Home » MODDING HQ 1.13 » v1.13 Bug Reports » BUGZILLA report all bugs here!
Re: BUGZILLA report all bugs here![message #312297] Tue, 20 November 2012 19:56 Go to previous messageGo to next message
Clarkew

 
Messages:78
Registered:May 2011
Location: East Texas, USA
lmao. Surprised the wall didn't fall down too.
Re: BUGZILLA report all bugs here![message #312299] Tue, 20 November 2012 21:05 Go to previous messageGo to next message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
I14 does not have a closed fence, thus the difference. Closed fences are a no-no, it seems.

Hmm... dunno. Must be because the enclose part is smaller, thus something does not happen here...

Update: I've checked I14. Funny thing: I can save it once without any problems... but if I save that map again, I get the same crash. What happens is that on the first saving, gus2ndNorthEdgepointArraySize has size 82, but on the second saving, it has size 121. when trying to allocate memory, this immediately fails.

This is all very odd. As I'm pretty saved we do not do randomized saving :headbanger:, this means that either
  • some code section gets overwritten somewhere :roulette:
  • or those arrays (or their sizes) are not cleaned properly... which is very odd, considering the fact that saving a map is a very basic thing we do since ages. I know of no changes to entry points whatsoever... :dontknow2:

Update2: The funniest thing ever happened: When we do our little... whatever, we call a function that has this little gem:
if( gWorldSectorX == 14 && gWorldSectorY == 9 && !gbWorldSectorZ )
{ //BRUTAL CODE	-- special case map.
	iSearchRange = 250;
}
else
{
	iSearchRange = EDGE_OF_MAP_SEARCH;
}


:computer2:

Update3: If I remove that special case thing for I14, the map saving crashes the first time, reproducable. So the above is good for something... but there is no comment on what that might be. :wb:

[Updated on: Wed, 21 November 2012 03:05] by Moderator



Re: BUGZILLA report all bugs here![message #312341] Thu, 22 November 2012 18:30 Go to previous messageGo to next message
Uriens

 
Messages:332
Registered:July 2006
Exe version: 5695
Svn version: 1564

Just a short update on a standing up when cowering bug.

I can now confirm that this happens when the target is in the prone ready stance and gets suppressed by enemy fire. Instead of going to cower stance he stands up.

Also, if the target is in lying on the floor position (stunned by grenade, out of energy bc of shotgun hit, fell from a hit in the legs, etc.) he will move to lying cower stance properly without standing up.

Most likely cause of this is that there is a bug that prevents target to go from prone stance into lying cower stance directly and instead target stands up.

This happens every time a prone target gets suppressed by enemy fire and it appears to be a case for both prone stance with a rifle and a prone stance with a pistol (not 100% sure if same applies to dual pistols).
Re: BUGZILLA report all bugs here![message #312348] Fri, 23 November 2012 00:38 Go to previous messageGo to next message
pyg

 
Messages:43
Registered:August 2007
I've been getting a consistent crash removing an attachment from an item (like nvg from helmet, scope from rifle) from 5520/recent svn to DepressivesBrot 5699/1562 sci. It doesn't happen at first but by the time I get to Drassen at some point I go to change something and I get a assertion error crash. I would do the bugzilla thing but I couldn't find a .sav (they didn't move recently right?). Also, the Shift-n goggle swap doesn't work then... usually how I crash it is by trying to manually change eye gear.

[Updated on: Fri, 23 November 2012 00:38] by Moderator

Re: BUGZILLA report all bugs here![message #312400] Sat, 24 November 2012 15:04 Go to previous messageGo to next message
knightofni

 
Messages:100
Registered:August 2011
exe : 5676
svn : 1554

(Depressive Bot SCI), using no Mods.

The PercentBase modifier (modifier for snapshot) doesn't seem to be working. It works in the official release (4870).
The reticule is similar with -99% and +99%. With 4870, the difference in the reticule is easily noticeable.

Re: BUGZILLA report all bugs here![message #312424] Sat, 24 November 2012 22:09 Go to previous messageGo to next message
Parkan

 
Messages:448
Registered:April 2010
Location: Russia,Sevastopol

Flugente.

The bug with tooltip in version 5697 seems happen again.I installed fresh ja2+sci 5688 gamedir 1562 and play game with 5697 exe.Any advise?=)

http://img687.imageshack.us/img687/133/screen000gv.jpg

in those screen tooltip shows:athletics and teaching but i taked bodybuilding and scouting.

I want to add one more maybe bug thing.I am playing last unstable version with 5697 exe with stock campaigh(only added WF maps on it).in ja2_option.ini the line NEW aggressive_AI(that ai supposed to made often attacks to captured sectors)but it won't work.I don't change any line in section Strategic enemy ai (changend only started garrison to 500% on insane difficulty)and n attacks happen,only NEW attacks maded by Flugente.Is i am lucky much or there is a really bugs.

[Updated on: Sun, 25 November 2012 23:08] by Moderator

Re: BUGZILLA report all bugs here![message #312481] Mon, 26 November 2012 02:32 Go to previous messageGo to next message
Clarkew

 
Messages:78
Registered:May 2011
Location: East Texas, USA
exe: 5698
SVN rv: 1566



Not sure if it's a bug or a "feature".

Getting hit or suppressed and triggering "cowering in fear" while prone causes Merc to stand fully upright. Seems to work against Enemy AI as well.

Gotta admit it was pretty funny seeing Ira pop up on her own in the middle of a firefight only to get suppressed again the next turn.
Re: BUGZILLA report all bugs here![message #312496] Mon, 26 November 2012 14:54 Go to previous messageGo to next message
Parkan

 
Messages:448
Registered:April 2010
Location: Russia,Sevastopol

exe:5697
SVN rv:1562
Original campaigh+WF maps only.

The Advanced tab in description box of weapon seems little broke.For example i have assault rifl m16 without attachment in advanced tab there is no info.I am adding a scope(the scope has + to aim and hit bonuses),after installing it rifle has not plus in those characterstics it has minus and much bigger than scope must gave.Plus statistic seems have some misspostion:I am looking to Aim bonus-the tooltip and characterstics say that hidden muzzle flash.

Ps.the general tab seems working fine.
PSS.Foregrip have no any info about it stats.But in general tab it add bonuses.
http://imageshack.us/g/1/9888552/

[Updated on: Mon, 26 November 2012 15:05] by Moderator

Re: BUGZILLA report all bugs here![message #312571] Wed, 28 November 2012 01:16 Go to previous messageGo to next message
krux

 
Messages:62
Registered:June 2011
Here is my list for my latest playthrough:

version: Depri's SCI 5693 + AR maps (IIS & NCTH on)

1) Unloading the new underbarrel shotgun does not empty the gun but yet gives you the ammo, ie duplicating it!

2) Inventory Management costs AP feature is great but:
It happens that I find myself with zero (or negative) AP while moving gear around, and as it now costs AP to place items you are not allowed to put it anywhere! Alt+x is the only way out from this.
This can easily be caused by unloading a gun (while having low AP) as this seems to cost no AP. Another case is when loading a weapon that uses loose bullets, as this can reduce you to negative AP (bug?).
Say if you load a shotgun with slugs that previously was loaded with buckshot you can also find yourself in this situation.
A more rare case was when an enemy started combat at me while I was removing a scope. After being hit and supressed I ended up with the scope on my mouse cursor but no APs to put it down.

3) NIS gives me a lot of interrupts and starts combat mode with none of my Mercs seeing an enmey (they are always close though), is this intended or a bug?

4) Sometimes I can't loot unconscious enemies. I realised that this mostly/always happen inside buildings. First I thought the limited space was the problem but maybe a more likely guess is the roof/walls is blocking the cursor.

5) Ira just gained 9 points of dexterity and 1 medical when performing surgery, landing her at 100 dex.
Re: BUGZILLA report all bugs here![message #312579] Wed, 28 November 2012 04:30 Go to previous messageGo to next message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
concerning 1): That is a known issue, and I have yet to find a way around it. Reloading attachments is weird, I'm happy it even works so far... as a workaround, take the gun in your hand and toggle through firemodes until you get a underbarrel one.You can then drop the ammo on the gun and it will reload the underbarrel one.


Re: BUGZILLA report all bugs here![message #312612] Thu, 29 November 2012 10:18 Go to previous messageGo to next message
Buggler

 
Messages:208
Registered:November 2009
As reported before, G1, G2, H1, I13 & I14 CTD in map editor [color:#cc0000]r4870[/color], [color:#CC0000]r5520[/color] & [color:#CC0000]latest revision[/color] due to enclosed isolated map entry.

Update:
- No issues when saving with r2085 map editor for all e above original maps (isolated map entry point must be at the borders to have characters successfully inserted during gameplay)
- No issues when playing with r5600s executable using 'r2085 saved maps'
- CTD when saving 'r2085 saved maps' in r5520 map editor (same as reported issue)

Update2:
Bug introduced in r3342 on e integration of Big Maps Project

if( gWorldSectorX == 14 && gWorldSectorY == 9 && !gbWorldSectorZ )
{ //BRUTAL CODE	-- special case map.
	iSearchRange = 250;
}
else
{
	iSearchRange = EDGE_OF_MAP_SEARCH;
}

E above code was already in there before r3342

[Updated on: Sun, 02 December 2012 09:17] by Moderator

Re: BUGZILLA report all bugs here![message #312630] Thu, 29 November 2012 20:35 Go to previous messageGo to next message
Clarkew

 
Messages:78
Registered:May 2011
Location: East Texas, USA
EXE: 5702
SVN Rv: 1566

Assertion failure when flying helicopter without enough money in the bank.

screenshot
Re: BUGZILLA report all bugs here![message #312632] Thu, 29 November 2012 21:09 Go to previous messageGo to next message
JAsmine

 
Messages:315
Registered:May 2011
Concerning ctd related to isolated map entry points:

I don't know if this helps, but I'm using official 4870 + official bugfixes.
I have several maps with isolated entry points (including the ones mentioned above). I can't produce any related crashes inside the game or the editor, no matter how hard I try. Everything seems to work okay.
I am using Arulco Revisited maps.

Re: BUGZILLA report all bugs here![message #312642] Fri, 30 November 2012 03:00 Go to previous messageGo to next message
Buggler

 
Messages:208
Registered:November 2009
JAsmine
I have several maps with isolated entry points (including the ones mentioned above). I can't produce any related crashes inside the game or the editor, no matter how hard I try. Everything seems to work okay.

For AR maps, there's valid openings (e.g. fence openings/proper entrances) to move btw the 2 areas within the same map whereas in vanilla maps there's no pre-defined openings which causes CTD. E.g Isolated I13/I14 area only accessible from H13/H14; isolated G1/G2/H1 area only accessible from H2 etc.

Edit: @ JAsmine: U can help w bughunting by saving a fully closed-up AR maps to see whether it will cause CTD.

Edit2: Bug introduced in r3342 on e integration of Big Maps Project

[Updated on: Sun, 02 December 2012 09:15] by Moderator

Re: BUGZILLA report all bugs here![message #312645] Fri, 30 November 2012 08:20 Go to previous messageGo to next message
goc_man

 
Messages:113
Registered:November 2007
Location: Croatia
Not sure if this is a bug or feature (if it's a feature can't see what it does...)
Anyways, when I hire Maddog, he's wearing a hat(?) for some reason.
Image

It's a face gear icon (if I disable those in the options menu, the hat disapears)

r5702 on SVN 1566

Re: BUGZILLA report all bugs here![message #312646] Fri, 30 November 2012 08:38 Go to previous messageGo to next message
Sargeno

 
Messages:71
Registered:December 2001
Location: Oregon, USA
I believe that is part of the Covert Ops skill.
Re: BUGZILLA report all bugs here![message #312647] Fri, 30 November 2012 09:08 Go to previous messageGo to next message
goc_man

 
Messages:113
Registered:November 2007
Location: Croatia
Oh right, forgot about that feature...
Re: BUGZILLA report all bugs here![message #312668] Sat, 01 December 2012 14:18 Go to previous messageGo to next message
smeagol

 
Messages:2733
Registered:June 2008
Location: Bremen, Germany
Not sure if this is a known issue or if it is already fixed (it is probably a bigmaps issue, maybe connected to increased roomnumbers):

Roofs on revealed buildings reappear when reloading a save game so you have to re-investigate every single room.


http://img35.imageshack.us/img35/242/roofreloadbug1.gif


After reloading it looks like this (even though Buzz is in the room, the roof is again there.. to get the room below reappear she needs to turn around):

http://img545.imageshack.us/img545/4527/roofreloadbug2.gif



Currently using a 5676 exe, but this bug has been around for some time, I doubt it has been fixed in the meantime...

Would be nice if someone could look into this.



Re: BUGZILLA report all bugs here![message #312676] Sat, 01 December 2012 23:18 Go to previous messageGo to next message
lockie

 
Messages:3853
Registered:February 2006
Location: Scotland
Smeagol , this has happened right from the beginning with big maps for me , nuisance but no biggie .


Re: BUGZILLA report all bugs here![message #312680] Sun, 02 December 2012 11:28 Go to previous messageGo to next message
RoWa21

 
Messages:2004
Registered:October 2005
Location: Austria
it is a big map exclusive bug. does it happen one all buildings on the map, ir does it work for buildings in the upper left edge of the map?


Re: BUGZILLA report all bugs here![message #312693] Sun, 02 December 2012 17:52 Go to previous messageGo to next message
smeagol

 
Messages:2733
Registered:June 2008
Location: Bremen, Germany
Happens to all of them.


Re: BUGZILLA report all bugs here![message #312699] Mon, 03 December 2012 00:20 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Hi everybody,

it is my 1st post on this forum. :waving:

I am using
exe v5702
game version and settings below
http://s018.radikal.ru/i526/1212/b1/b3cbe8011eb8.png
playing fullscreen on 1366x768 resolution

I captured Drassen, went through San Mona -> Sam Site->Chitzena. Found few bugs already:

1)When you escort Mary and John to airport - they gain experience as shown on picture. I do not remeber such thing in original game.
http://s019.radikal.ru/i636/1212/24/6453cbbf278c.jpg

2)I encounter the bug which I believe belongs to original game - after boxing match in San Mona, Darren crossed the ring and did not give money to my merc.

3)u can put 2 7.62x54 50ammo boxes to AR mag slot, hence 100 ammo per ar mag slot, which is not normal
http://s019.radikal.ru/i600/1212/a1/9d5a743d5782.jpg

4) If you turn off Food system - still you bartenders and bobby ray sell food
5)if the Food system off - you cannot fill up canteen. It would be nice to have canteens filled up automatically every day, like in Night Ops mod.
6)If you try to clean weapon by ctrl + . + 3 command merc cleans only his own weapons, leaving others' weapons dirty.
7) It is possible to attach duct tape to tool kit but you cannot attach wire cutters even in inventory, toolkit glows when you point at wire cutters. I believe it is easy to fix this in xml editor.
Cool i am not sure is it bug or feature - mercs often cannot hit targets few tiles away, the farther the worse it gets.

btw, thank you for this great mod :super:
Re: BUGZILLA report all bugs here![message #312700] Mon, 03 December 2012 00:52 Go to previous messageGo to next message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
Hello E1vS, welcome to the pit!

1) Propably an oversight, but since it doesn't do any damage, I doubt it will be corrected Smile
2) The boxing is the most bugged thing in the whole game. ave frequently and often. It soemtimes helps to end the fight on different tiles, so that Darren selects another route.
4) Yep.
5) That is intentional. Filling up canteens is to stop your mercs from dying immediately if they find no merchant, not to give you free breath regeneration.
6) Perhaps the formulation is a bit misleading. The option '3 - Clean all guns' means that every merc in this sector will clean all of his own guns - not that the current merc will clean the guns of everyone in this sector.

[Updated on: Mon, 03 December 2012 00:55] by Moderator



Re: BUGZILLA report all bugs here![message #312701] Mon, 03 December 2012 01:00 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3748
Registered:July 2009
3)How do the other full power rifle cartridges compare? If it's an outlier, it's a bug. If they are the same, it's due to cramming every object in the game into just 34 sizes.
And it might just work if you assume that 2 filled AK or G3 magazines are much less space efficient than optimally filled paper boxes Smile
8)Start a game without NCTH (New Chance to Hit system, easily recognized by the huuuge crosshair)


Re: BUGZILLA report all bugs here![message #312702] Mon, 03 December 2012 01:24 Go to previous messageGo to next message
krux

 
Messages:62
Registered:June 2011
1) I get this alot when clicking around in ingame options (mainly load/save):
Runtime Error Assertion Failure [Line 1295 in Button.System.ccp]
    Attempting to RemoveButton with out of range buttonID -1. 


2) Ira once again maxed out her dexterity when doing surgery (she gained +9 dex instantly). I belive it happens just when you confirm the surgery. It has happend to her two times now, but never to my other doctor, Cliff. Could it be her teaching trait, or high wisdom?

3) Kobra sight has incorrect attachment class. It's a detonator apparently.

[Updated on: Mon, 03 December 2012 01:31] by Moderator

Re: BUGZILLA report all bugs here![message #312703] Mon, 03 December 2012 01:30 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
DepressivesBrot
3)How do the other full power rifle cartridges compare? If it's an outlier, it's a bug. If they are the same, it's due to cramming every object in the game into just 34 sizes.
And it might just work if you assume that 2 filled AK or G3 magazines are much less space efficient than optimally filled paper boxes Smile
8)Start a game without NCTH (New Chance to Hit system, easily recognized by the huuuge crosshair)


NCTH worked fine for me in 4870. Now I am using old CTH.

Flugente
Hello E1vS, welcome to the pit!

6) Perhaps the formulation is a bit misleading. The option '3 - Clean all guns' means that every merc in this sector will clean all of his own guns - not that the current merc will clean the guns of everyone in this sector.


Thanks!
So it means that every merc must have cleaning kit? Is it possible in the future that cleaning will be part of repairing proccess? First merc cleans and then repairs. It would be nice to be able to attach cleaning kit to tool kit, and be able to use it from there.

3)u can put 2 7.62x54 50ammo boxes to AR mag slot, hence 100 ammo per ar mag slot, which is not normal.
I think 1(not 2 as it is right now) box for = 1 ar mag slot would be fine
Re: BUGZILLA report all bugs here![message #312704] Mon, 03 December 2012 01:48 Go to previous messageGo to next message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
Repairing an item to its current maximum threshold should also clean it.

@krux: The Kobra in GameDir 1568 has 8, which is a sight. Do you use another data set?

[Updated on: Mon, 03 December 2012 01:57] by Moderator



Re: BUGZILLA report all bugs here![message #312713] Mon, 03 December 2012 06:41 Go to previous messageGo to next message
Uriens

 
Messages:332
Registered:July 2006
@ E1vS :
8 - Do you use scopes on the weapons that miss a lot? Scopes have minimal range too and if you try to use them below that range they get terrible CTH. You can use '.' key to cycle between scopes, ironsights and "fire from the hip" stances. Each gives different results at different ranges so try them out and see if that is the problem.
Also, you may turn off inaccurate CTH display option in ini file at least while you are testing this, to give you a good idea on what different modes do.
Re: BUGZILLA report all bugs here![message #312723] Mon, 03 December 2012 21:40 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
Uriens
@ E1vS :
8 - Do you use scopes on the weapons that miss a lot? Scopes have minimal range too and if you try to use them below that range they get terrible CTH. You can use '.' key to cycle between scopes, ironsights and "fire from the hip" stances. Each gives different results at different ranges so try them out and see if that is the problem.
Also, you may turn off inaccurate CTH display option in ini file at least while you are testing this, to give you a good idea on what different modes do.


I started the game with new CTH. And as you may guess I did not have any scopes at all. mercs miissed a lot even the distance between merc and enemy was half of gun range.

4870 was much better with NCTH.


Flugente
Hello E1vS, welcome to the pit!


6) Perhaps the formulation is a bit misleading. The option '3 - Clean all guns' means that every merc in this sector will clean all of his own guns - not that the current merc will clean the guns of everyone in this sector.


Well here is the bug when you press + (to select all mercs) and then clean all guns - only one merc will clean his weapons, hence you have to select merc one by one and clean them separately which si annoying.

Flugente
Repairing an item to its current maximum threshold should also clean it.



No, even if you repair everything - guns remained dirty.
Re: BUGZILLA report all bugs here![message #312725] Mon, 03 December 2012 21:49 Go to previous messageGo to next message
DepressivesBrot

 
Messages:3748
Registered:July 2009
Now that you mention it: If I remember correctly, the 4870 implementation used a coordinate transformation that produced center biased trajectories, Heady felt this was a bug and 'corrected' it to produce uniform distribution across the target circle.


Re: BUGZILLA report all bugs here![message #312727] Mon, 03 December 2012 22:05 Go to previous messageGo to next message
krux

 
Messages:62
Registered:June 2011
@Flugente: I have GameDir 1567, Kobra has 8 as you say but also 65536 which I had to change to 8 to be able to attach it.
Re: BUGZILLA report all bugs here![message #312728] Mon, 03 December 2012 22:27 Go to previous messageGo to next message
Elvis_A

 
Messages:275
Registered:December 2012
Location: exUSSR
I forgot to mention bug when I was trying to find Skyrider - I had already mobile militia which located 1 sector to the south from Drassen mine, and when I entered this sector, and was ambushed by cats! wtf? my militia was in sector before my arrival!


Please return NCTH which was in the last official release...
Re: BUGZILLA report all bugs here![message #312729] Mon, 03 December 2012 22:32 Go to previous messageGo to next message
Flugente

 
Messages:3482
Registered:April 2009
Location: Germany
@krux: ah, right. That is an error, I'll correct it.

The cat ambush code simply does not take into account militia afaik.


Re: BUGZILLA report all bugs here![message #312802] Wed, 05 December 2012 15:15 Go to previous messageGo to next message
LLIkaOIO

 
Messages:18
Registered:May 2011
For some unknown reason the mercenary list in AIM becomes empty.

MERC list is not empty, but all face graphics replaced with Barry graphics.
Face graphics of already recruited mercs (include IMPs) after this bug may be replaced too.
This can happen in the beginning or in the middle of the game (or maybe just after save-exit-load procedure).

How to reproduce:
Start new game, save game, exit ja2, load saved game, open AIM site.

Checked on 4870 (on AIMNAS, AR and without mods) and 5280
Re: BUGZILLA report all bugs here![message #312808] Wed, 05 December 2012 19:19 Go to previous messageGo to next message
Parkan

 
Messages:448
Registered:April 2010
Location: Russia,Sevastopol

I have found a bug with Imp chars.For example i have created 7 Imps.those 7 imps chars start with some equipment.If those imp char dies or one of them after deleting dead imp char from roster and recreating imp char during campaighn without full restart the recreated Imp char start with twice more of equipment(so with cloned stuff).This bug occur since...well i don't remember really but this bug not too old.
Re: BUGZILLA report all bugs here![message #313141] Sun, 16 December 2012 12:43 Go to previous messageGo to next message
Mula

Messages:1
Registered:May 2011
Location: Kladno.CZE
Hi guys, would like to report some minor issues with GameDir 1565:
1) Items are sometimes inaccessible in the sector inventory, when character is in the vehicle and ctrl+clicking items out of the character inventory.
2) If ctrl+clicking item into the vehicle inventory and current slot is full of that particular item, the other ctrl+clicks make the additional items to be deleted, instead of moving those items into the next slot.
3) AP cost of the weapon is sometimes incorrectly calculated in the character inventory, like if there were no weapon attachments.
Re: BUGZILLA report all bugs here![message #313295] Tue, 18 December 2012 23:00 Go to previous messageGo to next message
sidew

 
Messages:49
Registered:June 2012
I'm wrong or the .50BGM ammo is bugged on 4970?
When I try to load the Barret M82, I always crash...
This happens when I put the .50BGM magazine or crate on the rifle.

The same issue is still present also on r5520 exe...

If is helpful, I can provide the 4970 crash save file for debugging...

[Updated on: Tue, 18 December 2012 23:03] by Moderator

Re: BUGZILLA report all bugs here![message #313296] Tue, 18 December 2012 23:11 Go to previous messageGo to next message
Gambigobilla

 
Messages:714
Registered:July 2008
There was a problem with M82 magazine size, but it was fixed. Also if it's the same problem it's XML problem not exe. You can fix it by changing M82 magazine site to 11.
Re: BUGZILLA report all bugs here![message #313317] Wed, 19 December 2012 09:36 Go to previous messageGo to next message
sidew

 
Messages:49
Registered:June 2012
Thanks, I modified the .50BGM ammo magazine from 11 to 10 and I can ise the M82 without crashing....
Smile
Re: BUGZILLA report all bugs here![message #313356] Wed, 19 December 2012 23:59 Go to previous messageGo to previous message
krux

 
Messages:62
Registered:June 2011
Can someone confirm this, I'm running a clean GameDir 1576 with exe 5739 straight from SVN:

Something is wrong with ammo types, the descriptionbox shows the following values for AP and HP magazines:

AP  - Armor piercing: 0.8
HP  - Armor piercing: 1.5
GLA - Armor piercing: 3.0


Clearly wrong.

Values in AmmoTypes.xml seems to be correct, so the problem must be in the newer exe.

After some investigation I've found that the correct values would be found if you'd divide 1 with the value above, for example AP:

x = armourImpactReductionMultiplier / armourImpactReductionDivisor
x = 3 / 4 = 0.75 (rounded up to 0.8 as above)

correct value = 1 / 0.75 = 1.333 (rounded to 1.3)


Could someone check this, I was updating my heavily modded game to get the latest SVN features so I though I effed something up, but now I tested with a clean build with same results. I'm also not sure if this affects the acctual game or just the item description.

Edit: I realize now that the values I see might be the correct ones. It's just that the description box says higher values are better and the 0.8 is written in red. I'm also fairly certain I remember AP having a value of 1.3. I'm confused :confused:

[Updated on: Thu, 20 December 2012 01:03] by Moderator

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