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visible helmets and armors on mercs sprites[message #10153] Fri, 15 July 2005 23:46 Go to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
Hi,

I just joined the forum yesterday. And to be honest I'm a rookie player who never play the first JA. I only finished JA2, JA2 UB, and now trying to download the UC mod.

I want to ask whether is possible to make JA's merc sprites more appealing with some features like showing the helmet or armor in the sprite just like in Fallout for example.

I'm a digital artist my self and I also have drawn my own "mugen" 2D fighting game charater sprites several months ago, so if this game is using pixelart for the character sprites, then maybe I can help with drawing the helmet or armor for the character sprites in their various poses (which are not as many as fighting game charater poses I presume), and if they are using indexed color, then all other color combination are only palette changes.

is it possible to create that kind of modification?!?

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Re: visible helmets and armors on mercs sprites[message #10154] Sat, 16 July 2005 00:01 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
it is possible

however there is a very high humber of single pictures you`d have to edit

there are 3 bodytypes of mercenaries (3 and a half)
and numerous poses. you can find them in anims.slf archive in your ja2 install. you`ll need slf explore and sti-edit to view and edit these files

i have many some attempts into it, but is not yet finished

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Re: visible helmets and armors on mercs sprites[message #10155] Sat, 16 July 2005 00:32 Go to previous messageGo to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
Quote:
Originally posted by the scorpion:
it is possible

however there is a very high humber of single pictures you`d have to edit

there are 3 bodytypes of mercenaries (3 and a half)
and numerous poses. you can find them in anims.slf archive in your ja2 install. you`ll need slf explore and sti-edit to view and edit these files

i have many some attempts into it, but is not yet finished
really!! that's great
well I try to download those editors first.
Thanks a lot!

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Re: visible helmets and armors on mercs sprites[message #10156] Sat, 16 July 2005 00:54 Go to previous messageGo to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
Already download the tools.
ouch that slf-explore is in German language, I don't understand a thing. is there any tutorial to use these tools?!? or maybe someone could translate the button layout in english.

My plan is like this. I will draw items like helmet sprites for example in 8 ways directions for (standing, crouch, prone, etc). and save it as psd. later I can open the original JA sprites, and put the helmet on top layer, then flaten the image, save it as indexed color with another name.
so I hope one of the tools can export all sprites to bmp so I can edit them using photoshop.

thanks

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Re: visible helmets and armors on mercs sprites[message #10157] Sat, 16 July 2005 01:44 Go to previous messageGo to next message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
slf explore comes in a similar style than windows explore

i don`t know whether there are other programms around

but it works like this: use the "open" (

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Re: visible helmets and armors on mercs sprites[message #10158] Sun, 17 July 2005 10:08 Go to previous messageGo to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
Thanks, I found out that it's just a drag and drop, ^_^, OK now I have extracted all the female standing with a hand gun to bmp, and start to make helmet, I use a gradation of gray (same with the guns color scheme) to make the helmet,

this is the first edit, in the left side it's a helmet I made (in a new layer) then I put it in the original sprite. but I wonder why is the original color scheme looks distorted like that


http://server5.theimagehosting.com/image.php?img=1_HND_N_000 copy.1.jpg

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Re: visible helmets and armors on mercs sprites[message #10159] Sun, 17 July 2005 11:31 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
The various animations use a generic colour template the ingame colours overwrite. I'm not sure if this will help but Toxic (a Ja Artist extrodinare) made a utility that allows you to alter the colour of various body parts and clothing pieces to any colour you like. The problem might be that this utility requires you to overwrite existing colours.

You're plan sounds very interesting and could be a real advance to the title. I'm no programmer but if you'd like some of the utilities or to see some of what I've done my e-mail is Khor1966@yahoo.com.

Good luck with you're project and welcome aboard.

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Re: visible helmets and armors on mercs sprites[message #10160] Sun, 17 July 2005 17:18 Go to previous messageGo to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
Thanks,

I wonder why the image can be shown on this board, but you can just copy and paste the link in the browser and it will be shown ^_^.

I exported the original color palette with "sti-edit" and save it as photoshop palette, and I use it for creating the helmet, and later the armor.

Is there any other ways to export those anims set to bmp (preferable with auto rename series too) other than manually do it one by one like what I did last night with "sti-edit"

BTW since I don't understand anything about programming, so my plan is I will do this sprite editing, then I will save them as indexed bmp, in folders with the same name as their sti file, then post them as zip or rar. and if I happen to edit or add colors in the original palette then I will include the edited palette.

I think it will take time since in JA sprites, many same sprites are played or listed in the sti editor over and over again for the animation purpose. so it would be a waste of time to edit the same sprite individually, but in the other hand it's also not very easy to compare each tiny sprite one by one to see the resemblance between them. ~_~

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Re: visible helmets and armors on mercs sprites[message #10161] Sun, 17 July 2005 18:55 Go to previous messageGo to next message
Khor1255 is currently offline Khor1255

 
Messages:1815
Registered:August 2003
Location: Pleasantville, NJ
You're right that there are numerous animations containing the generic colour scheme. Manually reassigning all of them would take at least a year of pretty solid work.
If you could somehow trigger Toxic's utility to alter the overlay palette (the colours that appear in game) when a new helmet or armour is worn by a character there would possibly be the answer.
Because the actual utility overwrites a whole set of colours and not just those of a specific character; however, this may not be the solution.
In any case, what you're trying to do would require at least a little coding to 'trigger' the new helmet or armour to appear as a new colour.
There are folks at this forum who might easily be able to pull this off but I don't have any extra time during this part of the year.
I suggest you download and look at the Ja2 code and try to figure this out or petition the help of a coder.
I really hope you're able to make this happen. Please let us know if you do.

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Re: visible helmets and armors on mercs sprites[message #10162] Sun, 17 July 2005 20:30 Go to previous messageGo to next message
Navetsea is currently offline Navetsea

 
Messages:12
Registered:July 2005
Location: Asia
I don't change the palette, I try to use the original palette, though the skin and shadow, etc in the original color sheme looks distorted/ not the real in game color, but I think the grayish metal for the hangun stay the same, so I use 3 of the gray colors to render the helmet, hopefully it would be still gray in the actual in game color when it finished someday.

or should I add some new colors in the palette (I saw there are still unused color slot in the 256 color palette)? but then I worried wheter JA can have customized palette, and there is possibility I have to make individual color sheme for every merc, if I add some new color in the original palette?

That's why I think it is saver if I use colors that already available in the original palette which won't change much for every merc, and I guess that would be the color of the gun since each palette should be able to show every guns in the game properly and in the same general color(or maybe their boots), but the guns color looks like a saver choice for me.

About the coding, well I can do my own coding work for my mugen character since mugen comes with awesome tutorial even for every trigger, state type, etc.

yetI know nothing about JA

Thanks

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Re: visible helmets and armors on mercs sprites[message #10163] Wed, 20 July 2005 10:16 Go to previous message
the scorpion

 
Messages:1833
Registered:September 2004
Location: CH
the link to your pic doesn`t work (for me at least)

from the original palette, you are safe to use anything that can`t be changed in proedit

means the colour of boots, belts, guns. watch out, sometimes you can`t use black (not all animations are alike)

i would recommend to stick with the existing palette and use the colours used for the mercs boots, guns, belts and sometimes black. You need to check whether black works ingame though

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