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Re: 1.13 April 2007 map contest[message #146425] Sun, 24 June 2007 16:49 Go to previous messageGo to next message
Majek

 
Messages:444
Registered:January 2003
Location: Slovenia
this is all strange.

so to edit mpas in custom folder i have to leave one map in DATA so that the editor detects it and loads it. Then i can load maps in custom data by typing their names, when i want to save them i have to use the overwrite function, because otherwise the map gets saved in DATA?

and i still don't understand how at MM the editor found all the maps in custom data and not in regular Data :/ or does he mean by "detect" that he could load them by typing their names and not have them listed ?

what about radarmaps? do i have to copy my custom maps to DATA and the run the "makemaps" command ?

[Updated on: Sun, 24 June 2007 16:59] by Moderator

Re: 1.13 April 2007 map contest[message #146426] Sun, 24 June 2007 17:03 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
i guess "detect" indicates they were listed in the drop-down menu.
he might have copied them to both folders maybe?

yes, it's quite weird. if you save a map called a9firsttry.dat, it will save it to "data", if you save it as a9 (and a9 exists in custom data folder) it will be saved there.

i've managed to mess up and delete quite a bunch of maps while i tried to harmonise it by placing the latest maps in either folder.

if you have maps using the same name in either folder, it will load the custom data folder map.

it takes some getting used to. i usually save new maps in development with a new file name (to data folder) and once they're final, i save them under the correct file name to my custom data folder, overwriting an existing file.

this only matters if you plan to release your maps. The game will also load custom map files in the "data" folder so for your private use, you don't have to care much to where this gets saved in the end (of course thisis only true for "finalised" maps. in the processe of mapping itself it does obviously matter to find the file you want to modify Wink

Re: 1.13 April 2007 map contest[message #146429] Sun, 24 June 2007 17:58 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Quote:
he might have copied them to both folders maybe?


That's exactly what I did. Smile You will have take my questions with a grain of salt here, because even after all this time, this is the 1st time I have even attempted to run the map editor. I used to play around with the UB one, but that was many moons ago. So this is all new to me. My testing yesterday was also over a heavily modified version of 1.13. Today I installed a nice clean unmodded version of JA2 Gold and then laid 1.13 on top of that. Now I will start playing with the map editor. Smile


Re: 1.13 April 2007 map contest[message #146441] Sun, 24 June 2007 18:50 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
For what it is worth, this is how I 'get around' the problems listed in previous posts.
Assuming a clean install + 113.

1) Create folder 'Maps' in Data folder.
2) Create folder 'Radarmaps' in Data folder.
3) Unpack Maps into Data/Maps.
4) Create Radarmaps, or later, your choice.
5) Create folder on Desktop and ALWAYS copy/paste all your maps and modded maps into this.
6) Ensure that Data 113 DOES NOT have Maps/Radarmaps folders. I find it far easier to deal with one
folder for all maps/radarmaps.
7) All other 'modded' files (ProfDat, xml etc...) copy/paste to your desktop folder.

Regarding step 5.
Everything for a mod of mine gets stored in the desktop folder - copy/paste that is, very regularly.
That way, should a screw-up occur, you have all your stuff safe.
You can also easily access your maps for posting.
There is little or no 'conflicts' with Data and Data 113, for me anyway.

Also, beware of multiple installs. There are some processes that can be compromised by other installs. For the life of me, I cannot remember what it was, but I was modding something quite a while ago and getting nowhere fast. It transpired that data can be leeched (read), from other sources of the same kind and the game 'can' get confused by this. Hope that came across ok. This is a difficult one to describe.

Re: 1.13 April 2007 map contest[message #146448] Sun, 24 June 2007 19:41 Go to previous messageGo to next message
Majek

 
Messages:444
Registered:January 2003
Location: Slovenia
I've only got a custom Data (1.13) for the editor not another install. My original Data-1.13 has some problems with the editor, i must've modified some itesm too much since they always crash it if i attemp to run it. And now that i know that i can use overwrite for saving maps in the custom folder i don't think i'll ahve any problems. (onlyif i forget to modify the .ini before i play the game XD )
Re: 1.13 April 2007 map contest[message #146453] Sun, 24 June 2007 20:19 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Well. My mistake before was, I had forgot to change the (ini) to point to data. It was still set at default 1.13 data. This time around I changed it to data and the maps loaded just fine into the editor. It's little things like that, that will drive you nuts sometimes. Smile


Edit: The Sucker sure likes to CTD alot dosen't it. But overall it seems to work pretty good. And as Shed says...save...save...save... Smile

[Updated on: Sun, 24 June 2007 23:24] by Moderator



Re: 1.13 April 2007 map contest[message #146505] Mon, 25 June 2007 03:52 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
I seem to be having a CTD problem with the ITEMS tab. Either it CTD's when I click on it or not long afterwards when I am in it. Anyone else having this problem? Or is it the luck of the draw.


Re: 1.13 April 2007 map contest[message #146533] Mon, 25 June 2007 10:44 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
I am not sure on this, and could be well off base here, but I think that some of the latest builds are to blame. If I am wrong here, sincere apologies.

I am still working on an older build - 742 - and have no problems at all. I tend to wait for good stability before up-grades. Can get frustrating modding otherwise.
Re: 1.13 April 2007 map contest[message #146548] Mon, 25 June 2007 11:54 Go to previous messageGo to next message
Majek

 
Messages:444
Registered:January 2003
Location: Slovenia
I've only had CTDs related with Items with my modified Data-1.13, on the fresh SVN copy of the folder i have no problems at all.
Re: 1.13 April 2007 map contest[message #146577] Mon, 25 June 2007 15:43 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
speaking of map editor crashes...i had decided to give map making a whirl the other day..was making a small weapons stash but large garrison with mess hall(attempt) barracks and store room with the stash..the perimeter of the map has 3 small entrances east west and south as it was tween omerta and drassen along the top..and the team could only enter through those small entrances a dirt road wide as the rest is blocked off by trees..the road leads to a center fortified circle made up of sandbag formations and a full squad of elites awaits hidden behinf those bags and apon the roof's of the 3 buildings..ok..enough description..you get the idea..well..after each building construction i'd save..and after the 3rd building the map editor always crashed..so i tried without the 3rd building and went onto the sandbags and it would crash..i eventually gave up cause it would always crash..i'm not introducing any new graphics or stuff..using only what the map editor provides..BAH..it frustrated me so i gave up and went back to guns Very Happy


Re: 1.13 April 2007 map contest[message #146693] Tue, 26 June 2007 00:07 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Sometimes it will refuse to save a map or crash if you place too many items (or some conflicting tiles) too close to each other.


Try spacing out your cashes and see what happens.

You should also make sure the ground is completely clear especially or debris before trying to place a building on top. You can usually add anything yo like once you place the building but be careful to have a clean ground to place your building on.
Re: 1.13 April 2007 map contest[message #146695] Tue, 26 June 2007 00:09 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
yup..the buildings were first thing placed..details added later


Re: 1.13 April 2007 map contest[message #146878] Tue, 26 June 2007 20:18 Go to previous messageGo to next message
Majek

 
Messages:444
Registered:January 2003
Location: Slovenia
hey tbird have you tried the editor with DBB items?
Re: 1.13 April 2007 map contest[message #146881] Tue, 26 June 2007 20:32 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
a bit..works fine if you tinker and alter..but still have alot of crashing when creating from scratch


Re: 1.13 April 2007 map contest[message #146931] Wed, 27 June 2007 05:29 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Hmmmmm. Items tab is still not working for me. Everything else though seems pretty stable. Gettin the hang of it some now.


Re: 1.13 April 2007 map contest[message #147229] Thu, 28 June 2007 21:04 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Marlboro Man: My map editor used to crash when clicking the items tab so here's what I did:

I set the map editor to point to the Data-1.13 folder because that's where all the new image pic .sti's are ( all weapons and gear added). I still create a maps folder for both Data and Data-1.13 and put all extracted original maps into Data. The editor I believe loads from Data if no map is in Data-1.13. My new/altered ones end up in Data-1.13/Maps.

Good idea from Shed for everyone: Copy/paste anything recently worked on in editor to seperate folder on desktop just in case!!!

I've been away for awhile but my job situation is stable again. Is there a new map editor or game release lately? I'll check it out.

I meant from the official release page. It's still got version 687 on it.

I've been reading the release notes and all the new stuff put in is great. The version # is in the 900's now. Hopefully a new release for us non-svn users will be out soon.

[Updated on: Thu, 28 June 2007 21:10] by Moderator

Re: 1.13 April 2007 map contest[message #147236] Thu, 28 June 2007 21:29 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
I'll try that John. Smile

If you want to update your game, I have been posting 1.13 here.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/showflat/Number/135069/page/1#Post135069

It has been a few a days since I updated it. But it will get you close to the latest SVN. I have been doing that for a few of the guys who don't have SVN access. Smile There is 3 files and the 2 data files are still fairly large, but reasonable.


Re: 1.13 April 2007 map contest[message #150022] Fri, 20 July 2007 19:56 Go to previous messageGo to next message
Panpiper

 
Messages:45
Registered:February 2007
Location: Montreal, Canada
Ah shed23,

There I was, gushing with thanks to you for a whole new world to explore, flushed with anticipation. And then on the very first map I find a stash containing all the best equipment in the game, enough to outfit seven mercs. #$%@!!!

Half of the enjoyment of JA2, at least for me, is slowly managing to equip your mercs with that 'best equipment' over the course of the game. When it is all handed to us at the start, it is NOT a good thing. We don't go "Whoopie!", we go "#$%@!!!"

Sure I could mod the map or just 'somehow' avoid the temptation to use everything given, but then if I find this on map #1, I fully expect myself to be none the less insanely equipped by map #4 none the less. All that work on your part, all that excitement on mine, and I shall delete the whole thing.

Edit: I loaded it up again so as to check the next map and sure enough, there's a trove right at the entry point with enough goodies to completely max out 11 more mercs, right to multishot grenade launchers with plenty of thermobaric ammo!

[Updated on: Sat, 21 July 2007 17:17] by Moderator

Re: 1.13 April 2007 map contest[message #150026] Fri, 20 July 2007 20:07 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Don't do that. I'm sure someone has a fixed set. I'll bet Shed himself would provide such a map set.
Re: 1.13 April 2007 map contest[message #150367] Mon, 23 July 2007 00:12 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
That map set, as described in the notes/posting somewhere, was made for my son, at his request. He wanted the best gear for Insane mode play, with little or no need for mine income etc....

Essentially, this was released for the maps alone.
In all honesty, I forgot about the weapons etc....
This is what happens, for me, when you cannot fully realize your ideas and start something new.
If I remember right, I did say 'released as-is' or something!!

Sorry for any misconceptions here.

[Updated on: Mon, 23 July 2007 00:16] by Moderator

Re: 1.13 April 2007 map contest[message #150581] Tue, 24 July 2007 21:10 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
On Insane mode you have to have the best equipment either put on the maps or available at a stocked Bobby Ray's with lots of Ctrl+Gabbi money added. On Experienced mode I set BR to normal and only put in starting weapons and assorted items (tool kit, medical/firstaid/boost items, right ammo, NVG1.)

I just got the 1080 download and the new map editor. Time to create more maps and make them available.
Re: 1.13 April 2007 map contest[message #150607] Wed, 25 July 2007 03:11 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
That's good news John. Smile I have been so tied up with real life crap lately, I can't even find the time to fire the game up. Let alone mess with the map editor. But hopefully I will be able too soon. Smile


Re: 1.13 April 2007 map contest[message #151105] Sun, 29 July 2007 22:57 Go to previous messageGo to next message
mailor

 
Messages:10
Registered:June 2006
Location: Austria
John Wright: Are you working on your own maps? Or are you modifying existing ones? I ask, because I like the maps of Azazel and shed23, but since azazel changed only a few sectors, and shed23 did include too much items in all of his maps, I don't like to use them. I use azazels maps right now, but I wish, more sectors would have been changed. Shed23's maps would be perfect, if it wasn't for all those items you find.

So what are you up to exactly John Wright?

EDIT: I'd change shed23's maps myself (remove items), but since whenever I try to start the map editor, the game starts (not an editor) I can't do it...

BTW Azazel, and shed: very good work! congrats on your fantastic maps!

Sidenote to shed: I could kick you in the nuts for "ruining" your maps with your item placement (just kidding Smile )

[Updated on: Sun, 29 July 2007 23:00] by Moderator

Re: 1.13 April 2007 map contest[message #151202] Mon, 30 July 2007 23:13 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Mailor.

I can understand the wish to do violence - I would in this position.
However, initially, these maps did not contain such item placement, the mines did not exist, Skyrider did not exist. There were three additional quests, over and above the 'escort and chalice' which were kept in. The three additional quests were tied into certain areas that were mines. No allowance was made for Sci-Fi though.

Although my fault for not checking, imagine how I felt when I realized that areas of the strategic map were not available. Importantly, the bottom right hand side was crucial to a major quest - the very area unavailable. It appears, that this will not be addressed any time soon.
Now, bear in mind that this mod of mine has been going since the use of the UB Editor, converted, adjusted, altered, tweaked, all in-line with the development of 113. It has been a labour of love over more years than I care to remember.
When it became obvious that my ideas were not to be realized, I wanted to kick somebodies nuts, anybodies nuts, so hard, that they would become earrings!!!!!!!!!!!!!!

I totally lost interest in the mod. Until my son asked me for an 'Insane Mod'. So, I chopped and screwed my mod up to meet what he wanted. Then dumped it here for people to take the maps. I was annoyed and did not care. In retrospect, very silly.

But, in removing the quests and certain maps, new ideas began to form, and I am now working on something that should be even better. Don't hold you breath though, I will probably be bleedin' dead before it gets done!!!!!

Good luck with your efforts though.
Re: 1.13 April 2007 map contest[message #151870] Sun, 05 August 2007 21:57 Go to previous messageGo to next message
donnydonny

 
Messages:11
Registered:March 2005
AZAZEL
http://www.badongo.com/file/3203351
Smile


Thanks for the maps

Is there any chance you could give me a quick rundown of how to use/load them in game? And also would you be able to list the sectors the new maps are for?

thanks
Re: 1.13 April 2007 map contest[message #151872] Sun, 05 August 2007 21:59 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
copy the maps and radarmaps folders into your data folder and start a new game and voila..they'll be there..if you choose shed23's maps..in the first couple sectors is an extreme abundance of great equipment as he designed them for his son i believe he said

[Updated on: Sun, 05 August 2007 22:00] by Moderator



Re: 1.13 April 2007 map contest[message #151878] Sun, 05 August 2007 22:20 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
i caught my own mistake before you posted..look at yer posting time and my edit time..i win..WOOT..wheres my prize? Very Happy

maybe yer sighkick..duh-huh Very Happy

[Updated on: Sun, 05 August 2007 22:21] by Moderator



Re: 1.13 April 2007 map contest[message #151889] Sun, 05 August 2007 23:56 Go to previous messageGo to next message
mailor

 
Messages:10
Registered:June 2006
Location: Austria
Shed23:

I totally appreciate your work, and I am sad to hear, that your initial project was impossible to finish. But making the maps available was definitely not a silly thing to do. I for instance am very thankful for your really awesome work (I hope I didn't sound too rude with my rather silly comment... But first I thought it was a shame, that many maps are unusable in a normal campaign. I was just too stupid to make the map editor run (a problem I solved in the meantime)).

Now I managed to implement 11 of your maps in my normal campaign (just by removing most of the items), and I am very happy I was able to do so. Playing the campaign with your additional maps (and with a few others of Azazel) makes the game much more interesting.

Therefore, I want to say thanks to all of you who contribute these fantastic maps. Keep up the good work!

Re: 1.13 April 2007 map contest[message #151906] Mon, 06 August 2007 09:44 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Mailor.

I have taken no offense, and understand why you think you may have been rude. Not the case at all. Stop your concerns over this.
Every one of my maps should be available for use in any way you want.
Although the editor can be a pain at times, never give up. The results are worth it.
Good luck with all your efforts.
Re: 1.13 April 2007 map contest[message #152118] Tue, 07 August 2007 18:51 Go to previous messageGo to next message
donnydonny

 
Messages:11
Registered:March 2005
Is there any where else that has some more maps I can download?
Re: 1.13 April 2007 map contest[message #152293] Wed, 08 August 2007 21:45 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
donnydonny
Is there any where else that has some more maps I can download?


There isn't a whole lot else I am sorry to say. That's why John and Shed have been trying to get other people interested in doing more maps.

The only other thing I can think of is to give Will Gates nice mod a spin. Militia Factions Mod.

Found here.
http://www.ja-galaxy-forum.com/board/ubbthreads.php/ubb/postlist/Board/40/page/1


Re: 1.13 April 2007 map contest[message #152320] Wed, 08 August 2007 23:04 Go to previous messageGo to next message
donnydonny

 
Messages:11
Registered:March 2005
Cheers Id like to make my own maps but Im having trouble. Everytime I download 1.13 inculding the editor, 1.13Mod extracts fine but 1.13add_maps wont extract because it is 'incomplete'. Is there anywhere other than the main 1.13 webpage where I can download 1.13 from?

Also Ive heard the editor is tempramental, is it worth the effort?

thanks

[Updated on: Wed, 08 August 2007 23:05] by Moderator

Re: 1.13 April 2007 map contest[message #152326] Wed, 08 August 2007 23:59 Go to previous messageGo to next message
Kaiden

 
Messages:518
Registered:September 2003
Some bugs were recently fixed, but I imagine that it is still a little bit tempramental. And whether or not it's worth it, will depend on how bad you want to create maps. Most of the bugs will be worked out eventually though. The people that do use it, use it because it's the only editor that works correctly with 1.13.

Although... I have heard that the UB/Beta editors can be used to create the maps, (without access to more than 50 tilesets IIRC), and then the 1.13 editor can be used to add/fix items in those maps.


Re: 1.13 April 2007 map contest[message #152330] Thu, 09 August 2007 00:11 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
i've posed the question at dbb-central asking if any of them create maps..and if so..could they give me links to post here to increase our map database


Re: 1.13 April 2007 map contest[message #152343] Thu, 09 August 2007 01:06 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
Kaiden

Although... I have heard that the UB/Beta editors can be used to create the maps, (without access to more than 50 tilesets IIRC), and then the 1.13 editor can be used to add/fix items in those maps.


hey, you don't remember the years prior to you making the 1.13 map editor? of course we were designing maps during that time Very Happy the way you put it.

if you have a beta editor that works stable, it's actually a good way to work the way posted by kaiden, just keep away from the items tab so you won't be making mistakes. Of course the tilesets above 49 must be designed in the 1.13 map editor. however, there will probably only be a limited number of people using a big number of tilesets, particuliarly because the first 50 tilesets are so full of redundancy that some years of tileset work can be put inot those 50 first anyway Wink

for me, as long as i keep working on the same map (not loading new ones) the 1.13 map editor is stable and flawless as far as the features that it supports are concerned. so if you focus on one map, develop and regularly save it, there shouldn't be big troubles with the editor. at least that's how it works for me. do one map at a time. sure slows you down, but so do the freeze ctrl-alt-delete-restarts-crash-restarts Smile
Re: 1.13 April 2007 map contest[message #153370] Fri, 17 August 2007 00:09 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
I mostly do wilderness and rural farm sectors, replacing those non-quest locations in the game. I have experimented on a new Drassen airport map, and as long as the two crates are put in the same grid locations as the original ones, the Bobby Ray stuff works fine.

I also have 2-3 half completed tilesets where I put the more interesting default stuff together. Any requests on sectors to be replaced?
Re: 1.13 April 2007 map contest[message #153371] Fri, 17 August 2007 00:17 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
my request is in the wilderness basically..to make it more itneresting..tiny villages or roadside "diners" so to speak or perhaps small garrison outposts for enemy..no weapons caches..just outposts etc..small barrack and gate building with sandbags etc..you get my drift..1 or two close to each city..in reality..if a country was overrun by a dictator..you might expect to find garrison outposts guarding the cities...they might not be big and fancy..but some form of cobbled "base" would exist..just my opinion and request for stuff Very Happy


Re: 1.13 April 2007 map contest[message #153373] Fri, 17 August 2007 00:20 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
"cobbled" made me thing of why there's no cobble stones ground or floor textures. might fit well to some of my tilesets actually...

damn, i need 72 hours days for writing up needless ideas that i'll never implement ;-(
Re: 1.13 April 2007 map contest[message #154207] Thu, 23 August 2007 09:25 Go to previous messageGo to next message
Obscuritan

 
Messages:10
Registered:May 2007
Is there a central location where i can find all of the available custom maps? I'm looking for a fresh face for my cities, and it seems most of the links in this thread are dead.
Re: 1.13 April 2007 map contest[message #154762] Tue, 28 August 2007 18:37 Go to previous messageGo to previous message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Hello John Wright. I've just discovered this thread. GREAT IDEA. I too have searched without success for the map download site. A year or so ago, for my own enjoyment, I made some new maps for Jay-BecomingX's Vietman SOG 69 UB mod. I offered these to Will Gates for his v 1.13 SOG 69 project, and will clean them up (as noted above) and send to you for your 1.13 project. I assume the e-mail address is still correct ??

However, I'm disappointed that the original GREAT IDEA concept of a JA2 map library apparently didn't get implemented, because I would sure like for SOG 69 players to have access to the complete maps if they want them. While I sincerely have the greatest admiration for everyone working on 1.13, those mods are still in the (hopefully not too distant) future. The fact remains that the only mods we currently have to play are the ones already published. New maps for these games will be appreciated too. So please, don't forget us !!
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