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A few questions[message #137719] Sat, 05 May 2007 19:08 Go to next message
MikMan

 
Messages:26
Registered:May 2007
Location: Finland, Suomi
Hi everyone. I'm MikMan, and I'm also new here.

A few questions:

Are there any penalties for using night vision goggles during day time or sun goggles during night time? Also, do the sun goggles effect on vision range work all of the daytime, that is, from around 7am to 21pm? Does ammunition have any other meaning than bringing diversity to the game? With this I mean, do certain types of ammonution have different aspects compared to other kinds of ammo. For an example, does the akm(7.62mm WP) and the colt commando(5.56mm) cause different kinds of damage(without taking range modifiers into account), as they both have a damage of 29 but use different kinds of ammunition. And finally, in what priority order do you believe the following items should be organised: a gas mask, two smoke grenades, two canteens and a camouflage kit.

Oh, and one more thing. Does the enemy AI also have a morale statistic? I know that the last few enemies tend to run away, but does theyr probability to hit you decrease and so on?

[Updated on: Sat, 05 May 2007 19:27] by Moderator

Re: A few questions[message #137883] Mon, 07 May 2007 19:12 Go to previous messageGo to next message
Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
Hello and welcome, MikMan!
A few answers:
Yup. Your sight range drops pretty drastically by using NVG on daytime or sun goggles at during night.

Next one I am not sure of, but I quess (or is it guess) so. Unless it rains.

Different caliber doesn't seem to make a difference, me thinks. Of course, it makes difference what colour your ammo is. HP(blue) or AP(red) and if you have already downloaded the Gift From Gods Of Gaming And Modding called The 1.13 Project, there are also Glaser(green), Tracer(Yellow), Match(White) and possibly something else I forget to mention.

And to organise... A camo kit, a gas mask, and the rest can be ditched. 'cuz unlike in real life, smoke is not bad for your health. And drinking from a canteen is such a slow way of returning your breath, or whatever that should be called. Me hopes you understand.

Dunno about morale.

Pardon my inglese.
Re: A few questions[message #140354] Fri, 25 May 2007 01:16 Go to previous messageGo to next message
Shatara

 
Messages:23
Registered:March 2007
Hexarar
And to organise... A camo kit, a gas mask, and the rest can be ditched. 'cuz unlike in real life, smoke is not bad for your health. And drinking from a canteen is such a slow way of returning your breath, or whatever that should be called. Me hopes you understand.
Smoke is in fact very good for your health, unless you save/load whenever you take a bullet. It allows you to block those snipers from knocking off your wounded as you move your medics in to treat em. I'd recomend giving a couple to each medic on your team, and maybe some others.

Canteens may be slow to restore breath, but its still faster than twitching on the ground and gasping for air Wink
Re: A few questions[message #140541] Fri, 25 May 2007 17:12 Go to previous messageGo to next message
foij

 
Messages:229
Registered:February 2007
Location: in a van, down by the riv...
Smoke grenades are less useful in vanilla JA2. In v1.13, they're extremely important in protecting your mercs from sniper fire. Every merc in my 1.13 games carries 2 smoke grenades.

Instead of canteens, use an energy booster. Even if you get hit with a stun grenade, the booster will usually get you off the ground with enough APs to get to better cover.
Re: A few questions[message #140761] Sat, 26 May 2007 04:49 Go to previous messageGo to next message
Marlboro Man

 
Messages:1259
Registered:October 2005
Location: USA
Yes. Those energy boosters are life savers. The canteens need to be made a little more useful. There too weak in my opinion to be of much help and they take up a slot. But that dosen't keep me from carrying one though. I think the canteens should be doubled in there effectiveness.


Re: A few questions[message #140820] Sat, 26 May 2007 14:55 Go to previous messageGo to next message
MikMan

 
Messages:26
Registered:May 2007
Location: Finland, Suomi
Where is it possible to download 1.13?

Oh, and when determining what should and should not go into an inventory, it should be taken into account that Im currently playing solo with my custom merc, so inventory space is _very_ limited. Also, my mercs strenght is only 73, which means that weight is also an important factor.
Re: A few questions[message #140950] Sun, 27 May 2007 14:48 Go to previous messageGo to next message
Hexarar

 
Messages:51
Registered:September 2006
Location: Askola, Finland
ja2v113.schtuff.com is the page.

@Shatara (and foij, in case you wonder): I do have 1.13, yet I refuse to use smoke. Them snipers can shoot with a help of a spotter, or so I think, so smoke doesn't make much of a difference, does it? Oh, and everyone of my mercs can do first aid, so if they get wounded, they crawl back (if necessary), and patch themselves. Yet if I'm in a firefight I have failed... in my book a success means that I shoot first. And last. And everywhere in between.

Not to brag...of course, it depends on your playstyle.

Pardon my inglese.
Re: A few questions[message #141422] Tue, 29 May 2007 00:34 Go to previous message
tbird94lx

 
Messages:701
Registered:April 2002
Location: ohhhhhh canada
in 1.13 smoke..even tear and mustard gas create a good cover to run away ..i cant hit a damn thing thru it now and seldom get hit period while a cloud is in the way..in ja2 plain i could shoot thru tear and mustard alla time..not now..


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