Home » MODDING HQ 1.13 » v1.13 Feature Requests » Kaerar's Guns & Portraits
Re: Kaerar's Guns & Portraits[message #287001] Tue, 19 July 2011 16:26 Go to previous messageGo to next message
rtgress is currently offline rtgress

 
Messages:29
Registered:April 2011
is this dead project? im realy want have one of those GRAW helmet.

***

EDIT

no activity since 2009

it be a real shame if project is closed.

OT:There's no need to create a new topic for this, your post will appear in active topics.

[Updated on: Tue, 19 July 2011 16:47] by Moderator

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Private 1st Class
Re: Kaerar's Guns & Portraits[message #300095] Thu, 23 February 2012 18:20 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
GRAW helmets might be salvageable actually. I'll have a check Wink

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Lieutenant

Re: Kaerar's Guns & Portraits[message #300348] Sun, 26 February 2012 11:43 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Here's Rico's Signature Gun from Just Cause 2. Seeing as I did his portrait he looked a little lonely without it Wink

http://www.wmwiki.com/hosted/ja2/Web%20Previews/RicoSigGunmk2.png

All sizes included and the MD and SM sizes are already set for their respective colour palettes for 1.13.

To make the grenade launcher work is a bit of effort though. Need to add ammo pics for it and the laucher to the XML's. Can be done by those who know how Smile

[Updated on: Tue, 28 February 2012 07:39] by Moderator

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Lieutenant

Re: Kaerar's Guns & Portraits[message #301637] Tue, 13 March 2012 10:07 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

xm-25 feed from banana like magazine... Wink,mazbe im wrong but iov 926b5 have some from yours stuff inside
stuff inside

[Updated on: Tue, 13 March 2012 10:23] by Moderator

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Sergeant Major
Re: Kaerar's Guns & Portraits[message #301677] Tue, 13 March 2012 15:26 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Yes you are right the in service XM25 actually does have curved mags (similar to the curve in 5.45 mags). However I'm not going to update the Mag pics yet as the current ones are perfectly suitable.

IoV does contain some of my work that is not in 1.13, but as a notice to all, I allow free use of all my work as long as it's not for profit or for a business without direct permission. So basically any and all JA2 mods have free use of any pics I make Wink

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Lieutenant

Re: Kaerar's Guns & Portraits[message #301839] Fri, 16 March 2012 13:48 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

stock 5.56x45 magagizines from ja2 1.13 maybe need some rework ...

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Sergeant Major
Re: Kaerar's Guns & Portraits[message #302391] Sun, 25 March 2012 23:30 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

http://img560.imageshack.us/img560/8395/germanfg42automaticrifl.jpg

here is some images

[Updated on: Sun, 25 March 2012 23:31] by Moderator

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Sergeant Major
Re: Kaerar's Guns & Portraits[message #302394] Mon, 26 March 2012 00:06 Go to previous messageGo to next message
Gambigobilla

 
Messages:693
Registered:July 2008
I have a personal request for all gun image artist. Please do draw scopes on sniper rifles. There are some Barett m82 images without scope and they are just ugly. My opinion is default attachments should be seen on gun image.

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First Sergeant
Re: Kaerar's Guns & Portraits[message #302411] Mon, 26 March 2012 07:01 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
I did do that a lot, however the system in JA2 means scopes change so having no scope seems more appropriate.

In some ways I wish it would composite images to allow the addons to be applied to the main image but that's a way away yet.

I did the M98B without a scope recently but adding one isn't too hard.

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302413] Mon, 26 March 2012 07:20 Go to previous messageGo to next message
Madd_Mugsy

 
Messages:634
Registered:July 2005
Location: Canada
It looked like some work has been done in the code to use PNG images instead of STIs. I've been wondering about the advantages and disadvantages of doing so. It's probably a lot of work to switch things over, and I'm not sure whether it would be something that could just be used for item images, or whether everything would have to be changed over.

Anyway, PNG allows transparency so images could conceivably be layered to show attachments, etc. Fields could be added to the Attachments table to indicate the images that would be used and the order in which they should be layered.

I'm currently working on a way to merge items and other xml data from one data folder to another in the XML editor (ie from data-aim to data-1.13). Switching to PNG would allow the graphics to be merged as well.

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First Sergeant

Re: Kaerar's Guns & Portraits[message #302414] Mon, 26 March 2012 07:48 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
The PNG code works. There's a small program that converts STi to PNG. The only problem is that it became a bit problematic needing to run both STi (for the XML Editor) and then PNG for the game. Switched back to only STi after a while.

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302415] Mon, 26 March 2012 08:08 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
AFAIK the issues are that PNG aren't working on the paletted system used by STI's for MD etc...

To export all MD and SM images to non-STI format (PNG) and have them individual in folders would be ideal for detail and colour (as well as transparency if that's actually supported). Though I don't know how far that was taken in the project. Admittedly it's been a while since I was actively modding here, so still catching up.

The bigger issue is that guns aren't a set size so each image would need to either resize for the gun or be specially modded for the gun. With over 300 guns, I'm not looking forward to doing that Surprised

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302417] Mon, 26 March 2012 08:19 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
I remember exporting the interfaces with BirdFlu's export utility, which seems to be part of the current distribution - ja2export.exe Even found the documentation in a text document sitting in the root JA2 directory, guess nobody moved it to the doc's folder.

EDIT: The same size? Are you talking about making every graphic the same size to support layered images for attachments? Couldn't we just have a new series of libraries for that feature, ie. a fourth graphic for each item that is used for layered items, but is otherwise unnecessary.

[Updated on: Mon, 26 March 2012 08:23] by Moderator

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302420] Mon, 26 March 2012 08:52 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Possibly, but we would have to work out how big to have it and how big to make all the guns/attachments...

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302430] Mon, 26 March 2012 19:21 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Perhaps we're being a little bit ambitious here, as far as I know there has only been occasional talk about how attachments are indicated on the gun portraits that so far hasn't gone anywhere. As far as I know Birdflu did give us the ability to use PNG graphics for both Big and Interface images at least - I know because my own work used it for a while to avoid the palette limitations of stuffing all the mod specific graphics into P3Items (I've since given in and now use all the graphics libraries). I'd say we have a working feature in PNG support, just not the experience or tools to use it effectively yet. Now if the XML Editor supported the option to use PNG graphics, then there would be more recognition that this capability exists.

This isn't the only ignored feature in v1.13, I remember having to keep knowledge of the "real-exploding" ammunition alive for quite some time after it was added. On the Bear's Pit at least, knowledge of it only became widespread less than a year ago when Smeagol added exploding shotgun shells (not sure how well known it is in the German forums, possible it is better known there as the other proponent of this feature was The Scorpion). There's even youtube evidence of it now - someone doing a "let's play" series on UC-1.13 discovered the incendiary shells I put in that mod and was left speechless for a minute.

[Updated on: Mon, 26 March 2012 19:26] by Moderator

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302431] Mon, 26 March 2012 19:27 Go to previous messageGo to next message
DepressivesBrot is currently offline DepressivesBrot

 
Messages:3658
Registered:July 2009
Maybe scorp knows it, but the Basis at large is somewhat behind the moon on most 1.13 issues.

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Captain

Re: Kaerar's Guns & Portraits[message #302434] Mon, 26 March 2012 20:39 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Having a few hours before work, I decided to try out the PNG support with my test install (rev 4915 from one of the SCI's). In the case of AFS v3.63, it is not the Interface or Tilesets\0 libraries that are the problem those work fine,the .exe is having issues with the BigItems graphics. Also this appears to be more advance than the last version of PNG support I tried, the exported files are pre-archived as .jpc.7z files. Perhaps I exported the BigItems incorrectly, but I don't have time to find out right now.

EDIT: I can mix STI and PNG files though, renamed the PNG BigItems folder and reactivated the original STI filled BigItems folder and the game works just fine.

[Updated on: Mon, 26 March 2012 20:45] by Moderator

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302468] Tue, 27 March 2012 08:01 Go to previous messageGo to next message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
Ah but does transparency work, that's the question, then we can do away with the whole square edge look for everything and have proper gradient edges to help with curved mags and Calico's XD

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Lieutenant

Re: Kaerar's Guns & Portraits[message #302476] Tue, 27 March 2012 10:22 Go to previous messageGo to next message
Wil473

 
Messages:2815
Registered:September 2004
Location: Canada
Didn't get that far. I just tried exporting the stock Data-1.13 folder's BigItems, Interface, and Tilesets\0 getting the same crash. The .exe reads Interface and Tilesets just fine, just not BigItems. If anyone wants to take a look at this, I've got a screenshot of the runtime error and the PNG files here: http://www.mediafire.com/download.php?w6vlrsvtmr949mx

To recreate the runtime error, just replace the bigitems folder in your stock Data-1.13 with the PNG filled one, start a game and try to look at any large item graphic.

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Lieutenant

Re: Kaerar's Guns & Portraits[message #310068] Thu, 13 September 2012 10:44 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

kaerar:please it is a posible make war weary guns [some scratches/rusted places on gun body]

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Sergeant Major
Re: Kaerar's Guns & Portraits[message #310078] Thu, 13 September 2012 14:14 Go to previous messageGo to next message
lockie is currently offline lockie

 
Messages:3721
Registered:February 2006
Location: Scotland
Quote:
Poster: wolf00
Subject: Re: Kaerar's Guns & Portraits

kaerar:please it is a posible make war weary guns [some scratches/rusted places on gun body]



Why ... I mean , what would possess someone to ask for an insignificant , cosmetic touch-up ... better yet , YOU spend some hours attempting to do whatever it is you desire , instead of taking up modders time needlessly !

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Captain

Re: Kaerar's Guns & Portraits[message #310165] Fri, 14 September 2012 22:30 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

ok sorry it is only a question...

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Sergeant Major
Re: Kaerar's Guns & Portraits[message #310168] Sat, 15 September 2012 02:10 Go to previous messageGo to next message
sorca_2 is currently offline sorca_2

 
Messages:202
Registered:September 2010
Location: California, USA
Heh, maybe you just didn't know what you were asking for. It would require redoing all of the weapon images (a lot of tedious work). It might be nice to see the condition of all your items in the inventory screen without having to check them, but the inventory images are so small that you wouldn't be able to tell unless the damage was hideously exaggerated.

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Sergeant 1st Class
Re: Kaerar's Guns & Portraits[message #313948] Sun, 06 January 2013 07:00 Go to previous message
Kaerar is currently offline Kaerar

 
Messages:2022
Registered:January 2003
Location: Australia :D
As already stated that's a very big job for 300+ weapons Wink

Plus I've got my hands full on another project at the moment. TBH I'd be more interested in cutting down the number of guns to about 100-150 and helping with a High Resolution version of JA2 (still in 2D). But that would require a pretty massive re-write of the game Very Happy

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Lieutenant

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