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Re: The mine creatures[message #201394] Mon, 10 November 2008 23:31 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Quote:
I've seen all kinds of advice on how to make sure they are there but when I actually ran into the problem of them being missing none of the suggestions (other than "keep trying every so often") actually worked.


Exactly. I've read so much advice on that over the years, everyone gives a different "timing", which to me indicates that there's a random number in there. The problem is, I can't find the point where the game decides if the creatures are there. Any chance you could dispell the enigma, SV?


Re: The mine creatures[message #201396] Mon, 10 November 2008 23:42 Go to previous messageGo to next message
SpaceViking

 
Messages:762
Registered:January 2004
Location: Rochester, Minnesota, USA
If I get a chance this week I will see if I can start a game and run it to where the bugs appear. I want to try something with the placement code in the caves anyway. Maybe I can hit a twofer.

No guarantees, though.


Re: The mine creatures[message #201405] Tue, 11 November 2008 01:04 Go to previous messageGo to next message
IrishRebel

 
Messages:36
Registered:September 2008
Location: Galway
If you go down after they attack Drassen or during the day there is less of a chance they will be there, the best time is at night before they come above ground, 2AM is a good time.

[Updated on: Tue, 11 November 2008 01:21] by Moderator

Re: The mine creatures[message #201423] Tue, 11 November 2008 05:14 Go to previous messageGo to next message
Rakham
Messages:7
Registered:June 2008
Location: Belgium
There is also an easy way to go through bug infested mine peacefully.

An old man live in one of desert areas,you can sell bloodcats parts to him, and when bugs appear you can also sell bug parts.
He sell some sort of herb/bug mixtures, you can use them like a camo kit, the smell will make bugs think your team as their "brother", at least as long as you dont attack them.
The old guy sell plenty of empty glasses too, usefull to gather more royal jelly from the crepitus queen's body.
Re: The mine creatures[message #201425] Tue, 11 November 2008 08:10 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Yeah, Gabby's a really cool character. I think he has more dialogue than most NPCs in the game Very Happy

You know, I had an oddity with Gabby as well, in the same game. He sold me three jars of elixir, and I did take them (they're not in his sector, and I would remember dropping them, which I never had reason to). Still, by the time I got to the lair in Drassen, two of the jars were gone, and the third jar was at very low condition (don't remember how low). Was the weirdest thing, I looked all over the map for it. Might it be that the elixir jars decay over time?

And yeah, there are also empty jars in the mines sometimes. Worth examining the skeleton heaps Very Happy With the ones I got in the mine I had exactly 5, which was a stroke of luck (yeah, I got there ill-prepared).

(P.S. omg and then I forgot to load everybody with HP ammo. Was a fun fight, though a bit long. And I don't like the fact that creatures don't respond to suppression. Wink )







Re: The mine creatures[message #201431] Tue, 11 November 2008 14:22 Go to previous messageGo to next message
Painy
Messages:9
Registered:May 2007
Location: Germany

Also don't forget to buy lots of empty jars from Gabby, so you can milk the queen for lots of jelly. I usually bring 45+ empty jars to the queen (use a mule like Ira) so at least 15 mercs get a coated dyneema set, which is lighter than treated dyneema (lighter armor means more ammo+grenades Razz ).
Re: The mine creatures[message #201433] Tue, 11 November 2008 15:06 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
The rules work differently underground. For instance a normal above ground map must have 32 enemy soldier placements in it to work. Underground that is not true in JA2 (UB is another story). Take the basement of Orta which has for the sake of arguement approx 21 placements (and only Expert uses all 21). It doesn't reject the map because there aren't 32 placements and nor need there be NESW entry points SFAIK. So that's different from above ground. Next caves and or mines are different again. You can't make enemy soldiers appear in caves & mines even if you wanted to; only basements. The 32 enemy slots are taken up by Crepatus and i reckon none of them are set to definite placement because you need to be allowed to go down the mines before the quest is triggered. As a weird sidenote if you GABBI cheat upon landing and teleport to central Drassen there is a Crepatus lurking around behind Doreen's sweatshop... why I don't know but he's there all right.

Re: The mine creatures[message #201435] Tue, 11 November 2008 16:03 Go to previous messageGo to next message
Headrock

 
Messages:1795
Registered:March 2006
Location: Jerusalem
Weird. Though I have several ideas why you wouldn't need placements in creature lairs... The program does a whole lot of stuff to create crepitus, it actually generates new links from one map to the other all the way from the queen's lair to the mine. I'm assuming that the 32-soldier and NESW points check is waived to allow attaching subterranean sectors to one another more easily. I have no absolute data on this though.


Re: The mine creatures[message #201440] Tue, 11 November 2008 17:24 Go to previous messageGo to next message
Will Gates

 
Messages:1030
Registered:September 2006
Location: Far far away.
The trigger is also a bit delicate. For a while in the development of MFM I'd left the Tixa Basement 2nd level available in both Normal & Sci-fi modes. Once a team went down there it triggered the Crepitus quest whether you'd started in Sci-fi or not. Needless to say I took it back out but it shows how easy it is to make them appear when they're not meant to which for me part way explains why they sometimes don't when they are meant to.

Another bizarre fact about Crepitus is not about them so much as the maps themselves. If you use a mostly blue hue to the lighting like is used in the creature lair maps (even of a basement) it triggers the crep-music tracks automatically. What else in the game is triggered by the hue of the lighting I wonder???

Re: The mine creatures[message #202139] Fri, 21 November 2008 08:07 Go to previous messageGo to next message
Agnostik

 
Messages:49
Registered:October 2008
Location: St. Petersburg, Russia
Seems to me that the less you're prepared to meet them, the more likely they'll appear. Damn it.
Re: Sci-Fi Mode Question[message #209352] Wed, 25 February 2009 10:46 Go to previous messageGo to next message
JAcrazy

 
Messages:32
Registered:February 2009
This method will work, but if she dies from the mustard gas, she will not drop the royal jelly. Pop 1 canister till it disapates, then another, wait a sec, then pop in and plug her with a few rounds, jelly will fall.. Damnit, that was supposed to quoted, but aww hell.. The reply is 3 or 4 up, my bad..

[Updated on: Wed, 25 February 2009 10:48] by Moderator

Re: The mine creatures[message #224771] Thu, 02 July 2009 01:13 Go to previous messageGo to next message
arulcopm

 
Messages:10
Registered:July 2009
Location: USA =D
to get to crepitus, first i conquer drassen, get the mine, talk to priest, give $100 to pablo and buy crap from bobby ray. while waiting for stuff i train militia or be able to fly chopper(including liberating the SAM site) to get to tixa faster or as close as i can. fight thru tixa and then kill the creatures in the lair. after the cutscene, i go back to drassen to train militia until fred closes the mine. before i go and as advice, you MUST bring regen boosts - the creatures acid has good range and splash and it can do p to 30 damage each. after bandaging, use the boosts or else ur like swiss cheese wrapped in gauze. if u manage to get to queen use grenades or GL since the crepitus queen is ready to own u and she hits very tough. thermobaric is useful here. if u kill the queen any surviving creatures will instsntly die and then u got crepitus jelly and mine back - yay

i actually made a tri-route that takes me to omerta, drassen or tixa fast and avoiding hard combat in tixa basement or ground. also to get to drassen for queen and getting city is useful. made it with map editor
Re: The mine creatures[message #234858] Sun, 11 October 2009 03:58 Go to previous messageGo to next message
viracicha

 
Messages:103
Registered:November 2007
i think it make no difference to attack the creatures without an armour.
ithe acid and the claws are doing damages differently than bullets.
by the way you take more ammo to go underground.
Re: The mine creatures[message #258504] Thu, 05 August 2010 20:42 Go to previous messageGo to next message
Pappabear916
Messages:1
Registered:August 2010
So Drassen was invaded by creatures. I have been attacked twice by them in both the mine area and the airport. I have taken my group of mercs into the mine atleast 20 times, went in starting at 0:00 all the way to 6:00. skipping ahead an hour each time. I have walked all the way to where the queen is supposed to be at and walked back out without encountering any creatures. I have waited till I have gotten attacked then went in as soon as the battle was over and nothing. I have waited till I have been in the mine area and have been attacked by the creatures and nothing. It is starting to get on my nerves to have a group of mercs just there to train up some milita so they dont kill all of the clvilians but I am not having any luck with this. Any ideas?

[Updated on: Thu, 05 August 2010 20:43] by Moderator

Re: The mine creatures[message #258531] Fri, 06 August 2010 02:19 Go to previous messageGo to next message
Larynx

 
Messages:185
Registered:April 2003
Splatter
So Drassen was invaded by creatures. [...] I have walked all the way to where the queen is supposed to be at and walked back out without encountering any creatures.

You should encounter creatures in the first mine sector if they are supposed to be in that mine. If you don't, then you have encountered a bug (ironically). This always works for me when that happens...

1. Exit the mine.
2. Save your game.
3. Exit the game entirely (quit JA2).
4. Restart the game.
5. Reload the save you made in step 2.
6. Re-enter the mine.
Re: The mine creatures[message #261336] Thu, 02 September 2010 07:03 Go to previous messageGo to next message
raycrasher

 
Messages:59
Registered:August 2010
Location: Philippines
Nocturnal

You should encounter creatures in the first mine sector if they are supposed to be in that mine. If you don't, then you have encountered a bug (ironically). This always works for me when that happens...

1. Exit the mine.
2. Save your game.
3. Exit the game entirely (quit JA2).
4. Restart the game.
5. Reload the save you made in step 2.
6. Re-enter the mine.


It worked! Thank you.
Re: The mine creatures[message #277819] Wed, 13 April 2011 19:22 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
Once the queen is dead, can one leave the lair and still have her remains there?
Re: The mine creatures[message #277820] Wed, 13 April 2011 19:22 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
???

well, you can't come back to 'milk' her again
Re: The mine creatures[message #277821] Wed, 13 April 2011 19:23 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
What if I leave one merc there?
Re: The mine creatures[message #277822] Wed, 13 April 2011 19:24 Go to previous messageGo to next message
Logisteric

 
Messages:3471
Registered:December 2008
Location: B
you can't speed up time to get more yars (guess that's your problem)

i alway carried 1000 or more down there before i killed the beast - and afterwards parked a merc at gabby's place of course
Re: The mine creatures[message #277825] Wed, 13 April 2011 19:33 Go to previous messageGo to next message
Gorro der GrĂ¼ne

 
Messages:1570
Registered:March 2009
Location: Broadwurschd-City
btw ze creaturez have namez

ze working onez: lOOgi-office
ze zmall onez: lOOgi-Nanny
ze big fat one: lOOgi-atHome

:et5:
Re: The mine creatures[message #277826] Wed, 13 April 2011 19:39 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
Automatic bandaging seems to freeze the game after queen's death.
Re: The mine creatures[message #277829] Wed, 13 April 2011 20:01 Go to previous messageGo to next message
Tao

 
Messages:2224
Registered:August 2009
Location: The Known Universe
Okay you are wrong.

I had no jars.
Hired Thor he landed at Gabby's cabin @I4
I had him buy 11 jars.
He traveled to Estoni and bought up Jake's.
Traveled to Keith's shop in Cambria and bought some more.
Sky rider picked his ass up and dropped him off at the mine.
He went down collected the goods and is now going to get more jars.
Re: The mine creatures[message #278493] Sun, 24 April 2011 08:24 Go to previous messageGo to next message
Larynx

 
Messages:185
Registered:April 2003
I think you have a few days to milk the queen after her death. I always return with jars after killing her. I'm guessing her body disappears in a manner similar to dead soldiers - after several days.
Re: The mine creatures[message #278889] Fri, 29 April 2011 18:25 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
how it is possible to continue game after queen's death?
Re: The mine creatures[message #278891] Fri, 29 April 2011 18:26 Go to previous messageGo to next message
Off_Topic

 
Messages:1052
Registered:January 2009
They're talking about the monster, not the monster.


Re: The mine creatures[message #278897] Fri, 29 April 2011 18:56 Go to previous messageGo to next message
Blue_Fox

 
Messages:592
Registered:September 2006
Location: Netherlands
I wanna milk the Queen too Razz

[Updated on: Fri, 29 April 2011 18:57] by Moderator

Re: The mine creatures[message #278904] Fri, 29 April 2011 20:48 Go to previous messageGo to next message
PasHancock

 
Messages:738
Registered:February 2011
Location: Estonia,Tallinn
ahh that monster queen Very Happy

I though Deidranna

P.S:It would be cool to continue playing the game even after Deidrannas death,do some unfinished job,like killing the rest of soldiers in Arulco,doing unfinished quests or doing something fun in Arulco.Very Happy

[Updated on: Fri, 29 April 2011 20:51] by Moderator

Re: The mine creatures[message #278929] Sat, 30 April 2011 03:36 Go to previous messageGo to next message
Blue_Fox

 
Messages:592
Registered:September 2006
Location: Netherlands
A few years ago i killed The Queen and there was no ending. Very odd.
Was a stealt ops.
She never spoke a word, in other words, i never got that speach you usually get after cleared the first sector:)
Never get detected by the enemy, never killed all enemies in a sector.

Much dodging, but was a big challenge to get unnoticed behind the Queen in her Palace Cellar Smile
Re: The mine creatures[message #278943] Sat, 30 April 2011 10:18 Go to previous message
lockie

 
Messages:3969
Registered:February 2006
Location: Scotland
Must have used the 'stealth suit' , only available to seasoned pro's who know the forbidden secrets....

Don't ask , I may have to kill you.... Cool


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