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Re: XML Editor Bug Reports[message #293313]
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Fri, 11 November 2011 22:38
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agg121 |
Messages:3
Registered:October 2011 Location: Orange County, CA USA |
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@Starwalker
I have
22 entries in pockets.xml
23 entries in silhouettes.xml
26 entries in silhouettes.sti
@RoWa21, I already have it installed. but maybe I had a bad install?
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Civilian
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Re: XML Editor Bug Reports[message #294068]
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Thu, 24 November 2011 04:58
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agg121 |
Messages:3
Registered:October 2011 Location: Orange County, CA USA |
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Thanks for the info, I reinstalled last official 1.13 release (4452) with the July update. the xml editor seems to be working fine.
However, the external attachment slot has disappeared in the game when I play. I see all the weapon attachment slots; barrel, laser, sight,scope, stock, ammo, and internal, but the slot for the external attachment. This makes the trigger group, useless because there is nowhere to attach it on a automatic weapon.
Any ideas where to look?
thanks
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Civilian
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Re: XML Editor Bug Reports[message #303842]
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Tue, 24 April 2012 18:02
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Wil473 |
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Messages:2815
Registered:September 2004 Location: Canada |
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Fired up the XMLEditor (0.84) that came with Rev.5216 to see if it supports the XML/tag for Flugente's Scope Modes Feature, and noticed that the New Attachment System attachment class tag was no longer being read. I'm guessing on the XML Editor's "General" tab the "Built-in Attach Class" is the tag for Flugente's new feature, which oddly seems to require the file TableData
asAttachmentClass.XML despite this feature not requiring an XML per the thread. The drop down for the new "Custom Attach Class" seems to be empty.
May we get the old/critical-to-NAS Items.XML Tag back in please? Its dropdown menu should link to TableData\Lookup\AttachmentClass.XML and should only appear blank if someone uses a multi-attachmentclass (NAS supports it but it is fiendishly hard to sort out).
Also before any additional confusion arises may we have renamed TableData
asAttachmentClass.XML, while the list is based on the NAS attachmentclass, it eventually became a separate tag. Perhaps AttachmentMode.XML?
EDIT: more confusion with attachmentclasses, under the Data menu's TableData sub menu, "Built-in Attachment Classes" is leading to the NAS AttachmentClasses XML Edit2: sorry, my mistake, I had earlier inserted a copy of my AttachmentClass.XML as nasAttachmentClass.XML to see if it was interacting with the "Custom Attach Class" field in the XML Editor.
Again, need to be clear that the old NAS Lookup\AttachmentClass.XML and are still in use for NAS. Flugente's new feature, while inspired by this NAS tag/XML is implemented in a new separate form - indeed I think it is hard coded.
EDIT2b: Basically, the old AttachmentClass support from earlier XMLEditors needs to be brought back, alongside support for scope modes (and other attachment stuff that Flugente's parallel attachment definition system requires).
[Updated on: Tue, 24 April 2012 19:00] by Moderator Report message to a moderator
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Re: XML Editor Bug Reports[message #312856]
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Fri, 07 December 2012 15:22
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Grubby |
Messages:2
Registered:December 2012 |
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Should the "XMLworkingdata" file be in the "Data-1.13" folder in the JA2 root directory? Seems to be missing.
I was following another thread attempting to fix the problem which pointed me to
"C:\Users\User\AppData\Local\JA2_v1.13_Mod_Team\XML_Editor.exe_Url_q0jq0uq2gqu02wczivhvwraw13byytn5\0.60.0.0"
I opened the config file with notepad to make sure it was correct
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Civilian
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Re: XML Editor Bug Reports[message #314020]
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Tue, 08 January 2013 19:19
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PeTeTe809 |
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Messages:15
Registered:June 2010 Location: The Netherlands, Tilburg ... |
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I always edit my IMPs to be not so well equiped, I use the XML editor for that.
5778's XML editor is not working, as the complete noob I am to XML and editing I don't know how to fix. The XML editor is looking for files within the Data - 1.13 / TableData folder that aren't there. In previous builds the XML files it's looking for are there but here they have their own folders, not sure where I can edit the XML editor to find the files it is looking for.
Alternately, if I can import my IMPs from another build, or create them that way, would also work.
Any help?
[Updated on: Tue, 08 January 2013 19:20] by Moderator Report message to a moderator
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Private
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Re: XML Editor Bug Reports[message #314023]
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Tue, 08 January 2013 19:36
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Sam Hotte |
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Messages:1966
Registered:March 2009 Location: Middle of Germany |
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It's in file "XMLEditorInit.xml" (edit e.g. with notepad or similar plain text editor)
Quote:
edit path here
(At least it used to be this way in older version of XMLeditor)
Importing IMPs could work as well.
IMPs are stored as [callsign|nickname].dat2 in the according UserProfile in the profiles folder.
Copy the desired IMP's .dat2 file to the Userprofile in your new installation, start a new game and enter this IMP's callsign/nickname instead of the creation code in the login field on IMP website in game.
If it worked, this very IMP is added to your roster instantly.
[Updated on: Tue, 08 January 2013 19:37] by Moderator Report message to a moderator
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Sergeant Major
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