Home » ARCHIVES » JA clones and likes » Demo - Hired Guns: The Jagged Edge!
Demo - Hired Guns: The Jagged Edge![message #154309] Thu, 23 August 2007 23:56 Go to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
Hired Guns: The Jagged Edge - Demo:

Download: (732 MB)

http://www.gfi.su/files/demo/JAZZ_DEMO.exe

Jagged Alliance Center - http://www.jacenter.pl

[Updated on: Thu, 23 August 2007 23:57] by Moderator

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154354] Fri, 24 August 2007 12:27 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
:shake: thx

[Updated on: Fri, 24 August 2007 12:28] by Moderator

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154357] Fri, 24 August 2007 12:29 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
is it russian?

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154360] Fri, 24 August 2007 12:45 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
English Wink

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154363] Fri, 24 August 2007 13:38 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
cool i just finished downloading speed was ok.

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154365] Fri, 24 August 2007 14:06 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
i like what i have seen so far lots of things are copied from ja2 e.g. the imp site (has a different name) uses the same activationcode and many questions remind me of ja2.

[Updated on: Fri, 24 August 2007 14:06] by Moderator

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154402] Fri, 24 August 2007 21:00 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
some pros and cons

pro: fighting is fun
graphics are kinda ja like but a notch up
lots of guns
easy to modifiy (did some things already)
hats, berrets etc

cons: some crashes here and there
no night ops maybe the will be added since some mercs got night ops skill


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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154415] Sat, 25 August 2007 01:56 Go to previous messageGo to next message
Stromb is currently offline Stromb

 
Messages:40
Registered:March 2007
Location: France
From what i've played so far, very interesting i think. Experienced one crash too and several small bugs (no text, item disappearing, voices annoyance because of sound volume who don't want to lower ... guys are shouting when selected).

Graphics are ok i think, many options to adjust them.

Found fun to see some baddies shooting each other after one miss his target and hurts one of hiw own troops.
Had the main NPC in Safari mission fleeing in the dark edge of the map, so was unable to find him, until i talk with another guy (bus driver ?) and the dialog leads me to killing the NPC i was intially wanting to save. It was unclear that killing Ervi was the second option (even if the text implies murder). I thought I'd be able to discuss with him before at least.

Storyline line is more or less clear. English translation is often poor. Dialogs / voices lacks a bit inspiration (but expectation were high too)

Skills are not clear. Finding cover is like in original JA2, you have to guess (or i miss something).

All in all, it seems a good JA 2.5 as was the initial project.

If you say it's easy to modify, that's a good point too.

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154420] Sat, 25 August 2007 06:37 Go to previous messageGo to next message
general_solomon is currently offline general_solomon
Messages:3
Registered:July 2007
awesome, thank god its finally here. i cant wait to dl it and play.

Drillsarg: thanks for the link.

[Updated on: Sat, 25 August 2007 06:40] by Moderator

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Civilian
Re: Demo - Hired Guns: The Jagged Edge![message #154430] Sat, 25 August 2007 13:31 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
another hard one to play i bet, not found d3dx9_26.dll seens like a last rush to release a bomb in the market...

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Private 1st Class
Re: Demo - Hired Guns: The Jagged Edge![message #154435] Sat, 25 August 2007 14:37 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
VUNNCKM: Download this file from here.

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154439] Sat, 25 August 2007 15:17 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
no you are missing a direct x file that has nothing to do with the game.

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154444] Sat, 25 August 2007 16:42 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
i've got the same problem , so where IS the file ??

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Captain

Re: Demo - Hired Guns: The Jagged Edge![message #154446] Sat, 25 August 2007 16:48 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Won't run, gives me an error message in Engrish.

Might download/reinstall again later, but that's only a 'mabye'.

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154448] Sat, 25 August 2007 17:45 Go to previous messageGo to next message
Shadow21 is currently offline Shadow21

 
Messages:328
Registered:November 2001
Location: on route to San Hermanos
2 lockie follow lenns link or update your directs x

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154459] Sat, 25 August 2007 19:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
yah , did it , now to d/load again ......

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Captain

Re: Demo - Hired Guns: The Jagged Edge![message #154463] Sat, 25 August 2007 21:02 Go to previous messageGo to next message
VUNNCKM is currently offline VUNNCKM

 
Messages:32
Registered:July 2006
i've istalled lenn file here now the missing dll file message does not show!

but i've got an error in russian language and it opens up a internet page with enough erros to put this demo in alpha/beta testing again. Sad

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Private 1st Class
Re: Demo - Hired Guns: The Jagged Edge![message #154474] Sun, 26 August 2007 00:34 Go to previous messageGo to next message
Flettner is currently offline Flettner

 
Messages:59
Registered:April 2006
I downloaded the link shown at the top of the page and installed it with no problem. The mouse sensitivity is way to high so you'll need to adjust that down in the options section. I am bit of a slow learner with games so i've spent a couple of hours fiddling around and so far I love the demo. The controls are well thought out, the story is pretty good, the graphics ok (although I don't care about graphics) and the whole thing has a very JA2 feel. In short this is a great demo so far.

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154476] Sun, 26 August 2007 03:24 Go to previous messageGo to next message
DocZ is currently offline DocZ
Messages:2
Registered:August 2007
Location: Washington state
Thanks for the link to the game. I liked the demo. Very similar to JA2 in many ways. Basically what I thought JA2 would look like with updated graphics. The game did crash after playing around with the resolution and going through the custom Merc questionaire but played it at default settings and has stayed stable so far.

Not too fond of the camera limitations but maybe they can be modified (?)

I also enjoyed the 2 computer factions dueling it out Cool

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Civilian
Re: Demo - Hired Guns: The Jagged Edge![message #154494] Sun, 26 August 2007 13:04 Go to previous messageGo to next message
Sofos is currently offline Sofos

 
Messages:5
Registered:November 2002
Location: Greece
Downloaded the game and played till my fingers hurt. NO CRUSHES WHATSOEVER

The graphics are very good. A step at the right direction. The stance of standing and holding a smg or a shotgun needs some twinking because it DOESN'T LOOK GOOD.
Controls can be a bit of a pain to get used to.
Spotting is also difficult at times. Although there is the "tab" function that can help deal with the problem.
Sounds are not fully implemented so cannot judge, but from what i heard so far, sound will most likely be ok.

There are some camera movement issues. Angles should range from 0-90 so that we can be able to judge cover and line of sight. Since this is a 3D game there have been instances where I could spot someone but I was informed by the game that I didn't have LOS to shoot him. Go figure.

Another MAJOR issue is path finding. I understand that this is a demo but there were areas that although looked visually accessible in practice they proved to be the opposite. i.e getting over a porch by the steps when a body was lying on the top of the stairs, or getting under a guard tower or moving between two trees that were 2 steps apart.

The strategic map seems not to offer the freedom of JA2 but looks like movement will be restricted between points (towns, camps, villages, outposts, harbors ets).

The single and auto figures as well as aiming could benefit a lot if it moved along the path of JA2 1.13 ver.


NEVERTHELESS

this looks like it is going to be a good effort if it is not rushed out the door.

My 2 cents

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Private
Re: Demo - Hired Guns: The Jagged Edge![message #154512] Sun, 26 August 2007 16:56 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
soddin ctd's three inna row . hope game more stable than that ! and i sorted dll's. to hell with it ! Mad . didnt even get to play , only set up merc and soon as go to north road or railroad FREEZE! :angry:

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Captain

Re: Demo - Hired Guns: The Jagged Edge![message #154514] Sun, 26 August 2007 18:00 Go to previous messageGo to next message
Kikuchiyo is currently offline Kikuchiyo

 
Messages:6
Registered:August 2006
Played the demo for two days now. Its looking good, the feel of JA2 is there, but I am a little worried. The size of the world map is too small to hold that many areas, so the game looks to be much smaller in scope then JA2.

Had two crashes myself, one while starting the game and another after trying to go to the map view.

Also, one NPC in the North Road area was missing and I couldnt talk to him..

But you have to love the lousy english translations. Smile Either way I will be getting this one when and if it comes out in the english speaking parts of the world.

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Private
Re: Demo - Hired Guns: The Jagged Edge![message #154530] Sun, 26 August 2007 22:24 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
someone already noted how "ja like" it was, no bloody kidding !! Very Happy , surely a lawsuit acomin soon sirtech?

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Captain

Re: Demo - Hired Guns: The Jagged Edge![message #154577] Mon, 27 August 2007 15:53 Go to previous messageGo to next message
amoult is currently offline amoult

 
Messages:15
Registered:February 2003
Download link in the first post does not work for me.. any mirrors?

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Private
Re: Demo - Hired Guns: The Jagged Edge![message #154593] Mon, 27 August 2007 18:24 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
just tried the demo.

hmmm, mixed feelings.
it really is just like JA2 in almost every respect. just in (mediocre) 3D.
but somehow, it just doesn

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First Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154659] Mon, 27 August 2007 22:36 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
after playing some more, this is my verdict:

the 3D graphics are actually less practical than JA2 2D graphics. of course, they allow for some neat things like guard towers and real hills and trenches and stuff, but you seem to be unable to climb on rooftops. it is more difficult to properly place your mercs behind cover and to determine, when you have a clear LOS on the enemy.

the trees are a real nuisance, since they become very transparent, so you have a hard time figuring out, when you actually are behind one.

the whole tactical UI is quite small and uncomfortable, especially in higher resolutions like 1280x1024. buttons and text are very small. too small.

weapons are 100% like JA2 originals like it seems, with different stats.
quite hard to differentiate them properly. burst fire seems to be much more effective than in JA2, but there seems to be no full auto fire.

the "always max aim" button is quite practical for your snipers, as is the AIM commander thingie.

it

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First Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #154814] Wed, 29 August 2007 00:46 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Because the game still gives me nothing but a dictionary full of errors (.htm file listing half of the game's weapon data and merc voice files), I browsed through the sound folders of the game. The weapons all sound pretty good and meaty, but the hostile and friendly merc stuff seems very familiar.

How much of it has been pulled directly from Jagged Alliance 2? (female hostile soldier death groans and laugh were a dead give-away).

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #154989] Thu, 30 August 2007 00:48 Go to previous messageGo to next message
arks is currently offline arks
Messages:4
Registered:March 2007
I have been having fun with this demo. It crashes like crazy (it is a "demo") but It plays very well and reminds me of the glory days of JA2 and recently my playing of Urban CHaos. I see that this game has a release date of Sep. 30th according to gamespot. Can anyone confirm this? IS that date for the russian release, or an english version of it?

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Civilian
Re: Demo - Hired Guns: The Jagged Edge![message #155760] Wed, 05 September 2007 00:33 Go to previous messageGo to next message
Lenn is currently offline Lenn

 
Messages:44
Registered:September 2005
Location: Poland
Demo test - http://www.jacenter.pl/readarticle.php?article_id=189

Unfortonely, only polish version Sad

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #156334] Sat, 08 September 2007 19:20 Go to previous messageGo to next message
Decado2 is currently offline Decado2

 
Messages:42
Registered:July 2002
Tried it. Seemed stable for the brief time I played it. Got the "cheap Russian development" vibe from it. Doesn't look like it will be nearly as good as JA or SS.

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #156388] Sun, 09 September 2007 05:59 Go to previous messageGo to next message
Sooner is currently offline Sooner

 
Messages:35
Registered:January 2004
Location: Broken Arrow, OK
After going through some of the XML files it seems that they just took whatever development they had done on JA3, renamed the characters(the xml files still reference buzz, lynx, magic etc), and stuck a new title on it. I do like the fact that all the guts of it are in xml files which could make it very mod friendly, however; I have no idea how rough the making of the maps would be. Looking at the files, it would seem that the maps are probably generated with an in tool created in house using preconfigured tile sets. If they were to release this tool there could be some really nice mods made I would suspect.

The mercs are robust enough where stats and bio's are concerned, but what I really miss here is the dialogue that made JA so good. Gasket, Fidel, Speck, and many others were worthless in a fight, but they were a blast to play with because you never knew what they were going to do when given an order. The dialogue is, in my opinion, what gave the characters a sense of personality and made them seem unique. How many of us have reloaded a game from an old save simply because one of our favorite mercs got his head blown off? Some of the dialogue isn't bad considering the engrish translation, but most of it is sub par at best and some of it is flat our recycled. The weapon sounds however are pretty damn good and the grenades are wonderful. They have a nice powerful boom when they let loose.

Like several of you I get the feeling that this is not a serious title as there are just to many things that don't work well or could use a LOT more polish. The camera needs to be loosened up a little bit and there MUST be a way to determine your LOS without having to guess at it by trying to take a shot and losing some AP's each time you are wrong. I also don't like the fact that you have to leave a sector to access your laptop, as well as having to search for the last enemy cowering in a corner. Searching for the last enemy always annoyed me and they should be able to put in a check on the AI side where the last remaining man would either flee or at least start patrolling so you don't have to spend so much time looking for him.

I also miss the ability to jump over fences instead of having to run aroud them, and if I am not mistaken didn't we see screen shots of a merc being able to go through windows? I kind of like the way they limited access to the roofs by requiring you to find an elevated surface from which to access the roof. Not sure how this will play out in the overall game but there aren't many people who can jump high enough to grab the edge of an 8 foot roof wearing a full combat load out. The amount of damage the enemy soldiers can take seems a bit high as well. I see a lot of -4, -8, -10 damage shots which seems low from a 5.56 caliber weapon.

Overall, I think it shows some promise given that either a fairly robust set of modding tools is released, OR the devs take another look and realize that while we are starved for turn based combat games, this isn't going to have many fans outside of us who are die hard turn based junkies.

On my system the game performs pretty well, although I do have the occasional crash after running it for a while which would seem to indicate a memory leak.

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Private 1st Class
Re: Demo - Hired Guns: The Jagged Edge![message #156459] Sun, 09 September 2007 18:09 Go to previous messageGo to next message
der_baer_fm is currently offline der_baer_fm
Messages:1
Registered:August 2005
Location: near Berlin, Germany
As realy din

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Civilian
Re: Demo - Hired Guns: The Jagged Edge![message #156641] Tue, 11 September 2007 02:29 Go to previous messageGo to next message
Lytinwheedle is currently offline Lytinwheedle

 
Messages:78
Registered:November 2001
Location: Luxembourg
Quote:
Searching for the last enemy always annoyed me and they should be able to put in a check on the AI side where the last remaining man would either flee or at least start patrolling so you don't have to spend so much time looking for him.

Brigade E5 solved this issue rather elegantly, by, after a certain period of no enemy contact, showing a rough 'hostile heard in vincinity' questionmark on the map where the (last) enemy is hiding.

It prevented many frustrating 'explore every pixel of the sector' trips.

[Updated on: Tue, 11 September 2007 02:29] by Moderator

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #156714] Tue, 11 September 2007 15:31 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
[quote=Lytinwheedle]Quote:
Brigade E5 solved this issue rather elegantly, by, after a certain period of no enemy contact, showing a rough 'hostile heard in vincinity' questionmark on the map where the (last) enemy is hiding.


which would be a wonerful feature for 1.13 that i requested for quite some time now.
maybe in form of a "radar blip" on the minimap.

oh coder i summon thee to do our bidding!

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First Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #157239] Thu, 13 September 2007 16:48 Go to previous messageGo to next message
Snap is currently offline Snap

 
Messages:286
Registered:September 2000
Location: USA (by way of the Old Wo...
[quote=Mauser]Lytinwheedle
Quote:
Brigade E5 solved this issue rather elegantly, by, after a certain period of no enemy contact, showing a rough 'hostile heard in vincinity' questionmark on the map where the (last) enemy is hiding.


which would be a wonerful feature for 1.13 that i requested for quite some time now.
maybe in form of a "radar blip" on the minimap.


Hey, that's a good idea. The reason I was dubious about this feature in SS was that the figure on the screen was too specific: you could even shoot it with good precision. A radar map blip would solve that problem. You should suggest that to JA3 developers.

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Master Sergeant
Re: Demo - Hired Guns: The Jagged Edge![message #157547] Sat, 15 September 2007 00:01 Go to previous messageGo to next message
vonmax is currently offline vonmax

 
Messages:7
Registered:May 2007
Location: US
lockie
someone already noted how "ja like" it was, no bloody kidding !! Very Happy , surely a lawsuit acomin soon sirtech?


LoL lockie got it right "JA like" with names like Dickie Jay for Bobby Ray, IMA for AIM and IPA for IMP and both IPA and IMP you get on there web sights with same password (xep624) and both you take a test to get your skills hmmmmmmm. You sure JAZZ dose not stand for Jagged Alliance ZZ. Smile

Ok other then all the rip off JAZZ is a fun game and I will get it when it comes out and with any luck it push for a better JA3 if there not a huge lawsuit first. And I hope if there is a lawsuit it dose not kill both games. :judge:

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Private
Re: Demo - Hired Guns: The Jagged Edge![message #157584] Sat, 15 September 2007 14:29 Go to previous messageGo to next message
kropotkin

 
Messages:47
Registered:May 2005
Location: lake titicaca
Yeah and the best of luck for suing a Russian company from Canada :party:

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Corporal
Re: Demo - Hired Guns: The Jagged Edge![message #158707] Sat, 22 September 2007 08:56 Go to previous messageGo to next message
pad152 is currently offline pad152

 
Messages:6
Registered:September 2007
Two JA games in the next 6 months (Jazz Hired Guns & JA 3D).

Why are the Jagged Alliance games (Jazz Hired Guns & JA 3D) being developed in Russia?

Is the game JA license just being farmed out?

Can't tell anything about merc interaction or rpg elements from the demo.

Will the Russia developers support a US/NA releases unlike makers of Brigade E5.


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Private
Re: Demo - Hired Guns: The Jagged Edge![message #159099] Tue, 25 September 2007 09:33 Go to previous messageGo to next message
Hullabaloser is currently offline Hullabaloser

 
Messages:6
Registered:June 2004
Location: Australia
VUNNCKM
i've istalled lenn file here now the missing dll file message does not show!

but i've got an error in russian language and it opens up a internet page with enough erros to put this demo in alpha/beta testing again. Sad


I get the same error referring to scripts/ammo/ammo, scripts/ammo/calibers and a whole bunch of other folders than don't actually exist as far as I can see. If the demo's running fine do these folders exist?

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Private
Re: Demo - Hired Guns: The Jagged Edge![message #159357] Wed, 26 September 2007 21:38 Go to previous messageGo to previous message
cry_wolf0990 is currently offline cry_wolf0990

 
Messages:6
Registered:July 2007
Location: PA,USA ,
finally!!!!!!!!!!!!!! :rifle:

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Private
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