Home » MODDING HQ 1.13 » v1.13 Modding, Customising, Editing » v1.13 Modding, Customising, Editing » 1.13 Map Database Project
Re: 1.13 April 2007 map contest[message #254839] Fri, 25 June 2010 11:46 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
Some redesigned maps of the vanilla game, together with new tilesets, new ja2set.dat and radarmaps.


http://img708.imageshack.us/img708/8207/drassenb13.png

http://img267.imageshack.us/img267/4269/drassenc13.png

http://img5.imageshack.us/img5/1182/omertaa9.png

http://img697.imageshack.us/img697/853/chitzenab2.png

http://img84.imageshack.us/img84/5080/chitzenaa2.png


download:

http://www.mediafire.com/?iojoh2glzyn

they have no items and the standard npcs so should be easy to be used with whatever configuration.
tell me what you're thinking.

btw, how can i let the images show instead of a link?

never mind, i figured it out.
Re: 1.13 April 2007 map contest[message #254874] Fri, 25 June 2010 20:12 Go to previous messageGo to next message
Jinxed

 
Messages:245
Registered:October 2008
Location: Land of Skanks and Cottag...
They look pretty gewd, although I would expect some type of port or somesuch in Chitzena.
Re: 1.13 April 2007 map contest[message #254932] Sat, 26 June 2010 16:49 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
I thought of john and mary sitting in chitzena so no port.
chitzena now has a denser jungle surrounding, it looks really impassable, but there are no dead ends.
enemies attacking from the east storm all the way through the jungle, fun to watch the militia beeing ambushed when they aproach the border of the dense vegetation.
the new omerta has more narrow spaces and the houses are nearer together.
I was thinking of mercs and crappy equipment, mainly pistols, and so decided to give them a better chance to outmanuever the enemies.
drassen mine has now a bigger mining complex and a nicer church with a public open space.
Re: 1.13 April 2007 map contest[message #254952] Sat, 26 June 2010 22:34 Go to previous messageGo to next message
lockie

 
Messages:3968
Registered:February 2006
Location: Scotland
It's good to see someone thinking strategically about the maps , rather than pretty places to see.... :cheers:


Re: 1.13 April 2007 map contest[message #254984] Sun, 27 June 2010 03:45 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Excellent work Tiler Smile

Did you do a full Drassen makeover or just the airfield and mine sectors?


Re: 1.13 April 2007 map contest[message #255002] Sun, 27 June 2010 13:29 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
c13 is in the making, i'm also working on alma right now. the trees hiding the fences in the military sectors were always annoying me since i first played the game when it was new.
why should they hide their facilities? i would rather guess that the arulcan army would show off their power and also they would remove those trees to have a better view.
when they're done i'll upload 'em.

edit: i found an issue when editing the maps in the mapeditor. as i had activated 64 enemies per map in the ini, i also placed 64 enemies in the map.
when you start the editor with a lower amount of enemies in the ini, when you click rmb on an enemy the editor crashes.
however playing the map in the game works fine.
if you want to edit the maps you have to set max_number_enemies to 64. then delete the placed enemies till you reach the number you want.

[Updated on: Mon, 28 June 2010 01:37] by Moderator

Re: 1.13 April 2007 map contest[message #255069] Mon, 28 June 2010 08:11 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
Nice find. PM it to RoWa21 and he may be able to sort out the issue.

Also I have a slight request. The maps surrounding Chitzena, Grumm and the Chit SAM are pretty bad compared to a lot of the other wilderness maps (bar that stupid canyon near Cambria). Just wondering if you would mind having a look at them, seeing as you obviously have a talent for mapping, when you are done with Alma and C13 Wink


Re: 1.13 April 2007 map contest[message #255076] Mon, 28 June 2010 10:24 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
Tiler_Durdan

edit: i found an issue when editing the maps in the mapeditor. as i had activated 64 enemies per map in the ini, i also placed 64 enemies in the map.
when you start the editor with a lower amount of enemies in the ini, when you click rmb on an enemy the editor crashes.
however playing the map in the game works fine.
if you want to edit the maps you have to set max_number_enemies to 64. then delete the placed enemies till you reach the number you want.


I have added the bug to bugzilla (http://ja2.discusrock.org/bugzilla/).


Re: 1.13 April 2007 map contest[message #255087] Mon, 28 June 2010 16:32 Go to previous messageGo to next message
Tiler_Durdan

 
Messages:18
Registered:February 2009
Location: orbiting planet mindless
Redesign tropical SAM

http://img266.imageshack.us/img266/4613/tropicalsamd2.png


Download:

http://www.mediafire.com/?b5ntnzwowgn

i enlarged the land in this map and changed the position of one of the two houses.
the first one was not moved due to the grid-no. of the controldesk which is important for the enemies to know where it is.

now fighting isn't always at the mapborder.

uses vanilla tilesets and ja2set.dat.
Re: 1.13 April 2007 map contest[message #255114] Tue, 29 June 2010 06:22 Go to previous messageGo to next message
Kaerar

 
Messages:2089
Registered:January 2003
Location: Australia :D
That looks fantastic Tiler Very Happy

B3 suffers from having a weird tileset and colourscheme as does A3 I believe. But so far your replacement sectors are damn good Smile


Re: 1.13 April 2007 map contest[message #260406] Tue, 24 August 2010 00:07 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
I created a wiki page to document this project. Hope you find it useful.

http://ja2v113.pbworks.com/Map-Database-Project

[edit]
You might want to update the first post with this link.

Also, I'm not sure whether it's possible (or even a good idea for that matter) to upload the maps directly to the wiki. It would provide a centralized location however.

[Updated on: Tue, 24 August 2010 00:35] by Moderator

Re: 1.13 April 2007 map contest[message #260548] Wed, 25 August 2010 05:14 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Links to shed23, Sgt York and John Wright's maps seem to be dead, as are all the badongo.com links.

Also, all of Kaerar's maps I've tried have crashed the Map Editor.

[Updated on: Wed, 25 August 2010 21:58] by Moderator

Re: 1.13 April 2007 map contest[message #261011] Mon, 30 August 2010 02:11 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
It would be cool to have a SINGLE download with ALL the maps set up as "alternates", so that each replay has a chance of loading a sector randomly.
Re: 1.13 April 2007 map contest[message #261208] Wed, 01 September 2010 06:45 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Here's some composite sector maps for OLDNOOB's insane maps, Vanilla JA2 and WildFire. (Click for larger versions.)

http://i421.photobucket.com/albums/pp292/SharkD2161/JA2/th_oldnoob_large.png
http://i421.photobucket.com/albums/pp292/SharkD2161/JA2/th_vanilla_large.png
http://i421.photobucket.com/albums/pp292/SharkD2161/JA2/th_wildfire_large.png

[edit]
Just realized that photobucket automatically shrank the images to a 1024xNNN pixels. The originals are much larger.

[Updated on: Sat, 04 September 2010 03:04] by Moderator

1.13 Map Database Project[message #261418] Fri, 03 September 2010 00:05 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hello Shark,

SharkD
I created a wiki page to document this project. Hope you find it useful.

http://ja2v113.pbworks.com/Map-Database-Project


Yes, thank you for your good work there! :ok:


SharkD
You might want to update the first post with this link.


Indeed, good idea! Maybe a moderator (lockie, Dieter


Re: 1.13 Map Database Project[message #261446] Fri, 03 September 2010 06:49 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Yo Schein, added something to the first post, did I do this right? If not, let me know how you want it and I will take care of it.


Re: 1.13 Map Database Project[message #261513] Fri, 03 September 2010 22:37 Go to previous messageGo to next message
Scheinworld

 
Messages:907
Registered:December 2007
Location: Baltic Sea, Germany
Hi Dieter,

Many thanks for your quick reply! Smile Okay, here is my suggestion for John Wright's release post with the following related links. I hope you like it!



Best regards; Schein

[Updated on: Thu, 01 December 2011 00:03] by Moderator



Re: 1.13 Map Database Project[message #261534] Sat, 04 September 2010 03:01 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Should probably change "SharkD - Map Database Project" to "Wiki - Map Database Project". The wiki is there for everybody to edit!
Re: 1.13 Map Database Project[message #282769] Wed, 08 June 2011 23:31 Go to previous messageGo to next message
SharkD

 
Messages:362
Registered:July 2003
Still would like to see SVN space reserved for these maps. Some of them still crash the game.
Re: 1.13 Map Database Project[message #291330] Fri, 30 September 2011 13:25 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
Is anyone interested in mapping Metavira these days?
No, I'm not working on it. Back in the days of the dropped "finishing touches" had a custom tileset made for this...most important thing being a water sti for that jewellery work on shores.
Stumbled upon that work and played a bit with a landing zone map (60)this is how it looked like:
http://img.xrmb2.net/600416.jpg
http://img.xrmb2.net/754901.jpg
Didn't pay much attention to details or distances between buildings, drawn from memory...just wanted to see it's doable.
Who's interested in making those 60 maps, now that 1.13 seems to have all externalisations necessary for the game world to function? Dunno about you, but many modmakers have dreamed about this...

Re: 1.13 Map Database Project[message #295501] Tue, 20 December 2011 06:08 Go to previous messageGo to next message
usrbid

 
Messages:1580
Registered:December 2008
Moved and stickied per Schein's request, let me know if you don't want that.


Re: 1.13 Map Database Project[message #331125] Sat, 08 March 2014 13:46 Go to previous messageGo to next message
swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
Hi there all
After almost 3 years not play this game i back
and I wonder if there mod or add-ons that make JA2 1.13 exacly the same but with diffrent maps?

thats all i want - that 1.13 will be with diffrent maps to play with

thanks
Re: 1.13 Map Database Project[message #331129] Sat, 08 March 2014 15:07 Go to previous messageGo to next message
RoWa21

 
Messages:2048
Registered:October 2005
Location: Austria
SWATMAN
Hi there all
After almost 3 years not play this game i back
and I wonder if there mod or add-ons that make JA2 1.13 exacly the same but with diffrent maps?

thats all i want - that 1.13 will be with diffrent maps to play with

thanks


You can try the Wildfire 6 maps MOD. It is default 1.13 with Wildfire 6 maps.
You can download the mod from SVN:
https://ja2svn.no-ip.org/source/ja2/branches/Wanne/JA2%201.13%20Wildfire%206.06%20-%20Maps%20MOD


Re: 1.13 Map Database Project[message #331131] Sat, 08 March 2014 17:09 Go to previous messageGo to next message
swatman89

 
Messages:57
Registered:August 2007
Location: Israel ,Jerusalem - tel a...
Thanks Rowa but how i download from this link?
Re: 1.13 Map Database Project[message #331132] Sat, 08 March 2014 17:19 Go to previous messageGo to next message
sevenfm

 
Messages:1343
Registered:December 2012
Location: Under the Mountain
@SWATMAN
You can use TortoiseSVN for that


Re: 1.13 Map Database Project[message #331442] Fri, 21 March 2014 17:39 Go to previous messageGo to next message
rowan

 
Messages:11
Registered:January 2003
I have downloaded tortoiseSVN but I'm not sure how to use it with the link provided. Would be nice to play a non vanilla map for a change Smile
Re: 1.13 Map Database Project[message #331448] Fri, 21 March 2014 19:44 Go to previous message
Gambigobilla

 
Messages:719
Registered:July 2008
1. Install TortoiseSVN
2. Make a folder somewhere
3. Right click folder and select "SVN Checkout"
4. Paste link in "URL of Repository" textbox

[Updated on: Fri, 21 March 2014 19:47] by Moderator

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