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Re: Defending Drassen Mine from mass enemies[message #248233]
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Wed, 31 March 2010 18:51
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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yep, and as long as you don't play pcm - dead head-miner = no income
would be a great thing to rethink that hide-and-shoot-tactics
edith:
what'ya mean with 'POed'?
[Updated on: Wed, 31 March 2010 18:59] by Moderator Report message to a moderator
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Captain
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Re: Defending Drassen Mine from mass enemies[message #248237]
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Wed, 31 March 2010 19:08
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Logisteric |
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Messages:3199
Registered:December 2008 Location: B |
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nope, if the enemies goes for npcs after the twelveth turn you have to protect all npcs in that particular secor, that means you either have to have a more aggressive stance or you need more personnel - but the times to defend the toilet would be certainly over.
to protect fred in drassen you need at least four guys - 1 to block the door for fred, and three on the roof to prevent the enemy from opening that door - you'd probably needed to cover fred's window as well.
no fred - no money
edith:
if the ai tried to make 'new doors' it'll be even more fun
[Updated on: Wed, 31 March 2010 19:11] by Moderator Report message to a moderator
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Captain
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Re: Defending Drassen Mine from mass enemies[message #248242]
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Wed, 31 March 2010 19:21
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DepressivesBrotOr teach them to use flash-bangs... *dream*. But that would also require to have some form of coordination,not like "Hey, 20 guys went into this bar and no one came out. They must have found some booze, I'll gonna check"
:walking: :rifle:
Yeah....How stupid are these guys!?
Logistericnope, if the enemies goes for npcs after the twelveth turn you have to protect all npcs in that particular secor, that means you either have to have a more aggressive stance or you need more personnel - but the times to defend the toilet would be certainly over.
to protect fred in drassen you need at least four guys - 1 to block the door for fred, and three on the roof to prevent the enemy from opening that door - you'd probably needed to cover fred's window as well.
no fred - no money
edith:
if the ai tried to make 'new doors' it'll be even more fun
UHHH....No head miner = no money for Queenie. She is money hungry, I honestly, really, extremely, don't think she would okay murdering head miners.
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Re: Defending Drassen Mine from mass enemies[message #248247]
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Wed, 31 March 2010 19:29
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No Fred = Less Efficiency + Less production. That means less money for Queenie.
Question:
How could a grunt do the same job as a general?
Answer:
He can't
Can one of your guys do your job? Especially since you think......
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Re: Defending Drassen Mine from mass enemies[message #248292]
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Thu, 01 April 2010 02:16
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Horatio |
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Messages:8
Registered:March 2010 |
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Logistericnope, if the enemies goes for npcs after the twelveth turn you have to protect all npcs in that particular secor, that means you either have to have a more aggressive stance or you need more personnel - but the times to defend the toilet would be certainly over.
Not really - "Everyone in the bar and stay behind us". Interrupt, kill. Interrupt, kill. Threat against npcs isn't really a solution, since the army would bring the roof down on the bar in any case. An easy solution for the bar defence would be to put a few windows in it.
She certainly doesn't need to kill miners or Fred, as he says that they'll all go back to working for her if necessary. If she does kill him, it would be for punishment, and I don't see the mercs really bothering to save an npc at the risk of being slaughtered by the 100+ surrounding enemies.
Wonder how Drassen would've gone had the enemy used mortars and attacked during the day? I've probably started a couple dozen games, but never played far enough to see mortars in action. Sounds like they can either bring down buildings, or at least suppress whoever is inside them?
[Updated on: Thu, 01 April 2010 02:17] by Moderator Report message to a moderator
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Private
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Re: Defending Drassen Mine from mass enemies[message #248545]
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Mon, 05 April 2010 09:48
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BluenosePsycho |
Messages:3
Registered:April 2010 Location: Maritimes, Canada |
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Okay, I'm on my 2nd attempt to play of the newest version of the 1.13 mod (using Kaerer's SCI from 'two threads over')... and I'm still having problems with Drassen.
On my first attempt I was expecting the classic I knew and loved, with all the various updates and changes, and then the huge counterattack snuck up and kicked me in the balls, because the next thing I knew I had killed about 15 mooks and there were 45 left. This time around I was paranoid, even though I had set it to FALSE using the INI Editor, I still find myself up to my ears in redshirts ('only' 56 for the moment, minus 1 killed).
So is there something else I need to turn off too, or perhaps I should try starting over with a fresh install? If I have to start over again can I just copy over a save from before the event, or do I need to start from scratch for a 3rd time?
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #248567]
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Mon, 05 April 2010 19:55
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BluenosePsycho |
Messages:3
Registered:April 2010 Location: Maritimes, Canada |
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Yeah here's the thing, I have no interest in editing the hell out of my mercs (no insult meant, but I consider that cheating), or leaving Drassen to the end. The whole point of Drassen is that it's the first city you liberate and comes with a airport for you to ship in equipment from Bobby Ray's.
A monotonous grind through 100+ mooks, hiding in the dentist's office and mowing them down as they run past the windows or in through the door, doesn't strike me as exciting, especially when my best weapon is a Colt Commando with only 3 magazines.
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #248571]
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Mon, 05 April 2010 20:38
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SpaceViking |
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Messages:751
Registered:January 2004 Location: Rochester, Minnesota, USA |
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BluenosePsychoYeah here's the thing, I have no interest in editing the hell out of my mercs (no insult meant, but I consider that cheating), or leaving Drassen to the end. The whole point of Drassen is that it's the first city you liberate and comes with a airport for you to ship in equipment from Bobby Ray's.
A monotonous grind through 100+ mooks, hiding in the dentist's office and mowing them down as they run past the windows or in through the door, doesn't strike me as exciting, especially when my best weapon is a Colt Commando with only 3 magazines.
Oh, I agree. Having the Drassen counterattack at the beginning is silly. You either have to know its coming or use cheesy tactics (and still know its coming).
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Re: Defending Drassen Mine from mass enemies[message #248599]
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Tue, 06 April 2010 06:36
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BluenosePsycho |
Messages:3
Registered:April 2010 Location: Maritimes, Canada |
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Ahh, everything working now, I just had a bad install. Maybe I'll give the Drassen Horde a try next run through the game, but honestly I'll probably just move on to the next mod, like Urban Chaos, or buy Wildfire.
Not the thread to throw the cudos around, but I absolutely love the changes brought in by 1.13. I especially get a kick out of the mental image of my hardcore merc working at the Drassen airport.
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Civilian
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Re: Defending Drassen Mine from mass enemies[message #248602]
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Tue, 06 April 2010 07:15
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BluenosePsycho
Not the thread to throw the cudos around, but I absolutely love the changes brought in by 1.13. I especially get a kick out of the mental image of my hardcore merc working at the Drassen airport.
My guy sleeps at the beach resort and bangs Fox all day and all night long.... :bluegrin:
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