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Re: Improving Original JA2 graphics [message #185250] Thu, 15 May 2008 00:18 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
@Khor - lol, good ideas mate, how did you think of them? It's like in that joke with old men, "when you can do it, have with whom to do it, but dont remember why to do it"....

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Captain
Re: Improving Original JA2 graphics [message #185252] Thu, 15 May 2008 00:40 Go to previous messageGo to next message
lisac is currently offline lisac

 
Messages:92
Registered:July 2006
Location: Austria
F_BRETH2.STI Animation once again >> :welder: DOWNLOAD HERE

Update:
- New colour range for hair (purple), instead of red - altogether 6 nuances
- Added watch on the left hand of the model (with compass, matches and all that stuff...)
- Lower character - and less pixels for the LW3D to draw the sprite (less details, but overall hard to notice)
- Slightly adjusted coordinates

Enjoy testing!

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Corporal 1st Class
Re: Improving Original JA2 graphics [message #185253] Thu, 15 May 2008 00:44 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
This shouuld go into:

Data-1.13\ANIMS\F_MERC

right? mm yes...

Ok tested it. Looks good, but you should look into these small details:

- right arm and wooden stock of weapon merge too closely, so she looks like she has huge arm. I'd say stick to black stock to be safe.
- ... mm.. yes, her behind is impressive...
- maybe the shoulders should be a bit wider.
- check the left hand pose... are the feet/boots oriented in the same direction or I am seeing things?
- i'd recommend Sir-tech's "safe" solution of adding long hair so you can tell the merc is a female if you miss other anatomical details; the details are too low imho for a short haired woman

Here's a screenshot:
http://www.jagalaxy.com/shanga/screen000.jpg

Progress is awesome... simply awesome.

[Updated on: Thu, 15 May 2008 01:06] by Moderator

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Captain
Re: Improving Original JA2 graphics [message #185257] Thu, 15 May 2008 02:13 Go to previous messageGo to next message
lisac is currently offline lisac

 
Messages:92
Registered:July 2006
Location: Austria
Yes, I know what you're pointing to, and I think I finally nailed it down.

Here's the deal:
1) Sprites MUST be rendered with anti-aliasing (AA) turned on, it minimizes pixelation and gives some more weight to the character
2) The background colour MUST be BLACK. Rendering with some other coour and AA on will cause "wild pixels" (check out the yellow parts of Raven's t-shirt)

Problems:
- Rendering shadow on a black background (looking into it right now)
- Additional problems with anti-aliased shadow (post-processing)

The latest update (from the left: the latest Gina sprite, original F_MERC sprite, New Raven in-game, New Fox in-game):

http://img246.imageshack.us/img246/4775/compareyd2.png

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Corporal 1st Class
Re: Improving Original JA2 graphics [message #185259] Thu, 15 May 2008 02:24 Go to previous messageGo to next message
the scorpion

 
Messages:1834
Registered:September 2004
Location: CH
lol shanga. you can't point at a women's "problem zones" with such a big red flash Wink

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Sergeant Major
Re: Improving Original JA2 graphics [message #185260] Thu, 15 May 2008 02:37 Go to previous messageGo to next message
Shanga is currently offline Shanga

 
Messages:3482
Registered:January 2000
Location: Danubia
@scorp - dunno about meh, but lisac is nailin' those problem zones as we speak Wink in his own words...
Quote:
I know what you're pointing to, and I think I finally nailed it down


@lisac - the "models" aren't that important as proper rendering and coding is to JA2 modding; ignore the arse comments Smile keep up the good work.

[Updated on: Thu, 15 May 2008 02:38] by Moderator

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Captain
Re: Improving Original JA2 graphics [message #185262] Thu, 15 May 2008 03:07 Go to previous messageGo to next message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
Wunnerful :thumbsup:



Smile

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Sergeant Major

Re: Improving Original JA2 graphics – Sprites[message #185263] Thu, 15 May 2008 03:23 Go to previous messageGo to next message
Mauser is currently offline Mauser

 
Messages:756
Registered:August 2006
Location: Bavaria - Germany
the scorpion
lol shanga. you can't point at a women's "problem zones" with such a big red flash Wink


the one

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First Sergeant
Re: Improving Original JA2 graphics [message #185265] Thu, 15 May 2008 03:52 Go to previous messageGo to next message
lisac is currently offline lisac

 
Messages:92
Registered:July 2006
Location: Austria
OK, update once again...

The sprite can be found in my first post (together with the design document link). So far the only problem is area between "shirt" and "skin", which gives nuances of purple with AA turned ON. Since the purple nuances are considered as HAIR, the engine colours it accordingly to it (e.g. yellow pixels with Raven's sprite).

This can be easily repaired by pixel editing (manually).

The other problem is the shadow which has to be rendered separate, and than added to sprite in an image editing program. This can be done very fast with Photoshop by creating actions.

In the end, the 2D RBG images should be converted to Index (256 colours) using the specific palette and cropped to a proper size (both of those can be easily done - again - with actions in PS).

Gotta go to sleep now...

[Updated on: Sat, 22 October 2022 03:38] by Moderator

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Corporal 1st Class
Re: Improving Original JA2 graphics [message #185306] Thu, 15 May 2008 18:04 Go to previous message
Marlboro Man

 
Messages:1159
Registered:October 2005
Location: USA
@ Lisac

Please start a new thread. This one is fat. Don't want to lose any of this.

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Sergeant Major

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