Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #328709] Sat, 30 November 2013 00:38 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
the gap files are used for the proper lips movement of the matching speech file. if the gap file does not exist, the animation of the lips are not synced with the speech. thats all. so there is no big deal if the file is missing...


Re: BUGZILLA report all bugs here![message #328710] Sat, 30 November 2013 01:03 Go to previous messageGo to next message
Kriplo

 
Messages:261
Registered:February 2008
Location: Zagreb - Croatia
Good, then will apply fix to avoid unnecessary exception throw by VFS.
Re: BUGZILLA report all bugs here![message #328714] Sat, 30 November 2013 01:39 Go to previous messageGo to next message
Kriplo

 
Messages:261
Registered:February 2008
Location: Zagreb - Croatia
Strohmann
Unfortunatly the bug with random items remains even with exe 6641 on gamedir 1882:

If you don't save the map in vanilla map format and the random items haven't 268435456< (misc), they don't spawn the items in their lists properly.
Save them with vanilla map format unchecked and you end up with the plain random items, not the contents they should spawn. This happens regardless them having 268435456< (misc) or 1073741824< (random item).

So the map editor still isn't fully useable at the moment.


Try now with r6668 but don't save map as vanilla (v1.12), this format will delete such items as vanilla cannot support them.
Re: BUGZILLA report all bugs here![message #328732] Sun, 01 December 2013 14:58 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
i started new game in hope not to encounter bugs that make game unplayable in previous exe:
1) cannot enter boxing match at San Mona - Kingpin do not approach mercs and stays few tiles away
2) Dimitri does not show entrance to rebel hideout.
no problem now

6671/1886
Right now I found a bug in Hurl's starting gear. He has >10 aid kits

[Updated on: Sun, 01 December 2013 15:10] by Moderator

Re: BUGZILLA report all bugs here![message #328734] Sun, 01 December 2013 15:20 Go to previous messageGo to next message
sevenfm

 
Messages:1987
Registered:December 2012
Location: Soviet Russia
E1vS
Probably some bad installation.
Just checked fatima/dimitri quest and boxing in san mona - everything works fine with 6671/1886.


Re: BUGZILLA report all bugs here![message #328735] Sun, 01 December 2013 15:44 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Sevenfm
E1vS
Probably some bad installation.
Just checked fatima/dimitri quest and boxing in san mona - everything works fine with 6671/1886.


it works fine now for me too, I did not test boxing match yet.

I do not do any installation now. I am usnig svn for few months already
Re: BUGZILLA report all bugs here![message #328761] Tue, 03 December 2013 01:01 Go to previous messageGo to next message
Kriplo

 
Messages:261
Registered:February 2008
Location: Zagreb - Croatia
Recent commit r6674 has "mercs Files.cpp" file corrupted!
Re: BUGZILLA report all bugs here![message #328764] Tue, 03 December 2013 07:09 Go to previous messageGo to next message
Buggler

 
Messages:207
Registered:November 2009
Yes, I noticed the problem when submitting patch. Have asked Rowa to help me have a look as I thought it was a character encoding issue.

I reverted 'Mercs Files.cpp' to r4xxx version and did a test patch. Same result, corruption.

Can someone help me verify whether creating a patch against r6673 or older 'Mercs Files.cpp' will produce corrupted lines for 'Mercs Files.cpp' portion?
If no corruption, that means my harddisk is dying.

Edit:
Found the problem. It's in 2008 r2199 patch.

There's an illegal character in line 989 which causes the patching corruption.
if( sText[0] != L'쳌' )


Edit2:
Patch submitted

[Updated on: Tue, 03 December 2013 11:27] by Moderator

Re: BUGZILLA report all bugs here![message #328767] Tue, 03 December 2013 11:44 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
@merc files.cpp: Fixed and committed


Re: BUGZILLA report all bugs here![message #328771] Tue, 03 December 2013 12:51 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
1886/6671
bug(?)
if you select squad in map view and select route to go but not confirm, then press U (sector inventory) mouse icon will remain the same as for route planning.

edit 2

Sig Pro .40 has 90 loudness, is it bug or feature?

edit 3

Scar L .223 CQC barrel has very small size (can fit AR mag slot)

[Updated on: Fri, 06 December 2013 21:33] by Moderator

Re: BUGZILLA report all bugs here![message #329012] Sun, 15 December 2013 18:40 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
bullets disappear when fired in full auto on smgs.

I met Skyrider before talking to Waldo in Drassen airport. is it bug or feature?

latest svn/exe
Re: BUGZILLA report all bugs here![message #329239] Tue, 24 December 2013 11:56 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
I have got ingame email with subject "none"
With info about salary increase for Gasket, however for other MERC mercs I have got proper Notice of fee increase email.

Other bug with Merc - on main page Speck speaks about his mercs even those who is not available yet (Gaston)

exe 6699
gamedir 1901
Re: BUGZILLA report all bugs here![message #329255] Wed, 25 December 2013 05:44 Go to previous messageGo to next message
John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Bug report:

When applying Camouflage Kit to a merc, his/her body CAMO value was maxed at 5%, unless he/she has additional camo bonus from equipment.

I tested using Wood Camouflage Kit on Barry, with exe v6708 and gamedir v1901.
Re: BUGZILLA report all bugs here![message #329256] Wed, 25 December 2013 06:13 Go to previous messageGo to next message
sevenfm

 
Messages:1987
Registered:December 2012
Location: Soviet Russia
John_5696
CAMO_KIT_USABLE_AREA = 5?


Re: BUGZILLA report all bugs here![message #329257] Wed, 25 December 2013 11:58 Go to previous messageGo to next message
John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Sevenfm
John_5696
CAMO_KIT_USABLE_AREA = 5?


Thanks, I have no idea when this feature was added.

Suggestion: Add a new massage box so when body camo value has reached max, it tells us "You have reached the maximum camo value!" instead of "Heh?" expressing something that cannot be eaten.
Re: BUGZILLA report all bugs here![message #329258] Wed, 25 December 2013 12:04 Go to previous messageGo to next message
sevenfm

 
Messages:1987
Registered:December 2012
Location: Soviet Russia
John_5696
I think it should be =100 by default (vanilla style), to not confuse players.


Re: BUGZILLA report all bugs here![message #329259] Wed, 25 December 2013 14:20 Go to previous messageGo to next message
silversurfer

 
Messages:2600
Registered:May 2009
If it was 100% you wouldn't get any bonus from equipment. That's why I set it to 5% default.

"Heh?" is the standard message for things that cannot be applied to the character. It's not specific to camo.

Re: BUGZILLA report all bugs here![message #329281] Thu, 26 December 2013 13:27 Go to previous messageGo to next message
sionus
Messages:3
Registered:January 2010
Little bug/not implemented feature in latest version:

Scenarion:
Start/load game
Open save game menu
Save game to slot on any page except first.
Close save game menu
Open save game menu

Actualy: openned first page, none saved game slot selected.
Expected: openned page with last save game, slot with last saved game selected.

I make patch for this, but I don`t know c++, please check it.
It looks like work but maybe it destroy something.

On future, where patches should be sended? Looks like post it on forum is not good idea.

Index: Build/SaveLoadScreen.cpp
===================================================================
--- Build/SaveLoadScreen.cpp	(revision 6708)
+++ Build/SaveLoadScreen.cpp	(working copy)
@@ -562,7 +562,7 @@
 			//if it is not the Quick Save slot, and we are loading
 			if( !gfSaveGame || gfSaveGame && gGameSettings.bLastSavedGameSlot != 0 )
 			{
-				gbSelectedSaveLocation = gGameSettings.bLastSavedGameSlot;
+				gbSelectedSaveLocation = gGameSettings.bLastSavedGameSlot%NUM_SLOT;
 				gbSaveGameSelectedLocation[ gbSelectedSaveLocation ] = SLG_SELECTED_SLOT_GRAPHICS_NUMBER;
 
 				//load the save gamed header string
@@ -848,6 +848,22 @@
 
 	gfGettingNameFromSaveLoadScreen = FALSE;
 
+	//Go to page with last saved game
+	if ( gGameSettings.bLastSavedGameSlot >= NUM_SLOT)
+	{
+		PAGE_SLOT = gGameSettings.bLastSavedGameSlot/NUM_SLOT;
+		VAL_SLOT_START = (PAGE_SLOT * NUM_SLOT);
+		
+		if ( PAGE_SLOT > 0 ) 
+			EnableButton( guiPrevButton );
+	
+		if (PAGE_SLOT == MAX_PAGE_SLOT ||  PAGE_SLOT > MAX_PAGE_SLOT )
+			DisableButton( guiNextButton );
+
+		DestroySaveLoadTextInputBoxes();
+		NewEnterSaveLoadScreen();
+	}
+
 	return( TRUE );
 }

[Updated on: Thu, 26 December 2013 13:31] by Moderator

Re: BUGZILLA report all bugs here![message #329301] Fri, 27 December 2013 10:21 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
@Sionus: Thanks for the patch. I just applied it to the 1.13 source trunk and it is working fine.
If you have more patches, you can post them in the "Code Snippets" thread:
http://www.bears-pit.com/board/ubbthreads.php/topics/172712/17/Code_Snippets.html



Re: BUGZILLA report all bugs here![message #329302] Fri, 27 December 2013 12:00 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
E1vS
I have got ingame email with subject "none"
With info about salary increase for Gasket, however for other MERC mercs I have got proper Notice of fee increase email.


Fixed in GameDir Revision 1903


Re: BUGZILLA report all bugs here![message #329344] Sat, 28 December 2013 20:06 Go to previous messageGo to next message
cowhide

 
Messages:29
Registered:October 2013
I don't know if this is a bug, or my dl/installation went wrong somehow..
after the battles there is no victory-music played. It just goes straight to the normal music.

I use depri's SCI_Unstable_Revision_6708_on_GameDir_1901.7z
Re: BUGZILLA report all bugs here![message #329346] Sat, 28 December 2013 21:00 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
Luke
I don't know if this is a bug, or my dl/installation went wrong somehow..
after the battles there is no victory-music played. It just goes straight to the normal music.

I use depri's SCI_Unstable_Revision_6708_on_GameDir_1901.7z


I am currently taking a look at the music problem ...

EDIT: Fixed in revision 6720.

[Updated on: Sat, 28 December 2013 22:12] by Moderator



Re: BUGZILLA report all bugs here![message #329356] Sun, 29 December 2013 10:45 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
RoWa21
E1vS
I have got ingame email with subject "none"
With info about salary increase for Gasket, however for other MERC mercs I have got proper Notice of fee increase email.


Fixed in GameDir Revision 1903



are you sure you fixed it for GasKET, not for GasTON? I did not check Gaston, though

Quote:
- Bugfix: Fixed email subject for Gaston on salary increase

[Updated on: Sun, 29 December 2013 10:48] by Moderator

Re: BUGZILLA report all bugs here![message #329357] Sun, 29 December 2013 11:04 Go to previous messageGo to next message
sevenfm

 
Messages:1987
Registered:December 2012
Location: Soviet Russia
Both GasKET and GasTON have
Notice of Fee Increase
tag in EmailMercLevelUp.xml (gamedir1903).


Re: BUGZILLA report all bugs here![message #329366] Sun, 29 December 2013 14:21 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
Sevenfm
Both GasKET and GasTON have
Notice of Fee Increase
tag in EmailMercLevelUp.xml (gamedir1903).


The fix was for Gasket.
Gaston already had correct mail subject.


Re: BUGZILLA report all bugs here![message #329382] Mon, 30 December 2013 18:21 Go to previous messageGo to next message
smeagol

 
Messages:2733
Registered:June 2008
Location: Bremen, Germany
The bug with not being able to go prone in bigmaps with cliffs seems to be back.

I thought this had been fixed quite a while ago, but apparently it is either back or the problem is saved in the map files.

Anyways, in maps with cliffs it is only possible to go prone in NW/SE direction (along the highground markers as it looks like) and also only possible to actually move on the NW/SE tile row while prone (probably because mercs use up two tiles instead of one while prone).

Using 6699 exe version.


Re: BUGZILLA report all bugs here![message #329550] Sat, 04 January 2014 16:08 Go to previous messageGo to next message
wolf00

 
Messages:1150
Registered:September 2006
Location: Czech Republic

arulco folding stock mod,sector inventory block random items,they canont be pickup by player merc[they are on s.i.i screen but not in ivnentory itself] sci data 1901,exe 6708[1891/6690 same problem here]

http://img545.imageshack.us/img545/3092/5ng4.jpg

[Updated on: Sat, 04 January 2014 16:10] by Moderator

Re: BUGZILLA report all bugs here![message #329557] Sat, 04 January 2014 19:14 Go to previous messageGo to next message
smeagol

 
Messages:2733
Registered:June 2008
Location: Bremen, Germany
wolf00
arulco folding stock mod,sector inventory block random items,they canont be pickup by player merc[they are on s.i.i screen but not in ivnentory itself] sci data 1901,exe 6708[1891/6690 same problem here]


These items usually are behind locked doors or are placed on top furniture/map objects or on top of cliffs and thus can't be reached in the maps themselves or in the sector inventory.

Annyoing about this is, that the items sometimes seem to get placed into these locations randomly.


Re: BUGZILLA report all bugs here![message #329558] Sat, 04 January 2014 19:21 Go to previous messageGo to next message
Parkan

 
Messages:447
Registered:April 2010
Location: Russia,Sevastopol

I spotted same thing what Wolf described.And sometimes there is another glithc come:items can be placed beyond map.such thing occur when battle begin in tactical,and finished via autoresolve,after that going to sector inventory and made items rearrange via buttons broke something and items has chance to be placed beyond map and cannot be deleted or teleported to player mercs.
Re: BUGZILLA report all bugs here![message #329560] Sat, 04 January 2014 20:49 Go to previous messageGo to next message
wolf00

 
Messages:1150
Registered:September 2006
Location: Czech Republic

items in sectory invetory having white or green marker,there is not somethning like that,i posting here my savegame later...
Re: BUGZILLA report all bugs here![message #329596] Mon, 06 January 2014 18:16 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
I am using latest exe/gamedir available.
Not sure it is a bug or some changes in ini file I did.

Few revision ago appeared text UNKNOWN CONSUMPTION TYPE when repair/cleaning kit is used. It does not crash the game it is just unnecessary text.

another thing when you try assign merc to full vehicle THE NULL IS FULL text appears

[Updated on: Mon, 06 January 2014 18:38] by Moderator

Re: BUGZILLA report all bugs here![message #329597] Mon, 06 January 2014 19:23 Go to previous messageGo to next message
Flugente

 
Messages:3476
Registered:April 2009
Location: Germany
E1vS
I am using latest exe/gamedir available.
Not sure it is a bug or some changes in ini file I did.

Few revision ago appeared text UNKNOWN CONSUMPTION TYPE when repair/cleaning kit is used. It does not crash the game it is just unnecessary text.
Fixed in r6733.


Re: BUGZILLA report all bugs here![message #329603] Mon, 06 January 2014 22:02 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi:
I apologize for the inconvenience.
There is an old bug in the version "4870". (English and French version.)
It is impossible to go to case (tile) A1.
French version of JA2:
http://img11.hostingpics.net/thumbs/mini_736388TulleA1a.png
http://img11.hostingpics.net/pics/326766TulleA1.png
Now:
I play with SCI_Unstable_Revision_6708_on_GameDir_1901.7z
English version A1 v1.13:
http://img11.hostingpics.net/pics/280954ErrorA1Englishversion.jpg
French version A1 v1.13:
http://img11.hostingpics.net/pics/997190ErrorA1Frenchversion.jpg
Thanks.
Regards.

[Updated on: Mon, 06 January 2014 23:33] by Moderator

Re: BUGZILLA report all bugs here![message #329604] Mon, 06 January 2014 23:12 Go to previous messageGo to next message
wolf00

 
Messages:1150
Registered:September 2006
Location: Czech Republic

fluegente here is my quicksave ..... http://www.mediafire.com/download/70g5lahbo6k4lkb/QuickSave.sav

Re: BUGZILLA report all bugs here![message #329605] Mon, 06 January 2014 23:21 Go to previous messageGo to next message
Flugente

 
Messages:3476
Registered:April 2009
Location: Germany
Uh, okay... what revision, are any mods involved, and in regard to what error?


Re: BUGZILLA report all bugs here![message #329606] Mon, 06 January 2014 23:35 Go to previous messageGo to next message
hrvg

 
Messages:158
Registered:August 2012
Location: France
Hi Flugente,
I play with SCI_Unstable_Revision_6708_on_GameDir_1901.7z(English version.)
Thanks.
Regards.

[Updated on: Mon, 06 January 2014 23:36] by Moderator

Re: BUGZILLA report all bugs here![message #329607] Mon, 06 January 2014 23:37 Go to previous messageGo to next message
wolf00

 
Messages:1150
Registered:September 2006
Location: Czech Republic

arulco folding stock mod 4.48 relase candidate no.5,sector inventory block random items,they canont be pickup by player merc[they are on s.i.i screen but not in ivnentory itself] sci data 1901,exe 6708[1891/6690 same problem here]items not present on sector map

http://img545.imageshack.us/img545/3092/5ng4.jpg
Re: BUGZILLA report all bugs here![message #329608] Mon, 06 January 2014 23:44 Go to previous messageGo to next message
Flugente

 
Messages:3476
Registered:April 2009
Location: Germany
@wolf00: I don't look for bugs in savegames with mods I don't have, as installing them takes too much time. And I don't see any random items in that picture, so what is the error? (I don't understand what the problem is).

@hrvg: It seems you use a very, very old version of that map that is no longer supported (since several years it seems). Use a newer one.

[Updated on: Mon, 06 January 2014 23:47] by Moderator



Re: BUGZILLA report all bugs here![message #329609] Mon, 06 January 2014 23:47 Go to previous messageGo to next message
wolf00

 
Messages:1150
Registered:September 2006
Location: Czech Republic

after some playing time sectory inventory block random items[guns,armor,ammo] typicaly after delivery from boby rays or after batlle
Re: BUGZILLA report all bugs here![message #329610] Mon, 06 January 2014 23:50 Go to previous messageGo to previous message
Flugente

 
Messages:3476
Registered:April 2009
Location: Germany
What does that mean, 'sectory inventory block random items'? I don't understand that.


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