Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » Vanilla Modding » how do i edit the1.13 build using the source code
how do i edit the1.13 build using the source code[message #147805] Tue, 03 July 2007 08:51 Go to next message
Glabrezu
Messages:3
Registered:July 2007
Location: the highlands
ok i want to make some edit the 1.13 mod using the 1.13 source code?

i want to make a couple of alterations or atleast be able to if i want
if this question has been asked and answered before all apologies, point me in the direction?
i want to edit a couple of things like militia and soldiers stats, merc skills (what they do, maybe give arrogant, big shot etc something)

ill have to edit the appropriate source file
then will i have to compile it? if so what program do i use and how do i use it
then where do i place the file in the jagged alliance folder
i think thats it
help appreciated

ps. nice build, good work (1.13 mod)
Re: how do i edit the1.13 build using the source code[message #148001] Wed, 04 July 2007 15:26 Go to previous messageGo to next message
lalienxx

 
Messages:82
Registered:February 2006
Glabrezu

i want to edit a couple of things like militia and soldiers stats, merc skills (what they do, maybe give arrogant, big shot etc something)


Use proedit for merc editing. For source code editing you have to be familiar with c/c++ programming language, you'll need Visual Studio to build a new exe.


Re: how do i edit the1.13 build using the source code[message #148092] Thu, 05 July 2007 05:12 Go to previous messageGo to next message
Glabrezu
Messages:3
Registered:July 2007
Location: the highlands
hey thanks for your answer

i know about pro edit it comes with the 1.13 build, i meant the militia and enemy soldier stats, but i think i found the enemy soldier stat range in one of the source files, i think enemy soldiers and militia are linked and have same stat range, so change one and you change the other

and with changing the skills i meant changing their values, like making sneak skill +30 to stealth instead of +25 or something, and also giving the attitudes like loner some kind of value, say... making the attitude loner give a bonus when not near others in the team and a penalty when their close to others in the team

ok so the files in the source code cant be just edited then put into a folder in the game directory like some games can be?
if so shame, saves so much hassle
also if so...

how do i use visual studio to compile the source code,
say ive made my changed to the files in the source code
i run visual studio and compile/compress the source code into ja2.exe right?
how do you do that in simple layman terms
ive never used visual studio (also dont have it, but ill get a copy) but i have edited files like the ones in the source code (ive no programming knowledge but the files in the source code are kinda common sense and can be hit or a miss if your just changing the values inside, ive already changed some of the .xml files and the work fine)

[Updated on: Thu, 05 July 2007 05:16] by Moderator

Re: how do i edit the1.13 build using the source code[message #148117] Thu, 05 July 2007 12:53 Go to previous messageGo to next message
lalienxx

 
Messages:82
Registered:February 2006
Hmmm I suggest you get a c++ book and a copy of VS2005 and try to build the project.


Re: how do i edit the1.13 build using the source code[message #148188] Thu, 05 July 2007 21:49 Go to previous messageGo to next message
Glabrezu
Messages:3
Registered:July 2007
Location: the highlands
ack, was hoping to avoid all that, intellectual pursuits give me a headache lol
i mean like i said i know how to alter the values it was just the turning the source into an exe that im not too sure about
im guessing the whole source gets converted, meh ill get visual studio and mess around with it till my head explodes o.O
thanks again
take care
Re: how do i edit the1.13 build using the source code[message #186556] Tue, 27 May 2008 20:37 Go to previous message
firefly28

 
Messages:55
Registered:May 2008
I just did it, I was in the same boat as yourself, well tbh I do know a bit C++ but actually aside from me writing huge posts well some of those mistakes could have been avoided if I had kepy checking my settings were getting remembered by MS VS 2005 Express. The sources I have built well there if you get your ide settings correct as per forum instructions theres only 1 or 2 errors which need fixed and the answers should be on these forums.

If you do decide to compile and are hitting a brick wall give me a shout with what error you are getting. The source builds pretty dam well in hindsight, its just the devils in the detail, one step missed and it causes problems.

I would say its worth doing though because once you get the source built initially you dont have to worry about faffing around with any settings its just a matter of alter source code, save , click build in visual studio then copy and paste your exe into the game directory.

BTW Im rusty on C++ and as for compiling I reckon as long as you follow the instructions on the forum you should be okay for compilation without C skills, once you get it compiled you could referance whats in the code with books, in saying that Im just thinking it definatly would help to know a bit of C++ after compilation but some stuff has comments what it does Smile

[Updated on: Tue, 27 May 2008 20:40] by Moderator

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