Home » MODDING HQ 1.13 » v1.13 General Development Talk » "1.13" Mod - Main Thread
Re: "1.13" Mod - Main Thread[message #10764] Tue, 13 September 2005 02:27 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
What? Really? I thought I put a new one in the latest release. I know I made one; maybe I missed putting it in the zip?

Anyway, there'll be another new version in the next couple days, with some nice IMProvements Wink (thanks to Kaiden)


Re: "1.13" Mod - Main Thread[message #10765] Tue, 13 September 2005 02:40 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
Quote:
Originally posted by Khor1255:
OFF TOPIC


@Mugsy
Are you planning on releasing a new debug .exe? My current one still has the FAL Fires bug spit well...bug and I'm just wondering because this tool is helpful.
when did you update the last time? cuase i don't have that bug in 9.11. release.
Re: "1.13" Mod - Main Thread[message #10766] Tue, 13 September 2005 03:51 Go to previous messageGo to next message
Khor1255

 
Messages:1826
Registered:August 2003
Location: Pleasantville, NJ
I just mean the Dubug .exe which is seperate from the regular one but very helpful for 'beta testing' purposes.

The FAL works fine for me as well. That bug's been thoroughly squashed.
Re: "1.13" Mod - Main Thread[message #10767] Tue, 13 September 2005 04:13 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
i thought both .exe were updated at the same time.
Re: "1.13" Mod - Main Thread[message #10768] Tue, 13 September 2005 04:18 Go to previous messageGo to next message
lynxlynxlynx

 
Messages:93
Registered:September 2005
Location: Slovenija
they should be, unless Mugsy forgot. Check the timestamps to be sure. Wink

on a side note:
1.
while preparing stuff for autotooling with ebuck, I found this:
ja2/Build/Res/resource.h and ja2/Build/resource.are THE SAME. Which one should be deleted?
One should, additionally as only one will be linked in the defines fix anyway.
What's the defines fix? I wrote a script that will fix all defines to show/use relative paths if appropriate (suggested by ebuck).

2.
delete #include "Application Msg.h" from ja2/Build/jascreens.c
that file doesn't exsist at all!

Re: "1.13" Mod - Main Thread[message #10769] Tue, 13 September 2005 05:40 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
Quote:
Originally posted by lynxnyl:

1.
while preparing stuff for autotooling with ebuck, I found this:
ja2/Build/Res/resource.h and ja2/Build/resource.are THE SAME. Which one should be deleted?
I don't know. It just came that way Razz

Quote:
Originally posted by lynxnyl:

One should, additionally as only one will be linked in the defines fix anyway.
What's the defines fix? I wrote a script that will fix all defines to show/use relative paths if appropriate (suggested by ebuck).
What's the defines fix? ==> Huh?

AFAIK they're already using relative paths.

Keep in mind, I'm not a C/C++ guy, I'm just kind of learning this as I go.

What's ebuck?

Quote:
Originally posted by lynxnyl:

2.
delete #include "Application Msg.h" from ja2/Build/jascreens.c
that file doesn't exsist at all!
Yeah, that and networking.h and communication.h aren't used.


Re: "1.13" Mod - Main Thread[message #10770] Tue, 13 September 2005 05:50 Go to previous messageGo to next message
lynxlynxlynx

 
Messages:93
Registered:September 2005
Location: Slovenija
about the same files - they're the same anyway, plus if you look at it (very small file), it's something VC related, doesn't look like it has much to do with ja2 itself.

defines: nope. For the good of make and portability, the script will also make sure no file uses spaces in the name (this is already done in ja2-gcc branch) and that nothing includes files with spaces either (which the ja2-gcc branch doesn't have fixed).

Quote:
Keep in mind, I'm not a C/C++ guy, I'm just kind of learning this as I go.
Keep in mind, I'm not a C/C++ guy at all, I'm just kind of learning this as I go. Very Happy

and ebuck is a member. Razz Check the whitehat area.

Re: "1.13" Mod - Main Thread[message #10771] Tue, 13 September 2005 19:07 Go to previous messageGo to next message
Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
Quote:
Originally posted by DurtyDan:
health stat change seems to increase nicely in v9/9/05. After 45 days and level 6, my IMP merc rose from 90 to 95 health. Didn't try to work on it the usual way (overloading, travel then cancel order). Not entirely sure what causes the increases, even after reading Snap's thread.
That feature is broken in the current realease, so never mind health increases for now :headbanger: What it is supposed to do is give you a bit of health increase for exertion, i.e. spending energy on movement, etc. (in tactical screen only).
Re: "1.13" Mod - Main Thread[message #10772] Tue, 13 September 2005 19:10 Go to previous messageGo to next message
Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
What is debug.exe?

Boy, do I feel stupid...
Re: "1.13" Mod - Main Thread[message #10773] Tue, 13 September 2005 23:19 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
Not stupid, just un-informed, I asked Mugsy to include a Ja2.exe with the debug options turned on, when he releases his new versions, so he's been compiling two exe's (except for this time obviously).

This way, people can play with the debug version which btw people, it WILL slow down your game significantly in certain situations, so expect it. Anyway they can use it and then e-mail me or mugsy the debug log that it creates, and give us a general idea of where the "problem" is. Even if it's not a crash.


Re: "1.13" Mod - Main Thread[message #10774] Thu, 15 September 2005 02:04 Go to previous messageGo to next message
alerus

 
Messages:13
Registered:December 2004
Location: Slovenija

OK. I have installed the latest version of 1.13 mod,it is great mod, like playing it,

Few things tho:

-sometimes it is imposible to hit enemy on rooftops
-flairs dont work
-crashes to desktop (four times in five hours, so no big deal)
-instead of VAL I would prefer VSS Vintorez Smile but that is just me

Good work.
Re: "1.13" Mod - Main Thread[message #10775] Thu, 15 September 2005 03:06 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
As sooooooon as the 9-18-05 release comes around, I plan on starting a game, and playing it through the end Saving every turn, so that if I run into any bugs, or if some "feature" causes unexpected results, I can find it easier. So I won't be coding for a couple weeks aside from bug fixing, I'd like to get all of the current bugs out of the game.

In the meantime, and after the next release as well, please send me savegames and let me know what version you are on.

The first thing on my list after that point, is externalizing all of the constants in the game. I'm already in the process of creating Constant.h files for all of the projects.


Re: "1.13" Mod - Main Thread[message #10776] Thu, 15 September 2005 03:28 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
Quote:
Originally posted by alerus:

-instead of VAL I would prefer VSS Vintorez Smile but that is just me
VAL silenced sniper is supposed to be VSS except the pic and the name are wrong. it's a mistake made by sir tech in the first place.
you can change the pics yourself as well as the name if you want to. Smile
Re: "1.13" Mod - Main Thread[message #10777] Thu, 15 September 2005 14:54 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
New version (09.14.05) released.

Changes include:

- bug fixes
- Snap's stat change fixes
- UB style IMP generation
- UB style reveal all enemy gear when sector cleared
- externalized enemy items
- possibility of up to 2 attachments on an enemy weapon
- enemies can use the MGL burst
- M4 Super 90 replaces M3 Super 90
- externalized IMP gear, plus a bunch of new options for adding new gear
- Alt + LMB to sell items from map inventory screen for 25% of value
- Autofire AP tweaks

Note: In addition to quest items, creature and bloodcat items, as well as the tank items (including the minimi on the tank) still need to be externalized.


This will be my last release for a while. I've got a lot of work and family obligations that I've let slide for too long to work on this mod and they've finally caught up with me. I'm not going away forever or anything, but I won't have the kind of time required to create substantial new content for the forseeable future.

Never fear, however. Kaiden will be stepping up and continuing to support and create new content for 1.13. :cheers: :cheers: :cheers: (3 cheers for Kaiden Smile )


Re: "1.13" Mod - Main Thread[message #10778] Thu, 15 September 2005 17:35 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
well take care Mugsy. see you when you come around. :cheers:

now to edit items and weapons back to my config Smile
Re: "1.13" Mod - Main Thread[message #10779] Thu, 15 September 2005 19:49 Go to previous messageGo to next message
Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
Quote:
Originally posted by Madd Mugsy:
New version (09.14.05) released.
Cool deal. Take care, and I hope to see you back soon. Should I e-mail my latest fixes to Kaiden then?

Also, what do people use to merge code? I mean merge entire files, not contents within files. I suppose I could roll a script or something...
Re: "1.13" Mod - Main Thread[message #10780] Thu, 15 September 2005 20:18 Go to previous messageGo to next message
lynxlynxlynx

 
Messages:93
Registered:September 2005
Location: Slovenija
Take care Mugsy!

Anyway, I had a wiki laying around, so inserted some content. Feel free, no, I ask you, add more content. Wink I hope it will be a central reference point for things regarding ja2 hacking. These forums are still more suited for the debates, but a wiki is great to keep track and manage content/data. A good example is that not many know what exactly has been done, since the release.
http://lynxlynx.info/wiki/doku.php?id=start (in development)

Snap, diff (patch)? What do you want to do?

Re: "1.13" Mod - Main Thread[message #10781] Thu, 15 September 2005 21:41 Go to previous messageGo to next message
Wil473

 
Messages:2842
Registered:September 2004
Location: Canada
09/14 release will keep us busy for a long time, its even savegame compatible with the last one (they've all been compatible in Sept it seems).

Whatever you're up to Madd Mugsy, take care.


Re: "1.13" Mod - Main Thread[message #10782] Thu, 15 September 2005 23:45 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
Snap, you can e-mail me the changes, And I'll setup a VSS server in the next week or so, no internet access for it though, that will have to come later. I'll have to look into how to setup VPN on an NT 4.0 Server.

Unless you have some other suggestions, because I'm not all that great with networking admin type stuff.

Also, as an FYI incase anyone didn't catch it in the other thread, the first and top priority for me right now, is any outstanding bugs that need to be fixed from previous changes. I'd like the game to play smoothly for everyone. Plus it gives me more time and incentive to look through the code and come up with ideas and possibilities for changes that haven't been thought of already.


Re: "1.13" Mod - Main Thread[message #10783] Fri, 16 September 2005 00:00 Go to previous messageGo to next message
lynxlynxlynx

 
Messages:93
Registered:September 2005
Location: Slovenija
I contacted my host about setting up a svn (++cvs) server, but no reply yet. Will, of course, keep you posted (pun intended).

My ja2 install finally works, so I will go try the new exes today. Is there anything in particular you want us to be sensitive about?

Re: "1.13" Mod - Main Thread[message #10784] Fri, 16 September 2005 00:14 Go to previous messageGo to next message
DurtyDan

 
Messages:103
Registered:November 2001
Location: Oregon, USA
Is this on the server yet? The one I just downloaded said 9/11/05 build, and did not have the IMP or sell-back features. Didn't try it any further.
Re: "1.13" Mod - Main Thread[message #10785] Fri, 16 September 2005 00:28 Go to previous messageGo to next message
Majek

 
Messages:441
Registered:January 2003
Location: Slovenia
i downloaded it today and it's 9/14/ build.
Re: "1.13" Mod - Main Thread[message #10786] Fri, 16 September 2005 00:41 Go to previous messageGo to next message
DurtyDan

 
Messages:103
Registered:November 2001
Location: Oregon, USA
got it,fixed, my bad. For some reason XP wasn't overwriting when it was extracting, it just added the new files.
Re: "1.13" Mod - Main Thread[message #10787] Fri, 16 September 2005 01:32 Go to previous messageGo to next message
gmonk

 
Messages:647
Registered:April 2002
Location: Newfoundland, Canada
Thanks Mugsy. Hope things are cool for you.
Re: "1.13" Mod - Main Thread[message #10788] Sat, 17 September 2005 04:15 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
New thread to share war stories about 1.13 and discuss strategy for dealing with enemy snipers, flanking and rooftop attacks:

1.13 War Stories


Re: "1.13" Mod - Main Thread[message #10789] Sat, 17 September 2005 06:31 Go to previous messageGo to next message
dzeller

 
Messages:91
Registered:February 2003
Location: USA
This mod looks great, particularly the AI improvements and the new weapons. When I finish my actual regular JA2 game, I will begin a new one with 1.13 installed.

BTW why are all these threads about this mod in the technical department (and not in the "Other users created campaigns")? This is not a little tech modification anymore. Wink
Re: "1.13" Mod - Main Thread[message #10790] Sat, 17 September 2005 06:41 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
Mainly because we wanted to keep the threads together instead of dispersed around the site among different forums.

And second, because no one has moved them yet.


Re: "1.13" Mod - Main Thread[message #10791] Sat, 17 September 2005 07:15 Go to previous messageGo to next message
Apollo

 
Messages:57
Registered:November 2003
Location: England
Hi, I've just downloaded this, but I'm unsure what to do next... Do i just copy all the files into there respective folders and overwrite the existing ones? Which version of JA2 should I use as a base?
Re: "1.13" Mod - Main Thread[message #10792] Sat, 17 September 2005 07:34 Go to previous messageGo to next message
lynxlynxlynx

 
Messages:93
Registered:September 2005
Location: Slovenija
Yup, just overlay it. For me it worked ok with ja2 gold.

A separate forum would be good indeed. As I proposed before, the whitehat one could be archived and put away if needed; this project deserves one for itself.

Compiling a buglist atm. Smile

Re: "1.13" Mod - Main Thread[message #10793] Sat, 17 September 2005 07:39 Go to previous messageGo to next message
Lochmacher

 
Messages:53
Registered:March 2005
Location: Tacoma, WA US
1.12 recommended (1.07-.09 works?).
Overwrite all. Have fun.
Re: "1.13" Mod - Main Thread[message #10794] Sat, 17 September 2005 08:42 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
If you haven't got ja2 gold, I'd recommend Dvornik's 1.03 - 1.12 patch first:

http://members.lycos.co.uk/dvornik/html/main.html

(But it may still work without that patch; I haven't tested it on a non-JA2 gold installation)


Re: "1.13" Mod - Main Thread[message #10795] Sat, 17 September 2005 08:54 Go to previous messageGo to next message
Khor1255

 
Messages:1826
Registered:August 2003
Location: Pleasantville, NJ
I've installed it several times over regular 1.03. Just allow overwrite all.
Re: "1.13" Mod - Main Thread[message #10796] Sat, 17 September 2005 14:32 Go to previous messageGo to next message
gmonk

 
Messages:647
Registered:April 2002
Location: Newfoundland, Canada
Yah, considering it overwrites all previous patches anyway it's the game you end up with no matter what your previous patchlevel. Enjoy a much improved JA2!
Re: "1.13" Mod - Main Thread[message #10797] Sat, 17 September 2005 17:20 Go to previous messageGo to next message
Lochmacher

 
Messages:53
Registered:March 2005
Location: Tacoma, WA US
Ok, funny story...

Alma, Sector I13, night...

2 IMP's, bearing AR's and under the cover of friendly snipers, decide to finally breach the facility and claim it. Carefully stacking on the northernmost enterance, they then wait, the doors open before them. Seeing no adversaries, they start into the hallway. Then it happens. The hairs on their neck rise as they hear someone stand up from behind them, snickering. They start to turn, but it's too late! Wham! A breaklight smacks one of them full in the chest, compelling him, briefly, to halt. The soldier, bearing the uniform of a seasoned veteran, then calmly crouches, gauging the mercs' responses. Seconds pass until, in the pale glow of confined chemicals, the offended merc takes aim and fires on the comically tragic elite. One, two, three careful shots to the head before he drops, smiling: a fully-loaded MAC10 tumbles from his now-lifeless fingers.

"Why", the merc mused, "didn't he use his gun?" The other smiled, noting his friend's bruised sternum and ego. "Perhaps this is how a true bad-ass proves how good he is...", he quipped and turned back down the hallway.

EDIT: Apparently, though, the IMP's confidence is somewhat justified, as they completed the sector with only the 1hp damage incurred with their SUN GLASSES ON!! Details, details...
Harmless(IMP): "Wow, nice UVG's... Every been used?"
Berserk(IMP): "Nah, they make me look kinda dorky... These, however... Now I'm ready to kill"
Re: "1.13" Mod - Main Thread[message #10798] Sat, 17 September 2005 17:43 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
Status Update Smile

New version will be released on or near 9-23-2005.

Changes so far:


Mugsy -
1. Shirt/pant colors now based on IMP Portrait so they don't all look alike!

2. Fixed a bug that could result in Imp not getting some gear that was setup in ImpItemChoices.XML.

Snap -
1. Max Tilesets NOW 255, no code changes required for adding new tilesets

2. Breath bug has been fixed!


Kaiden -
1. When throwing Knives, you will now stop if you see a new enemy.

2. Several LOS fixes causing a CTD game have been fixed.

3. It is now possible to drop leadership to Zero. Restriction was never neccessary and it seems to have always been this way.

4. Autofire now has same penalty as burst after the first bullet (let me know how it turns out, May be more or less than what is needed).

5. I didn't know that you only receive 15 points when you drop a skill from 35 to Zero, I didn't change it, but I put in a Constant instead of having the value hardcoded, this way it can be externalized.


EDIT: Mugsy, can I e-mail you both Zips and have you post them on your site until I can set something up, or can you give me FTP access to replace them?


Re: "1.13" Mod - Main Thread[message #10799] Sat, 17 September 2005 19:18 Go to previous messageGo to next message
Bastage

 
Messages:99
Registered:December 2004
Location: Winnipeg, Canada
Dumb question. Where do I enter alt+lmb to sell off gear?
Re: "1.13" Mod - Main Thread[message #10800] Sat, 17 September 2005 19:23 Go to previous messageGo to next message
Kaiden

 
Messages:510
Registered:September 2003
In the Sector Inventory screen, hold down the Alt (alternate) key and click the left mouse button. The Ctrl (Control) key has the opposite effect and deletes the item.

When dealing with stacked items, only 1 will be sold/deleted at a time.


Re: "1.13" Mod - Main Thread[message #10801] Sat, 17 September 2005 19:29 Go to previous messageGo to next message
Bastage

 
Messages:99
Registered:December 2004
Location: Winnipeg, Canada
Thanks...
Re: "1.13" Mod - Main Thread[message #10802] Sun, 18 September 2005 08:54 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:635
Registered:July 2005
Location: Canada
Kaiden: email 'em to me.

I'd give you FTP access, but shaw is really anal, and won't even let me access my FTP site from outside of my home IP address.

The emails should go through (it's msn mail, but it says I have a 2000MB mailbox).


Re: "1.13" Mod - Main Thread[message #10803] Mon, 19 September 2005 01:05 Go to previous messageGo to previous message
alerus

 
Messages:13
Registered:December 2004
Location: Slovenija

Sniper!
... and my lv.10, mrk.100, stealthy-night ops IMP char gets killed at 02.00 by those elites. He takes every bullet from everybody on the map, even tho he uses Val silent sniper rifle (I changed the pics, so it looks like the real thing - VSS Vintorez). So no bonus for using silenced weapons at night.

Another issue are invisible enemies. Usualy I have to leave the map and re-enter to see them.

Constant crashes to desktop or complet freeze of my comp. Can not solve that.

But it is worthy. One fine mod you made there, so thank you.
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