Recruiting Dynamo: serious help needed...[message #150318]
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Sun, 22 July 2007 19:07
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otco |
Messages:4
Registered:July 2007 |
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Problem is: i went to Tixa, killed everyone, found the key, talked to Dynamo friendly 3 times, he said that he preferes to stick with his wife.
I tought it was enough anyway, and i left tixa for alma.
Tixa got occupied again, and i went back to it - Dynamo is still there.
Talked to him with merc Rider (90 leadership), friendly, he talks to me, but still doesn't want to join. "Ain't got time" he says at the end.
I tried to let some time pass in the strategic map, and then go back, sometimes he talks again, but he never joins. Shank did first try, really can't understand how's possble.
What do i do?
help please.
Thanks!!!
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Civilian
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Re: Recruiting Dynamo: serious help needed...[message #150327]
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Sun, 22 July 2007 20:08
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otco |
Messages:4
Registered:July 2007 |
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Basically, when i cleared Alma before going to Tixa, the loyalty wouldn't go up more then 15%, blocking me from training militia there.
So basically i think this "Free Dinamo" thing the most important thing to do before take Alma back (while in Tixa it was reoccupied, damnit ), am i wrong?
I tried to kill Dynamo, seems that it records it in the History book: "You killed Dynamo" is the first entry, then "Dynamo is not a prisoner anymore" is the second, and then you're able to boost loyalty in Alma.
But are there consequences? Killing him seems not an option, as i managed to do it throwing a grenade nearby.
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Civilian
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Re: Recruiting Dynamo: serious help needed...[message #150372]
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Mon, 23 July 2007 02:09
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Larynx |
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Messages:183
Registered:April 2003 |
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I always clear Tixa before going to Alma, so I'm sure you don't have to do Alma first (although maybe low loyalty in Alma is worse than no loyalty there - I don't know).
Have you killed civilians anywhere in Arulco? If you do that, it seems that word gets around, and some mercs won't join you.
Have you tried recruiting Dynamo with another merc? Try all that you have. And make sure you use the Recruit dialogue option; he won't just offer to join during conversation.
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Staff Sergeant
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Re: Recruiting Dynamo: serious help needed...[message #150375]
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Mon, 23 July 2007 03:15
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otco |
Messages:4
Registered:July 2007 |
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NocturnalI always clear Tixa before going to Alma, so I'm sure you don't have to do Alma first (although maybe low loyalty in Alma is worse than no loyalty there - I don't know).
Have you killed civilians anywhere in Arulco? If you do that, it seems that word gets around, and some mercs won't join you.
Have you tried recruiting Dynamo with another merc? Try all that you have. And make sure you use the Recruit dialogue option; he won't just offer to join during conversation.
My schedule was: Clear Alma - Clear Tixa - Lost Alma - Lost Tixa - Clear Tixa - Clear Alma - Lost Tixa.
No i never killed civilians, yes i tried to recruit him with everyone, and with the recruit button. Always says no. Incredible.
Anyway, my second time in Alma my loyalty went up to 20% and i trained militia. Now Loyalty is 44% and Alma is fully cleared, so i'm going again there in Tixa to see if this changes things.
btw, THANKS everyone for the answers!
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Civilian
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Re: Recruiting Dynamo: serious help needed...[message #150378]
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Mon, 23 July 2007 05:14
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Hazuel |
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Messages:10
Registered:June 2007 Location: Yonkers, NY |
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If there is was a problem recruiting it was i didnt speak and listen to his story. I speak to him and he tells me about his story. And then he was happy to join. @ otco you don't have liberate Tixa at all its a side quest. For fun I like freeing Dynamo without alerting guards break in and get him out.
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Private
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Re: Recruiting Dynamo: serious help needed...[message #169617]
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Fri, 04 January 2008 21:43
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JA fan |
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Messages:187
Registered:March 2007 |
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Lucas-sanOnce Dynamo agrees to join your team, he'll ask for $50 a day to work for you, refuse his offer and then use recruit option again and he'll join for free
About Matt's quest, there's no need to bring Dynamo to Alma mine to complete the quest, simply free Dynamo and the loyalty in Alma will raise.
Don't think so........ :nono:
Brought Dynamo to Alma,talked with Matt,Alma's loyalty raised.After that,talked with Matt using Dynamo,Alma's loyalty raised even more.
"So,you've joined up,huh?" - Matt
"I have a score to settle." - Dynamo
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Staff Sergeant
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Re: Recruiting Dynamo: serious help needed...[message #177460]
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Thu, 06 March 2008 00:06
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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yeah dynamo's script sometimes is a bit unreliable.
i have seen many occurences when it... uhhh... failed, kind of.
it features some not really so very necessary triggers which might be the reason that sometimes even high leadership merc can't recruit him, even if first aid was given and his story was told
that does in fact matter, as there's a trigger "dynamo got to tell his story" or somesuch. Having this trigger set to true will easen the recruitment, but it seems that in many cases it's still not enough.
i guess i may have overlooked something.
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Sergeant Major
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Re: Recruiting Dynamo: serious help needed...[message #177506]
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Thu, 06 March 2008 15:41
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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yeah. the "dynamo got to tell his story" thing is only set to true after the second part.
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Sergeant Major
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Re: Recruiting Dynamo: serious help needed...[message #177526]
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Thu, 06 March 2008 19:01
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JA fan |
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Messages:187
Registered:March 2007 |
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That's the point:
Don't rush and let Dynamo tell ALL his story dude!!!!!!!!
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Staff Sergeant
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Re: Recruiting Dynamo: serious help needed...[message #177585]
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Fri, 07 March 2008 03:43
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JA fan |
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Messages:187
Registered:March 2007 |
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mglmglI too had difficulties to recruit Dynamo recently
I forgot to say that when I met him after the battle, he asked for first aid but the game printed something like "Dynamo doesn't require first aid but rather rest ..." on the screen (the sentence that you see when you try to heal a wounded militian after a battle) when I tried to heal him. He didn't want either a 1st aid kit or a medikit but, when given money, he said that he needed a doctor.
Recruiting him had always been straightforward for me and I don't remember if I really have to heal him or not. It may be a bug that he (or rather the game) rejected first aid.
No,it's not a bug pal. He doesn't have an open wound(yellow color on the health bar) but rather a patched wound.
Still,he needs to rest or better,receive a medical treatment via Med-Kit at the strategical view.
Not 1st Aid by the tactical view. But you don't need to treat him to be able to recruit him.
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Staff Sergeant
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Re: Recruiting Dynamo: serious help needed...[message #177649]
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Fri, 07 March 2008 17:07
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the scorpion |
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Messages:1834
Registered:September 2004 Location: CH |
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first aid yes, but not heal in the sense of doctoring
also, healing the town milita goes fastest by loading a different sector and then loading the sector again where your milita guy is supposedly dying
he'd be at full health again ;-D
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Sergeant Major
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Re: Recruiting Dynamo: serious help needed...[message #188993]
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Wed, 18 June 2008 03:30
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AZAZEL |
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Messages:750
Registered:February 2004 |
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the scorpionyeah dynamo's script sometimes is a bit unreliable.
it features some not really so very necessary triggers which might be the reason that sometimes even high leadership merc can't recruit him, even if first aid was given and his story was told
that does in fact matter, as there's a trigger "dynamo got to tell his story" or somesuch. Having this trigger set to true will easen the recruitment, but it seems that in many cases it's still not enough.
i guess i may have overlooked something.
Oh well, he's "only human"!
Allow me to translate:
-you may have everything to give him,
-you may use anything as bate for him,
-you may even be the best commander ever...
you...can only "win" him on your side with some little thing(s) like looking good enough and listening to him.
(such a "little" thing pal, such a little thing, when you forget it...it becomes BIG)
Then, once he's made up his mind to join, he's not going to change it for some money, even if the 50 was too low already: he needed 70/day when he asked. But maaan, what's a decent life anyway?
Script is as good as a script can be for translating that into the game. Again!
And BTW, I wouldn't even be surprised if he knew you were a bad-bad boy during the game and tell you something like:
-"Bad karma for you today; I'm not feeling like being recruited this time around".
Muhahahaha! :secret:
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Re: Recruiting Dynamo: serious help needed...[message #193390]
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Sun, 10 August 2008 13:20
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DennisBergkamp |
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Messages:12
Registered:July 2007 |
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[quote=SpaceViking
...
Heh. I had Shank totallyu load up with gear until he was at 621%. It took him almost a day to march to the next sector BUT he gained 15 strength and two levels!
[/quote]
Haha, I always do the same thing when I hire Shank. I give him a week of some really intense boot camp
One thing to keep in mind though, have him travel ALONE. In my current game I made the mistake of sending along my primary squad. As you said, Shank 750% overcumbered will take about a day, and drag the rest of the team down, resulting in everyone taking just as long to arrive in the next sector and ending up with about 5% energy.
Then again, it was probably a good thing I sent along my other guys, because they got ambushed by about 15 enemies.... this really was one of the most difficult battles I played, because my guys ended up in the middle of the sector exhausted and surrounded. It was mostly luck I survived that one, because everytime someone would get hit even once, they'd pass out (their energy would end up at 0) for a bunch of turns.
It's funny, I never would've guessed Shank would actually USE any of those 3 loaded mortars he was dragging along
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Private
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