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the MFM 1.07 game experience and spoilers thread[message #149202] Thu, 12 July 2007 18:05 Go to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
i wanted to poen this thread so that the players of this promising mod can share their discoveries and tactics.

*spoiler*

look closely at the map! if you spot certain sectors with single little square building on it, those are heavily defended strongholds with lots of enemys, a heavily armed civilian faction that might turn hostile on you and the one or other tank. they are primarily in the lower part of the map, allthough one is just below drassen mine.

only attack with at least one full team and as much heavy weapons support as you can get, especially mortars!

on the upside you can expect enough sweet loot to outfit 2 - 3 complete squads and send them packed with guns and ammo to tony!

i don

☆★GL★☆
Re: the MFM 1.07 game experience and spoilers thread[message #149261] Fri, 13 July 2007 03:50 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
i noticed one strange thing for the first time when playing with grizzly: he shoots an assault rifle single handed and hold-out! is this a normal feature, because i

☆★GL★☆
Re: the MFM 1.07 game experience and spoilers thread[message #149322] Fri, 13 July 2007 18:44 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
Mauser.

Both Grizzly and Steroid use assault rifles/rifles one-handed - always have as far as I am aware.
Re: the MFM 1.07 game experience and spoilers thread[message #149325] Fri, 13 July 2007 19:07 Go to previous messageGo to next message
Mauser

 
Messages:781
Registered:August 2006
Location: Bavaria - Germany
shed23
Mauser.

Both Grizzly and Steroid use assault rifles/rifles one-handed - always have as far as I am aware.


O RLY?

well, i confess i haven

☆★GL★☆
Re: the MFM 1.07 game experience and spoilers thread[message #149361] Sat, 14 July 2007 00:01 Go to previous messageGo to next message
shed23

 
Messages:131
Registered:October 2004
Location: U.K.
'Tis true!

Silly when they have a sniper rifle. After all, you would need a small scope for the sniper scope!!

Gets even more silly when you give them a minimi (UC?).
Re: the MFM 1.07 game experience and spoilers thread[message #154248] Thu, 23 August 2007 15:21 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Single handed shooting animation comes from the BADASS tag on prof.dat (only available to guys with big body type). SFAIK I removed all badass tags from RPC's & NPC's for MFM. It's another one of them things you'd only notice once you started a new game with the proper setup etc. I always thought it too damn hollywood gung-ho too.

Re: the MFM 1.07 game experience and spoilers thread[message #155843] Wed, 05 September 2007 15:17 Go to previous messageGo to next message
spqr

 
Messages:8
Registered:June 2007
Location: Poland
Just one question - how can I recognize to which faction belongs given militia ? I tend to wipe all non-civil humanoids (i.e. faction) on the map in order to avoid surprises in the future. More targets to "dismiss" means more XP and stuff Smile
Re: the MFM 1.07 game experience and spoilers thread[message #155856] Wed, 05 September 2007 17:33 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
Bad Person! lol

Faction members use random clothing sorry. Npc faction members have a uniform of their group or similar. e.g. all SmaCo NPC's should be dressed the same. If an NPC faction member is present in any given map you can bet the armed civs in that map are of the same faction. e.g. Doreen's bodyguards. If there is cows in the map it follows the armed civs are likely to be Hix. etc etc etc.

Bad points of your strategy:

Attacking SmaCo = loyalty drop, most trade not available, loss of four potential RPC's.

Attacking Junkyard = loyalty drop, no vehicles available, loss of four potential RPC's, loss of one mine.

Attacking Rebels = massive loyalty drop, loss of five potential RPC's, loss of three mines.

Attacking Medicine Sans Frontiers = loyalty drop, no hospital treatment, loss of two potential RPC's.

Attacking Hix = loss of one mine (random).

Attacking Kingpin = compulsory & fun.

Attacking Wardens = as above.

Re: the MFM 1.07 game experience and spoilers thread[message #155951] Thu, 06 September 2007 12:12 Go to previous messageGo to next message
spqr

 
Messages:8
Registered:June 2007
Location: Poland
"Maybe one, maybe two no kill, but no much !" - Reuban.
Fortunately I am not so far in the game (5th day) and recently took Drassen and Cambria. I was thinking about wiping all armed factions (except friendly militia). After your explanations I've decided to "retard" Kingpin and Wardens so far.

About game flow:
I was lucky enough and got two vehicles now (thx for moving Dave closer to Drassen). In Cambria have stolen nice guns from enemies -including sniper rifles and powerful Avatar. I started to like this mod because of new guns and tweaks like early rebels patch. There was one sniper in Cambria which was really hard to kill because of good positioning (at night).
I've found an exploit (or feature maybe) related to switches - it makes battle really easy and fun, dunno if should post it here.
Cheers

Edit1&2: typos

[Updated on: Thu, 06 September 2007 12:17] by Moderator

Re: the MFM 1.07 game experience and spoilers thread[message #155954] Thu, 06 September 2007 13:05 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
They'll get there on their own! I learnt that trick in UC. Makes having a stealth IMP worthwhile for a change doesn't it.

Re: the MFM 1.07 game experience and spoilers thread[message #156022] Fri, 07 September 2007 01:03 Go to previous messageGo to next message
damsgard

 
Messages:69
Registered:September 2007
Location: Norway
I was wondering if you are going to release a full install of MFM in 1.13 mode, cause the game is pretty nice. A 1.13 modefication would make it just the touch of perfect.
And as some have pointed out before, it was kind of hard knowing what was wich or who was whom, who is friends or are all enemies? The factions that is...
Re: the MFM 1.07 game experience and spoilers thread[message #156547] Mon, 10 September 2007 13:14 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
To make it work you need all the 1.07 stuff first. The faction stuff... you want a list of who is in which one? May be spoiler for some dunno. I'll give hints if you like.

Re: the MFM 1.07 game experience and spoilers thread[message #156646] Tue, 11 September 2007 02:39 Go to previous message
damsgard

 
Messages:69
Registered:September 2007
Location: Norway
Thank you, but you dont need to. I have moved my eager to play MFM over to somthin else for the moment. I wait for things to catch up either with a MFM 1.13 full release or just how the progress will show of by "time will tell". Otherwise thank you for a pleasent game, a litle confusing, but still got its nice twists and tweaks. Positive Smile... Ill be lurking around the permitter...
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