Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » 1.13 Map Database Project
Re: 1.13 Map Database Project[message #204979] Sat, 27 December 2008 11:59 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
People would not need third party sites to share their maps if they used what I told about above...

They just need to send me their mappacks, and I can upload them to that site.



Re: 1.13 Map Database Project[message #205070] Sun, 28 December 2008 12:29 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
I may have them somewhere on one of my HD's will have a looky Smile


Re: 1.13 Map Database Project[message #205090] Sun, 28 December 2008 18:23 Go to previous messageGo to next message
JaM1977

 
Messages:35
Registered:May 2007
That would be great, i'm bored to death from vanila maps...
Re: 1.13 Map Database Project[message #205092] Sun, 28 December 2008 19:08 Go to previous messageGo to next message
Kermi

 
Messages:92
Registered:October 2002
If you'll pass 'em on to me, i can also put them up.
Re: 1.13 Map Database Project[message #205110] Mon, 29 December 2008 06:12 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
no probs will get onto it Smile

Uploading now to Zarax's FTP

http://www.wmwiki.com/hosted/ja2/Maps/

Maps uploaded are:
Egi Park
Snow Pack 1
Mine Pack 1
Basment Pack 1
All New Maps (the four packs above in a single download)

Those are all the new maps I could find on my comp.


P.S. Kermi I can't log on to your FTP or they would be upped there too. Please PM me the details and/or them to yours if you like.

[Updated on: Tue, 30 December 2008 05:23] by Moderator



Re: 1.13 April 2007 map contest[message #208766] Fri, 13 February 2009 18:11 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Hello JA2-community,

Matryoshka
While I'm here, though: has anyone ever had occasion to extract the map from the JA2 demo and update it into a playable sector for 1.13...?


@ Starwalker: Just yet I

[Updated on: Fri, 13 February 2009 18:46] by Moderator



Re: 1.13 April 2007 map contest[message #208771] Fri, 13 February 2009 18:48 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
How about a project to update old maps to current playability?
Re: 1.13 April 2007 map contest[message #209485] Sat, 28 February 2009 00:13 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Thanks for the recent interest. I've been working off and on with some wilderness sectors and thinking up of more tilesets I can make by combining the available pics and picking the ones needed for the template theme.

First post is edited. Please make any requests or suggestions!

Re: 1.13 April 2007 map contest[message #212144] Sat, 04 April 2009 20:10 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
Demoville should definitely be added to 1.13. The game is in need of a staging area to prepare/level up before the Drassen counter-attack which is *way* too brutal for being so early in the game. Plus, it's an "official" map, so it's OK. Cool
Re: 1.13 April 2007 map contest[message #212166] Sat, 04 April 2009 23:28 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
i added demoville to my game..is a nice lil hotspot..can also train some militia to blockade the enemy's route to ya when ya take drassen..helps a bit:P

one thing though..the supplies and weapons ya get in demoville are really uber that early if yer trying to play yer game old style

[Updated on: Sat, 04 April 2009 23:29] by Moderator



Re: 1.13 April 2007 map contest[message #212168] Sun, 05 April 2009 01:29 Go to previous messageGo to next message
Logisteric

 
Messages:3396
Registered:December 2008
Location: B
questions about d-ville

1. how do you train militia there?
2. is it counted as a city? when taking cambria d talked about 2nd city.
3. is the chitzena-mine gone by d-ville's basement?

thx


logisteric
Re: 1.13 April 2007 map contest[message #212170] Sun, 05 April 2009 04:59 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
as added without tinkering..it appears as a city that you can train in..as for a route to chitz mine..donno bout that


Re: 1.13 April 2007 map contest[message #212183] Sun, 05 April 2009 11:03 Go to previous messageGo to next message
SanderBalski

 
Messages:8
Registered:April 2009
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.

I just got Ja2 Again and i started using the map maker tool Map Editor_2112 and Map Editor, Wich i got trough SVU. Trying to make a Fair, Fun and Balanced map for multiplayer.

1 BIIIIGgGG problem: i can make lvl's all i want but i get a runtime error when i save them. This shanks my ball's and i hope someone here can help me plz Smile ...
Re: 1.13 April 2007 map contest[message #212318] Tue, 07 April 2009 11:14 Go to previous messageGo to next message
lalienxx

 
Messages:83
Registered:February 2006
SanderBalski
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.


Can you try to make some maps with a bigger size than normal using the big map editor? We need some big maps for testing.


Re: 1.13 April 2007 map contest[message #213049] Mon, 13 April 2009 12:42 Go to previous messageGo to next message
SanderBalski

 
Messages:8
Registered:April 2009
lalienxx
SanderBalski
Hey you guys im a lvl designer myself and i have made loads of JA2 lvl's in the past.


Can you try to make some maps with a bigger size than normal using the big map editor? We need some big maps for testing.



Dude i just told you my map maker is broke and i dont know how to fix it........


sure ill make perfect massive maps, no worries...........

:maskedsniper: .......treee..............house..........water........ :rifle:


anyway when that map is done and i try to save it i geet a runtime error..

Im starting to think i dont have all the files right. and im hoping to find out wich of you guys knows a little something usefull about that and is willing to tell me :type:
Re: 1.13 April 2007 map contest[message #216850] Fri, 15 May 2009 15:10 Go to previous messageGo to next message
AZAZEL

 
Messages:753
Registered:February 2004
lalienxx
We need some big maps for testing.

Send working stuff or link. I'm in the mood for some mapmaking.

Re: 1.13 April 2007 map contest[message #216853] Fri, 15 May 2009 15:27 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
OMG!!!..he's back...happy map time coming on Very Happy


Re: 1.13 April 2007 map contest[message #216870] Fri, 15 May 2009 18:23 Go to previous messageGo to next message
Scheinworld

 
Messages:922
Registered:December 2007
Location: Baltic Sea, Germany
Are you really sure?!? :scary:

tbird94lx
i'll give my right arm for a new set of azaezel maps Sad


Everything has its price. :axe:


Best regards; Schein


Re: 1.13 April 2007 map contest[message #217109] Mon, 18 May 2009 16:35 Go to previous messageGo to next message
blaa
Messages:2
Registered:May 2009
Location: -
Say, is there a mapping tutorial besides the one on
http://ja2.h758491.serverkompetenz.net/NewMaps/
?

Or the same one in a better format?
This is just a big wall of text, not very easy on the eyes :/
Re: 1.13 April 2007 map contest[message #217110] Mon, 18 May 2009 16:36 Go to previous messageGo to next message
Off_Topic

 
Messages:1038
Registered:January 2009
Have a look for Shed's guide, it's fairly user friendly.


Re: 1.13 April 2007 map contest[message #228835] Fri, 24 July 2009 08:59 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
I was wondering if this project has a home page (or wiki?). I'd like to take a look at the screenshots of the all the maps. Thanks.
Re: 1.13 April 2007 map contest[message #238947] Sun, 29 November 2009 02:35 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Is this project still in development? If so, I'd love to contribute.
Re: 1.13 April 2007 map contest[message #238963] Sun, 29 November 2009 12:04 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
We are always looking for new maps , so in that sense the competition still runs Smile
If you have a collection of maps or ideas , let us know
thanks . :ok:


Re: 1.13 April 2007 map contest[message #241870] Fri, 15 January 2010 06:28 Go to previous messageGo to next message
Sincleanser

 
Messages:65
Registered:November 2009
Location: Houston

Well, I've actually been working on some sectors (I can't seem to get them to load in certain mods though).

I really actually want to run a campaign setting in something along the lines of a snowy landscape in the northern parts. Always playing in a forest or swamp as the main landscape outside of urban areas is ... a bit boring to me now. Green, Tan, Brown could do with some white, no?
Re: 1.13 April 2007 map contest[message #241906] Fri, 15 January 2010 15:46 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
try to locate a copy of snap's tileset add-on. It adds UB tilesets to 1.13, you can use them in the 1.13 editor normally. Or have a look at other mods. RR, FFF-MP, vengeance all have their snow tiles and snow maps.
Re: 1.13 April 2007 map contest[message #251596] Sat, 15 May 2010 10:14 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
Would be nice to see a gallery of all the sector maps with some notes describing each of them. Something to look at and drool over at least!

[Updated on: Sat, 15 May 2010 10:15] by Moderator

Re: 1.13 April 2007 map contest[message #251622] Sat, 15 May 2010 17:40 Go to previous messageGo to next message
usrbid

 
Messages:1558
Registered:December 2008
There is an HTML version in Russian with the file name armap401base.zip you can find it here.

You can probably search on Google and find more stuff. There used to be a good english map on the old JAG Web site. You can probably find additional stuff by searching for "Arulco Map" (since arulco won't be use by other things).


Re: 1.13 April 2007 map contest[message #251650] Sat, 15 May 2010 23:25 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
That only contains a map of Arulco, not the new sector maps in the database.
Re: 1.13 April 2007 map contest[message #254839] Fri, 25 June 2010 11:46 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
Some redesigned maps of the vanilla game, together with new tilesets, new ja2set.dat and radarmaps.


http://img708.imageshack.us/img708/8207/drassenb13.png

http://img267.imageshack.us/img267/4269/drassenc13.png

http://img5.imageshack.us/img5/1182/omertaa9.png

http://img697.imageshack.us/img697/853/chitzenab2.png

http://img84.imageshack.us/img84/5080/chitzenaa2.png


download:

http://www.mediafire.com/?iojoh2glzyn

they have no items and the standard npcs so should be easy to be used with whatever configuration.
tell me what you're thinking.

btw, how can i let the images show instead of a link?

never mind, i figured it out.
Re: 1.13 April 2007 map contest[message #254874] Fri, 25 June 2010 20:12 Go to previous messageGo to next message
Jinxed

 
Messages:240
Registered:October 2008
Location: Land of Skanks and Cottag...
They look pretty gewd, although I would expect some type of port or somesuch in Chitzena.
Re: 1.13 April 2007 map contest[message #254932] Sat, 26 June 2010 16:49 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
I thought of john and mary sitting in chitzena so no port.
chitzena now has a denser jungle surrounding, it looks really impassable, but there are no dead ends.
enemies attacking from the east storm all the way through the jungle, fun to watch the militia beeing ambushed when they aproach the border of the dense vegetation.
the new omerta has more narrow spaces and the houses are nearer together.
I was thinking of mercs and crappy equipment, mainly pistols, and so decided to give them a better chance to outmanuever the enemies.
drassen mine has now a bigger mining complex and a nicer church with a public open space.
Re: 1.13 April 2007 map contest[message #254952] Sat, 26 June 2010 22:34 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
It's good to see someone thinking strategically about the maps , rather than pretty places to see.... :cheers:


Re: 1.13 April 2007 map contest[message #254984] Sun, 27 June 2010 03:45 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Excellent work Tiler Smile

Did you do a full Drassen makeover or just the airfield and mine sectors?


Re: 1.13 April 2007 map contest[message #255002] Sun, 27 June 2010 13:29 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
c13 is in the making, i'm also working on alma right now. the trees hiding the fences in the military sectors were always annoying me since i first played the game when it was new.
why should they hide their facilities? i would rather guess that the arulcan army would show off their power and also they would remove those trees to have a better view.
when they're done i'll upload 'em.

edit: i found an issue when editing the maps in the mapeditor. as i had activated 64 enemies per map in the ini, i also placed 64 enemies in the map.
when you start the editor with a lower amount of enemies in the ini, when you click rmb on an enemy the editor crashes.
however playing the map in the game works fine.
if you want to edit the maps you have to set max_number_enemies to 64. then delete the placed enemies till you reach the number you want.

[Updated on: Mon, 28 June 2010 01:37] by Moderator

Re: 1.13 April 2007 map contest[message #255069] Mon, 28 June 2010 08:11 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Nice find. PM it to RoWa21 and he may be able to sort out the issue.

Also I have a slight request. The maps surrounding Chitzena, Grumm and the Chit SAM are pretty bad compared to a lot of the other wilderness maps (bar that stupid canyon near Cambria). Just wondering if you would mind having a look at them, seeing as you obviously have a talent for mapping, when you are done with Alma and C13 Wink


Re: 1.13 April 2007 map contest[message #255076] Mon, 28 June 2010 10:24 Go to previous messageGo to next message
RoWa21

 
Messages:2039
Registered:October 2005
Location: Austria
Tiler_Durdan

edit: i found an issue when editing the maps in the mapeditor. as i had activated 64 enemies per map in the ini, i also placed 64 enemies in the map.
when you start the editor with a lower amount of enemies in the ini, when you click rmb on an enemy the editor crashes.
however playing the map in the game works fine.
if you want to edit the maps you have to set max_number_enemies to 64. then delete the placed enemies till you reach the number you want.


I have added the bug to bugzilla (http://ja2.discusrock.org/bugzilla/).


Re: 1.13 April 2007 map contest[message #255087] Mon, 28 June 2010 16:32 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
Redesign tropical SAM

http://img266.imageshack.us/img266/4613/tropicalsamd2.png


Download:

http://www.mediafire.com/?b5ntnzwowgn

i enlarged the land in this map and changed the position of one of the two houses.
the first one was not moved due to the grid-no. of the controldesk which is important for the enemies to know where it is.

now fighting isn't always at the mapborder.

uses vanilla tilesets and ja2set.dat.
Re: 1.13 April 2007 map contest[message #255114] Tue, 29 June 2010 06:22 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
That looks fantastic Tiler Very Happy

B3 suffers from having a weird tileset and colourscheme as does A3 I believe. But so far your replacement sectors are damn good Smile


Re: 1.13 April 2007 map contest[message #260406] Tue, 24 August 2010 00:07 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
I created a wiki page to document this project. Hope you find it useful.

http://ja2v113.pbworks.com/Map-Database-Project

[edit]
You might want to update the first post with this link.

Also, I'm not sure whether it's possible (or even a good idea for that matter) to upload the maps directly to the wiki. It would provide a centralized location however.

[Updated on: Tue, 24 August 2010 00:35] by Moderator

Re: 1.13 April 2007 map contest[message #260548] Wed, 25 August 2010 05:14 Go to previous messageGo to previous message
SharkD

 
Messages:358
Registered:July 2003
Links to shed23, Sgt York and John Wright's maps seem to be dead, as are all the badongo.com links.

Also, all of Kaerar's maps I've tried have crashed the Map Editor.

[Updated on: Wed, 25 August 2010 21:58] by Moderator

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