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Re: 1.13 April 2007 map contest[message #154868] Wed, 29 August 2007 10:41 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
There's a NewMaps folder on the ftp-site Lalien set up:
http://ja2.h758491.serverkompetenz.net/NewMaps/

So if someone wants to fill it (I do not know who among the map guys has been given access to the ftp-site...).

I can upload maps, and I can create subfolders, if needed.


Re: 1.13 April 2007 map contest[message #164147] Sat, 10 November 2007 10:46 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
Calling all mappers!!!

Can someone do a redesign of the standard Balime Maps. Specifically to change the position of that North Wall so the AI doesn't have a spastic fit behind it and make themselves invulnerable.


Re: 1.13 April 2007 map contest[message #164148] Sat, 10 November 2007 11:02 Go to previous messageGo to next message
AZAZEL

 
Messages:753
Registered:February 2004
Suggestion: look again in this thread.

Also,what spastic fit?
And what mappers?

Re: 1.13 April 2007 map contest[message #164176] Sat, 10 November 2007 16:35 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
I have got all maps from this thread. I was just posting to see if any mappers still existed and could fix the Balime maps rather than create whole new ones. Basically when either Balime sector is invaded from the North you cannot shoot the buggers in the head cos they sit in squares you can see only from rooftops. They play a game of get up, get down and turn around. Possibly shoot very badly at a few Militia (who in return only get about 1 in 40 shots over the wall back at them) and then pull off strange feats of Pistol headshot at 30+ tile range critical hit on mercs.

Just thought that as its a mapping issue it could be fixed quite easily with a minor redesign of that stupid north wall.

Sorry rant over. I just hate defending Balime...


Re: 1.13 April 2007 map contest[message #164177] Sat, 10 November 2007 16:40 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
use that damn wall to your advantage. place explosives there, use molotovs, etc. Wink
Re: 1.13 April 2007 map contest[message #164178] Sat, 10 November 2007 16:52 Go to previous messageGo to next message
Kaerar

 
Messages:2067
Registered:January 2003
Location: Australia :D
I have! I have mined the entire outer section once. That was a great fireworks display on the first turn!

However is still doesn't cut the mustard. Its main problem is map edge proxitmity. If moved in or modified along those lines then it would solve the problem. Hell if I could remember how to use the map editor then I would have a go when I have the time (probably about 6 months time then...).


Re: 1.13 April 2007 map contest[message #164186] Sat, 10 November 2007 18:57 Go to previous messageGo to next message
Rass0305

 
Messages:17
Registered:October 2007
Hello, i got a question. I downloaded the map editor manual from that badongo link, but i cant seem to read the file. I dont have Microsoft Word, maybe thats the case? Anyway i also downloaded the MS Word Viewer program from the MS site to see if maybe that helps, but i cant seem to figure out how to use it, now when i try to open the map editor manual the word viewer only offers me to save it?(go figure) ive saved the file over and over 20 times now, also tried to find any tips on how to use the word viewer from the MS homepage but didnt find any.
So what am i doing wrong or how could i read the Map Editor Manual. Help please.
Re: 1.13 April 2007 map contest[message #164191] Sat, 10 November 2007 20:25 Go to previous messageGo to next message
moki

 
Messages:56
Registered:July 2007
Location: Wismar, Germany
I don't know how to help you with this Word Viewer thingy, but if you have the time to download about 120MB, I'd recommend open office, which is free and does almost the same as its commercial counterpart from M$ and definately does read this manual (sorry for shameless advertisement)
Re: 1.13 April 2007 map contest[message #164235] Sun, 11 November 2007 04:12 Go to previous messageGo to next message
Rass0305

 
Messages:17
Registered:October 2007
Sweet thanks for the tip, ill download it. I've started the map editor several times now, but always quit after 15 min cause it feels so overwhelming lol.





NOTE: Just downloaded it, and it works, thanks again.

[Updated on: Sun, 11 November 2007 04:36] by Moderator

Re: 1.13 April 2007 map contest[message #187594] Thu, 05 June 2008 11:22 Go to previous messageGo to next message
mailor

 
Messages:10
Registered:June 2006
Location: Austria
Hello!

I have a Problem. About a year ago, I downloaded several maps of Shed23 and Azazel, and modified them in order to make them playable for 1.13. The problem is, that I only had those maps saved on my laptop, which broke, and I lost the files. So I am here to ask if someone else has modified maps for 1.13? I don't want to go manually with the map editor through all of sheds maps again to remove the items.

Thanks, mailor.
Re: 1.13 April 2007 map contest[message #187836] Sat, 07 June 2008 21:23 Go to previous messageGo to next message
theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
Hi,

I don't know if this is the right topic to post but I have used the search function which didn't come up with anything useful (at least not that I saw it).

I'm currently messing around with a couple of tools for JA2 1.13 and currently I'm stuck with the map editor. It loads up fine (I use SVN to keep updated) but as soon as I try to select any tileset to work with it shows this error message:

http://img300.imageshack.us/img300/580/probler8.jpg

What might be causing this?

I might add that I followed instructions of "JA 113 Editor.doc" to set up the editor and I created all the necessary shortcuts and folders (I think xD).
Re: 1.13 April 2007 map contest[message #187838] Sat, 07 June 2008 21:32 Go to previous messageGo to next message
Kaiden

 
Messages:518
Registered:September 2003
You don't have to use the shortcut anymore, you should have a Map Editor.exe that you can just double-click on. I'm not sure if it would cause this problem though. Try it and let me know.


Re: 1.13 April 2007 map contest[message #187840] Sat, 07 June 2008 21:43 Go to previous messageGo to next message
theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
Kaiden
You don't have to use the shortcut anymore, you should have a Map Editor.exe that you can just double-click on. I'm not sure if it would cause this problem though. Try it and let me know.


Thx for the quick reply. (: Loading tilesets now works. Now I'm facing a different problem though... the editor auto-loads sector a9 and I can't seem to exit it (while when I opened it with the shortcut I was able to select which sector to edit.)
Re: 1.13 April 2007 map contest[message #187841] Sat, 07 June 2008 21:48 Go to previous messageGo to next message
Kaiden

 
Messages:518
Registered:September 2003
The Load button isn't working?


Re: 1.13 April 2007 map contest[message #187843] Sat, 07 June 2008 21:57 Go to previous messageGo to next message
theSim

 
Messages:6
Registered:May 2008
Location: Oldenburg, Germany
lol... ok, got it. Very Happy Thx a lot.
Re: 1.13 April 2007 map contest[message #188326] Wed, 11 June 2008 21:41 Go to previous messageGo to next message
mailor

 
Messages:10
Registered:June 2006
Location: Austria
Help.

I remember, that John Wright had a homepage for dowloading some of his custom maps. I addition, there was a new (better) b_map.pcx on his page. I desperately need this b_map.pcx (and I'd like to have access to those maps as well). Since he doesn't reply to my PM, I hope someone else here can help me.

cheers, mailor
Re: 1.13 April 2007 map contest[message #188395] Thu, 12 June 2008 02:52 Go to previous messageGo to next message
Kaiden

 
Messages:518
Registered:September 2003
You're welcome Sim...

@mailor, I looked, I don't have it. John may show up again eventually though.


Re: 1.13 April 2007 map contest[message #188770] Sun, 15 June 2008 08:28 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
How has development of 1.13 progressed in terms of permitting som randomization of sectors when starting a new game? It would be nice if one could play the game sort of like a roguelike.

Procedurally generating each sector (not necessarily while actually running the game) is quite a bit less realistic, I would guess.
Re: 1.13 April 2007 map contest[message #188902] Tue, 17 June 2008 04:51 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
One other questio I have is, are sector data available in text format? I would like to experiment with procedural generation (I've done a bit of this for other games), but do not have the ability to work with binary files.
Re: 1.13 April 2007 map contest[message #188950] Tue, 17 June 2008 19:24 Go to previous messageGo to next message
Thor

 
Messages:433
Registered:February 2007
Location: Belgium
Randomization can be done by alternative maps.

I was just thinking... Instead of making brand new maps, why not exploit the alternative map option?

Make slightly different maps (especially city maps) with just small covered changes like different placement of enemies, of mines, equipment etc... So you don't know anything in advance.
Re: 1.13 April 2007 map contest[message #188981] Wed, 18 June 2008 01:31 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
Thor

I posed this question last week and got nowhere. I tried asking several ways even and no one offered anything positive. As far as I got was to put a (example, A9_A) map into the map folder as an alternate map but that does'nt really work for me. the thread was immediatly and thouroughly derailed. For me, random maps would be wonderful.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=37&Number=186136&Searchpage=1&Main=13177&Words=&topic=0&Search=true#Post186136

[Updated on: Wed, 18 June 2008 01:48] by Moderator

Re: 1.13 April 2007 map contest[message #188998] Wed, 18 June 2008 04:36 Go to previous messageGo to next message
AZAZEL

 
Messages:753
Registered:February 2004
So, where do you want to make them random? Everywhere?
Or you just want the posibility to make them random anywhere,
and to actually make them random for some 10 maps or somesuch?

The answer is in the topic called "1.13, request for..."
And the answer seems always random, in the sense that when you get it you don't need it anymore. Smile

Re: 1.13 April 2007 map contest[message #189000] Wed, 18 June 2008 05:51 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
Azazel

I have five installs on my desktop right now and three of them include your fine maps. Got any more?
Re: 1.13 April 2007 map contest[message #189012] Wed, 18 June 2008 10:03 Go to previous messageGo to next message
AZAZEL

 
Messages:753
Registered:February 2004
Ja man!
I've got many more.
They just aren't finished yet, err...in the sense that I haven't even started making them. Smile
In the sense that what you call fine is still unfinished too.
And also got some, in the sense that they're not for 1.13, not yet anyway.

So I'm only making some trouble here in the forums lately.



Re: 1.13 April 2007 map contest[message #189018] Wed, 18 June 2008 12:58 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
OLDNOOOB
Thor

I posed this question last week and got nowhere. I tried asking several ways even and no one offered anything positive. As far as I got was to put a (example, A9_A) map into the map folder as an alternate map but that does'nt really work for me. the thread was immediatly and thouroughly derailed. For me, random maps would be wonderful.

http://www.ja-galaxy-forum.com/board/ubbthreads.php?ubb=showflat&Board=37&Number=186136&Searchpage=1&Main=13177&Words=&topic=0&Search=true#Post186136


the thread you refer to was only derailed after the correct answer to your question had been given by rowa21

altsectors.xml is the file to change in addition to putting new maps to the map folder.
Re: 1.13 April 2007 map contest[message #189037] Wed, 18 June 2008 17:03 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
Scorpion

thank you. I had not made any sense of rowa21's response. Now I will be able to experiment with map randomizing.
Re: 1.13 April 2007 map contest[message #189052] Wed, 18 June 2008 18:53 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Hi everyone,

I have just installed the latest release version and the 2112 exe after some time away. Anyone interested in my b_map.pcx or a few maps of mine just let me know your email address. I would like to make some more maps and tilesets before putting up the website link again.

Re: 1.13 April 2007 map contest[message #189105] Thu, 19 June 2008 09:37 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
AZAZEL
So, where do you want to make them random? Everywhere?
Or you just want the posibility to make them random anywhere,
and to actually make them random for some 10 maps or somesuch?

The answer is in the topic called "1.13, request for..."
And the answer seems always random, in the sense that when you get it you don't need it anymore. Smile


Well, the options as I see it are:

1) sector randomization - each sector is chosen randomly from a list of sector maps
2) random everything - every single detail is randomized!

Option #1 would need to work properly with scripts/quests/etc., so it might be beneficial to split quest/NPC information into a separate layer. Scripts would be attached to the correct map coordinate regardless of which physical map gets chosen. NPCs would be inserted into the correct sector.

It would be fine, IMO, if either option could be done outside of the game in an editor of some type. If the physical map structure (i.e. tiles, roofs, etc.) is contained in a text file, I would experiment with writing a random generator.
Re: 1.13 April 2007 map contest[message #189110] Thu, 19 June 2008 10:05 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
For new maps, we have a directory on the same FTP-Server where NIV was during the testing phase:

http://ja2.h758491.serverkompetenz.net/NewMaps/

It's awfully empty at the moment, so if you want your new maps uploaded there, drop me a line Wink


Re: 1.13 April 2007 map contest[message #189856] Mon, 30 June 2008 10:54 Go to previous messageGo to next message
mailor

 
Messages:10
Registered:June 2006
Location: Austria
Hi!

Anyone got the maps from John Wright yet? I pm'd him my email address, but didn't get a reply yet. So if anyone has the maps (especially his b_map.pcx) I'd really appreciate if someone could send it to me.
Re: 1.13 April 2007 map contest[message #189885] Mon, 30 June 2008 17:24 Go to previous messageGo to next message
KEN C

 
Messages:253
Registered:May 2007
Location: Aberdeen Washington USA
@mailor
no response yet for me either.
Re: 1.13 April 2007 map contest[message #192090] Mon, 28 July 2008 18:02 Go to previous messageGo to next message
Nighthawk

 
Messages:48
Registered:February 2002
Location: Springfield, MO
Okay, I'm back again. Sorry for the month wait. I had to do a move and put most of my stuff in storage or a friend's extra closet. My files were seperated from a computer. Here's the b_map.pcx at the following link. Just unzip and put it in the Data 1.13/Interface folder. I tested it on 800 x 600 resolution and it looks okay. Originally for 640 x 480. I can put 3 maps and tilesets up again or I can add more stuff first.

Get it at http://www.badongo.com/file/10599762


Re: 1.13 April 2007 map contest[message #195810] Wed, 03 September 2008 10:16 Go to previous messageGo to next message
SharkD

 
Messages:358
Registered:July 2003
Starwalker
For new maps, we have a directory on the same FTP-Server where NIV was during the testing phase:

http://ja2.h758491.serverkompetenz.net/NewMaps/

It's awfully empty at the moment, so if you want your new maps uploaded there, drop me a line Wink


You're not kidding. There's nothing there!
Re: 1.13 April 2007 map contest[message #197189] Wed, 24 September 2008 18:55 Go to previous messageGo to next message
Matryoshka

 
Messages:87
Registered:September 2004
Location: New Zealand
Starwalker
For new maps, we have a directory on the same FTP-Server where NIV was during the testing phase:

http://ja2.h758491.serverkompetenz.net/NewMaps/

It's awfully empty at the moment, so if you want your new maps uploaded there, drop me a line Wink

Given how involved you are with all the mod projects, Starwalker, I don't know how full your PM box is, so I'll put this up here instead. :crazy:

I've bashed together a new D2 SAM site using the "Queen's SAM" tileset - it's not the frakkin' nightmare that was the Wildfire 'bridge-and-island', but I'd like to think it's a little more challenging (and realistic) than the original, even if my (super-well-equipped) mercs blow through the defenders like they're not there. :bluegrin: If you've got the time & interest, shoot me a PM and let me know where I should e-mail the .dat file. :cheers:

(Sadly, it won't come with a radarmap .sti, since I don't have the foggiest clue how to create one. Unless there's a mug volunteer out there who has the skills and inclination to correct that? :crazy:)
Re: 1.13 April 2007 map contest[message #197205] Wed, 24 September 2008 23:37 Go to previous messageGo to next message
Starwalker

 
Messages:768
Registered:October 2005
Location: Hannover, Germany
You should send me a PM. For some yet unknown reason I seem unable to start a PM myself...


Re: 1.13 April 2007 map contest[message #197464] Sat, 27 September 2008 04:24 Go to previous messageGo to next message
Matryoshka

 
Messages:87
Registered:September 2004
Location: New Zealand
Starwalker
You should send me a PM. For some yet unknown reason I seem unable to start a PM myself...

PM sent. Wink

While I'm here, though: has anyone ever had occasion to extract the map from the JA2 demo and update it into a playable sector for 1.13 - perhaps as a substitute Estoni? Even with Gabby and Dynamo constrained to 'other duties' by the current state of the quest system, it'd be a *blast* to retake that factory again - especially with the current state of gear and game-mechanics. All we'd need is the map and a little tweak to Garrisons.xml.... :devilaugh:

(Yes, I'm feeling a little nostalgic at the moment... but c'mon, folks: I'll lay good money that I am NOT the only denizen of the Bear's Pit who played that demo so many times he could clock it in his sleep - without taking so much as a scratch. :luckystrike:)

For that matter, has anyone ever considered completely overhauling the entire demo to 1.13 standards? Would our understanding with TalonSoft/SirTech etc. even permit that? Or would it be too much trouble for too little return? :compsmash:
Re: 1.13 Map Database Project[message #197660] Mon, 29 September 2008 11:50 Go to previous messageGo to next message
Matryoshka

 
Messages:87
Registered:September 2004
Location: New Zealand
Another query relevant to this thread: is AZAZEL still about? I've been tweaking with the .xmls to fit with his "1.13add_maps.zip", which I've recently (re-)discovered on my HDD... and for some distressing reason, the interesting-looking radarmap he created for sector A1 doesn't seem to have a corresponding .dat file. At least, not in *my* copy of the .zip file. :bawling:

Does anyone else have a copy of his A1.dat map?
Re: 1.13 Map Database Project[message #204798] Wed, 24 December 2008 10:46 Go to previous messageGo to next message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
i'll give my right arm for a new set of azaezel maps Sad


Re: 1.13 Map Database Project[message #204882] Thu, 25 December 2008 13:38 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
i can still remember trying to take the upper part with all my guns on full auto, never made it to be honest...
single shot went a lot better....


Re: 1.13 Map Database Project[message #204901] Thu, 25 December 2008 18:29 Go to previous messageGo to previous message
JaM1977

 
Messages:35
Registered:May 2007
btw, is there any chance to DL those maps linked in this thread somewhere else? they are already deleted in badongo...
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