Home » MODDING HQ 1.13 » v1.13 General Development Talk » "1.13" Mod - Main Thread
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Re: "1.13" Mod - Main Thread[message #10775]
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Thu, 15 September 2005 03:06
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Kaiden |
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Messages:504
Registered:September 2003 |
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As sooooooon as the 9-18-05 release comes around, I plan on starting a game, and playing it through the end Saving every turn, so that if I run into any bugs, or if some "feature" causes unexpected results, I can find it easier. So I won't be coding for a couple weeks aside from bug fixing, I'd like to get all of the current bugs out of the game.
In the meantime, and after the next release as well, please send me savegames and let me know what version you are on.
The first thing on my list after that point, is externalizing all of the constants in the game. I'm already in the process of creating Constant.h files for all of the projects.
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Re: "1.13" Mod - Main Thread[message #10797]
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Sat, 17 September 2005 17:20
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Lochmacher |
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Messages:53
Registered:March 2005 Location: Tacoma, WA US |
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Ok, funny story...
Alma, Sector I13, night...
2 IMP's, bearing AR's and under the cover of friendly snipers, decide to finally breach the facility and claim it. Carefully stacking on the northernmost enterance, they then wait, the doors open before them. Seeing no adversaries, they start into the hallway. Then it happens. The hairs on their neck rise as they hear someone stand up from behind them, snickering. They start to turn, but it's too late! Wham! A breaklight smacks one of them full in the chest, compelling him, briefly, to halt. The soldier, bearing the uniform of a seasoned veteran, then calmly crouches, gauging the mercs' responses. Seconds pass until, in the pale glow of confined chemicals, the offended merc takes aim and fires on the comically tragic elite. One, two, three careful shots to the head before he drops, smiling: a fully-loaded MAC10 tumbles from his now-lifeless fingers.
"Why", the merc mused, "didn't he use his gun?" The other smiled, noting his friend's bruised sternum and ego. "Perhaps this is how a true bad-ass proves how good he is...", he quipped and turned back down the hallway.
EDIT: Apparently, though, the IMP's confidence is somewhat justified, as they completed the sector with only the 1hp damage incurred with their SUN GLASSES ON!! Details, details...
Harmless(IMP): "Wow, nice UVG's... Every been used?"
Berserk(IMP): "Nah, they make me look kinda dorky... These, however... Now I'm ready to kill"
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Corporal
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Re: "1.13" Mod - Main Thread[message #10806]
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Mon, 19 September 2005 03:11
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alerus |
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Messages:13
Registered:December 2004 Location: Slovenija |
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I use muzzle flash, and belive me, my weapons are always in top conditions. It is so, that enemy just knows where I am, even if I change position after a silenced shot. Tried to run away both ways stealthy an ordinary. But those granates always seem to land on my feet. It is no big deal actually. I like it, when enemy forces me to change my tactics, so after a long time I started to use flairs, and/or run a lot.
Game usualy crashes at bomb explosions or, when defending sector together with militia. Comp freezes completly sometimes, while playing this mod, don't know why - usualy again when defending sector together with militia and the last time in Tixa. Just as if comp could't preform a calculation or something. Deferent then that usual freeze, when clock still ticking and you have to wait,.. you know what i mean.
I have brand new (ok few months) AMD 64 3000 with Nvidia 6800 pci express,... and it is working great with all other stuff. I'll test this first on my laptop (where DL mod is installed).
But the weapons are great, and it is really fun to play, at last real use of machine guns.
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Private
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Re: "1.13" Mod - Main Thread[message #10807]
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Mon, 19 September 2005 04:29
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Kaiden |
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Messages:504
Registered:September 2003 |
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OK Another Status update:
Externalized options code is in the game and fully functional.
Snap, Mugsy, Anyone else that may submit code changes, try not to hard-code any values, and if you add new INI entries, a default value must be specified otherwise lots of crashes can occur. I haven't been able to get the code to accept defined constants as acceptable default values, but literal values and variables work fine.
The default values are used if the INI file cannot be found, or if the specific entry in the INI file cannot be found. The filename is Ja2_Options.INI, needs to be in the Ja2 directory, and will be included in the release this week with as many "options" as I can get into it
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