Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #333437] Tue, 03 June 2014 14:59 Go to previous messageGo to next message
cresforce is currently offline cresforce
Messages:3
Registered:December 2009
John_5696
Crash Report:
Game version: tested on r7230+ (of 2014 stable branch), repeatable. Chinese builds.
Description: Language specific condition, does not exist in respective English builds. If MAX_NUMBER_OF_TRAITS and/or MAX_NUMBER_OF_TRAITS_FOR_IMP was set too high (like 20 or 30), game will crash when click "personnel" button in the laptop screen after creating an IMP with too many skills and traits. Nothing shows up the game just go plain crash. Might be something wrong with text manifestation, overflow of total skills and traits messages under Chinese characters.

fixed it in r7253

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Civilian
Re: BUGZILLA report all bugs here![message #333524] Thu, 05 June 2014 13:05 Go to previous messageGo to next message
tim110011 is currently offline tim110011

 
Messages:12
Registered:August 2012
7265 chinese build fails with:
"E:\game\ja2\src2\ja2_VS2010.sln" (default target) (1) ->
"E:\game\ja2\src2\ja2_VS2010.vcxproj.metaproj" (default target) (8) ->
"E:\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj" (default target) (16) ->
(ClCompile target) ->
  Overhead.cpp(596): error C3861: 'AddLanguagePrefix': identifier not found [E:
\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj]

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Private
Re: BUGZILLA report all bugs here![message #333531] Thu, 05 June 2014 17:20 Go to previous messageGo to next message
wanne (aka RoWa21) is currently offline wanne (aka RoWa21)

 
Messages:1961
Registered:October 2005
Location: Austria
tim110011
7265 chinese build fails with:
"E:\game\ja2\src2\ja2_VS2010.sln" (default target) (1) ->
"E:\game\ja2\src2\ja2_VS2010.vcxproj.metaproj" (default target) (8) ->
"E:\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj" (default target) (16) ->
(ClCompile target) ->
  Overhead.cpp(596): error C3861: 'AddLanguagePrefix': identifier not found [E:
\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj]



Fixed in rev. 7266

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Sergeant Major

Re: BUGZILLA report all bugs here![message #333734] Mon, 16 June 2014 11:02 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
Revision 2054 with exe 7249:

1) vehicles: passengers in cars with higher than 6 (tested with 10) can't switch seats with CTRL + ARROW to seats over #6 (regardless if they are empty or occupied).
2) sector inventory: hovering with the mouse cursor over a gun doesn't highlight fitting attachments anymore (and vice versa).
3) index cap: RandomItem.xml allows no more than 1000 indexes, otherwise items don't spawn correctly anymore. It would nice if the cap would be lifted or at least drastically increased (wil473 already gave agreement to this).
4) item spawning: ammo boxes spawning from random items (but itemclass Misc) ignore itemstatus and always spawn with full ammunition. I would prefer reverting this and allow fine tuning the status.
5) description box/cosmetic: modifiers for handling have green colour for positive values, should be red because more handling=bad.
6) description box/cosmetic: modifiers for armour piercing have green colour for values >1, should be red because more=less penetration.
7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.
Cool Skills_Settings.INI: if CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND is set to FALSE mercs with scouting trait spott enemy presences in all adjacent sectors, even if they aren't any troops.

[Updated on: Mon, 16 June 2014 13:50] by Moderator

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Master Sergeant
Re: BUGZILLA report all bugs here![message #333737] Mon, 16 June 2014 12:06 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Strohmann
Revision 2054 with exe 7249:

7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.

This could be somewhat intended. I remember discussions that a weapon that is becoming heavier because of attachments is easier to control. I haven't checked this behaviour and if it is related to attachment weight.

Strohmann

Cool Skills_Settings.INI: if CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND is set to FALSE mercs with scouting trait spott enemy presences in all adjacent sectors, even if they aren't any troops.

This is directly related to the false reports feature. I think I will remove it completely because it is causing nothing but trouble. Already had the same issue as above with the NO_ENEMY_DETECTION_WITHOUT_RECON option. Setting a fixed percentage chance for false reports would probably also only lead to confusion.

edit: I disabled false reports in revision 7273.

[Updated on: Mon, 16 June 2014 13:31] by Moderator

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Lieutenant
Re: BUGZILLA report all bugs here![message #333742] Mon, 16 June 2014 13:44 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
It doesn't seem to be weight related. The default iron sights in my mod on every gun weigh nothing, or even the light rifle sling, both still give the bonus. In the current form i deem it way too powerful. Why not adding a on individual item basis instead of a global modifier?

A (default disabled) chance of false report could be interesting, but in the current form the option is useless.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #333745] Mon, 16 June 2014 19:49 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Strohmann

2) sector inventory: hovering with the mouse cursor over a gun doesn't highlight fitting attachments anymore (and vice versa).

Cannot reproduce. Hovering over a weapon in sector inventory highlights ammo and attachments just fine (tested with several weapons and foregrip, flash suppressor) and vice versa in rev. 7273.

Strohmann

5) description box/cosmetic: modifiers for handling have green colour for positive values, should be red because more handling=bad.

6) description box/cosmetic: modifiers for armour piercing have green colour for values >1, should be red because more=less penetration.

Fixed in revision 7275 among the respective display issue with comparison mode.

Strohmann

7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.

Also fixed in revision 7275. The stance based modifier now only applies to guns.
In addition to that I enabled display of the max counter force modifier for attachments which was disabled before.

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Lieutenant
Re: BUGZILLA report all bugs here![message #333749] Mon, 16 June 2014 21:39 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
The reason seems that i mainly use attachmentpoints. I checked, highlighting works for items from Attachments.xml. Can this still be "fixed" or does the highlightning rely mandatorily on the attachments beeing present in Attachments.xml?

Quote:
The stance based modifier now only applies to guns.
I don't understand, what does this mean? Attachments on a non-gun doesn't display the modifier anymore?

Before reporting i tested if it was just a display error or the real maximum counter-force modifier; it turned out the latter. The issue was some attachments (scope, laser, suppressor, grip/pod and sling) fit on nearly every gun; that equals +150% and upward counterforce (if prone) for "free" even for the weakest shooter, seems overpowered. Was this addressed in any form?

Also i forgot:
9) Radio Set seems to require beeing a combat pack (3<) to work, as a backpack the skill menu had only greyed-out options except Cancel. If it should be that way in stock 1.13, shall it be; but forcing it on everyone seems very restrictive, please lift it.
10)

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Master Sergeant
Re: BUGZILLA report all bugs here![message #333752] Tue, 17 June 2014 10:38 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Strohmann
The reason seems that i mainly use attachmentpoints. I checked, highlighting works for items from Attachments.xml. Can this still be "fixed" or does the highlightning rely mandatorily on the attachments beeing present in Attachments.xml?

Highlighting relies on Attachments.xml.

Strohmann

Quote:
The stance based modifier now only applies to guns.
I don't understand, what does this mean? Attachments on a non-gun doesn't display the modifier anymore?

Before reporting i tested if it was just a display error or the real maximum counter-force modifier; it turned out the latter. The issue was some attachments (scope, laser, suppressor, grip/pod and sling) fit on nearly every gun; that equals +150% and upward counterforce (if prone) for "free" even for the weakest shooter, seems overpowered. Was this addressed in any form?

Sorry, my statement wasn't very clear. First, there is no recoil on non-guns. Second, there are two stance based modifiers in CTHConstants.ini:
RECOIL_MAX_COUNTER_CROUCH - bonus when the character is crouched
RECOIL_MAX_COUNTER_PRONE - bonus when the character is prone

These applied for every single attachment and the weapon itself before, giving the insane bonus. Yes, this wasn't just a display error.
Now they only apply to the gun itself no matter how many attachments you have on that gun. The attachments will provide their modifier just like they should. When you view an attachment in UDB now you will see exactly this modifier making it easier to verify the effect of different attachments on the weapon.

Strohmann

9) Radio Set seems to require beeing a combat pack (3<) to work, as a backpack the skill menu had only greyed-out options except Cancel. If it should be that way in stock 1.13, shall it be; but forcing it on everyone seems very restrictive, please lift it.
10)

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Lieutenant
Re: BUGZILLA report all bugs here![message #333754] Tue, 17 June 2014 11:18 Go to previous messageGo to next message
Strohmann is currently offline Strohmann

 
Messages:287
Registered:August 2011
Location: Division Thought Crimes
Quote:
Highlighting relies on Attachments.xml.
Too bad. Nevertheless thanks for the fixes.

Not sure if error: As of recently we have the option MAX_BACKPACK_WEIGHT_TO_CLIMB in Ja2_Options.INI, climbing on roofs/jumping over obstacles can depend on weight now. Is it intentional, that it only counts the weight of the empty backpack? Filling it to the brim seems to make no difference.
Also jumping Southeast <-> Northwest doesn't seems to work for all obstacles, at least for the wooden fences in Cambria G9, but that may be an age old problem.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #333760] Tue, 17 June 2014 14:06 Go to previous messageGo to next message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
Strohmann
Is it intentional, that it only counts the weight of the empty backpack? Filling it to the brim seems to make no difference.
Not intentional. I think I used the function to get the item of a specific item, so it should be looking at the backpack slot, and calculating the weight of that one. If it doesn't properly calculate it, it does need fixing.

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First Sergeant
Re: BUGZILLA report all bugs here![message #333842] Sat, 21 June 2014 15:07 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
1. Click on the 'teams' button on the team panel in tactics (this opens list of squads in current sector instead of minimap)
2. Right-click on the merc portrait to open big inventory panel.
3. Crash.

tested with stable r7282

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Lieutenant

Re: BUGZILLA report all bugs here![message #333845] Sat, 21 June 2014 20:15 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Sevenfm
1. Click on the 'teams' button on the team panel in tactics (this opens list of squads in current sector instead of minimap)
2. Right-click on the merc portrait to open big inventory panel.
3. Crash.

tested with stable r7282

Fixed in 7285. The view is now reset to minimap because this is the only supported view in the inventory screen.

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Lieutenant
Re: BUGZILLA report all bugs here![message #334293] Thu, 17 July 2014 21:57 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #334340] Sat, 19 July 2014 06:32 Go to previous messageGo to next message
Shacker is currently offline Shacker

 
Messages:7
Registered:February 2012
Location: Quintana Roo, Mexico
Crash when going to strategic map after first fight with iMP with "Scout" trait on INSANE and Expert Difficulty Levels, Experienced work well.
I think is a problem with sti contained points showed how many enemies in sector.

R7337 with defaults in all ini and XML settings (clean)

[47.8813] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages

UPD: Crash on all difficulties when sector enemies > 6?

[Updated on: Sat, 19 July 2014 08:00] by Moderator

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Private
Re: BUGZILLA report all bugs here![message #334341] Sat, 19 July 2014 08:20 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Shacker
Crash when going to strategic map after first fight with iMP with "Scout" trait on INSANE and Expert Difficulty Levels, Experienced work well.
I think is a problem with sti contained points showed how many enemies in sector.

R7337 with defaults in all ini and XML settings (clean)

[47.8813] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages

UPD: Crash on all difficulties when sector enemies > 6?


did you also get the right revision gamedir for that build?
it requires some updated STI files that you can find in the gamedir repo under revision 2070
https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir

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First Sergeant

Re: BUGZILLA report all bugs here![message #334383] Sun, 20 July 2014 10:57 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
1. Run ja2.exe
2. In main menu, press [N]
3. Crash

tested with stable and main trunk.

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Lieutenant

Re: BUGZILLA report all bugs here![message #334385] Sun, 20 July 2014 11:03 Go to previous messageGo to next message
tais

 
Messages:656
Registered:February 2008
Location: NL
Ooooh that's a funny one, nice find!

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First Sergeant

Re: BUGZILLA report all bugs here![message #334386] Sun, 20 July 2014 11:59 Go to previous messageGo to next message
Parkan is currently offline Parkan

 
Messages:439
Registered:April 2010
Location: Russia,Sevastopol

Parkan
7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.


Also 7307 version of exe.There is a some pause appear in mercs talks during game(tactical battles\strategic movement).In option the pause of speaking was turned off,so there is a glitch in mercs talk.Playing new aimnas caused my game to hang during battle and only GABBi cheats saved me from start battle from begin.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #334437] Tue, 22 July 2014 06:09 Go to previous messageGo to next message
iWat is currently offline iWat
Messages:1
Registered:January 2013
Don't know if this was reported or is just me. Started playing ja2 again after a year break.

Latest 7337.exe, the alt+shift+w GABBI code for backwards item scrolling does not work for me, alt+w works as it should. It's a bit annoying because it really helps with item sorting.

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Civilian
Re: BUGZILLA report all bugs here![message #334439] Tue, 22 July 2014 10:33 Go to previous messageGo to next message
Buggler is currently offline Buggler

 
Messages:211
Registered:November 2009
iWat
Don't know if this was reported or is just me. Started playing ja2 again after a year break.

Latest 7337.exe, the alt+shift+w GABBI code for backwards item scrolling does not work for me, alt+w works as it should. It's a bit annoying because it really helps with item sorting.

Yes, function was lost when doing the hotkey code reorganization in r7278. Will be restored in the next SCI.

Check back this post if you wish to know the exact revision number.

Thanks for the bug report. Smile

Edit:
Fixed in r7360.

[Updated on: Wed, 23 July 2014 04:08] by Moderator

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Sergeant 1st Class
Re: BUGZILLA report all bugs here![message #334443] Tue, 22 July 2014 11:15 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
7337 exe, latest gamedir, although it happened to me in earlier revisions.
2 Bugs Bobby-ray related:
1) shipments disappears, stealing is OFF, chance to lose cargo is set to 1% and "coffee money" is given to Pablo.
2) maybe related to 1st one, screen goes black after I open shipments at BR site.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #334446] Tue, 22 July 2014 12:54 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Sevenfm
1. Run ja2.exe
2. In main menu, press [N]
3. Crash

tested with stable and main trunk.

Fixed in revision 7357.

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Lieutenant
Re: BUGZILLA report all bugs here![message #334465] Tue, 22 July 2014 20:28 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Truck does not like my mercs XD


by the way other bug related to Mercs opinion - I recruited Ears after other my mers, as soon as he arrived - mercs had negative impression - "good stuff always goes to him"

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Master Sergeant
Re: BUGZILLA report all bugs here![message #334488] Wed, 23 July 2014 13:18 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
The issue with vehicles having opinions should be fixed by now. Mercs complaining about other mercs getting better equipment is not a bug. They do that if the other person's gear has a way higher coolness.

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Captain

Re: BUGZILLA report all bugs here![message #334489] Wed, 23 July 2014 13:22 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

7307 base exe,well pc is not best machine,but i think this is slower than prewious build

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Sergeant Major
Re: BUGZILLA report all bugs here![message #334492] Wed, 23 July 2014 14:24 Go to previous messageGo to next message
Elvis_A is currently offline Elvis_A

 
Messages:282
Registered:December 2012
Location: exUSSR
Flugente
The issue with vehicles having opinions should be fixed by now. Mercs complaining about other mercs getting better equipment is not a bug. They do that if the other person's gear has a way higher coolness.


well then is there any way to change the description so it will not sound like a bug? Is it possible to add coolness indicator to MElody site so it will be easier to tweak mercs inventory so everybody had equal coolness items.

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Master Sergeant
Re: BUGZILLA report all bugs here![message #334498] Wed, 23 July 2014 16:58 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
It seems that if you set
SQUAD_SIZE = 10
in Ja2_sp.ini in the profile dir, the program does not check if this is supported in actual resolution, so you can start a new game with the squad size=10 in 800x600, but you will not be able to load it later.

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Lieutenant

Re: BUGZILLA report all bugs here![message #334499] Wed, 23 July 2014 18:09 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
Sevenfm
It seems that if you set
SQUAD_SIZE = 10
in Ja2_sp.ini in the profile dir, the program does not check if this is supported in actual resolution, so you can start a new game with the squad size=10 in 800x600, but you will not be able to load it later.

1024x768 was set as default resolution of the game and it's sufficient for squad size 10. The game will tell you that you have to increase a lower resolution if you try to load a savegame with this squad size.

Sometimes people should simply read the comments that are present at the game options before messing with them. Or in other words - RTFM! Very Happy

;------------------------------------------------------------------------------------------------------------------------------
; Maximum Squad Size
;
; 6 =  Available in 640x480, 800x600 and 1024x768 screen resolution
; 8 =  Available in 800x600 and 1024x768 screen resolution
; 10 = Available in 1024x768 screen resolution
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 8

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Lieutenant
Re: BUGZILLA report all bugs here![message #334500] Wed, 23 July 2014 18:13 Go to previous messageGo to next message
Deleted.

 
Messages:2663
Registered:December 2012
Location: Russian Federation
Still if the program allows to start the game with unsupported squad size, it's a bug.
You can receive ini file with a mod as a default setting, or you can import it from another computer etc, then you start the game, save it, but unable to load it later.

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Lieutenant

Re: BUGZILLA report all bugs here![message #334517] Thu, 24 July 2014 11:20 Go to previous messageGo to next message
silversurfer

 
Messages:2793
Registered:May 2009
If you want to change it go ahead. I wouldn't waste my time on something the player can easily fix himself. Honestly, who is forced to use ancient resolutions like 800x600 or lower anyway? Any computer can display at least 1024x768 and much higher resolutions.

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Lieutenant
Re: BUGZILLA report all bugs here![message #334527] Thu, 24 July 2014 13:37 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

this is my set maximum allow to hire:32.squad size:10,screen resolution-1024x768x32

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Sergeant Major
Re: BUGZILLA report all bugs here![message #334651] Sun, 27 July 2014 09:23 Go to previous messageGo to next message
wolf00 is currently offline wolf00

 
Messages:1148
Registered:September 2006
Location: Czech Republic

litle problem's with emeny on border of map [they are partialy in sight but on map edge],some emeny's are immune to shoting, if they are knocked down on ground by explosive or stun munition,if i try punch them or try use my knife,game game show clock animation[maybe some is mising]

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Sergeant Major
Re: BUGZILLA report all bugs here![message #334681] Tue, 29 July 2014 00:00 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Parkan
Parkan
7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.


Also 7307 version of exe.There is a some pause appear in mercs talks during game(tactical battles\strategic movement).In option the pause of speaking was turned off,so there is a glitch in mercs talk.Playing new aimnas caused my game to hang during battle and only GABBi cheats saved me from start battle from begin.
Fixed in r7367.

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Captain

Re: BUGZILLA report all bugs here![message #334723] Thu, 31 July 2014 10:24 Go to previous messageGo to next message
waSchtl is currently offline waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Items which are not of JA2 Vanila will not be displayed with the Release Candiate in the game. This behaviour is not at all and must be changed otherwise is the version bullshit and to use for nothing.

in 7337 is the same problem!

:dontlike:

Who makes it so what?

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Corporal 1st Class
Re: BUGZILLA report all bugs here![message #334729] Thu, 31 July 2014 14:45 Go to previous messageGo to next message
Gorro der Grüne is currently offline Gorro der Grüne

 
Messages:1448
Registered:March 2009
Location: Broadwurschd-City
this map editor bug is in 4 quite a while

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Sergeant Major
Re: BUGZILLA report all bugs here![message #334730] Thu, 31 July 2014 16:00 Go to previous messageGo to next message
waSchtl is currently offline waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Then this needs to be fixed quickly :thumbsup:

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Corporal 1st Class
Re: BUGZILLA report all bugs here![message #334734] Thu, 31 July 2014 21:47 Go to previous messageGo to next message
Flugente

 
Messages:3509
Registered:April 2009
Location: Germany
Wow. I have no idea on what exactly you are talking about (map editor bug about non-appearing items? That also affects normal gameplay? Explain the error dammit!), but your condescending tone doesn't exactly motivate to solve the problem either. Good luck then.

Is it so hard to describe the error before whining?

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Captain

Re: BUGZILLA report all bugs here![message #334738] Fri, 01 August 2014 09:19 Go to previous messageGo to next message
waSchtl is currently offline waSchtl

 
Messages:93
Registered:February 2007
Location: Bavaria, Germany
Go in the Mapeditor
Set an Item (not vanila)
Open game an enter the sector with the new item
The item was not present
Which affects some Items (not vanila) such as rocket launchers, weapons and explosive that I have tested

better?

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Corporal 1st Class
Re: BUGZILLA report all bugs here![message #334739] Fri, 01 August 2014 09:22 Go to previous messageGo to previous message
JMich is currently offline JMich

 
Messages:546
Registered:January 2011
Location: Greece
DocSchuh
Go in the Mapeditor
Set an Item (not vanila)
Open game an enter the sector with the new item
The item was not present
Which affects some Items (not vanila) such as rocket launchers, weapons and explosive that I have tested

better?
Question, are you using the Vanilla VFS or the 1.13 one? If you use the vanilla one, quite a few options are not available, including items above 350.

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First Sergeant
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