|
|
|
|
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #246954] |
Sat, 13 March 2010 20:28   | |
|
Translation please.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #248021] |
Sun, 28 March 2010 21:43   | |
|
@Buggler
Does it occur every attempt even if the attempt is a failed lock pick?
or
Does it occur after successful lock pick?
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #248056] |
Mon, 29 March 2010 04:52   | |
|
Very weird...... :et5:
|
|
|
|
Re: BUGZILLA report all bugs here![message #249584] |
Sat, 17 April 2010 23:06   | |
genzo
|
Messages:1
Registered:April 2010 |
|
|
I installed JA2 v1.13 using the "JA2 1.13 3358 exe SVN@1220 Full.exe" file.
when I try to attack Drassen from the North the game crashes with the following error (I think somebody had a similar issue time ago in a different location)
http://i39.tinypic.com/fa7vx4.jpg
no debug save can be created.
I tried to reload the game from different save files but nothing to do, always the same crash.
is it a bug or something that can be corrected via configuration?
thanks
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #254273] |
Fri, 18 June 2010 21:24   | |
Airbus
|
Messages:4
Registered:June 2010 Location: Russia, Moscow |

|
|
Still playing v.3478. Got two falls of the game.
The first one was during assault on east SAM, and I don't know why it felt. I load quicksave and move one merc to another tile, and then continue playing as if nothing had happened.
The second one was when I came to the north-west sector of Cambria, placed mercs and clicked "Ready". As it was in first time, I load quicksave and do the same, except reloading weapons. This helped me. 
Maybe I have crashlogs for this falls, but I don't know where they are, and I am writing from another computer. By the way, where JA2 v1.13 place crashlogs?
|
|
|
|
|
|
Re: BUGZILLA report all bugs here![message #260516] |
Tue, 24 August 2010 23:15   | |
Flugente
|
 |
Messages:3539
Registered:April 2009 Location: Germany |
|
|
Hi, I ran into a bug with the helicopter:
I attack a sector (squad 1), while at the same time a second squad lingers already above the sector in the helicopter.
1. If I unload the heli-squad before the attack begins, they stay in the enemy-occupied sector without starting a fight, which has always been hat way. But if first squad enters the sector, the formerly-airborne squad can not be placed on any edge of the map, therefore the game has to be manually exited. 'Clear' or 'Spread' causes a debug-message.
2. If I proceed with the attack, I can place the second squad on the same edge as the first one, which would be fine. The battle starts, but the second squad is not placed on the map. The sound of people moving is played, even in turn-based mode.
I can go to strategic view, unload squad the heli-squad and enter tactical again. The new squad is placed where it should be, except for one soldier (my Imp 'Shred' in this case) that is placed on another edge of the map (which is where the heli entered the sector from). If she was with the others, I'd be happy with this 
I played this with revision 3585 with NAS 0.61b + STOMP 1.20, though I guess it doesn't have to do with the mods 8being a heli/merc-placement-issue and all).
Savegame from before the incident (just continue, skip the waiting for another squad):
http://www.mediafire.com/file/absaajkbvfdat4y/SaveGame18.sav
|

|
|
|
|