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Another UB with no guide[message #12578] Fri, 23 May 2003 10:10 Go to next message
sapper

 
Messages:7
Registered:May 2003
Location: USA
I'm totally new to the JA series and don't have a guide. What do the stats Strength, Wisdom, Dex etc. do for you. Which ones are tied to accuracy, Action Pts., etc.

Also, I just had my first merc gain a level but I can't see any difference in his stats. What gives?
Re: Another UB with no guide[message #12579] Fri, 23 May 2003 11:35 Go to previous messageGo to next message
TheLurker
Messages:4
Registered:November 2002
Location: USA
I'll try to give a brief rundown of the statistics (some of the more knowledgeable players will have more to add, I'm sure).

STATS

Health (red bar)- Basically hitpoints- damage the merc can take before death. Simple as that. Note that if the merc's current health goes to 15 or below, he will fall unconscious (if he hasn't already due to energy loss) and start losing one health point per turn until he is bandaged. These lost points are permanently taken away from his max health score.

Agility- Affects the merc's Action Points (25 is the maximum APs any merc can have) as well as his ability to use stealth (lower AGI= more chance of being heard).

Dexterity- Not positive about this one, but I know it ties into the use of medical, explosives, and mechanical skills (possibly shooting as well) as well as throwing things and landing hits in melee combat.

Strength- Increases the weight of items the merc can carry before he becomes overloaded. Also important to melee combat and throwing.

Wisdom- Affects the speed of skill increase. Mercs with higher Wisdom gain points in other stats quicker as a result (via taking related actions, i.e. your merc's Medical would increase from bandaging or doctoring wounded mercs). A very important statistic, though perhaps not so much in UB as in the original JA2, as UB is far shorter, and mercs tend to have higher stats.

Leadership- Affects NPC reactions and chances to recruit RPCs (recruitable NPCs). Also increases speed of training if the merc is a trainer.

SKILLS

Marksmanship- Hands down the most important statistic (unless your merc is going to fight hand-to-hand throughout the game), Marksmanship is the accuracy statistic. It is the key factor in to-hit chances for firearms and heavy weapons (possibly throwing knives as well, not sure once again).

Medical- Affects healing, bandaging, etc. If it is 0, the merc cannot bandage himself or other mercs.

Mechanical- Affects repairing (with a tool kit) as well as chances to combine items and such. If it's 0, the merc can't do these things.

Explosives- Placing explosives and disarming explosives. If Explosives is 0, don't let the merc touch that C4, he'll blow himself up.

EXPERIENCE LEVEL

"Level" in JA2/UB is a somewhat abstracted stat- it doesn't directly increase the merc's other stats. What it does is represent general "mercenary experience" and affects many things, including:
-interrupt chances, and chances of avoiding interrupts
-chances to spot traps
-salary (for AIM/MERC mercs)
-increased stealth
-quicker aiming/firing

And lastly, the other two "bars" are Energy (blue) and Morale (green). Energy decreases as mercs run around, undertake physical activity, get shot, etc. As it drops, so does the merc's action points. Rest or sleep to regain energy. Morale increases as mercs get kills, decreases when teammates die, and is also increased/decreased if the mercs have other mercs they like (or hate) in the same squad. Low morale will hinder effectiveness, high morale will improve it. Morale "levels out" over time as well.
Re: Another UB with no guide[message #12580] Fri, 23 May 2003 14:49 Go to previous messageGo to next message
sapper

 
Messages:7
Registered:May 2003
Location: USA
That's a ton of useful info. Thanks for the quick and detailed reply!
Re: Another UB with no guide[message #12581] Fri, 23 May 2003 22:16 Go to previous messageGo to next message
Wodan

 
Messages:542
Registered:December 2001
Location: Antwerp, Belgium
Hey Sapper, welcome to the forum. :wave:
And congrats on your purchase. I hope you can still find JA2 somewhere, because UB is, well, sort of a meager stand-alone add-on/sequel kinda game. (But there are some good fan-made campaigns out for it, browse the forum or ja-galaxy.com to find out more about them)

If you want a very good guide,
Check out Patusco's ja2/UB guide.

Someone placed it on-line

And here you can find it in pdf format

Or the Word version I prefer (index has working links)
Re: Another UB with no guide[message #12582] Sat, 24 May 2003 00:46 Go to previous messageGo to next message
sapper

 
Messages:7
Registered:May 2003
Location: USA
I've found the JA2 Gold package on ebay but was a bit hesitant after seeing all the comments here about training militia, managing mines, etc. Is it possible to play the JA2 at the tactical level like UB or does it have to be played strategically with a ton of mercs. I'd rather avoid having to micro manage a couple dozen mercs, militias, and mines.
Re: Another UB with no guide[message #12583] Sat, 24 May 2003 02:31 Go to previous messageGo to next message
ConFusion

 
Messages:31
Registered:April 2003
Location: The Netherlands, Europe
I just want to add that agility improves your chance to interrupt others and avoid beinging interrupted yourself as well. It also affects your movement speed (at least on stealth mode, not sure about non-stealth).

I suggest you download Patusco's guide since it's a very, VERY good guide (perhaps the best available) that'll answer ANY question.

Link from ja-galaxy (he also has a special UB guide).
Re: Another UB with no guide[message #12584] Sat, 24 May 2003 08:40 Go to previous messageGo to next message
sapper

 
Messages:7
Registered:May 2003
Location: USA
Game guide is great. Thanks for the tip! Now the baddies don't stand a chance. :rifle:
Re: Another UB with no guide[message #12585] Sat, 24 May 2003 21:48 Go to previous messageGo to next message
ConFusion

 
Messages:31
Registered:April 2003
Location: The Netherlands, Europe
Quote:
Originally posted by sapper:
I've found the JA2 Gold package on ebay but was a bit hesitant after seeing all the comments here about training militia, managing mines, etc. Is it possible to play the JA2 at the tactical level like UB or does it have to be played strategically with a ton of mercs. I'd rather avoid having to micro manage a couple dozen mercs, militias, and mines.
You can conquer the whole land of Arulco with just one merc (I did that and I've heard from some other people they did that too).

The game is actually the same as UB, the main differences are that JA2 is much, MUCH bigger than UB. You have far more quests on your way and you can decide if you want to do them or not (non of the quests except for killing deidranna and the bug queen (sci-fi mode only) are required to finish the game). Quests vary from saving a boy who's lost to killing a lot of bloodcats who are terrorizing a town (much like the bloodcats in the store in Varrez but then, the bloodcats here are a complete sector. Hard to do on your own if you don't know a special trick). You'll fight most of your battles in the open, but some levels have basements, like the Orta Weapons Base and the Tixa Prison. STEALTH is actually useful, unlike UB. You don't have the PSG-1, Barrett, AS Val and a few other weapons in JA2, which is a pity imho. And the last big difference (but certainly not the least): there are some awfull nice mods for JA2 (Diedranna Lives and within some time: Urban Chaos :drool: )

JA2 is definately worth the $5 they ask for it now.
Re: Another UB with no guide[message #12586] Sun, 25 May 2003 04:17 Go to previous message
sapper

 
Messages:7
Registered:May 2003
Location: USA
Thanks for the detailed response. I'll definitely check out JA2 when I get through with UB.
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