Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #333064] Sat, 24 May 2014 13:26 Go to previous messageGo to next message
M16AMachinegun

 
Messages:306
Registered:September 2013
AFS RC8 + SCI 7205

Attempted to create "Regeneration Dart" using existing dart ammunition as a base and checking the "regeneration" flag.

IMP shoots Tranquilizer dart at Grizzly, only effect is 2 damage (dart damage), Grizzly shot back, dealing 25-ish damage.

Thinking this is a perfect opportunity to test the regen dart, I tell IMP to give the dart gun to Grizzly and have Grizzly shoot the regeneration dart at my now moderately injured IMP.

Merc promptly loses all breath points and falls down, no regeneration activated.


I really hope i'm just doing it wrong, but I recommend someone to take a look at how regeneration and tranquilizer flags work when used with ammunition such as darts.


Intended effect:

Neurotoxin Dart: Several turns after shot with dart, target dies.
Tranquilizer Dart: (Supposedly) brings breath points to zero for several (if not more) turns.
Energy Booster Dart: Mimics Energy Booster shot, "Adrenaline" flag. Target receives a boost of energy and can operate at higher maximum APs for a while.
Regeneration Dart: Mimics Regeneration shot, "Regeneration" flag. Target heals 30+ HP of damage.


I plan on using other flags for custom darts in a Scifi campaign, such as a hemostatic dart (mimics bandaging), blindness, and other effects.

[Updated on: Sun, 25 May 2014 00:45] by Moderator

Re: BUGZILLA report all bugs here![message #333301] Fri, 30 May 2014 01:06 Go to previous messageGo to next message
John_5696

 
Messages:38
Registered:November 2009
Location: Mainland China
Crash Report:
Game version: tested on r7230+ (of 2014 stable branch), repeatable. Chinese builds.
Description: Language specific condition, does not exist in respective English builds. If MAX_NUMBER_OF_TRAITS and/or MAX_NUMBER_OF_TRAITS_FOR_IMP was set too high (like 20 or 30), game will crash when click "personnel" button in the laptop screen after creating an IMP with too many skills and traits. Nothing shows up the game just go plain crash. Might be something wrong with text manifestation, overflow of total skills and traits messages under Chinese characters.
Re: BUGZILLA report all bugs here![message #333411] Mon, 02 June 2014 03:39 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
STAMINA_HIT option is present in ja2_options.ini but not in the code.
(APBPConstants.ini are used instead)


Re: BUGZILLA report all bugs here![message #333413] Mon, 02 June 2014 07:17 Go to previous messageGo to next message
wsmithjr2013

 
Messages:49
Registered:March 2013
Location: New Jersey
Play Deidranna Lives 1.13 mod, but this crash seemed to be a general 1.13 thing.

A single merc and militia were defending the center sector of Drassen and the last enemy retreated north into the Drassen Airport sector, which was under rebel control. The game didn't seem to have a problem with an enemy being in a sector with 2 other mercs and militia. However, when I moved the merc who was defending the center sector, I was asked to place my mercs on the map edge. However, no map edge was available. I tried clicking everywhere to no avail. So, then I decided to try the Spread option to place the mercs automatically and that's when the game crashed.

The contents of stack_trace.log is:

[17914.9] : Backtrace: ChooseMapEdgepoints: Failed to pass a valid strategic insertion code.

and the contents of ERROR_REPORT.iniErrorMessages.txt is:

*** Mon Jun 02 00:08:26 2014 ***
[ OF2TR-VPARP-8LFL1-97XQ6-AVRG9 ]

[4.97607e-006] :

This happened with SDO 2033 with gamedir 2033 and DL113 4.48.
Re: BUGZILLA report all bugs here![message #333415] Mon, 02 June 2014 11:43 Go to previous messageGo to next message
Buggler

 
Messages:207
Registered:November 2009
Artificially created a game with wsmithjr2013 bug in 1.13.

Unable to place mercs in overhead screen if player attacks from the strategic screen on a friendly sector with retreated enemy.

Savegame:
https://www.mediafire.com/?8qaxm1ryvvz4ug0

To reproduce:
1. Use squad 1 to attack B13, Drassen Airport in strategic screen
2. Unable to place mercs' starting location in the overhead screen
3. CTD occurs on pressing 'Spread' button

To circumvent the problem:
a. attack by traversing in tactical screen (thanks Sevenfm) OR
b. load B13 sector directly to start fight

Created on Stable r7201.
(Savegame can be loaded with development branch)
Re: BUGZILLA report all bugs here![message #333437] Tue, 03 June 2014 14:59 Go to previous messageGo to next message
cresforce
Messages:3
Registered:December 2009
John_5696
Crash Report:
Game version: tested on r7230+ (of 2014 stable branch), repeatable. Chinese builds.
Description: Language specific condition, does not exist in respective English builds. If MAX_NUMBER_OF_TRAITS and/or MAX_NUMBER_OF_TRAITS_FOR_IMP was set too high (like 20 or 30), game will crash when click "personnel" button in the laptop screen after creating an IMP with too many skills and traits. Nothing shows up the game just go plain crash. Might be something wrong with text manifestation, overflow of total skills and traits messages under Chinese characters.

fixed it in r7253
Re: BUGZILLA report all bugs here![message #333524] Thu, 05 June 2014 13:05 Go to previous messageGo to next message
tim110011

 
Messages:7
Registered:August 2012
7265 chinese build fails with:
"E:\game\ja2\src2\ja2_VS2010.sln" (default target) (1) ->
"E:\game\ja2\src2\ja2_VS2010.vcxproj.metaproj" (default target) (8) ->
"E:\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj" (default target) (16) ->
(ClCompile target) ->
  Overhead.cpp(596): error C3861: 'AddLanguagePrefix': identifier not found [E:
\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj]

Re: BUGZILLA report all bugs here![message #333531] Thu, 05 June 2014 17:20 Go to previous messageGo to next message
RoWa21

 
Messages:2030
Registered:October 2005
Location: Austria
tim110011
7265 chinese build fails with:
"E:\game\ja2\src2\ja2_VS2010.sln" (default target) (1) ->
"E:\game\ja2\src2\ja2_VS2010.vcxproj.metaproj" (default target) (8) ->
"E:\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj" (default target) (16) ->
(ClCompile target) ->
  Overhead.cpp(596): error C3861: 'AddLanguagePrefix': identifier not found [E:
\game\ja2\src2\Tactical\Tactical_VS2010.vcxproj]



Fixed in rev. 7266


Re: BUGZILLA report all bugs here![message #333734] Mon, 16 June 2014 11:02 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Revision 2054 with exe 7249:

1) vehicles: passengers in cars with higher than 6 (tested with 10) can't switch seats with CTRL + ARROW to seats over #6 (regardless if they are empty or occupied).
2) sector inventory: hovering with the mouse cursor over a gun doesn't highlight fitting attachments anymore (and vice versa).
3) index cap: RandomItem.xml allows no more than 1000 indexes, otherwise items don't spawn correctly anymore. It would nice if the cap would be lifted or at least drastically increased (wil473 already gave agreement to this).
4) item spawning: ammo boxes spawning from random items (but itemclass Misc) ignore itemstatus and always spawn with full ammunition. I would prefer reverting this and allow fine tuning the status.
5) description box/cosmetic: modifiers for handling have green colour for positive values, should be red because more handling=bad.
6) description box/cosmetic: modifiers for armour piercing have green colour for values >1, should be red because more=less penetration.
7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.
Cool Skills_Settings.INI: if CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND is set to FALSE mercs with scouting trait spott enemy presences in all adjacent sectors, even if they aren't any troops.

[Updated on: Mon, 16 June 2014 13:50] by Moderator

Re: BUGZILLA report all bugs here![message #333737] Mon, 16 June 2014 12:06 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Strohmann
Revision 2054 with exe 7249:

7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.

This could be somewhat intended. I remember discussions that a weapon that is becoming heavier because of attachments is easier to control. I haven't checked this behaviour and if it is related to attachment weight.

Strohmann

Cool Skills_Settings.INI: if CAN_DETERMINE_ENEMY_NUMBERS_IN_SECTORS_AROUND is set to FALSE mercs with scouting trait spott enemy presences in all adjacent sectors, even if they aren't any troops.

This is directly related to the false reports feature. I think I will remove it completely because it is causing nothing but trouble. Already had the same issue as above with the NO_ENEMY_DETECTION_WITHOUT_RECON option. Setting a fixed percentage chance for false reports would probably also only lead to confusion.

edit: I disabled false reports in revision 7273.

[Updated on: Mon, 16 June 2014 13:31] by Moderator


Re: BUGZILLA report all bugs here![message #333742] Mon, 16 June 2014 13:44 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
It doesn't seem to be weight related. The default iron sights in my mod on every gun weigh nothing, or even the light rifle sling, both still give the bonus. In the current form i deem it way too powerful. Why not adding a on individual item basis instead of a global modifier?

A (default disabled) chance of false report could be interesting, but in the current form the option is useless.
Re: BUGZILLA report all bugs here![message #333745] Mon, 16 June 2014 19:49 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Strohmann

2) sector inventory: hovering with the mouse cursor over a gun doesn't highlight fitting attachments anymore (and vice versa).

Cannot reproduce. Hovering over a weapon in sector inventory highlights ammo and attachments just fine (tested with several weapons and foregrip, flash suppressor) and vice versa in rev. 7273.

Strohmann

5) description box/cosmetic: modifiers for handling have green colour for positive values, should be red because more handling=bad.

6) description box/cosmetic: modifiers for armour piercing have green colour for values >1, should be red because more=less penetration.

Fixed in revision 7275 among the respective display issue with comparison mode.

Strohmann

7) description box: every attachment on a gun increases the maximum counter-force modifier crouching/prone by 10/25% even if the stat isn't present on the attachment. That allows even weak shooters to overcome strong recoil by just stacking them.

Also fixed in revision 7275. The stance based modifier now only applies to guns.
In addition to that I enabled display of the max counter force modifier for attachments which was disabled before.

Re: BUGZILLA report all bugs here![message #333749] Mon, 16 June 2014 21:39 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
The reason seems that i mainly use attachmentpoints. I checked, highlighting works for items from Attachments.xml. Can this still be "fixed" or does the highlightning rely mandatorily on the attachments beeing present in Attachments.xml?

Quote:
The stance based modifier now only applies to guns.
I don't understand, what does this mean? Attachments on a non-gun doesn't display the modifier anymore?

Before reporting i tested if it was just a display error or the real maximum counter-force modifier; it turned out the latter. The issue was some attachments (scope, laser, suppressor, grip/pod and sling) fit on nearly every gun; that equals +150% and upward counterforce (if prone) for "free" even for the weakest shooter, seems overpowered. Was this addressed in any form?

Also i forgot:
9) Radio Set seems to require beeing a combat pack (3<) to work, as a backpack the skill menu had only greyed-out options except Cancel. If it should be that way in stock 1.13, shall it be; but forcing it on everyone seems very restrictive, please lift it.
10)
Re: BUGZILLA report all bugs here![message #333752] Tue, 17 June 2014 10:38 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Strohmann
The reason seems that i mainly use attachmentpoints. I checked, highlighting works for items from Attachments.xml. Can this still be "fixed" or does the highlightning rely mandatorily on the attachments beeing present in Attachments.xml?

Highlighting relies on Attachments.xml.

Strohmann

Quote:
The stance based modifier now only applies to guns.
I don't understand, what does this mean? Attachments on a non-gun doesn't display the modifier anymore?

Before reporting i tested if it was just a display error or the real maximum counter-force modifier; it turned out the latter. The issue was some attachments (scope, laser, suppressor, grip/pod and sling) fit on nearly every gun; that equals +150% and upward counterforce (if prone) for "free" even for the weakest shooter, seems overpowered. Was this addressed in any form?

Sorry, my statement wasn't very clear. First, there is no recoil on non-guns. Second, there are two stance based modifiers in CTHConstants.ini:
RECOIL_MAX_COUNTER_CROUCH - bonus when the character is crouched
RECOIL_MAX_COUNTER_PRONE - bonus when the character is prone

These applied for every single attachment and the weapon itself before, giving the insane bonus. Yes, this wasn't just a display error.
Now they only apply to the gun itself no matter how many attachments you have on that gun. The attachments will provide their modifier just like they should. When you view an attachment in UDB now you will see exactly this modifier making it easier to verify the effect of different attachments on the weapon.

Strohmann

9) Radio Set seems to require beeing a combat pack (3<) to work, as a backpack the skill menu had only greyed-out options except Cancel. If it should be that way in stock 1.13, shall it be; but forcing it on everyone seems very restrictive, please lift it.
10)

Re: BUGZILLA report all bugs here![message #333754] Tue, 17 June 2014 11:18 Go to previous messageGo to next message
Strohmann

 
Messages:288
Registered:August 2011
Location: Division Thought Crimes
Quote:
Highlighting relies on Attachments.xml.
Too bad. Nevertheless thanks for the fixes.

Not sure if error: As of recently we have the option MAX_BACKPACK_WEIGHT_TO_CLIMB in Ja2_Options.INI, climbing on roofs/jumping over obstacles can depend on weight now. Is it intentional, that it only counts the weight of the empty backpack? Filling it to the brim seems to make no difference.
Also jumping Southeast <-> Northwest doesn't seems to work for all obstacles, at least for the wooden fences in Cambria G9, but that may be an age old problem.
Re: BUGZILLA report all bugs here![message #333760] Tue, 17 June 2014 14:06 Go to previous messageGo to next message
JMich

 
Messages:569
Registered:January 2011
Location: Greece
Strohmann
Is it intentional, that it only counts the weight of the empty backpack? Filling it to the brim seems to make no difference.
Not intentional. I think I used the function to get the item of a specific item, so it should be looking at the backpack slot, and calculating the weight of that one. If it doesn't properly calculate it, it does need fixing.
Re: BUGZILLA report all bugs here![message #333842] Sat, 21 June 2014 15:07 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
1. Click on the 'teams' button on the team panel in tactics (this opens list of squads in current sector instead of minimap)
2. Right-click on the merc portrait to open big inventory panel.
3. Crash.

tested with stable r7282


Re: BUGZILLA report all bugs here![message #333845] Sat, 21 June 2014 20:15 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Sevenfm
1. Click on the 'teams' button on the team panel in tactics (this opens list of squads in current sector instead of minimap)
2. Right-click on the merc portrait to open big inventory panel.
3. Crash.

tested with stable r7282

Fixed in 7285. The view is now reset to minimap because this is the only supported view in the inventory screen.

Re: BUGZILLA report all bugs here![message #334293] Thu, 17 July 2014 21:57 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.
Re: BUGZILLA report all bugs here![message #334340] Sat, 19 July 2014 06:32 Go to previous messageGo to next message
Shacker

 
Messages:7
Registered:February 2012
Location: Quintana Roo, Mexico
Crash when going to strategic map after first fight with iMP with "Scout" trait on INSANE and Expert Difficulty Levels, Experienced work well.
I think is a problem with sti contained points showed how many enemies in sector.

R7337 with defaults in all ini and XML settings (clean)

[47.8813] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages

UPD: Crash on all difficulties when sector enemies > 6?

[Updated on: Sat, 19 July 2014 08:00] by Moderator

Re: BUGZILLA report all bugs here![message #334341] Sat, 19 July 2014 08:20 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
Shacker
Crash when going to strategic map after first fight with iMP with "Scout" trait on INSANE and Expert Difficulty Levels, Experienced work well.
I think is a problem with sti contained points showed how many enemies in sector.

R7337 with defaults in all ini and XML settings (clean)

[47.8813] : ERROR : File : vobject.cpp
Line : 967
Location : BltVideoObjectToBuffer
Video object index is larger than the number of subimages

UPD: Crash on all difficulties when sector enemies > 6?


did you also get the right revision gamedir for that build?
it requires some updated STI files that you can find in the gamedir repo under revision 2070
https://ja2svn.mooo.com/source/ja2_v1.13_data/GameDir


Re: BUGZILLA report all bugs here![message #334383] Sun, 20 July 2014 10:57 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
1. Run ja2.exe
2. In main menu, press [N]
3. Crash

tested with stable and main trunk.


Re: BUGZILLA report all bugs here![message #334385] Sun, 20 July 2014 11:03 Go to previous messageGo to next message
tais

 
Messages:808
Registered:February 2008
Location: NL
Ooooh that's a funny one, nice find!


Re: BUGZILLA report all bugs here![message #334386] Sun, 20 July 2014 11:59 Go to previous messageGo to next message
Parkan

 
Messages:451
Registered:April 2010
Location: Russia,Sevastopol

Parkan
7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.


Also 7307 version of exe.There is a some pause appear in mercs talks during game(tactical battles\strategic movement).In option the pause of speaking was turned off,so there is a glitch in mercs talk.Playing new aimnas caused my game to hang during battle and only GABBi cheats saved me from start battle from begin.
Re: BUGZILLA report all bugs here![message #334437] Tue, 22 July 2014 06:09 Go to previous messageGo to next message
iWat
Messages:1
Registered:January 2013
Don't know if this was reported or is just me. Started playing ja2 again after a year break.

Latest 7337.exe, the alt+shift+w GABBI code for backwards item scrolling does not work for me, alt+w works as it should. It's a bit annoying because it really helps with item sorting.
Re: BUGZILLA report all bugs here![message #334439] Tue, 22 July 2014 10:33 Go to previous messageGo to next message
Buggler

 
Messages:207
Registered:November 2009
iWat
Don't know if this was reported or is just me. Started playing ja2 again after a year break.

Latest 7337.exe, the alt+shift+w GABBI code for backwards item scrolling does not work for me, alt+w works as it should. It's a bit annoying because it really helps with item sorting.

Yes, function was lost when doing the hotkey code reorganization in r7278. Will be restored in the next SCI.

Check back this post if you wish to know the exact revision number.

Thanks for the bug report. Smile

Edit:
Fixed in r7360.

[Updated on: Wed, 23 July 2014 04:08] by Moderator

Re: BUGZILLA report all bugs here![message #334443] Tue, 22 July 2014 11:15 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
7337 exe, latest gamedir, although it happened to me in earlier revisions.
2 Bugs Bobby-ray related:
1) shipments disappears, stealing is OFF, chance to lose cargo is set to 1% and "coffee money" is given to Pablo.
2) maybe related to 1st one, screen goes black after I open shipments at BR site.
Re: BUGZILLA report all bugs here![message #334446] Tue, 22 July 2014 12:54 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Sevenfm
1. Run ja2.exe
2. In main menu, press [N]
3. Crash

tested with stable and main trunk.

Fixed in revision 7357.

Re: BUGZILLA report all bugs here![message #334465] Tue, 22 July 2014 20:28 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Truck does not like my mercs XD


by the way other bug related to Mercs opinion - I recruited Ears after other my mers, as soon as he arrived - mercs had negative impression - "good stuff always goes to him"
Re: BUGZILLA report all bugs here![message #334488] Wed, 23 July 2014 13:18 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
The issue with vehicles having opinions should be fixed by now. Mercs complaining about other mercs getting better equipment is not a bug. They do that if the other person's gear has a way higher coolness.


Re: BUGZILLA report all bugs here![message #334489] Wed, 23 July 2014 13:22 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

7307 base exe,well pc is not best machine,but i think this is slower than prewious build
Re: BUGZILLA report all bugs here![message #334492] Wed, 23 July 2014 14:24 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Flugente
The issue with vehicles having opinions should be fixed by now. Mercs complaining about other mercs getting better equipment is not a bug. They do that if the other person's gear has a way higher coolness.


well then is there any way to change the description so it will not sound like a bug? Is it possible to add coolness indicator to MElody site so it will be easier to tweak mercs inventory so everybody had equal coolness items.
Re: BUGZILLA report all bugs here![message #334498] Wed, 23 July 2014 16:58 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
It seems that if you set
SQUAD_SIZE = 10
in Ja2_sp.ini in the profile dir, the program does not check if this is supported in actual resolution, so you can start a new game with the squad size=10 in 800x600, but you will not be able to load it later.


Re: BUGZILLA report all bugs here![message #334499] Wed, 23 July 2014 18:09 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
Sevenfm
It seems that if you set
SQUAD_SIZE = 10
in Ja2_sp.ini in the profile dir, the program does not check if this is supported in actual resolution, so you can start a new game with the squad size=10 in 800x600, but you will not be able to load it later.

1024x768 was set as default resolution of the game and it's sufficient for squad size 10. The game will tell you that you have to increase a lower resolution if you try to load a savegame with this squad size.

Sometimes people should simply read the comments that are present at the game options before messing with them. Or in other words - RTFM! Very Happy

;------------------------------------------------------------------------------------------------------------------------------
; Maximum Squad Size
;
; 6 =  Available in 640x480, 800x600 and 1024x768 screen resolution
; 8 =  Available in 800x600 and 1024x768 screen resolution
; 10 = Available in 1024x768 screen resolution
;------------------------------------------------------------------------------------------------------------------------------
SQUAD_SIZE = 8

Re: BUGZILLA report all bugs here![message #334500] Wed, 23 July 2014 18:13 Go to previous messageGo to next message
sevenfm

 
Messages:1958
Registered:December 2012
Location: Soviet Russia
Still if the program allows to start the game with unsupported squad size, it's a bug.
You can receive ini file with a mod as a default setting, or you can import it from another computer etc, then you start the game, save it, but unable to load it later.


Re: BUGZILLA report all bugs here![message #334517] Thu, 24 July 2014 11:20 Go to previous messageGo to next message
silversurfer

 
Messages:2612
Registered:May 2009
If you want to change it go ahead. I wouldn't waste my time on something the player can easily fix himself. Honestly, who is forced to use ancient resolutions like 800x600 or lower anyway? Any computer can display at least 1024x768 and much higher resolutions.

Re: BUGZILLA report all bugs here![message #334527] Thu, 24 July 2014 13:37 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

this is my set maximum allow to hire:32.squad size:10,screen resolution-1024x768x32
Re: BUGZILLA report all bugs here![message #334651] Sun, 27 July 2014 09:23 Go to previous messageGo to next message
wolf00

 
Messages:1165
Registered:September 2006
Location: Czech Republic

litle problem's with emeny on border of map [they are partialy in sight but on map edge],some emeny's are immune to shoting, if they are knocked down on ground by explosive or stun munition,if i try punch them or try use my knife,game game show clock animation[maybe some is mising]
Re: BUGZILLA report all bugs here![message #334681] Tue, 29 July 2014 00:00 Go to previous messageGo to next message
Flugente

 
Messages:3461
Registered:April 2009
Location: Germany
Parkan
Parkan
7337 version of exe.There is a glithc appearing when mercs talks.After finish his\her speech the portret and text file don't remove and only after clickng on text it removing.I see this bug first time.


Also 7307 version of exe.There is a some pause appear in mercs talks during game(tactical battles\strategic movement).In option the pause of speaking was turned off,so there is a glitch in mercs talk.Playing new aimnas caused my game to hang during battle and only GABBi cheats saved me from start battle from begin.
Fixed in r7367.


Re: BUGZILLA report all bugs here![message #334723] Thu, 31 July 2014 10:24 Go to previous messageGo to previous message
waSchtl

 
Messages:92
Registered:February 2007
Location: Bavaria, Germany
Items which are not of JA2 Vanila will not be displayed with the Release Candiate in the game. This behaviour is not at all and must be changed otherwise is the version bullshit and to use for nothing.

in 7337 is the same problem!

:dontlike:

Who makes it so what?
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