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Re: Improving Original JA2 graphics [message #185265]
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Thu, 15 May 2008 03:52
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lisac |
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Messages:92
Registered:July 2006 Location: Austria |
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OK, update once again...
The sprite can be found in my first post (together with the design document link). So far the only problem is area between "shirt" and "skin", which gives nuances of purple with AA turned ON. Since the purple nuances are considered as HAIR, the engine colours it accordingly to it (e.g. yellow pixels with Raven's sprite).
This can be easily repaired by pixel editing (manually).
The other problem is the shadow which has to be rendered separate, and than added to sprite in an image editing program. This can be done very fast with Photoshop by creating actions.
In the end, the 2D RBG images should be converted to Index (256 colours) using the specific palette and cropped to a proper size (both of those can be easily done - again - with actions in PS).
Gotta go to sleep now...
[Updated on: Sat, 22 October 2022 03:38] by Moderator Report message to a moderator
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Corporal 1st Class
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