Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Renegade Republik » New beta, known issues!
Re: New beta, known issues![message #172783] Thu, 24 January 2008 12:09 Go to previous messageGo to next message
Ar1z

 
Messages:33
Registered:January 2008
Location: Greece

there is an option that allows you to train vet militia... search for veteran inside ja_options.ini
Re: New beta, known issues![message #172790] Thu, 24 January 2008 13:16 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
yeah. But keep in mind the workaround for the vet militia freeze outlined by sgt. york, okay?

just some 4 postings up ...
Re: New beta, known issues![message #172791] Thu, 24 January 2008 13:19 Go to previous messageGo to next message
Ar1z

 
Messages:33
Registered:January 2008
Location: Greece

Sorry... And I thought it was an easy one Wink
Re: New beta, known issues![message #172792] Thu, 24 January 2008 13:22 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
oh. marko's problem is an easy one and your help was correct. No problem.

i just don't want him to run into those freezes now that he can train veterans Wink
Re: New beta, known issues![message #173148] Sat, 26 January 2008 05:41 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Scorpion, today
Re: New beta, known issues![message #173157] Sat, 26 January 2008 12:16 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
scorp

I already killed Mike in Baku H13, but zhan he appears again in prison basement and he wants somezhing about dr.Rassmusen. When I escort Rassmusen to the Doc (G8) they talked a little and than Butch automatically join me. And Mike wants rassmusen dead. So what is the point of all that. And who is 47? And who is missing mercenary which I sould find him?

Another thing: Dante's mission. Is wooden chest in sector I16 and where? I didn't find anything.



And i must say that I don't have any freezes att all.
Re: New beta, known issues![message #173243] Sun, 27 January 2008 01:04 Go to previous messageGo to next message
Mravac Kid

 
Messages:47
Registered:May 2004
Location: Opatija, Croatia
I have encountered a weird problem, and one I suspect others may encounter too...

When I started the game, I just got the regular JA2, not RR.
Previously installed are the vanilla JA2, 1.07 patch, 1.13, and the new inventory mod.

I installed the RR mod following the instructions, but I didn't copy over the ja2.ini file. That resulted in the game not even bothering to check the new data...
Copying over the ini file from the RR folder enabled the game to load the mod, and from there on there were no problems (it's more stable than 1.13 with the inventory mod).

Just thought this might be of interest.
Re: New beta, known issues![message #173292] Sun, 27 January 2008 19:17 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
I read all the story with docs and i found the cest for Dante.

But who the hell in Ornaldo and what he has hidden?
Re: New beta, known issues![message #173411] Mon, 28 January 2008 18:56 Go to previous messageGo to next message
Munger
Messages:7
Registered:August 2002
Location: Knutsford, Cheshire, UK
I've just started playing this great mod. It's really something special. Many thanks for your hard work Scorpion!

One thing I'm curious about is how to go about recruiting Iron at the start. So far he refuses to work for me and just calls me boring and says 'I have enough of that already' when I click Recruit in the dialogue box. I have tried with Irina and also with an IMP who has 99 leadership points! Is it based on sector loyalty or something? Note that I'm playing Beta 17.

Apart from that, can't wait to progress further!
Re: New beta, known issues![message #173759] Wed, 30 January 2008 15:34 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
First pay Pablo in aeroport to secure supply for Ilja, than talk to Ilja with Irina and when se says about Specnaz go to Iron and recrut him (with Irina)
Re: New beta, known issues![message #173801] Wed, 30 January 2008 18:58 Go to previous messageGo to next message
Munger
Messages:7
Registered:August 2002
Location: Knutsford, Cheshire, UK
Ah, right, I'll try that. I was assuming you could hire him from the start before clearing out the airport. Thanks Marko!
Re: New beta, known issues![message #173905] Thu, 31 January 2008 10:44 Go to previous messageGo to next message
Hieronymos

 
Messages:26
Registered:December 2007
Iron is a little too expensive for my taste..
Chrissy is much more useful as a militia-trainer, and well worth every penny once her marksmanship improves..

Regarding the veteran militia game-freeze issue: I just restarted an INSANE b17 game, and have had no freezes at all yet..but disabled veteran militia, while increasing militia size to 36. Interstingly enough, when 36 reg. militia (unsupported by mercs) are attacked by 25 man enemy platoon..all militia die. Every time. Enemy loses 2-4 men at most.

[Updated on: Thu, 31 January 2008 10:54] by Moderator

Re: New beta, known issues![message #173916] Thu, 31 January 2008 11:36 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
the good thing about Iron is that he doesn't ever raise his salary and that he ranks as one of the top mercenaries.

getting him later isn't stupid though, there's a bunch of early-on RPC's with daily salary in RR so this is something to be keeping an eye on.
Re: New beta, known issues![message #173959] Thu, 31 January 2008 16:24 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
talking about salaries - "team daily cost" sure shows only AIM and MERC persons. so, when i had Thor, Buns, Razor and Gasket, i saw the number as 5974. nothing about 14,7K i was paying Iron, Chrissy, Iggy, Mole, Leon, Havoc & Mike. money really is not a big problem in the game, but what happens when i have not enough to pay them at midnight, somebody just leaves? so it's a good thing Irina, Ilja, Dimitri, Avi, Yueng and Convert work for free. but the pay is not always mentioned when recruiting somebody. i'd say Chrissy and Leon are very good for their pay, also Butch. and Havoc seems overpriced. but that depends who you already have in your team and for what you need to hire anybody.
Re: New beta, known issues![message #173962] Thu, 31 January 2008 16:38 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
yeah it's almost impossible to have a perfect daily fee given that players estimate different skills differently and of course it matters a lot when relative to game progress a RPC is hired.


can you maybe list those RPC's with daily salaries that don't have that salary shown during recruitment process?
it's some differences in the scripts
Re: New beta, known issues![message #174324] Sat, 02 February 2008 17:07 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
yo scorp

why ahmed attacks me, I didn't touch anyone in the sector. when i arrive the war starts
Re: New beta, known issues![message #174360] Sat, 02 February 2008 19:59 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
ahmad belongs to the same faction as warlord.

this is one of the few remaining aspects of factions in ja2 RR. I know it's not obvious enough.
Re: New beta, known issues![message #174411] Sun, 03 February 2008 01:14 Go to previous messageGo to next message
totoxxx
Messages:3
Registered:January 2008
Great mod scorpion! thanx for your efforts!. I have all towns exept trabzon but soon will fall.
To avoid the crashes when you place the squads intactical o any other similar bug (militia etc), I always switch to windowed mode, enter the sector or advance time to skip the problem, save the game and back to full screen, that is something to look into cause I have rescued a lot of savegames this way, I never went back to a older one. Of course Alt+S 5000 times per day, but is okay.


Re: New beta, known issues![message #174457] Sun, 03 February 2008 11:14 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
hold on there for a second, you say, in windowed mode, the freezes don't occur? or did my wishful thinking misunderstand your statement?

anyway, glad you made it to trabzon. many a player was probably stopped by freezes.
Re: New beta, known issues![message #174556] Mon, 04 February 2008 05:35 Go to previous messageGo to next message
totoxxx
Messages:3
Registered:January 2008
yes in windowed mode the game is more stable, only a few crashes, very few. I Use only alt+S to save.
Re: New beta, known issues![message #175128] Fri, 08 February 2008 14:34 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
scorp

In sector 06 is an arrow that indicate tehe well and on the well in a canteen. But Orlando in prison says about secret code which is hidden in the well near the river. Is this well right? But where is secret code than?
Re: New beta, known issues![message #175337] Mon, 11 February 2008 02:13 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
windowed mode really helps. had it twice today: going into prison cellar and when enemy attacked a mine sector where i had my squad. both times game crashed out to desktop (tried 2-3 times). changed to wm, made new save when already in cellar (or enemy already in sector), changed to full screen again and no problem to continue.

Re: New beta, known issues![message #175359] Mon, 11 February 2008 10:18 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
marko

use ctrl-left mouse klick on the well. The code is "hidden" there, you have to "find" it. it will appear after you have "searched" the well using ctrl-left klick

Burzmali

great. So if a next version is made, i'll have to advise players to use windowed mode when loading sectors.
Re: New beta, known issues![message #175404] Mon, 11 February 2008 19:16 Go to previous messageGo to next message
totoxxx
Messages:3
Registered:January 2008
@Scorpion In my current game the problems begins after conquer D2, 0 crashes before.
Re: New beta, known issues![message #175479] Tue, 12 February 2008 20:22 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
scorp

as i sead nothing is there acsept the canteen? I tried everything
Re: New beta, known issues![message #175780] Sat, 16 February 2008 13:56 Go to previous messageGo to next message
Burzmali

 
Messages:240
Registered:March 2007
Location: Estonia
Not complaining, just checking.

False alert about payments
Re: New beta, known issues![message #176237] Thu, 21 February 2008 19:55 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
u supose to give the documents from the beginning to Ilja.
Re: New beta, known issues![message #176529] Mon, 25 February 2008 19:40 Go to previous messageGo to next message
AZAZEL

 
Messages:754
Registered:February 2004
Well, how about this known issue: it doesn't look like it's even trying to become a non-beta.

Re: New beta, known issues![message #176766] Thu, 28 February 2008 19:35 Go to previous messageGo to next message
herb

 
Messages:422
Registered:September 2007
Location: Slovenija
well the game is finished as it is? so we are on our own
Re: New beta, known issues![message #177091] Sun, 02 March 2008 13:07 Go to previous messageGo to next message
baroni

 
Messages:16
Registered:February 2008
I noticed game crash when I try to use more than one car - normally I use Hummer, but I found 4WD Jeep in D9 Sector (sector with Leon) and geme crashes after I try to use second car (the same problem is with having more than one boat).
Re: New beta, known issues![message #178941] Sun, 23 March 2008 20:24 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
i reuploaded addition1

you guys may wanna try again and report if it's working now?

thank you
Re: New beta, known issues![message #178972] Mon, 24 March 2008 09:58 Go to previous messageGo to next message
tomgrey
Messages:2
Registered:December 2007
Hi! Nice Mod Scorpion! One thing: how could i install the niv over the rr? Is it possible?
Re: New beta, known issues![message #178978] Mon, 24 March 2008 12:40 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
unfortunately it's not and work on the compatible version is on halt.

Re: New beta, known issues![message #179001] Mon, 24 March 2008 18:07 Go to previous messageGo to next message
tomgrey
Messages:2
Registered:December 2007
Bad news... thanks for the quick answer anyway...
Re: New beta, known issues![message #179024] Tue, 25 March 2008 00:00 Go to previous messageGo to next message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
yeah i hope people read it. It's one of the top-frequent question, along with "how can i make BR sell all weapons at day 0?"

seriously, some time ago during one of the betas i stopped working with the NewInv/ beta 20plus changes.

Too many steps to the wrong direction, too many wrong decisions taken and the game not really fun to play anymore.

i'll give the next somewhat "offcial" sounding version of 1.13 (now including NewInv and a boatload of related/ unrelated mess) another chance and see if it's acceptable now. Till then, i work on other things.


I guess modding the NewInv will be the prerogative of the innovative new generation of up-and-coming modmakers.
Re: New beta, known issues![message #179046] Tue, 25 March 2008 10:22 Go to previous messageGo to next message
Sigma

 
Messages:33
Registered:January 2003
Location: Lahti, Finland

Addition1 worked fine now.

RR looks really nice, have only played for a few hours, but looks damn fine. Thanks for making the mod (to all), can't wait to meet me. Very Happy Wink
Re: New beta, known issues![message #179095] Tue, 25 March 2008 21:53 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Download complete. Works OK now. Thanks.
Re: New beta, known issues![message #179192] Wed, 26 March 2008 21:15 Go to previous messageGo to next message
Feo84
Messages:5
Registered:May 2003
Location: Munich, Germany
Hi,

today I finally found some time to continue my current RR game. I haven't had a single freeze except for the D2 sector, where I had a bunch of freezes during an enemy counterattack. Playing in windowed mode did not seem to make a difference.

Now I have conquered Batumi, and the monster quest started, Batumi Mine is infected. However, I am too stupid to find the entrance to the underground sectors of Batumi Mine. I have looked in H3 and in the adjacent sectors - can you give me a hint?

Edit: I found the entrance to the H3 underground sector more or less by accident, was not too obvious. Looking forward to the monster hunt Smile

Felix

[Updated on: Wed, 26 March 2008 21:39] by Moderator

Re: New beta, known issues![message #187846] Sat, 07 June 2008 23:33 Go to previous messageGo to next message
Sgt York

 
Messages:80
Registered:June 2000
Location: San Antonio TX
Scorpion, what are your thoughts/recommendations about using the new v1.13 release to install RR onto? Thanks.
Re: New beta, known issues![message #188068] Tue, 10 June 2008 00:14 Go to previous messageGo to previous message
the scorpion

 
Messages:1842
Registered:September 2004
Location: CH
i don't quite understand the question.

RR installs pretty much independant to 1.13 as it has its own custom data folder and its own custom exes. I think you can install rr over almost any version of 1.13 as long as the backup files in the /data folder are compatible.
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