Tips and requirements for creating new IMP voices.[message #160171]
|
Tue, 02 October 2007 21:07
|
|
Deathstruck |
|
Messages:132
Registered:June 2007 |
|
|
So according at this topic I decided to create new topic for creating new voices for your IMPs!
First, I copied here the lines(BIG thanks the scorpion he posted it :ok:)
If you want to edit current voice, look for this sound files, for example 052_000, so that means that "2" here means 052_002
051 - Male IMP 1
052 - Male IMP 2
053 - Male IMP 3
054 - Female IMP 1
055 - Female IMP 2
056 - Female IMP 3
And here's the List.
0 Sees Enemy 1
1 Sees Enemy 2
2 3 or more enemies sighted
3 Monster in sight
4 Monster sighted for the first time
5 Comment about corpses eaten by monsters
6 Hears something
7 Monster Smell
8 Vague comment on something bad about to happen. In 1.13 used for grenade launcher, rocket launcher or tank presence
9 Monster still there
10 3 or more Monsters sighted
11 Item found 1
12 Item found 2
13 out of ammo
14 critical state, dying
19 weapon malfunction(Weapon Jammed)
20 Panic (under suppressive fire or repeated single shots) or got hit more times
21 Got hit
22 Enemy fires but misses
23 No clear line of sight/ can't fire at target (black cursor)
24 Bleeding
25 Tired
26 Out of breath
27 Killed enemy (also 62)
28 Killed Monster
33 Head explodes/ sees rotting corpse
35 Task completed
36 Disobey order (usually not killing civilians if Good guy)
37 Killed Deidranna
38 Killed Bug-Queen
39 NPC is asshole character (Pablo, Calvin..)
40 Commenting Low Morale
41 Opinion about Team (Idiots) probably used when using the talk icon/ cursor on mercs
42 Airstrike (Not used?)
43 Bad equipment quality
46 Skill Improvement/ Levelling
47 Bad Idea (not used?)
48 Obvious result of previous bad idea (not used?) (IMP Male 3 says something like "Didn't really expected that to work, did ya? -Smert)
55 Arrival at Omerta
56 Blind (Bug spit hit, flashbang in 1.13)
57 Lock/ Door can't be opened by Merc
58 NPC is sympathic (e.g. The head Miner at Drassen, already forgot his name :silly: )
59 Enemy in Sektor
60 Enemy still in Sektor (game turns real time)
61 Picked up cool item(But whatch out, only IMP Male 3(number 53), Female 1(54) and 2(55) have it!The rest are missing this line)
62 Killed enemy using a good weapon(IMP Male 2: "It gets the joob done!")
63 Met Joey (NPC 90)
64 IMP's & AIM chars: Confirmed to Miguel ("we'll teach that deidranna broad what's what)
65 All Enemies killed in sector
66 Bobby Ray's delivery incomplete (thievery/ loss)
67 Killed Doreen
68 Bloodcat sighted
69 Endgame comment
70 Enemies have retreated
73 Merc says "me too" (usually used when tired and other merc uses 25 first)
74 Equipment rendered unusable( IMP Male 2: "This thing belong in the nearest Trash can")
75 Trap on lock/ door
76 Trap/ landmine on the ground/ pressure action of any kind
78 Arrives at sector
The missing numbers means that IMP don't have them(Buddy merc commentaries etc.)
Of course there are some other lines:
052_ATTN - Dunno, havent find good program to play .GAP files, so can anybody tell me what this means?
052_ENEM - Same as up... probably seeing an enemy?
052_GOTIT - Says "Got It" when picking up the Item
052_LAUGH - Laughing (when killing an enemy etc.)
052_LOCKED - Comments locked door
052_OK1 - Accepting order
052_OK2 - Accepting order 2
et cetera.
here are some tips from DNA from Lowlands when recording:
For me, recording has been a learning experience.
I now 'know of', I do not 'know all about'.
- Record.
- Edit, selective-mute takes away all low-level noise: static from cable/HDD-noise background.
(these two combined imply it's best to record as loud as possible, sometimes LOUD messes with pronounciation)
(- Edit some more, tricks that make the voice sound unlike-the-owner.)
Digital editing works best at the highest samplerate,
44.100 16bit PCM, cd.quality and just as large, but for editing it is 'most accurate'
That's editing but most of the samples ingame are
22.050 4bit IMA ADPCM, some codec seems to be better than Mpeg3.
---
If you record at a high bitrate like 44.100 and then want to SAVE-AS 22.050 or plain lower,
there's a function-Resample that will allow you to change bitrate before saving without extra-noise left. (nyquist-rule: the highest possible frequency is half the sampling-frequency, since a sinus-wave moves + and - when converted to data each numerical value can be + or -, that's the 50%)
Could I ask moderators to stick this thread? It could be useful for peoples who wants to make new voices snd lines etc.
Best regards
Smert and Czert the "Battle of Britain" group :smilingsoldier:
And yeah, post here your ideas and suggestion! It would be great :rulez:
[Updated on: Thu, 15 July 2010 22:49] by Moderator Report message to a moderator
|
Sergeant
|
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #160191]
|
Wed, 03 October 2007 00:17
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
smert
052_attn and the like are battlesounds. the .gap files that you mention only serve to define the eye-mouth movement, the actual sound files are 052_attn.wav and the like
in 1.13, you can also use .ogg files instead of .wav, this saves data size
the battlesounds are the speeches that have no subtitles, including the usual curses when missing and the like and other, usually short or inarticulated (052_humm) sounds.
Report message to a moderator
|
Sergeant Major
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #163517]
|
Sat, 03 November 2007 20:22
|
|
Elphiel |
Messages:4
Registered:October 2007 Location: Germany, Berlin |
|
|
052_attn sounds for me like attention. Like if ira say: "The Army...." and so on.
Report message to a moderator
|
Civilian
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #163574]
|
Sun, 04 November 2007 13:23
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
I've recorded many using almost the same process for a number of RPC's in JA2 RR mod. I guess usually, you'd have to find a compromise between how cool a line you use sounds and how fast it grows old. the coolest, most original lines tend to grow old faster than more generic stuff.
[Updated on: Sat, 22 October 2022 03:33] by Moderator Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #163799]
|
Tue, 06 November 2007 05:43
|
|
PTizzle |
Messages:2
Registered:July 2007 |
|
|
Would anyone be interested in me doing one? I have a real good recording setup here and I've done some voice work before. Only issue is that I have an Australian accent, but if anyone wanted something different for an IMP I'd like to give it a shot.
Report message to a moderator
|
Civilian
|
|
|
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #178944]
|
Sun, 23 March 2008 20:44
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
see, the IMP's being so generic *has* to be that way
they have to be so awfully cheesy in order to fit all possible characters players want to think into them, also they are so useless modmaking wise that most modmakers simply forget they existed
see, the IMP's are worthless; storywise, they can have no story) personality wise (you can't even link an IMP's speech to his face, even less to the stats and skills that get randomly generated or min_maxed by the player so any attempt to give the IMP's a bit of personality will mess up things and leave an IMP voice that doesn't fit the player's prefered face, that doesn't fit the personality or the skills they assignend to them...)
you have no quest interaction, no personality, no nothing in IMP's so whle replacing IMP faces is an idea, replacing IMP speech doesn't sound a valuable enough idea to me.
however, if i liked some people's recordings for IMP voices, i might even consider using them. But i wouldn't invest too much of my time into that direction.
Report message to a moderator
|
Sergeant Major
|
|
|
|
Re: Tips and requirements for creating new IMP voices.[message #178957]
|
Mon, 24 March 2008 00:21
|
|
the scorpion |
|
Messages:1834
Registered:September 2004 Location: CH |
|
|
you make that as an RPC and then it sounds interesting. as an IMP it might have been funny in 2002.
Report message to a moderator
|
Sergeant Major
|
|
|
|
|
|
|
|