20 April 2007 19:17 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Crazybite.

I do not know of the 'very incomplete' manual you refer to, but, I have a pretty good one at:

http://www.badongo.com/file/2783637

And, a set of starter maps:

http://www.badongo.com/file/2799087

Good luck.
Re: 1.13 April 2007 map contest[message #136518] Sat, 21 April 2007 12:49 Go to previous messageGo to next message
Crazybite

 
Messages:33
Registered:January 2007
Location: Netherlands
@ Shed23: I will have a look into it. Thanks!

[Updated on: Sat, 21 April 2007 12:50] by Moderator

Re: 1.13 April 2007 map contest[message #136759] Tue, 24 April 2007 18:44 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
No limit on map submissions. That's the point for this project, to create a map database for anyone to use. I may even rename the thread in the future. Everyone wins, no losers.

Shed23 has sent me his map editor guide and it is very good and detailed. I see he has made a link for anyone else to get it. Great.

Just make some maps and I will make them available for download. Follow Shed's guide. Any game editor looks worse than it really is. Get familiar with it and let the imagination go.

The only area needing some coverage in his guide is about making schedules. I learned some stuff doing some for civilians and NPC's, but anyone else have some tips let us know.

Re: 1.13 April 2007 map contest[message #137575] Fri, 04 May 2007 08:04 Go to previous messageGo to next message
Gincan

 
Messages:16
Registered:August 2005
I've made an alternative map for the hicks sector if you want it.

[Updated on: Fri, 04 May 2007 10:33] by Moderator

Re: 1.13 April 2007 map contest[message #137839] Mon, 07 May 2007 05:13 Go to previous messageGo to next message
Longshot

 
Messages:40
Registered:November 2002
Location: Jefferson City, Mo.
John if you still have those old Jeremiah's Destiny maps feel free to them to this archive, that is, if they work in 1.13.

Anyway, keep the fight alive!
Re: 1.13 April 2007 map contest[message #138269] Thu, 10 May 2007 11:00 Go to previous messageGo to next message
BasiC_101

 
Messages:27
Registered:September 2006
Location: South Africa

How do you people make maps? What are the best apps to use?
Re: 1.13 April 2007 map contest[message #138276] Thu, 10 May 2007 12:09 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
BasiC_101

Simply put.....with the editor.
This comes with the 113 download and can be found in the JA2 main directory.

You can use SVN to download the latest 113. Have a search round the forum for details on how to do this.

You may find the manual for it a reasonable guide, link to which is posted ^ above.

Good luck.
Re: 1.13 April 2007 map contest[message #138717] Mon, 14 May 2007 03:16 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I guess no one sent any maps in for the contest? Sad


Re: 1.13 April 2007 map contest[message #138728] Mon, 14 May 2007 09:51 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
I sent one in, as well as some other stuff I had lying around.

Last time I was in contact with John Wright, he is/was ill. I sincerely hope all is well with him
Re: 1.13 April 2007 map contest[message #138789] Mon, 14 May 2007 23:31 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Hmmmm, come to think of it I have not seen him post anything now for quite some time. I do hope he is well also.


Re: 1.13 April 2007 map contest[message #138858] Tue, 15 May 2007 19:42 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Hey, thanks for the well wishes. I have recorved from my flu/fever/cold caused by bad food. I have also been stressing out big time job hunting. But back on topic.

I have dowloaded all your maps, Shed. Thanks for the submits. I will look for any others shortly. Good to hear from Longshot also. He has made over a hundred maps that I have had for several years.

I want the map submissions to continue as we build up a map database. Should I start a new thread? Probably need to in the near future.

Everyone get and read Shed's guide then play around and experiment with the 1.13 map editor. That's how to learn anything.

Re: 1.13 April 2007 map contest[message #138872] Tue, 15 May 2007 22:05 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Good to hear from you again!

Dunno about a new thread, unless it will be 'stickied' and contain your web link?

I hope to get some serious map making done, but am still plodding on with my mod for the moment.
Re: 1.13 April 2007 map contest[message #138875] Tue, 15 May 2007 22:22 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Yes. Glad your still kicking....and screaming. Smile))))


As for a new thread, that's totally up to you. But this one is stickied and still on page one. Smile


Edit: In reply to Shed23's comment below. What's that old saying? "I can't see for look'in?" Smile)))))))

[Updated on: Tue, 15 May 2007 23:34] by Moderator



Re: 1.13 April 2007 map contest[message #138881] Tue, 15 May 2007 23:15 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Ah, yes, it is stickied!
Why do I always miss the bleedin' obvious?
Put the link in and I will shut-up.
Re: 1.13 April 2007 map contest[message #139497] Sun, 20 May 2007 19:15 Go to previous messageGo to next message
Kaiden

 
Messages:522
Registered:September 2003
Hrm... Do we maybe need to rename this May 2007 Map contest for a week or so?


Re: 1.13 April 2007 map contest[message #140567] Fri, 25 May 2007 18:37 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Kaiden, could you change the topic name to something like
"1.13 Map Database Project"

Everyone else, the map editor is very easy to learn and get positive results with, compared to some other complex ones I've seen for other games. Let the creative thoughts flow. Any questions please post them here.

Re: 1.13 April 2007 map contest[message #140657] Fri, 25 May 2007 22:54 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
I wonder, did anyone get any entries?


I didn't want to send any of the stuff from my mod and failed to crank one out for the contest even though I am very much in favor of the return to an opened mapping forum.

It would really be sad to let this potential project slip into the dustbowl.
Re: 1.13 April 2007 map contest[message #140662] Fri, 25 May 2007 23:05 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I am also very much interested in this, and was hoping some new people and old would take a shine to the map editor. I really want too myself soon. But I am focused on a few other projects right now. And I can only wrap my burned out pea brain around so many things at one time. Smile


Re: 1.13 April 2007 map contest[message #140878] Sat, 26 May 2007 23:15 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
This is not looking very good... with no maps received by any participants, not even screenshots posted. Getting bad vibs here.
A little teasear, anyone?
http://img517.imageshack.us/img517/7425/balimeep0.th.jpg

Re: 1.13 April 2007 map contest[message #140880] Sat, 26 May 2007 23:16 Go to previous messageGo to next message
tbird94lx

 
Messages:725
Registered:April 2002
Location: ohhhhhh canada
i think everyones been hoping you start it off with a bang azazel..yer probably the best mapmaker of recent memory i've seen here

would that by chance be a new Balime?

[Updated on: Sat, 26 May 2007 23:18] by Moderator



Re: 1.13 April 2007 map contest[message #140881] Sat, 26 May 2007 23:22 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
Yup. A little more than cosmetic work, pour les connaisseurs;running like a dream, schedules and all, though I plan to test it a little more before releasing it to the entire mob from here.

Re: 1.13 April 2007 map contest[message #140882] Sat, 26 May 2007 23:24 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
That looks really great AZ. Much better depiction of a rich folks neighborhood. I like that alot.


Re: 1.13 April 2007 map contest[message #140883] Sat, 26 May 2007 23:26 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Very nice AZAZEL.

For what it is worth, I will be altering my mod to reflect the 'can and cannot' enable/disable sectors.
Once this is done, I can make this available to anyone that wants it.
Heck, it will be easy to strip maps out of it to use anyway!!

Should be done in a few days time.
Will post screenshot and link here.
Re: 1.13 April 2007 map contest[message #140957] Sun, 27 May 2007 16:00 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Here is the link for the whole mod of mine:

http://www.badongo.com/file/3199819

34Meg rar file. Has everything that should be needed.

Please bear in mind, that this started way back with the UB editor, changed over to the JA2Beta editor, changed to the latest editor as well as all the tileset alterations etc...

There is a short 'readme' for some explanations contained within the rar.

Worth note:
This is/was to be used with TonsOfGuns and Insane mode.
How it will work with other settings - I have no idea, but should be ok.
You may want to edit A9 for gear. This mod was designed so that you never had to use Bobby Rays or Mine income. BUT, because I have removed some quests (for use in a new idea), I have put the mines back in. All you really have is:
-Altered maps from 'God knows where'.
-Altered existing maps.
-Loads of new ones.

DISCLAIMER:
I have tested very little of the maps, so there could possibly be problems somewhere, I hope not.
From what I have played, it is an absolute pig, so best of luck with it.

Feel free to use it, or parts, as you want.


Re: 1.13 April 2007 map contest[message #140997] Sun, 27 May 2007 19:10 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
Hey Shed, I missed your posting the last couple passes through this area of the forum. Smile

I will definately download it and have a look see. Smile I don't normally play insane mode games. But I am sure it will fun none the less. Smile


Re: 1.13 April 2007 map contest[message #141017] Sun, 27 May 2007 20:50 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Well, the mod was designed for Insane mode. That is, weapons and ammo are plentiful. Initially, this was not the case. My son asked for a challenge with 113, so I converted my original to this. Garrison XML has been used fully, hence the pig of a game from the outset.

I found it fun so far. Must try to play this right through myself.

EDIT. Sorry - forgot the preview of the strategic map, see link.
The map looks far better in-game than what it does here.

http://www.mypicshare.com/vjpklvqqpic.html

[Updated on: Sun, 27 May 2007 22:01] by Moderator

Re: 1.13 April 2007 map contest[message #141030] Sun, 27 May 2007 21:20 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
http://www.badongo.com/file/3203351
Smile

Re: 1.13 April 2007 map contest[message #141284] Mon, 28 May 2007 16:27 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
17 more maps from AZ, cool. Hopefully I can try them soon. Smile


Re: 1.13 April 2007 map contest[message #141643] Tue, 29 May 2007 20:59 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
What's up, everybody!

I have gotten some maps from Shed and Azazel, but posting them to this thread from the mapper themselves is a great idea. I will have to get a collection of mine and others up here later. Thanks for all the submissions so far.

Re: 1.13 April 2007 map contest[message #144251] Tue, 12 June 2007 16:30 Go to previous messageGo to next message
Pustekuchen
Messages:4
Registered:March 2007
Location: Bavaria
is anyone interested in building a sti/tileset database as well?
i did some new sti, would like to share.
could use a little help as well with jsd building cause jsdedit won
Re: 1.13 April 2007 map contest[message #145649] Wed, 20 June 2007 13:23 Go to previous messageGo to next message
Obscuritan

 
Messages:10
Registered:May 2007
Is there an actual database for these maps, or is it still getting started? I'd like to contribute, i guess. If you guys could direct me to some info on mapmaking, the utilities and other things i would need to know, that'd be great.

It'd be cool to have a sit where you could preview individual map files and have downloads for them.
Re: 1.13 April 2007 map contest[message #146271] Sat, 23 June 2007 21:21 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I can't get the Map Editor to run. I followed Sheds instructions in setting up the shortcut stuff and all, but when I double click my short cut to map editor all it does is still run in the de-bug mode and the map editor does not come up. What I am doing wrong here?


EDIT: Nevermind. I figured it out. I forgot the the little minus sign before -EDITORAUTO.

[Updated on: Sat, 23 June 2007 21:40] by Moderator



Re: 1.13 April 2007 map contest[message #146283] Sat, 23 June 2007 23:08 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
HeHeHe.........The times I have done that myself!!!!
Re: 1.13 April 2007 map contest[message #146301] Sat, 23 June 2007 23:49 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
When I do a new install of the map editor I just copy/paste my Start Map Editor.exe and it automatically targets the right install.

Try this if you make another install.
Re: 1.13 April 2007 map contest[message #146332] Sun, 24 June 2007 01:08 Go to previous messageGo to next message
Marlboro Man

 
Messages:1268
Registered:October 2005
Location: USA
I am running Kaiden's mapeditor that comes with 1.13 now. I did notice when I 1st started it up it did not detect the maps in the data folder that I had extracted. But I took Khor's advice from another post here and placed all the extracted maps and radar maps into the 1.13 data folder and ran the mapeditor again and it found them all. How come it does not locate them in the regular data folder?


EDIT: Also that Dragon Unpacker program you suggested Shed works pretty darn slick. Smile Now I don't have to dick around with unself and some of those other useless and hard to understand extracter programs. Smile

EDIT2: I just want to say Shed's manual he wrote for using the map editor is great. Everyone should definately download it and use it, even if your already familular with the editor. Good job on that Shed. Otherwise I would still be trying to figure out how to get the editor to even load. Smile Get Shed's manual from page 1 here in this thread.

[Updated on: Sun, 24 June 2007 02:18] by Moderator



Re: 1.13 April 2007 map contest[message #146406] Sun, 24 June 2007 14:38 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
MM.

This is strange - I only ever have Maps/RadarMaps in Data, NOT Data 113.
The Map Editor will normally not detect any Maps. It should, however, ask you if you want it to 'create existing' - or something like that!!!

Pleased you like Dragon. I find it the best. It is also upgraded at times. I have petitioned the author for more JA2 functions.

On a side note.
I will probably rip all my maps out of my mod and post them here. Then, hopefully, get around to more map making.
Re: 1.13 April 2007 map contest[message #146415] Sun, 24 June 2007 15:27 Go to previous messageGo to previous message
Majek

 
Messages:447
Registered:January 2003
Location: Slovenia
what editing maps in Data-1.13 folder? i can't do that, it says the MAPS dir is empty.
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