Home » SIRTECH CLASSICS » Jagged Alliance 2 » Favourite Mercs & NPCs » Your Core guys?
Re: Your Core guys?[message #178408] Mon, 17 March 2008 17:09 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
I'll send the you the ones I have plus the relevant prof.dat info... no debbie harry; in fact some odd choices but then no two peoples would choose eaxct the same I reckon.

Re: Your Core guys?[message #178410] Mon, 17 March 2008 17:39 Go to previous messageGo to next message
lockie

 
Messages:3929
Registered:February 2006
Location: Scotland
thanks will , do you know debbie harry is 63 !!! those cheeks would slice a redshirt to ribbons Very Happy


Re: Your Core guys?[message #179250] Thu, 27 March 2008 18:40 Go to previous messageGo to next message
sandrock

 
Messages:9
Registered:February 2003
Location: Tennessee, USA
When I just played vanilla JA2, I got to the point where I like just using
IMP "Monk"
Dr. Q
Wolf

which was fun for a long time - I like the personalities and quotes from those two quite a bit, and with good leadership with my IMP, good medical with Dr. Q, and good mechanical/explosive with Wolf, and Night Ops with all. Mainly I just filled in the rest with freebies and cheap "in country" hires. Sometimes I'd pick up Numb from MERC - he and Dr. Q were like ninjas, although his accent is atrocious lol

I always get Gasket.

Now that I'm playing 1.13 and things aren't nearly as easy, I'm trying the "all animal-name" team -
IMP "Mongoose"
Wolf
Fox
Grizzly
Bull
and Cougar when I can afford him.

The personality interactions are great - I love Grizzly's eulogies - and in particular I found that I really like Bull's quotes -
"Lie still" (when he kills someone)
"Hard work and clean livin' pay off"(skill increase)
"You pay more to get more, and I'm more now" (salary raise)
and of course my signature line.
Re: Your Core guys?[message #179251] Thu, 27 March 2008 18:43 Go to previous messageGo to next message
sandrock

 
Messages:9
Registered:February 2003
Location: Tennessee, USA
Oh, and Bull is also great for killing grey shirts with a shovel.
Re: Your Core guys?[message #179431] Sat, 29 March 2008 12:29 Go to previous messageGo to next message
herb

 
Messages:417
Registered:September 2007
Location: Slovenija
My favorite team:


Igor
Barry
Grunty
Buns
Blood

All the qualities mentioned above for the merc are true. I always take Buns because of good shooting, medical skill and teaching. She's worth.
Re: Your Core guys?[message #180614] Wed, 09 April 2008 16:15 Go to previous messageGo to next message
Kharn

 
Messages:22
Registered:July 2004
A-team:
IMP 1 (Night/stealth)
IMP 2 (Night/stealth) (or Barry)
IMP 3 (Night/Auto) (or Buns)
Grunty
Igor
Dimitri (replaced by robot)

B-Team:
Ira (traveling militia/doc)
MD (traveling militia/doc)
Maddog (San Mona to repair and buy weapons)
Gasket (Drassen crate opener/repair/Carmen POC)
Shank & Dynamo (flying around moving guns/ammo from place to place)

I usually forget to pick up Carlos & Miguel, and snipe Conrad in the head rather than deal with his attitude & high paycheck.

[Updated on: Wed, 09 April 2008 16:20] by Moderator

Re: Your Core guys?[message #181432] Tue, 15 April 2008 10:01 Go to previous messageGo to next message
Spinx

 
Messages:37
Registered:February 2007
Location: Washington state
Personaly my favorite merc's are Wolf Hitman Grizzly and To start with, i can only usaly pick 2 of the AIM guys and wolf is generaly 1 of them cuz he usaly starts with a good gun.I also like playing with Numb and Tex. thats for the guys you can buy, i always pick up dimitri and Hamous for my main team as well.
Re: Your Core guys?[message #187056] Sat, 31 May 2008 04:45 Go to previous messageGo to next message
RuiZiuR

 
Messages:41
Registered:April 2007
Location: Austin
My core team consists of a four man assault squad.

Wolf- pointman/mech with M16/M9 and a Spaz on the side
Lynx- sniper/explosives expert with M16/M9 and an M24
Grizzly- machinegunner/heavy weaps with a M249/M9 combo
Fox- spotter/medic with twin M1911s holstered, walks
around with binoculars in hand tho
They travel around with the hummer (loaded with supplies
for any and every situation) as their mobile base.

Sometimes I'll add a couple two man teams as needed

Sniper/Spotter- Radier and Raven with PSG1s and MP7s
Utility Team- Trevor and Cliff for bombs and bandaids
Secondary Assualt- Ivan and Igor with AK47s of course
Alt Secondary Assualt- Magic and Ice fill in sometimes

Then a couple miscellaneous mercs I use sometimes

Shadow- Lone wolf, lurks in the wilderness on his own
coordinating his own covert operations deep
behind enemy lines.
Hamous- Airport Staff, receives shipments and has been
known to go out on resupply missions on occasion

I normally don't but I sometimes have an artillery squad
consisting of the four rebels and as much mortar gear
they can carry.


Re: Your Core guys?[message #187536] Wed, 04 June 2008 21:50 Go to previous messageGo to next message
rrroooaaarrr

 
Messages:10
Registered:May 2008
Location: Portugal
My core team from the start includes:


Fraz (IMP dude) - Night Ops, Stelthy.
Nails - Lockpick, Dark Humor.
Fox - Field Medic, Raises fast, keeps the moral high. Smile
Hamous - Stealty, Low stats, but I like his humble personality

Latter on the game these ones are a must: Shadow, Lynx, Grizzly, Ivan, Igor, Trevor, Raven (Raider stays at home).
Re: Your Core guys?[message #187538] Wed, 04 June 2008 21:57 Go to previous messageGo to next message
Uriens

 
Messages:330
Registered:July 2006
My core team is usually:

- IMP
- Fox
- Grizzly
- Wolf
- Barry

Sometimes I get some M.E.R.C. guys (Haywire and Razor specifically).
Re: Your Core guys?[message #187566] Thu, 05 June 2008 01:12 Go to previous messageGo to next message
KoTT

 
Messages:50
Registered:May 2008
Location: Cali

My must have lineup:

IMP - Friendly psycho, automatic weapons.
Fidel (Arm him with an AK, pump full of drugs and watch him annihilate)
Maddog (Dumb, and rocks mad ass when high level. )

The idea is that high level psychos are DEADLY in late game with any automatic weapon.

And, also Fox, Igor, Ivan, and Wolf are a good squad of their own.
Re: Your Core guys?[message #188138] Tue, 10 June 2008 15:21 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
I think the only merc in the game who is both a psychopath and has the automatic weapons skill is Haywire. So you could add him to your list. As well as Razor of course, both can be turned into fine mercs if you work on their marksmanship.
Re: Your Core guys?[message #188181] Tue, 10 June 2008 18:09 Go to previous messageGo to next message
the scorpion

 
Messages:1839
Registered:September 2004
Location: CH
i guess the only non-RPC character that actually remains in my team until the endgame these days is often Ivan. Just the most profilic Merc imo.
Re: Your Core guys?[message #188379] Thu, 12 June 2008 00:12 Go to previous messageGo to next message
KoTT

 
Messages:50
Registered:May 2008
Location: Cali

Rizzla
I think the only merc in the game who is both a psychopath and has the automatic weapons skill is Haywire. So you could add him to your list. As well as Razor of course, both can be turned into fine mercs if you work on their marksmanship.


hmm, I ma have to try him out. I havent used any MERCs lately, since I try to go for high quality and well armed guys as opposed to strength in numbers.

Also, Reaper seems to be one of the best snipers of all times.
Re: Your Core guys?[message #188569] Fri, 13 June 2008 14:37 Go to previous messageGo to next message
DuckandCover

 
Messages:7
Registered:June 2008
Location: Tamworth, England
Do any of the editors allow you to change your IMPs personality once the game has started?

I Have 2 different games going on, in one of them I have 3 IMPs:

1) Psycho Loner
2) Cowardly and scared of insects
3) Forgetful Coward

I would like to alter number 3, rather than replace him with a new IMP.
Re: Your Core guys?[message #188572] Fri, 13 June 2008 14:41 Go to previous messageGo to next message
Shanga

 
Messages:3517
Registered:January 2000
Location: Danubia

It's very tricky, most tools were made way before 1.13.

But you can always make a new IMP and load him/her at the IMP site... Just start a new game, create a the IMP with a unique name, then load him in your current game.


Re: Your Core guys?[message #188692] Sat, 14 June 2008 15:15 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
KoTT
Rizzla
I think the only merc in the game who is both a psychopath and has the automatic weapons skill is Haywire. So you could add him to your list. As well as Razor of course, both can be turned into fine mercs if you work on their marksmanship.


hmm, I ma have to try him out. I havent used any MERCs lately, since I try to go for high quality and well armed guys as opposed to strength in numbers.


The smaller the team, the more shots each guy gets to fire and the faster MRK will rise. The problem with Haywire is that apart from MRK his agility could be better, so you might have to train him. Razor has excellent combat stats right from the start except for MRK. Here's an overview from my last game with a MERC-only squad: http://www.sininen.de/mercs.png
Re: Your Core guys?[message #188808] Sun, 15 June 2008 19:39 Go to previous messageGo to next message
Zarax

 
Messages:51
Registered:February 2007
Location: Italy
IMP (pointman)
Barry (mech/sniper/lockpicker/demolition expert)
Grunty (2nd pointman)
Grizzly (shotgunner/grunt/strongman)
Meltdown ( mostly for show until late, just love having somebody handling 2 hand cannons/shotguns)
Local merc
Re: Your Core guys?[message #188866] Mon, 16 June 2008 19:34 Go to previous messageGo to next message
Braindead

 
Messages:11
Registered:March 2003
play small teams:
Core team necessity: Magic

Current game:
Magic
Scope
Blood
Re: Your Core guys?[message #188909] Tue, 17 June 2008 10:27 Go to previous messageGo to next message
wolf00

 
Messages:1149
Registered:September 2006
Location: Czech Republic

joe or jane[imps]
bull/grizly/barry/igor/ivan/magic/sculy/gus/ice/malice/hitman/red/gruntymeltdown ...
Re: Your Core guys?[message #188977] Wed, 18 June 2008 00:58 Go to previous messageGo to next message
Rakham

 
Messages:7
Registered:June 2008
Location: Belgium
My usual core team:

1-Imp (nightops,stealth)
2-Grizzly (shooter/hw)
3-Fox (doc/militia/shooter in learning)
4-Raven (sharpshooter)

cheap and effective starting team,
later i add:

5-Wolf/Raider/Ice/Reaper/Meltdown (depend on my mood)
6-Maddog or Ira (if i feel training her mark),sometimes Robot for the fun

Re: Your Core guys?[message #189158] Thu, 19 June 2008 21:26 Go to previous messageGo to next message
wolf00

 
Messages:1149
Registered:September 2006
Location: Czech Republic

my team one http://img231.imageshack.us/img231/9859/screenshot001lj1.th.jpg
Re: Your Core guys?[message #325812] Fri, 27 September 2013 15:46 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
Fox + Nails + Wolf + Grizzly + Bull + IMP

a Foxy Lady and 5 big body males...

but wheres the finesse? well Fox can take care of everyone by herself Razz
Re: Your Core guys?[message #325844] Sat, 28 September 2013 15:20 Go to previous messageGo to next message
Zombiehunter

 
Messages:185
Registered:March 2011
Location: Franconia, Germany
IMP+Gus+Shadow+Trevor+Grizzly+Danny

My SpecOps Team. when they did their work, I send in a Stabilization Force, to reinforce the Position I have just taken. And my SpecOps Team is free for any other tasks again (for example, taking up an advanced position to intercept and ambush any counterattacking force Wink
Re: Your Core guys?[message #325957] Mon, 30 September 2013 11:24 Go to previous messageGo to next message
dzidek1983

 
Messages:88
Registered:June 2009
the rebels backed up by Conrad are a good 2nd squad
they are decent fighters and Conrad+Miguel are great militia trainers
Re: Your Core guys?[message #326803] Sat, 19 October 2013 03:39 Go to previous messageGo to next message
Maalstroom

 
Messages:343
Registered:December 2008
Location: en route to San Hermanos
imp+grizzly+barry+ivan+danny+wolf(sometimes). I like them a lot...
Re: Your Core guys?[message #327073] Thu, 24 October 2013 11:15 Go to previous messageGo to next message
ShaakA

 
Messages:11
Registered:October 2013
Rizzla
I think the only merc in the game who is both a psychopath and has the automatic weapons skill is Haywire. So you could add him to your list. As well as Razor of course, both can be turned into fine mercs if you work on their marksmanship.


There's Buzz for that = Psycho - Auto Weap - Heavy Weap

Quite Cheap IMP = 18k per 2 weeks and start at level 4, i think she cost 45k per 2 weeks at level 8. Stats wise for 1.13 she needs extensive training at Dex for max 100 AP, excellent Mrk and Wis, Decent Agi, Mediocre Health, all others are low. Speaking of core team she's usually one of my favorite, and since Lynx at least for me are less usefull than her i tend to get her than Lynx.

Anyways Core Team (1.13 and some extent vanilla)

IMP - Sniper NO in 1.13 - Stealthy NO in vanilla
Buzz - The auto speacialist, deadly with FN Fal in vanilla
Blood/Dr.Q - The MA specialist
Steroid/Ivan - Leaning towards Steroid cause i dont usually get Gaskett
Scope/Reaper - Sniper
Fox/Danny - Combat Medic
Re: Your Core guys?[message #355902 is a reply to message #327073] Tue, 20 November 2018 03:41 Go to previous messageGo to next message
buuface

 
Messages:103
Registered:October 2011
3 Imp
Barry
Igor
Grizzly
Wolf or Buns
Re: Your Core guys?[message #355910 is a reply to message #163273] Tue, 20 November 2018 23:45 Go to previous messageGo to next message
crackwise

 
Messages:47
Registered:April 2013
IMP 1: squadleader + radio operator
IMP 2: night ops + autoweapons + stealthy
Meltdown
Igor
Ivan
Nails
Raven
Scope
Re: Your Core guys?[message #355917 is a reply to message #163273] Wed, 21 November 2018 09:53 Go to previous messageGo to next message
Mai Ti Miao

 
Messages:26
Registered:November 2018
I don't have a "fixed" preferred core ; especially since i recently discovered all the new mercs. The game just offers too many options to limit oneself happy


Technicians
*** dropped: Larry amd Nails ; while not bad mercs, i lack the freetime to babysit them through their drug-problem
* Starters
- Barry: good overall stats, quick learner, can do it all ; from repairing over picking locks and disarming traps (normal+electronical for bombs+traps) to fighting
- Juan: low-end merc, this also means low-end pay ; can be a good supporter if trained ; or limit his training to strength and make him a cheap pack mule ; lack of Demolitions trait is somewhat limiting
- Rusty: similar to Barry, just that Rusty learns slower, however is lvl 5
- Steroid: his lack of Demolitions trait limits his utility somewhat ; requires some extensive training in Agility+Dexterity if you want him to be a fighter ; reward is a godless (or rather: brainless) synchro big grin
* once the money is flowing
- Wally (Walter Yuntz): Juan 1.5 so-to-say, just don't expect miracles from his shooting
- Boss: no Demolitions trait, but good overall stats
- Brain: no Demolitions trait, but Heavy Weapons and good overall stats ; his callsign should be "Tank" ;)
- Nails: low Agility and is a drug user, but quite good overall
- Spam: good overall stats with Technician Paramedic and Stealthy ; his utility is only limited by his equipment and your imagination
- Larry: similar to Spam in almost all aspects ; just that Larry loves LSD
- Magic: Spam 1.5 so-to-say
- Trevor: Barry Mk.2
* not a tech-wiz
- Vicky: Gunslinger Ambidex and Demolitions make her a good allrounder ; high MEC skill, but the lack of any Technician trait limits her utility a bit


Medics
*** dropped: Larry ; while not a bad merc, i lack the freetime to babysit him through his drug-problem
* Starters
- Dr Q: Night Ops and melee expert
- Fox: good Agility score, sky high Dexterity and Ambidex is intriguing ; offers Teaching trait
- Ira: Scouting, a mildly effective background, Sociable, reasonably fast learner and Teaching ; all i could expect from the team's dedicated Spotter
- MD: above average stats, quick learner ; also offers Teaching trait
- Spider: Night Ops and Stealth is intriguing ; requires Agility training
- Wahan: very cheap ; raise his strength and you have a pack mule
* once the money is flowing
- Danny: Fox 1.5 so-to-say ; rather a rarity in my line-ups
- Laura: Auto Weapons, Stealthy, good overall stats and quick learner ; only Agility is a bit low
- Spam: good overall stats with Technician Paramedic and Stealthy ; his utility is only limited by his equipment and your imagination
- Larry: similar to Spam in almost all aspects ; just that Larry loves LSD
----- any merc with Doctor (2x Paramedic) trait ; they don't offer a weapon/stealth/night traits, thus it comes down to personal mood, respectively if the A-Team or B-Team need 2x doctoring traits on a single merc


Utility mercs
*** dropped: Haywire and Razor ; while excellent for laughs and giggles, i lack the freetime to babysit them through their drug-problem
* Starters
- Bull: pack mule, boxer, dialogue and Prison Guard (since i'm currently trying out the Prison feature... ;) )
- Grizzly: pack mule and boxer ; his Heavy Weapons trait keeps/makes him even more useful throughout the campaign
- Grunty: Night Ps, reasonably fast learner, Heavy Weapons
- Haywire: Auto Weapons, requires extensive Agility and some Dexterity training ; buddy of Razor ; cheap and they make for some good laughing ; is a drug-user
- Igor: excellent allrounder
- Meltdown: Gunslinger Ambidex Heavy Weapons "lovely" nature and good overall stats
- Razor: melee expert ; buddy of Haywire ; cheap and they make for some good laughing ; is a drug-user
- Wink: an (almost) good Agility score, Throwing Demolitions and Athletics make him intriguing enough ; his Dexterity and Marksmanship are a bit low though
* once the money is flowing
- Raven: Auto Weapons and Markswoman (and Night ops) make her a good pick as the main shooter of B-Team ; Police background if you're into taking Prison(er)s ; good overall stats ; buddy of Raider
- Raider: Squadleader (2x trait ; also Teaching trait) make him an excellent pick for B-Team ; Police background if you're into taking Prison(er)s ; good overall stats ; buddy of Raven
- Gus: Heavy Weapons expert and Deputy ; excellent stats (being the Mortar-Man, i don't care about his Agility) ; usually affordable after the 4th mine
- Henning: Auto Weapons Heavy Weapons Teaching and good overall stats
- Ivan: Auto Weapons Heavy Weapons Body Building and good overall stats ; highly sympathetic
- Kelly: Heavy Weapons Marksman Body Building and good overall stats
- Lynx: Marksman Scouting Night Ops and good overall stats
- Rudolf: Marksman Night Ops Teaching ; buddy of Laura (she's also his buddy) ; a bit low on Agility and Strength
- Scope: Marksman Night Ops Teaching and good overall stats ; buddy of Sidney
- Sidney: Gunslinger Throwing Demolitions; buddy of Scope ; a bit low on Agility
- Shadow: excellent allrounder
- Spike: Marksman Scouting Deputy ; a bit low on Agility
* Machine Gunners
- Len: Auto Weapons Teaching Deputy, good overall stats, lvl 7, remarkably cheap package ; also highly sympathetic with his no-nonsense attitude
- Monk: excellent allrounder
- Ice: 1 of only 2 suprised Auto Weapons experts you may hire in the entire game ; also has Teaching trait ; good overall stats and remarkably cheap package ; buddy of Magic (Magic is also his buddy)
- Conrad: the other approved "Machine Gunner", also has Teaching trait ; low Agility ; i personally find him highly un-sympathetic
*** surely some others i forgot


IMPs
Whatever suits my fancy, but i usually go for "efficient" mercs when it comes to weapon traits (i.e., i rather pick 2x the trait, instead of splitting among 2 different weapon categories, and then pick a fitting secondary trait) ; also, i tend to avoid night combat (past the early game, that is ; thus i at most pick Stealthy which has some more utility), as well as melee and knife-throwing. Finally, i'm rather happy with the available Paramedics and Doctors, so that i practically never create an IMP Doctor ; Paramedic however shows up sometimes.


So... in the beginning, my team has
- 1 "Starter" Technician ; sometimes an IMP has 1 or 2 levels of Technician as well
- 1 or 2 "Starter" Medics
- Bull/Grizzly for muling and some early boxing fights ; this merc may or may not disappear later
- 1 or more IMPs
- whoever else i might be able to finance from the "Starter" lists
Later i build an A-Team which does the main assault work ; and a B-Team that hunts down patrols / road blocks, supports the A-Team (either by joining the assault, or by taking out one of the Counter Attack troops) and sometimes garrisons sectors to repair stuff and train Militia.
The composition of these teams varies wildly, example: i train Barry = yes then he stays with the A-Team and a Technician/Engineer from the "once the money is flowing" list gets hired for the B-Team, if there is no IMP to do the job ; or instead of a "Doctor" respectively a high-cost Paramedic from the "once the money is flowing" list, i hire another starting Medic ; or i decide against Assault Rifles and MGs and instead build a mostly Sniper team ; or i make an "All IMPs" respectively a small "Super IMPs" team ; or a mix of any.
(i.e. in my current game i started with 3 hired mercs from the "Starter" lists, Ira and 5 IMPs ; the 5 IMPs each being "expert" in their weapon of choice and having 3 additional traits, either picking Medic/Technician to reduce the number of "necessary" mercs later on, and/or picking utility traits that i rarely use, respectively rarely use past the early game)

The options are many happy
Re: Your Core guys?[message #355920 is a reply to message #355917] Wed, 21 November 2018 12:57 Go to previous message
townltu

 
Messages:307
Registered:December 2017
Location: here
malicious/psycho sniper/scout competitive_shooter and malicious/any_penalty spy/athletics
have proven worth to spend >50% of the 15k starting money (a big chunk for 9x19 match&aet ammo)

The remaining ~7k leaves no big selection,
but I think Hector Alvarez deserves it to be added to the given recommendations.
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