Home » PLAYER'S HQ 1.13 » JA2 Complete Mods & Sequels » JA2 Night Ops » Jagged Alliance 2: Night Ops virus/epidemic problem
Jagged Alliance 2: Night Ops virus/epidemic problem[message #174784] Tue, 05 February 2008 19:12 Go to next message
plus

 
Messages:13
Registered:February 2008
Hello. I play Russian mod to JA2 called "Night ops". I don

[Updated on: Tue, 05 February 2008 19:12] by Moderator

Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174809] Tue, 05 February 2008 22:49 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
I've just d/loaded it , so really good then ? have a friend with russian wife , mebbe they can help sometime , I'll get back if successful :animread:


Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174816] Tue, 05 February 2008 23:13 Go to previous messageGo to next message
afp

 
Messages:77
Registered:November 2007
Have you vaccinate your mercs against virus?
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174838] Wed, 06 February 2008 00:08 Go to previous messageGo to next message
plus

 
Messages:13
Registered:February 2008
afp
Have you vaccinate your mercs against virus?


No, I don
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174862] Wed, 06 February 2008 09:34 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
if it's story based , then dont think we'd get very far Sad

can you just wander around or does plot matter ?


Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174865] Wed, 06 February 2008 10:08 Go to previous messageGo to next message
plus

 
Messages:13
Registered:February 2008
It is based on story of JA2 with classic scenes regarding "Eliot you idiot". IMO the game system, especially the combat system, is better balanced than combat system of original JA2 or Urban Chaos etc. For example if you want to heal your soldier you need someone with perk doctor - the rest is unable to heal. Armour do not play major role in Night Ops and also hit to the head overall means death (but it is much more complicated to shot enemy soldier to the head), if a condition of gun is lower than 90% it tends to get jammed regulary, especially those "complex guns" such as M4A1, AK74 endures a bit rougher treatment. There are also "shock" grenates which blind any enemy for 2 turns - so it is very usefull. All in all it is overall a bit more "realistic".

[Updated on: Wed, 06 February 2008 10:14] by Moderator

Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #174925] Wed, 06 February 2008 17:19 Go to previous messageGo to next message
plus

 
Messages:13
Registered:February 2008
After conquering sector M14, the virus still remains

[Updated on: Wed, 06 February 2008 20:43] by Moderator

Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #210049] Wed, 11 March 2009 16:02 Go to previous messageGo to next message
svean

 
Messages:66
Registered:August 2005
If I remember well you have to come back from the lab (probably sector M14 but I'm not sure - history log should be updated after conquering) to Cambria hospital, talk to one of the doctors (I'm not sure whitch one Wink) and he'll give you antidote.
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #210055] Wed, 11 March 2009 21:21 Go to previous messageGo to next message
herb

 
Messages:421
Registered:September 2007
Location: Slovenija
Well it is also option to disable virus at installing the game
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #210058] Wed, 11 March 2009 21:51 Go to previous messageGo to next message
Off_Topic

 
Messages:1051
Registered:January 2009
Quote:

Well it is also option to disable virus at installing the game



LOL...That's one way to solve the quest, another way is to find the vaccine and give it to the person who asks you to search for a possible cure.



Toggle Spoiler

[Updated on: Tue, 23 June 2009 17:43] by Moderator



Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #222792] Tue, 23 June 2009 14:36 Go to previous messageGo to next message
Off_Topic

 
Messages:1051
Registered:January 2009
...Bump...


Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #222802] Tue, 23 June 2009 15:01 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
Mate, until I find a way to edit he buttons to add a "spoiler" button (already present in newer versions of ubb) here's how you can do it:

Quote:

[SPOILER - Select to view]
[color:#CDC7AF]

Your text here appears in color:#CDC7AF, same as bg.

[/color]
[SPOILER END]

[Updated on: Tue, 23 June 2009 15:02] by Moderator



Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #222809] Tue, 23 June 2009 15:24 Go to previous messageGo to next message
Off_Topic

 
Messages:1051
Registered:January 2009
Clever...


Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #222836] Tue, 23 June 2009 16:31 Go to previous messageGo to next message
Shanga

 
Messages:3558
Registered:January 2000
Location: Danubia
This is better...

Toggle Spoiler




Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241125] Mon, 04 January 2010 12:01 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
So, it happened to my squad that they caught the virus: -1 health per hour (I think). I read here that I need to go to M14 which I did. However, I took the chopper which dropped me off directly in that sector which immediately triggered the alarm(s). It was a tough battle, with a lot of quickloads I managed to defeat everybody - but no vaccine to be found. I fear that the vaccine is in the central chamber and gets destroyed when somebody hits the button in the same room. Which in my case might have been as soon as I landed. But will I have any chance to get to the vaccine without it being destroyed even if I enter the sector on foot? It'd be impossible to sneak into the building unnoticed. Well, I can try if I have to.

Has anybody been successful in getting the vaccine and if so, any tips for me?
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241126] Mon, 04 January 2010 12:16 Go to previous messageGo to next message
Logisteric

 
Messages:3422
Registered:December 2008
Location: B
vaccine formerly known as health boosters
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241161] Mon, 04 January 2010 19:36 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Really? Ooh, there are two energy boosts there. I'll take them back to Cambria asap. Cheers!
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241162] Mon, 04 January 2010 19:58 Go to previous messageGo to next message
Logisteric

 
Messages:3422
Registered:December 2008
Location: B
health not energy (the latter can still be purchased - the former are not on sale)
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241227] Tue, 05 January 2010 10:32 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Yeah... got too excited, didn't I? And I travelled all the way back to Cambria...

So I guess I was right - the "Vaccine" got destroyed. I'll go back to the old savegame and will have the chopper drop me off in M13 instead and I'll see what happens. I'm not hopeful, though. As I said, there was some rubble in the central chamber and a red button next to it so I guess pressing the button destroys the vaccine. If that happens as soon as my team gets spotted I won't stand a chance. It's tough enough as it is even without worrying about that.
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241234] Tue, 05 January 2010 11:13 Go to previous messageGo to next message
Logisteric

 
Messages:3422
Registered:December 2008
Location: B
there are some left - just let one of them survive (don't use them in battle)
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241281] Tue, 05 January 2010 22:17 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
Wow, that was one heck of a battle. Entered the sector on foot, no alarm set off this time. Until there are about 3 enemies left - suddenly the alarm goes off and the vaccine gets destroyed. I have guys at the windows looking inside, but one bloody soldier is in the room. Back to the quicksave - sneaking in doesn't work, can't blow a hole into the wall. Final straw: Shooting a RPG through a window and a door into a room. It didn't work, but it did make the solider move into my men's sights. Phew!

To summarize: Once mustard gas and an explosion is set off, the "vaccine" (regen boosters) gets destroyed. Don't use the feature that you can get dropped off from the helicopter in enemy sectors - that immediately set off the alarm for me. Enter on foot instead. The vaccine and button are in the central room of the complex and can only be entered from the SE from another room. That room has 4 windows - try to get to those to prevent the opponent from reaching the button.
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241282] Tue, 05 January 2010 23:25 Go to previous messageGo to next message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Hmm , good info Rizzla , thanks .


Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241301] Wed, 06 January 2010 12:20 Go to previous messageGo to next message
rizzla

 
Messages:41
Registered:February 2008
No problem. Another excellent mod, I have to say, well worth playing.
Re: Jagged Alliance 2: Night Ops virus/epidemic problem[message #241306] Wed, 06 January 2010 13:32 Go to previous message
lockie

 
Messages:3947
Registered:February 2006
Location: Scotland
Yeah , it's pretty tough too .
I've ballsed up something in my last translation patch I think , wrong item pics coming up now , have to reinstall .


Previous Topic: Possible virus in en download
Next Topic: CTH Indicator?
Goto Forum:
  


Current Time: Thu Apr 19 23:55:49 EEST 2018

Total time taken to generate the page: 0.01302 seconds