Home » SIRTECH CLASSICS » Jagged Alliance: Unfinished Business » JA2:UB General Talk » UB Editor Glitches
Re: UB Editor Glitches[message #12738] Tue, 30 March 2004 14:35 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Thanx man! As for unSLF I am not familliar with that term. Tiawaneese?
Re: UB Editor Glitches[message #12739] Tue, 30 March 2004 19:45 Go to previous messageGo to next message
qL67o0j7

 
Messages:181
Registered:March 2004
Sorry, I made it up... In short, it's suposed to be the verb for unpacking .slf files. Like "unZIP", but for SLF archives...

- Edited -
Almost forgot, here's the link for that windows SLF unpacking utility (SLF-Explore):
ja.gamingo.de . Chances are you don't speak german (how comes? Very Happy ), so just scroll down the page till you meet a link for "SLF-Explore". Don't worry, the software is in english.
Re: UB Editor Glitches[message #12740] Tue, 30 March 2004 23:15 Go to previous messageGo to next message
Khor1255

 
Messages:1834
Registered:August 2003
Location: Pleasantville, NJ
Thanx again! That looks like a very useful utility. I'm working now mainly on maps but will tinker around once I get reaquainted with the map editor.
Re: UB Editor Glitches[message #12741] Wed, 31 March 2004 02:32 Go to previous message
qL67o0j7

 
Messages:181
Registered:March 2004
Actually you won't use it much, because once you have unSLFed (sorry, unpacked) everything you need, you don't need it anymore, except from time to time to get a clean fresh version of a file which you have overwritten/overmodded.

Unpacked files override their counterparts inside the SLF file, so if you just make a folder with the right name (let's say /Faces), and put a file in there (let's say /14.sti), the game will use your's, without modifying/deleting the original one inside the SLF archive. That's a great help for testing things, and trying to understand which exact change made the game crash.
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